
Combos Browse all Suggest
Tokens
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Arlinn, Voice of the Pack
Legendary Planeswalker — Arlinn
Each creature you control that's a Wolf or a Werewolf enters the battlefield with an additional +1/+1 counter on it.
-2: Create a 2/2 green Wolf creature token.






TypicalTimmy on Card creation challenge
2 years ago
Well by default that challenge is impossible to properly fulfil as "fun" is subjective. So I'm going to step outside my comfort zone and make the biggest and baddest counterspell possible.
Douse in Heavenfire
Instant (Absolutely worthy of a Mythic)
Douse in Heavenfire can't be countered.
Radiance - Exile target spell and each other spell that shares a color with it.
As Bolas' invasion drew toward the heart of Ravnica, the Firemane Avengers knew they must enact their most dangerous military tactic. Though hundreds of thousands of lives would be baptized in flames so hot that even stone and metal would evaporate, millions more would be saved.
Speaking of War of the Spark; I'm going to give you the option here:
- Either take one of the newer Planeswalkers who was created after War of the Spark, and give them a card for that set. For example, how would Tyvar Kell look in WAR? Or,
- Take a Planeswalker who was at Uncommon or Rare level and give them an appropriate Mythic version for War of the Spark. For example, you could give Arlinn, Voice of the Pack a Mythic WAR version.
BeholdTheKing on
Arlinn's Wolf Pack
3 years ago
I don't like Arlinn, Voice of the Pack. You should dump her for something better.
multimedia on
Werewolf Commander
3 years ago
Hey, good work in process on a budget.
There's a few cards here that are not as good as others. Werewolf Horrors who can't transform from Tovolar are quite subpar. Vildin-Pack Outcast Flip, Smoldering Werewolf Flip, Shrill Howler Flip, Conduit of Storms Flip, Ulvenwald Captive Flip, Kessig Prowler Flip
Three, four and five drop Human Werewolves who don't have any abilities or just have a single ability like reach or trample, but don't any other abilities on the backside of the card just aren't good enough. Tireless Hauler Flip, Convicted Killer Flip
Arlinn, Voice of the Pack for a six drop doesn't do much without other cards which is not what you want with a six drop. Tovolar's Huntmaster Flip in comparison is so much better than Arlinn at six mana.
Some budget cards to consider adding:
- Reckless Stormseeker Flip: Werewolf who gives haste and pump.
- Village Messenger Flip: another one drop Human Werewolf.
- Breakneck Rider Flip: Werewolf who transforms to give trample and pump.
- Nightpack Ambusher: Wolf who can be a repeatable source of Wolves and is an anthem for Werewolves and Wolves.
- Relentless Assault: extra attack spell to draw more cards with Tovolar.
- Wolfcaller's Howl: good card in multiplayer Commander since there's many players, it can be quick board wipe recovery.
- Dryad's Revival: recur any card and has flashback to cast it again, get Assault two more times.
- Arcane Signet: staple budget two drop mana rock for more ramp.
- Farseek: two drop land ramp that can get Stomping Ground or Cinder Glade.
Cinder Glade, Unclaimed Territory, Naya Panorama, Rogue's Passage, Tyrite Sanctum are some budget land upgrades to consider replacing some basic lands. Path of Ancestry could replace Timber Gorge.
Good luck with your deck.
multimedia on
Tovolar's Wolfpack
3 years ago
Hey, well done on a budget for your first deck, nice Huntmaster of the Fells Flip.
Some budget cards to consider adding:
-
Druids' Repository: each time a creature you control attacks you put a counter. At your post combat main phase you can then remove counters to make mana to cast the cards you drew from your creatures doing combat damage to opponents. You can remove counters at any point of the game to make mana.
-
Champion of Lambholt: makes creatures you control unblockable and it triggers whenever a token creature is created. Pair her with Howlpack Alpha, Tovolar's Packleader Flip, Cult of the Waxing Moon, Wolfcaller's Howl, etc.
-
Wolfcaller's Howl: in multiplayer Commander this can be a repeatable source of a lot of Wolves for no extra mana cost. It can be quick repeatable recovery from board wipes.
-
Breath of Fury: can be repeatable extra attacks that combos with Tovolar's Packleader Flip and a haste enabler for as many extra attacks as you want.
- Regrowth and Dryad's Revival: any card recursion.
- Fires of Yavimaya: haste enabler, even for token creatures, needed to combo with Packleader and Breath.
Some cards to consider cutting:
- Arlinn, Voice of the Pack: compare her to Tovolar's Huntmaster Flip for a budget six drop who creates Wolves and she's really lackluster.
- Burly Breaker Flip: vanilla five drop Werewolf.
- Somberwald Alpha: subpar four drop Wolf, you have better trample enablers.
- Fangblade Brigand Flip: subpar four drop Werewolf.
- Moonrager's Slash
- Waxing Moon
- Door of Destinies: expensive price, too slow, not needed because you have Coat of Arms.
Some budget land upgrades to consider:
- Unclaimed Territory --> Gruul Guildgate
- Tyrite Sanctum --> 1x Forest
- Jund Panorama --> 1x Forest
- Naya Panorama --> 1x Forest
Good luck with your deck.
Helgrind on
Tovolar
3 years ago
Ik denk niet dat Mana Flare en Dictate of Karametra veel voor je gaan doen, meer voor je tegenstanders. Daarnaast denk ik dat Fearless Pup, Ferocious Pup, Wandering Wolf en Young Wolf relatief zwak zijn.
Mogelijk includes zijn Unnatural Moonrise, Somberwald Beastmaster, Varis, Silverymoon Ranger, Arlinn, Voice of the Pack en Wolfcaller's Howl
Tovolar's Huntmaster Flip, Immerwolf, Full Moon's Rise en Duskwatch Recruiter Flip zouden voor mij autoincludes zijn.
Ze zijn bij cardmarket geloof ik allemaal goedkoper dan een euro, behalve Immerwolf, die is 1.50
Ziabo on
The Music of the Nighthowling
3 years ago
I'd drop Burly Breaker Flip he's a heavy cost for little to no reward.
Arlinn, Voice of the Pack cost quite a bit for what she does.
Sword of Body and Mind I see why you added it but it has pro green which means you lose interaction with equipped creature as well. The token creation is cute but has to make contact with a player which might not always happen.
Waxing Moon Just cuz you need 1 more card out and Idk what else I'd drop lol.
Hopefully this helps. This is just my opinion.
Gadianten on
3 years ago
You really need at least 36 lands so to make room for them I would drop Descendants' Path, Sensei's Divining Top, Herald's Horn, Arlinn, Voice of the Pack, Jeska's Will and Unnatural Moonrise. The reasons for these drops are because your commander will often render slow incremental advantage pointless from cards like Sensei's Divining Top when you will be drawing two or more cards a turn, Herald's Horn and Descendants' Path do not really warrant a spot considering the explosive potential of your deck, you are better off with impactful cards like Shamanic Revelation instead. Unnatural Moonrise is very disappointing as its not even instant removing combat tricks and half your werewolves wont care about this effect anyway, its literally a weaker version of your cheap, cheap commanders passive but at the price of mana and a card slot.
Arlinn, the Pack's Hope Flip is hard to control and does not really add much, although I understand the desire to have werewolf planeswalkers in the deck. I think Beastmaster Ascension however, would be pretty nasty, is not hard to activate and inexpensive to get out. You really want your creature enablers and spell effects make people flinch when they hit board.
Elmoisamac is very much on point about green fetch land spells and using basic lands with Blood Moon, don't underestimate Blood Moon in its abilty to cripple decks. You should have at least 16 basic lands so as not to be a victim of your own Blood Moon.
Lhurgyof on
The Sagas of Muldrotha and her Mediocre-Friends
4 years ago
How do you feel about Destiny Spinner ? I feel like it would help protect some of your big plays. I think Sphinx of the Second Sun might be cool in here too if you think you could fit it. Another draw and untap is useful, plus you'd trigger your sagas twice a turn. The only downside I can see are cumulative upkeep cards like Elephant Grass and Mystic Remora .
I'd replace Mental Discipline with Compulsion . Compulsion is a straight upgrade in that it costs less and it can sac itself for a card too.
Getting into more expensive stuff, I feel like Squandered Resources would allow for some absolute bomb plays in here. City of Solitude and the much more affordable Dosan the Falling Leaf would protect you quite well, considering you only run two instants I don't think they would hold you back much at all.
As far as cuts go, I would look at Ob Nixilis, the Hate-Twisted , Davriel, Rogue Shadowmage , and Arlinn, Voice of the Pack look/feel weak to me. I don't think they offer much to the deck and while Arlinn does make tokens it feels kind of meh compared to other walkers like Vraska.
Medomai's Prophecy seems pretty weak to me as well, maybe you have different experiences than I do but it feels really weak compared to other sagas. Having to name your next play could be risky too depending on what you have for options in your hand.
+1 from me, really cool take on Muldrotha!
Have (0) | |
Want (1) | beesaurs |