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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Dampening Pulse
Enchantment
Creatures your opponents control get -1/-0.
wallisface on
1 year ago
I see you’re still making changes to the deck, but here’s a current list of things to consider:
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your land count feels too low. If you’re ever planning on being able to cast a 5 mana card, your deck really needs 24 lands minimum (for a 60 card deck… i see you’re over that number atm).
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Even with a higher land count, your mana curve is waay too high. Modern decks typically can't justify running more than 4 cards costing 4-or-more mana… you’ve got 12. This will lead to some really slow/clumsy plays/turns. This will only be made worse by you having almost nothing to do turn 1, meaning you’ll often be starting a full turn behind your opponent.
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I feel like you don’t quite understand how Willbreaker takes control of creatures - the spell/ability has to explicitly target a creature. To be clear, Willbreaker will trigger off the “enchant creature” clauses of Agoraphobia and Public Enemy, but does not trigger from the like of Bident of Thassa, Cumber Stone, Dampening Pulse, or Turn the Tide, as none of those cards say “target”.
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As such, your deck currently doesn’t really do anything. Turning your opponents lands into creatures doesn’t help you, and you have almost no way to achieve the goal you’re trying to. I think you need to rethink the whole plan for this deck, and start afresh.
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one more word of caution is that its incredibly risky to base your entire gameplan around a 5 mana card that you may not even draw - and if you do it still dies to pretty-much any interaction your opponent has.
wallisface on
1 year ago
Your “combo” doesn’t work. Willbreaker requires a creature is targeted by a spell or ability. Even if the opponents lands are creatures with Natural Affinity, Dampening Pulse doesn’t explicitly target anything, so you don’t gain control of anything.
At the moment your deck has zero ways to make use of Willbreaker, as the only cards you have that targets creatures are Passwall Adept and Simic Manipulator - and the manipulator is stealing the creature anyway.
TheMadRocketeer on This is Mine Now
5 years ago
Keep in mind that cards like Dampening Pulse don't target and therefore don't trigger Willbreaker 's creature-stealing ability.
solarbeam on Roonscape
6 years ago
Not if you run things like Dampening Pulse, Jace, Architect of Thought, Cyclonic Rift, or Ghostly Prison/Propaganda. Plus, Roon of the Hidden Realm can pick them off with his ability.
But, I would run it just to make the name Roonscape work
BugGirl1999 on
6 years ago
- For as creature heavy as this deck is, you have them for your first line of defense and offense, having Aether Meltdown and Dampening Pulse isnt necessary to staying protected. Cutting them out frees up important room for mana ramp cards to get more creatures out faster.
- Needlebite Trap, really only good if youre going up a lifegain deck, and if thats your reason for running it you might as well just sideboard it and only put it in the deck when you need it.
- Drownyard Behemoth a very steep casting cost for a 5/7 that only has hexproof for one turn, which it probably wont even be targeted on. Even the emerge cost is steep.
- Vexing Scuttler another high casting eldrazi that does little in return. Youre better off hoping to drawing another instant/sorcery than having to spend 3 mana on this creature just to bounce one back to your hand.
- Grizzled Angler Flip a decent early game blocker, but its transforming mills your own deck and depends on I feel youve lost a creature. For 3 mana why not cast a Dominator Drone? Its giving you more damage than the Anglers fish side because it hits the board a turn earlier. Id cut just one Grizzled Angler Flip for now, its transformed Ability could be a good way to clear your opponents board of blockers, but you wouldnt need to of him in the field so.
clark1424 on
7 years ago
In today's meta, you're most likely to be against Saheeli or mardu vehicles/ballista. I think in order to beat them, you MUST have an answer for Gideon, Ally of Zendikar and Heart of Kiran or Felidar Guardian + Saheeli Rai combo. As our color suggest, our best option is to add either To the Slaughter/Ruinous Path in our main board together with plenty more removal like Fatal Push and Grasp of Darkness. It would also be helpful to add some Dampening Pulse in your sideboard against Saheeli decks since you reduce Felidar Guardian's power to 0. Same goes with thopter tokens produced by Whirler Virtuoso (which in my opinion is a very big problem since these pesky copters will chump block you or... be their source of aggro).
I myself have 14 spells for removal without counting my 4 Voldaren Pariah Flip. So far, I've won all my match vs mardu vehicles.
With regards to playing against control, you will badly need recursion. I think Minister of Inquiries is a good choice if you are against slower decks. But since you are dealing with meta decks who are fast and infinite based, I think removal should be heavy and milling/discarding comes 2nd.
seanbruno on
7 years ago
Good grief, I drew so many cards. I love this deck so much right now.
Round 1 (b/g constrictor) -- went to a draw in 3.
Round 2 (4c saheeli) -- Dominated the combo with Dampening Pulse, feels nice.
Round 3 (b/g constrictor) -- was crushed in 2 quickly as I drew lands and kept on 5 with no counter spells in hand.
Laszlokh on Tap tap concede
8 years ago
Perhaps the best card for tapping creatures down in standard is Chilling Grasp. Cast it during their upkeep to tap two creatures, have them be tapped for the rest of their turn, your turn, their next turn, your next turn, and then they finally untap.
Adding more Niblis of Frosts seem like a good idea and Stitched Mangler is always great.
I would recommend getting rid of all creatures that don't tap out things.
With control decks, I often find that big flying creatures do the trick for me. Fortunately, Eldritch Moon brought blue one. Geralf's Masterpiece is about as big as you are going to get.
I would take out Evolving Wilds to make room for more Skyline Cascades.
With all decks in standard right now, what I would recommend doing is see how you would do against Spell Queller and make any changes based on that.
As far as sideboards go, here is what I would do:
3x Negate
Ceremonious Rejection shuts down artifact decks which seems like an important thing to do with the possibility of R/W aggro vehicles.
Dampening Pulse is good against aggro decks that focus on having a lot of creatures.
Horribly Awry is a good counterspell, especially against Spell Queller. Nothing is more funny than countering their counterspell.
Insidious Will is a good spell that gives you options. You can counter, re-direct, and copy.
Negate is just another counterspell.