Indatha Triome

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Indatha Triome

Land — Plains Swamp Forest

(: Gain , or .)

Indatha Triome enters the battlefield tapped.

Cycling (, Discard this card: Draw a card.)

TypicalTimmy on Land Mana Pie Chart

3 weeks ago

Well, a fetch may be impossible. While an Evolving Wilds can tutor for any color and thus could, theoretically, be represented with all five, something such as Flooded Strand can fetch more than an or . You can fetch Indatha Triome and get or , neither of which are listed within the Plains or Island.

And then you run into the issue such as Dockside Extortionist. Does it count as all five colors, as well? What about Phyrexian Altar?

I think it simply complicates things too much. You could also always make custom categories.


# Additional Mana Sources
1x Arcane Signet

Mortlocke on The Queen's Egg

3 months ago

Hey abierto,

Indeed it’s been awhile since you commented, glad to hear from you. Thank you for bringing these cards onto my radar, let’s discuss them - I can easily tell that Survival of the Fittest would dramatically change the way the deck plays – with Survival of the Fittest + Dregscape Sliver on the board, access to at least 3 mana, 1 creature in hand, and at least an additional I can combo out and win the game on that turn. The only drawbacks I can see here are the mana requirements coupled with the more than likely opponent interaction that would be coming my way. Given that Dregscape Sliver’s ability is only sorcery speed – that only solidifies my concern as A simple Bojuka Bog could wreck me If I do not populate my graveyard with care and proper timing. This makes me wish that Paradox Engine wasn’t banned – I really miss that card. The verdict is out on Survival of the Fittest, I want to like to this card but I can’t help but feel hesitant in including it (let alone the investment). I think I’ll maybe proxy it in and see where that takes me. Speaking which, check out this really awesome alter:

Survival of the Fittest Sliver Alter Show

Dregscape Sliver on the other hand I’m considering including. Maybe cutting Patriarch's Bidding, as I do not like the mana investment and the potential added bonus of assisting opponents. In the metas I play in there are a lot of tribal decks – I’m sitting across from at least one or two other tribal decks every game. I’m ordering a copy today, so thank you for mentioning that card again.

Hi Sneuxfox (death by Snu snu?),

Welcome to my deck page! Thank you for posting. I’ve always wanted to work Magma Sliver into this decklist, but I don’t think it would be a good fit – Magma lends itself toward a Sliver deck that compliments a more Aggro strategy where the goal is to hit a “critical mass” of creatures and abuse enough evasion keywords to get a single creature to knock an opponent out. First Sliver's Chosen would be an absolute must include alongside Magma Sliver, as it would solidify a Voltron strategy by stacking Exalted triggers alongside Magma’s ability. I definitely agree that the aforementioned can get out hand when you have just one Sliver be the target of multiple triggers.

I agree that it's criminal that Magma doesn't make it's way into alot of lists, maybe it's due to most decks wanting to lean into the Mid-range Sliver tool box? Or maybe it's because the deck would need to be more Voltron centric? I decided to throw together a quick decklist as an example of what I think the average deck running Magma Sliver would look like:

Budget Aggro Sliver Decklist Show

What're your thoughts on the list, Sneuxfox ?

TypicalTimmy on Well of Eternal Knowledge

4 months ago

Of course, the owner of Well of Eternal Knowledge is at a huge, massive, unparalleled advantage being in WUBRG because they have access to all colors and thus all spells available to them. Meanwhile, someone in Dimir or Naya or mono-white are at a serious disadvantage because they can not as easily cast spells other players have. However, with enough clever planning, you can cast another player's artifact that may open up colors for you, or play their lands which offer more mana options.

It would be significantly slower for players who use lesser amounts of colors, but it is doable. And the balance aspect comes from the other three players will likely team up Archenemy style against the owner / controller of Well of Eternal Knowledge for this very reason. And if a single card forces a 4-player deathmatch into a 3v1 war for survival, then I think the card can get away with such power.

For example, if a player draws their card for turn and thus must reveal the top card of their library, and it is an Indatha Triome, the next player could immediately play it, assuming the player who owns the Triome has already played their land(s) per turn. If in rotation the next player is Dimir and could really use access to the and the Triome offers, it's theirs for the taking. But perhaps that Dimir player actually wants to crack their Drowned Catacomb to search for an Underground Sea. They pass on the Indatha Triome. Then the next player can try their hand at it. If the next player needs it, they can have it.

Maybe one player has in their hand a Fellwar Stone. Perfect! This will open up all colors, basically.

Maybe someone reveals a Beast Within from their hand and another player decides OH HELL NO and immediately casts that targeting Well of Eternal Knowledge.

So the balance is there - you merely need to be clever about it.

nbarry223 on Glittering Company

5 months ago

Yeah, the main utility suggestion is Oran-Rief, the Vastwood since it allows more usability out of Kitchen Finks, Spike Feeder, and even Devoted Druid as a way to store mana.

Mistveil Plains is only a suggestion for the mill matchup as a way to free up the Endurance slot potentially. It's more of an option to keep in the back of your mind than anything, like if you ever want to squeeze in another creature or something.

And finally, I strongly suggest trying out at least Wooded Bastion in your current list. Unless your other land is your singleton Swamp or Urborg, Tomb of Yawgmoth you can utilize it. It also lets you play Anafenza, Kin-Tree Spirit with a Forest as your first land, or Spike Feeder with Plains as an example. I don't suggest running any more than 2 filter lands, and honestly 1 is probably ideal with the lower land count. If you find yourself liking it, try out the Reflecting Pool next (filter land is more valuable). You'd be surprised at how useful it is becoming an untapped Indatha Triome in a lot of cases, or at least a free dual.

nbarry223 on Glittering Company

5 months ago

if you're replacing cards, I'd start with:

1x Indatha Triome
1x Overgrown Tomb
1x Verdant Catacombs
1x Temple Garden

in that order

nbarry223 on Glittering Company

5 months ago

I'm just going to ramble here, but probably some decent ideas to consider.

Bretagard Stronghold could be a thought for re-using persist triggers or just pumping creatures. Hex Parasite is an interesting idea with Kitchen Finks or maybe even Devoted Druid that just might be abusable (not quite infinite).

Cruel Celebrant is essentially a Blood Artist that doesn't target and is wishable. It's comparable to Dina, Soul Steeper except it doesn't work with the Spike Feeder + Heliod, Sun-Crowned combo but does work for Saffi Eriksdotter + Renegade Rallier. Since the second group is all multicolored, you could probably change some things around to allow for wishing for more game enders, and potentially freeing up some redundant slots while you are at it.

Obelisk Spider seems like it would work with Good-Fortune Unicorn and persist triggers etc. so it may be worth shuffling some cards around there. Also, now that I think about it, you could have Cauldron Haze as a persist set up giving you a nice protection option / potential sac outlet. You can also use Hapatra, Vizier of Poisons to make lots of tokens with triggers instead of going for life (probably not as ideal).

Varolz, the Scar-Striped might be a more versatile sacrifice outlet than Cartel Aristocrat. The scavenge synergizes nicely with persist, allowing some interesting plays. Unfortunately, you don't really have any cheaply costed overpowered creatures, so you miss some opportunities with Devoted Druid and mana.

So I'm thinking something like:
MAIN
-1 Spike Feeder - only really works with Heliod, Sun-Crowned who combos with other cards like Kitchen Finks
-2 Vizier of Remedies
+2 Good-Fortune Unicorn
+1 Obelisk Spider
+1 Bretagard Stronghold
-1 Indatha Triome or Forest

SIDE
-1 Dina, Soul Steeper
-1 Dromoka's Command
-1 Quillspike
+1 Cruel Celebrant
+1 Obelisk Spider or Hapatra, Vizier of Poisons
+1 Cauldron Haze

You could also concentrate more on certain infinite combos instead of being spread as much, but there's downsides to that as well.

DemMeowsephs on First Is The Best! (An EDH First Sliver Deck)

5 months ago

Hey there! Not sure how your mana-base is faring, but here are a few suggestions, as manabases in a five color deck can be very difficult.

Tri-Lands

Run all of the tri lands! I hate tap lands, trust me, but with the first sliver at the head I'm willing to bet you want him out as fast as possible. You're running most of them, but I'd recommend getting your hands on the others: Arcane Sanctum, Jungle Shrine, Nomad Outpost, and Sandsteppe Citadel.

Of course, the Ikora triomes would be awesome, but they can be a bit much per land if you have a smaller budget. For reference, here they are: Savai Triome, Ketria Triome, Indatha Triome, Raugrin Triome, Zagoth Triome.

Not sure how you feel about these, but something else to consider would be the 5 panoramas from wherever it was they were first printed. Having that choice of fetch without spending money on the big fetches can be a really big asset in many games: Naya Panorama, Jund Panorama, Grixis Panorama, Esper Panorama, and Bant Panorama.

Semi-Expensive Side

I'm sure you're aware of these, but in case you aren't, there are of course the expensive duals and fetch lands. The fetches (like for example, Bloodstained Mire) are incredibly powerful. They give you the power of choice between yes, the two colors, but beyond that virtually any color you wanted if you ran all the shock lands (like Stomping Ground). If you drew that Bloodstained Mire and needed a green, you could fetch Stomping Ground and boom, you have it. Of course, that is quite a lot of money, but if you weren't aware of them, it's a good thing to keep in mind. On a side note, the fetches are even more extremely powerful as they go to your graveyard, allowing you to recur them (with say, Ramunap Excavator) and get tons of landfall triggers per turn.

Ramp

You don't seem to have too much ramp in the deck besides the 3 green guys and a bit of Artifact ramp. Not sure how much you need more, but some I'd recommend are Fellwar Stone, Ornithopter of Paradise, Three Visits/Nature's Lore if you add the shock lands (like Stomping Ground, etc., then you can use these to find any color), Noble Hierarch, Ignoble Hierarch, Bloom Tender (adds one of each when big sliver is out!!), Birds of Paradise, definitely Arcane Signet, Sylvan Caryatid, etc. The dorks aren't slivers, but they are really really crucial in adding any color. It is a bit much of green though, which is probably not something you want to do, so maybe pick and choose wisely- especially if you replace the green ones I mentioned before (maybe not all of them). Let me know if you'd like some more of these kinds of ramp suggestions.

Anyways, I've got some stuff to do so I'll leave it at that for now- I'm not gonna read through this so sorry for any grammar errors too. Hope some of this is helpful, and insightful. Feel free to check out some of my decks (main one is Double Trouble EDH ⫸PRIMER⫷), and let me know if you have any questions or want some help. Best of luck with your deck, and have a wonderful evening.

edit: most of the slivers and all look good there's a couple things I'd swap no biggies, small things like maybe consider Kindred Discovery or Toski if you like Bident of Thassa) but that looks all good!

zapyourtumor on G/W Landfall +1/+1

10 months ago

Ok so basically you want to build a landfall deck with +1/+1 counter synergies.

First off, there are some cards I recommend you cut since they don't add enough to your gameplan. Commune with Nature is a decent dig spell but it's probably better to just pack more threats instead and cut them. Reclaim the Wastes and Vastwood Surge synergize well with the deck but are unfortunately just not that great cards. The other cards I'd cut are Broken Wings, Sudden Spinnerets, and Vines of Vastwood.

I'd add some better removal in Path to Exile, maybe Prismatic Ending with a single Indatha Triome.

Undergrowth Champion is a fun card. More Hardened Scales and Conclave Mentor can multiply +1/+1 counters.

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