Indatha Triome

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Penny Dreadful Legal
Pioneer Legal
Tiny Leaders Legal
Vintage Legal

Indatha Triome

Land — Plains Swamp Forest

(: Add , or .)

Indatha Triome enters the battlefield tapped.

Cycling (, Discard this card: Draw a card.)

squiGGhetti on Beyond the Grave (Abzan)

3 months ago

lhetrick13,

I must agree with to_regatha_and_beyond about the manabase. With more fetch lands and more copies of Indatha Triome, Godless Shrine, Overgrown Tomb, and Temple Garden, it is a great way to improve consistency and speed the deck up. With that said, I completely understand why you have lands like Nurturing Peatland to get the card draw you need with such a low mana curve. Also, I would probably go down to 20 lands since your most expensive card is only 4 CMC.

Yogei made an excelent suggestion with Unearth! I highly recomend finding room for it.

To be honest, I'm not a huge fan of Nameless Inversion. There are far better means of removal. Fatal Push with a sacrifce deck is probably your best bet.

I would consider putting in more copies of Collected Company, mainly because it's insanely strong.

My favorite card you have in this deck is definately Knight of Autumn. The fact that it offers removal and is a creature is fantastic.

All that to get to the main reason I'm here! The debate btween Pyre of Heroes and Eldritch Evolution. I think with this deck, Pyre of Heroes might be a better option. It is technically a slower play, however something I've found with tutor mechanics like this needing a lot of card draw is not really needed. I would also venture to say that having Pyre of Heroes would eleminate your need for Aether Vial.

Lastly, a few cards worth looking into are: Knight of the Ebon Legion, Murderous Rider, Knight of the Reliquary, and Knights' Charge

lhetrick13 on Beyond the Grave (Abzan)

3 months ago

to_regatha_and_beyond - It is slowly getting better with some of the changes. There is definitely some synergy that if not properly dealt with in a timely manner, can present issues for a lot of deck types.

I do love the Indatha Triome but I only run a single copy as I dislike how it enters tapped which kinda slows things down. Being able to tutor it T1 if I do not have any other great plays is a good move though and pretty consistent, but I am not sure I want to add additional copies of that for the tapped reason. Geier Reach Sanitarium I have mixed feelings about as I have to pay to get a draw and I also give my opponent a draw...I might end up dropping this in exchange for something else...maybe some pain lands :)

I am "fairly" new to MTG but isn't a shock land a subset of pain lands? Or what pain lands were you thinking I should add? I was thinking of adding Horizon Canopy as I just noticed I was not running that and thought I was. Must have removed it to make room for Geier Reach Sanitarium

Thanks for the suggestions! If you think of anything else, I am all ears!

to_regatha_and_beyond on Beyond the Grave (Abzan)

3 months ago

Nice deck! I love the sort of double-synergy with the Knights and the reanimation.

My only real suggestion is to make the manabase a bit more consistent, the Geier Reach Sanitarium and Indatha Triome are both quite useful in the deck yet you run 1 each. If you add some more of those, that could help the deck out a lot. Maybe replace the shock lands for pain lands or the pain lands for shock lands as you see fit.

The deck looks pretty powerful, good job!

Grind on Doran, and the chonky bois

3 months ago

cool deck!!
any thoughts on Seedguide Ash? when it dies, it can fetch Murmuring Bosk and Indatha Triome!

Mortlocke on The Song of Phyresis

4 months ago

mrwilson6488,

Thank you for the words of praise! This deck is something of a love letter to New Phyrexia as their whole aesthetic and lore really appeal to me. I'm also a huge fan of Poison and Infect, but each ability hasn't received the fleshing out that it deserves in my opinion. Ajani, Sleeper Agent is truly a step in the right direction but there needs to be more support to make Poison really work - in my opinion.

Most of the deck is quite affordable if you don't have a magpie brain and pursue foils. If acquiring ABUR dual lands is an issue there are plenty of viable alternatives. I'm a fan of proxying, but that may not fly with all playgroups so here are some options I would recommend:

  • Pain Lands - A long complete cycle that just saw a reprint in Dominaria Unlimited. Excellent series of lands, but the constant use of the Add colored mana to your mana pool can really hurt you late game.

  • Triomes - The cycle was just completed with New Capenna, so you could easily slot in Indatha Triome, Zagoth Triome, Spara's Headquarters, and Raffine's Tower. Each land is typed, so they can be targeted by Fetchalands. Sure the always ETB tapped is a drawback, but the pros outweigh the cons. Late game if you draw one of these and you won't miss a land drop the cycling is always a nice bonus.

  • Bond Lands - These are definitely some of my all time favorites as more often that not they will be entering the battlefield untapped. I think Bond lands tend to be forgotten, but in my book they're among the best. Unless your meta is strictly 1 v 1 then I would obviously stay away from these.

That's all I would suggest at this time. If I think of any more lands to suggest, i'll leave a post. I hope you enjoy piloting your deck, may you compleat many a heretic.

to_regatha_and_beyond on CocoFang

4 months ago

Nice deck, this has a lot of power!

I'm mostly wondering about your mana base. Is there a reason you're running Indatha Triome instead of Ziatora's Proving Ground? To me it would make a bit more sense of those were flipped to provide all of your mana colors. The only white card you're running is in your sideboard unless you count Jinnie Fay, Jetmir's Second, so I don't see a reason to favor white over red.

Dencoan on Atraxa praetors voice

5 months ago

some good lands make a world of difference. not the most exciting upgrades but probably the most functional.

  1. Boseiju, Who Endures
  2. these are amazing because if you dont need the land drop they can be a spell
  3. Otawara, Soaring City
  4. Marsh Flats
  5. Misty Rainforest
  6. Verdant Catacombs
  7. Flooded Strand
  8. Gavony Township
  9. Spara's Headquarters
  10. or other triomes from capenna
  11. Indatha Triome
  12. or other triomes
  13. Opal Palace
  14. Yavimaya, Cradle of Growth
  15. Temple Garden
  16. or other shock lands, they can be fetched and can enter untapped
  17. Dreamroot Cascade
  18. the midnight hunt and crimson vow lands are also great for helping fix your mana
  19. Karn's Bastion

thefiresoflurve on Rise of the deities

5 months ago

As far as lands go: you could definitely make a more consistent mana base, and more cheaply too if that's a concern, by replacing Gaea's Cradle and all your bounce lands with fetches / triomes: Windswept Heath, Indatha Triome, for example. Fist of Suns is a bit of a weird include, could replace it with Chromatic Lantern

Load more