Seasoned Pyromancer

Seasoned Pyromancer

Creature — Human Shaman

When Seasoned Pyromancer enters the battlefield, discard two cards, the draw two cards. For each nonland card discarded this way, create a 1/1 red Elemental creature token.

, Exile Seasoned Pyromancer from your graveyard: Create two 1/1 red Elemental creature tokens.

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Seasoned Pyromancer Discussion

zapyourtumor on Jundilicious

21 hours ago

Threats:

I'd say one of the main decisions you should make with this deck is whether to go for Lurrus or not. Currently, you only have one card, Lili, which is preventing you from playing Lurrus. If you went the Lurrus route, I'd cut the LotV, and Ignobles. Iggys are best used to accelerate into 3 and 4 drops, which means they don't really fit in with Lurrus. Instead, I would probably add some Dragon's Rage Channeler (the card is just too good), Scourge of the Skyclaves, and maybe some bauble. Since Lurrus is so powerful, the best versions of Jund DS are almost certainly Lurrus builds.

That said, imo going into Lurrus-free jund midrange with Death's Shadow like you've done here is more interesting. However, you'd definitely need some more powerful 3-4 drop threats (although I guess Kroxa is kind of a "4-drop"). 4 Iggys seems a bit overboard to me, I think 3 may be more optimal given that its a weak topdeck. Grimlock suggested Varolz and I wholeheartedly support adding 1 mainboard--He's a very fun 1-of and a great topdeck. Bloodbraid Elf is another powerful 2-for-1 threat and a good 1-2 of. There are some other good 3-4 drops like Klothys, God of Destiny, Seasoned Pyromancer, Huntmaster of the Fells  Flip but I don't really think any of them are a good fit for this deck.

About Deaths Shadow specifically: I've seen some comments above that there isn't enough self damage to justify Deaths Shadow and that the deck would function better as a midrange deck without DS. Honestly, this deck is more of a Jund midrange deck that happens to run Shadow than a full on Shadow deck. Only running lands and Thoughtseizes for life loss is enough to justify running shadow, since it is an efficient beater for mid to late game kind of like Goyf.

Spells

Although we have Iggy now as a one drop, DS isn't really a t1 play. I'd run more hand disruption: I think 2 Inquisition of Kozilek sounds good but whether you run 2 or 3 probably depends on the meta.

For the removal suite, I'd lower the curve. Unholy Heat would be good if you decide to run DRC and go Lurrus. Else, I'd run maybe 2-3 Fatal Push. Between Decay and Trophy, I usually like around 2-4 combined. Terminate is probably not needed to answer Murktide if you run 2 Assassin's Trophies. KCommand is pretty good right now so 2 seems like the sweet spot, although you could easily shave a copy or maybe even go up to 3. I don't think you need to go above 12 removal spells total.

Stuff like Temur Battle Rage isn't really what we want in a grindier midrangier deck, since its more for grixis DS decks to pull surprise wins out of nowhere.

Lands

In a Lurrus deck, 19-20 lands is usually enough. For Iggy jund, I would probably go for 21-23. You have mana dorks, but you also have more higher cmc cards. I would cut down on shocks and basics. Only 1-2 Blood Crypt, 2 Overgrown Tomb, maybe a Stomping grounds seems like enough. For basics I think you only need 1 mountain and 1 forest. I would probably go for 8-9 fetches total, since they can either help accelerate lifeloss or save life by fetching basics. If you go above 21 lands, some horizon lands to prevent manaflooding would be nice, like 1-2 Nurturing Peatland.

Sideboard

I won't really go into this one. I've noticed that most of your sideboards follow a very streamlined 4 4 4 3 pattern which can work well sometimes. I personally prefer a sideboard with more variety and 1-2 ofs but I guess it all depends on your meta.

DotaFerShota on Modern Jund

1 month ago

I would drop the Dark Confidant. I also have been okay without BBE lately (it just doesn't do enough anymore). I think good additions here could be some combination of Seasoned Pyromancer and Kroxa, Titan of Death's Hunger.

deaddrift on Mardu Monkeyblade

1 month ago

0-2 drop last night, deck kinda crapped out on me. Lost to a Jeskai Murktide pile and to Burn again. Still soft to Burn, though to be fair I have not drawn Kaya's Guile yet in that pairing. Also, Spyro can be awkward on T3 or 4 when I don't want to discard.

Weirdly, I haven't seen a Ragavan in hand in five straight matches. The variance is real. Without that cheap pressure and ramp, it's tough to keep up and hard cast that Batterskull in time, unless I draw more lands than I have been seeing. And last night I never had more than three lands in play. Chalking it up to variance.

Changes: -1 Seasoned Pyromancer, +1 Lingering Souls.

Asder on Card creation challenge

2 months ago

Rowdy Crew

Creature - Human Pirate

Menace

When Rowdy Crew enters the battlefield, discard up to two cards then draw that many cards. For each nonland card discarded this way, put a +1/+1 counter onto Rowdy Crew. For each land card discarded this way, create a treasure token.

2/2


Rowdy Crew

The first thing I wanted to do is get rid of the randomness in the discard. Then came the trample, I'm not sure why a bunch of pirates had trample in the first place but menace seems like a much more fitting keyword. Originally I was going to have the discard ability explore for each card but explore doesn't really feel like something red should be able to do well so instead I tried to get it mirror explore using things that red can do. I brought it down to a three mana 2/2 for the sake of referencing Seasoned Pyromancer. Admittedly this is probably too good for standard but it seems like the right power level for a modern horizons type set.

Same challenge again.

Goldbloodedsf on

2 months ago

Yeah, still got quite a bit of playtesting to do, so any suggestions are welcome right now. I've considered running smallpox and ive considered playing with the amount of creatures since the playtest results have been... inconsistent so far. Bone Shards would mostly be used to sac tokens made by Sedgemoor Witch (or Seasoned Pyromancer or Monastery Mentor when they were in this list). lots of moving parts though, I agree, and something I am trying to streamline

OLucas on Winota Aristocrats Non-Budget

2 months ago

Leo_LordOfThePit thank you for commenting.

I agree that Seasoned Pyromancer is too good to pass up without a budget restriction. The reason it's not here is because this is mostly a manabase upgrade from a budget deck I've been brewing. I'll eventually get around to making a true non-budget version.

A better version of this deck would probably feature Seasoned Pyromancer , Liliana of the Veil , Thoughtseize , Collective Brutality , Bloodghast making the +2 from Liliana, Heretical Healer  Flip much better. The problem I foresee is the number of humans dwindling too much making Winota, Joiner of Forces worse. Depending on the creature package Xathrid Necromancer should also be switched out for Teysa, Orzhov Scion .

The reason for the Tocatli Honor Guard is because exiling effects are very effective against this deck and a lot of these effects are creature etb based so they should really be in the 75. They are in the mainboard as a metagame call, maybe a wrong call, but if those effects aren't prominent deffinetly switch them with Rip Apart and Vanishing Verse .

I would love to see your version of the deck and how it fares. Best of luck.

joeamo02 on Collected Recruiter

3 months ago

CoSM0 Thanks for the feedback & happy 4th! Haven’t actually played the deck yet, but agreed it probably needs another finisher. Was considering Seasoned Pyromancer over Shardless Agent for more wide power and no blue splash.

I like that Grist works with imperial recruiter and coco to give a planeswalker in a deck that otherwise wouldn’t have one. The thought behind shardless and grist was that noble and ignoble hierarch could help with mana fixing.

You’re probably right that a combo could work as the finisher in this deck as well. Open to suggestions on that front

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