Hibernation's End

Hibernation's End


Cumulative upkeep (1)

Whenever you pay Hibernation's End's cumulative upkeep, you may search your library for a creature card with converted mana cost equal to the number of age counters on Hibernation's End and put it into play. If you do, shuffle your library.

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Format Legality
Commander / EDH Legal
Legacy Legal
Tiny Leaders Legal
1v1 Commander Legal
Canadian Highlander Legal
Oathbreaker Legal
Modern Legal
Casual Legal
Block Constructed Legal
Custom Legal
Highlander Legal
Duel Commander Legal
2019-10-04 Legal
Limited Legal
Leviathan Legal
Vintage Legal
Unformat Legal

Hibernation's End occurrence in decks from the last year

Latest Decks as Commander

Hibernation's End Discussion

Neotrup on Can Hibernations End find a …

2 months ago

No, it will matter how many age counters you are at. With Hibernation's End you'll need to find a creature with exactly that converted mana cost, so if there are 3 age counters you can find Lifeblood Hydra which will come in with 0 counters, but at 4 age counters you will not be able to find it. In all zones other than the stack, X=0.

sergiodelrio on Can Hibernations End find a …

2 months ago

Yes, Hibernation's End can find any creature, including hydras and other creatures that have in their cost. However, X will always be 0. X is not a varialble when searching. Whenever you're supposed to calculate a 'converted mana cost' of something, unless it's being cast from your hand and waiting to resolve on the stack, X will also be 0.

Pro tip: you can link a card by putting its name in double square brackets.

seshiro_of_the_orochi on $5 Bear Sleuth

8 months ago

This is another great cheap deck, awesome job. I really like the synergy between Syr Faren and Wolfbear. Another card that's great with Ayula is Hibernation's End.

seshiro_of_the_orochi on Card creation challenge

1 year ago

Hibernation's Beginning G


At the beginning of your upkeep, you may choose a creature you control and shuffle it into your library. If you do, you get an acorn counter. If the chosen card's artwork shows a creature that goes into hibernation during winter, you get three acorn counters instead.

AAAAAAAAA: Search you library for a card called Hibernation's End and put it onto thd battlefield. Shuffle your library afterwards.

"Squirrels don't have hibernation!" "Yes, they do!" "No, they don't, google it! They do winter rest"

It always escalates when multiple challenges in a row ask for un-cards, so I won't do this again. Instead, do a serious squirrel card.

WagiDreams on Ayula's Hunny Pot (Show Me Your Bear Face!)

1 year ago

-1 Hibernation's End / +1 Pale Bears

Honestly, I just never wanted to play Hibernation's End when I drew it, and I found a copy of Pale Bears in my local LGS bulk rare box.

Sheriff_K on Graham's Ayula l BEAR FORCE ONE | Game Knights #27

1 year ago

kane2911 Wow, spoilers.. Didn't watch yet bro. >_<

But forreal, the lack of Hibernation's End is a HUGE flavor loss imo. :P

Veitanah on Elves? Elves!? Elvessssss!!!!

1 year ago


  • CREATURES - I've already told you this, but due to the nature of your deck and simply due to the sheer amount of elves at your disposal, I'd suggest ~35 creatures to put in your deck, although there are more good elves out there that aren't currently in your deck (such as Skyshroud Poacher ), a non-elf creature that has great synergy in your deck is Protean Hulk .

  • Wild Pair , this card is GREAT in a tribal deck, nonetheless a mono-green Elf deck. As once this card is on the battlefield anytime you cast an elf you'll search your deck for another and put it directly on the battlefield; this works for all your elves except for the following four elves Druid of the Cowl , Sylvan Advocate , Talara's Battalion , Steel Leaf Champion ).

  • An alternative to Wild Pair, or another great enchantment to have, is Hibernation's End as it does what Wild Pair does but better as it guarantees a creature on your field every turn that it's on the field.

  • Creature Tutor, another good card that'll help you search for your good/big creatures is Time of Need and Eldritch Evolution .

Possible cards to get rid of:

  • Warped Landscape , Evolving Wilds , and Terramorphic Expanse these cards are, despite their commander staple nature, entirely unnecessary as you're mono-green and every land you have minus one is a forest. Ideally, in my opinion, you want 33 lands in your deck.

  • Presence of Gond , as it's only creatures one elf, and your better off attacking with the tapped elf (or tapping one of your mana dorks for mana) due to your commander

  • Ramp Spells - You have six ramp spells, and as such I've removed two based on personal preferences: Explosive Vegetation and Cultivate

  • Desert Twister , this spell is too high of a cost for it's simple removal, and while mono-green doesn't have much creature removal, creature removal in green is your own creatures.

  • Prism Ring , this artifact is also necessary as it more so helps early game and while it works well in tandem with your commander, in an average game it'll gain you 10-15 life on your own. And while it's a nice artifact, and a cheap one at that, it doesn't progress you towards any sort of tactic or strategy towards winning.

Potential Replacements

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