Seasoned Pyromancer

Seasoned Pyromancer

Creature — Human Shaman

When Seasoned Pyromancer enters the battlefield, discard two cards, the draw two cards. For each nonland card discarded this way, create a 1/1 red Elemental creature token.

, Exile Seasoned Pyromancer from your graveyard: Create two 1/1 red Elemental creature tokens.

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Set Rarity
Modern Horizons (MH1) Mythic Rare

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Tokens

Legality

Format Legality
Modern Legal
Block Constructed Legal
Oathbreaker Legal
2019-10-04 Legal
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Limited Legal
Duel Commander Legal
Highlander Legal
Commander / EDH Legal
Tiny Leaders Legal
Unformat Legal

Latest Decks as Commander

Seasoned Pyromancer Discussion

zapyourtumor on nUKe13 Mardu Pyromancer

1 month ago

Yeah I tried playing a pioneer rakdos pyromancer deck (partly inspired by this deck, although they're pretty different) that sort of leans into the graveyard with Kroxa, Stitcher's Supplier, Village Rites (honestly such a good card, you can even sac a young pyromancer to this in response to removal for 2 cards plus another 1/1), Claim / Fame, and Dreadhorde Arcanist. Losing Seasoned Pyromancer and some other more niche inclusions like Ransack the Lab and Unearth isn't great, but what can you do.

HxC-Spazz on RAKDOS CONTROL

1 month ago

Hi mtgplayer100 !

Thanks for your suggestions ! I added two lands and it seems to be better now.

Seasoned Pyromancer... i love this dude and play him in all my other Rakdos decks in Modern, but i'm not sure here ; it seems to be a nonbo with Ensnaring Bridge. Furthermore, i already have a lot of three drops... As i'm sot sure about Simian Spirit Guide, maybe i will try Spyro instead.

Do you play Prison decks ? How does Seasoned Pyromancer performs for you ?

mtgplayer100 on RAKDOS CONTROL

2 months ago

You should consider Seasoned Pyromancer, the card is really good. A land or two might also be good, as 20 seems like it might not be enough.

Xica on Deck Help with Temur ramp …

2 months ago

As a baseline, ramp decks - especially ones using mana dorks - are extremely vulnerable. They are hated out to an extreme by the "bolt the bird line", on top of loosing to "drwaing wrong half of the deck" even without aid from the opponent.

Frankly you MUST have some justification, that makes that vulnerability be worth it.

To give you an example elves can get away with this due to winning on t3, t4 through 1 creature getting killed.
Ponza can live with the problem as it locking out the opponent from his mana on t2 or latest at t3 makes itbstill worth the sacrifice.

Frankly your list has an uncanny resemblance to the card ponza played in its early days - if you gut the deck by removing all its interactions with lands.
Since then ponza added card selection (in Seasoned Pyromancer), and got some leaner threats to have better chances at casting said threat just in case they cannot ramp.




On top of all these issues, this decks runs "it doesnt do anything" cards.
Electrodominance does exactly NOTHING without suspend cards like Crashing Footfalls, Ancestral Vision, Restore Balance and the like.
Budoka Gardener  Flip is an extreme overpriced Sakura-Tribe Scout for all intents and purposes. Without a metric ton off effects that put lands in to plyy it never flips - i mean numbers like seen in mono green belcher decks.




Then add blue as a 3rd color to allow you to run counterspells in a deck that plans to spend all of its mana on its own turn, thus wont have mana to counter stuff.
Which is why counterspell decks run cards that have extreme low mana cost (have mana after casting it), like Delver of Secrets  Flip, cards with flash so they don't have to commit mana on their own turn to play threats, for example Restoration Angel, or cards that untap lands used to cast them, like Teferi, Hero of Dominaria or Wilderness Reclamation.

And Arcum's Astrolabe is BANNED.
Blood Moon is back, playing 3 colors with a grand total of TWO basic lands is just asking for trouble, attempt at your own peril.





P.s.: Sorry if i sounded harsh, modern is a high power format, with low tolerance for "messing around".

RG Ponza aka. RG midrange is a deck thats very succesful.
RUG delver/monkey grow is a good respectable temur deck running counterspells.

Its possible to have deck that you describe in your deck description, but not by randomly piling together cards.
You MUST consider how your card interact with each other and plan your deck around it to have ANY chance

And you must have a plan to deal with other decks that can be as opressively interactive as 8-rack, or as fast as infect, that will win on turn 2 if you leave it to its own devices.

LeaPlath on All Agro Boros

2 months ago

So basically you want to get good bodies down as quick as possible.

If you go pure aggro you want the very aggressive powerful 1-2 drops. If you go more midrangey you want more value 1-2 drops.

So for aggro I would look at cards like Goblin Guide, Legion Loyalist and Goblin Bushwhacker. Kytheon, Hero of Akros  Flip is a legendary but he is also a 2/1 who can easily flip into a 4/4. And because he is a 1 drop you want to see every game and who can flip into a useful walker play him at 4.

For 2 drops Burning-Tree Emissary is a free creature and you can chain a bunch of them togther then use spare mana for Goblin Bushwhacker for a huge quick hit. Other 2 drops you might want are Thalia, Guardian of Thraben who slows down removal and board wipes.

You sort of want to cap out at 3. If you go in on the 1 drop goblins Goblin Rabblemaster can be useful as it goes wide and can get big itself which will be reelvant when I get to non creature spells. Seasoned Pyromancer can loot cards you dont need like excess lands or creatures that are out classed and gives you a mini army and some draw. If you are hellbent he is a draw 2.

You dont really want to go higher as you are aiming to end the game as quickly as possible.

For non-creature spells Lightning Bolt is a must. Its removal. Its burn. Its amazing. If you need more burn add Lightning Helix. If you want more burn some protection and some reach Boros Charm as a 2 off.

Finally Embercleave. It can easily be a 3 cost and the fact you can flash it post blockers means you can ensure you win combats or force in max damage. Helps get them dead. Play 2 or so copies.

You could also play cards like Path to Exile but it sort of negates any value you might get from Thalia and while clearing the way does leave you a little more open to a boardwipe off the top. But there is also an arguement that if you are getting them dead fast enough removing a body will be worth it. But that is also why I prefer Bolt as generally it does the same job while also blastint someones face

DotaFerShota on Jund Em Out

3 months ago

mtgplayer100 Thats fair. I am testing it out still and other options in this slot are things like Seasoned Pyromancer, Bonecrusher Giant, etc. Its nice to have something like Dark Confidant for game 1 control matchups, but not something I would want to see every game.

Crow-Umbra on

3 months ago

This deck list looks pretty good! I do have a few suggestions, but take them as you want.

I'm personally a little iffy on Mangara, the Diplomat. It can definitely make games a bit tougher for go-wide & spell-slinger decks.

If you want to lean more into your aggro elements, especially going wide with tokens, check out Masako the Humorless. Some additional token makers, Mogg War Marshal, Krenko, Tin Street Kingpin, Seasoned Pyromancer, and Hanweir Garrison. Garrison doesn't trigger when you recur it with Alesha's ability though. Pyromancer can help fill your yard for Alesha, but can be a dead card if you don't have anything you would want to dump.

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