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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Land — Plains Swamp Forest
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Indatha Triome enters the battlefield tapped.
Cycling (, Discard this card: Draw a card.)
DrSnipy on Frogyard
6 days ago
I see that you want to work on the landbase, may I suggest Indatha Triome (a little investment) and Sandsteppe Citadel (realy buget friendly) for 2 Lands that give you acces to all you colours.
Almios on Blessed Perfection [1.3/MOM] - Suggestions Wanted!
1 month ago
My suggestions are based on not spending an arm and a leg to make improvements but maybe a finger or toe.
At a quick glance the first comment I have is lands seem a little low. I personally lean towards 36 if the deck isn't mono colored.
I know they are a bit slower but I would suggest using the tri colored lands as you are already using fetches. These lands add some real good color fixing early on and if they do become dead in hand cycle them away. Spara's Headquarters, Zagoth Triome, Indatha Triome and Raffine's Tower. I would replace your lands that reference the opponent count to come in untapped.
A land that goes on theme is Mirrex since it can get you mites as the game drags on. A second land I recommend since your land base is so varied is Field of the Dead, the zombies can add up and are nice little chumps if need be.
With the above changes I would say Crucible of Worlds but if you find sometimes you struggle to have something to play Conduit of Worlds is an extra mana but has the ability to give you the chance to cast something when you might not have anything else to work with.
I would personally go full Praetor and run each variation if possible for the big flavor. The added benefit is each one of them is practically game warping, but be warned it can attract a lot of attention. The newest Vorinclex is probably the odd man out though since he only finds basic forests and Dominaria Sheoldred simply because of price. Added benefits of the new praetors is you can accelrate their saga. Realmbreaker, the Invasion Tree would then make a very nice inclusion if you go that way.
Cards to consider dumping for them from what I can at a first glance are Flesh-Eater Imp, Plague Stinger, Septic Rats and Slaughter Singer. I chose these because I don't feel once they hit the board they are something that people say "this needs to die".
Norn's Choirmaster is a recent card that gives your commander even more of a presence on the board.
On the sorcery since the only card that I don't like the look of is Nature's Lore, sure it is a cheap way to get you your colors especially if you have dual typed lands but if we are upping the land count I would switch it to a Skyshroud Claim since it can find you the same lands but untapped if the land can come in untapped for mana efficiency.
The biggest suggestion on the instant side would be to add Krosan Grip over Infectious Bite. Sure the bite is a form of removal and poison generation but I find having one of the best artifact/enchantment removals is the better option.
I understand the suggestion fromm KongMing as a strong one but I don't think it works the way he intended it Temporal Distortion does put counters on their lands but it removes ALL of them not just one so even if you proliferate it doesn't keep the lands tapped down longer unless you destroy your own enchantment.
Astral Cornucopia is nice with since you can keep building it but getting only one color out of it can be problematic at times. I suggest replacing with a Crystalline Crawler if you are find being a little off theme.
I would find a home for Chromatic Lantern, having one artifact to fix all of your mana problems is very nice especially when in more than two colors.
Overall there are a couple of other cards I would recommend to consider but unsure of an exact home without taking apart every step. Grafted Exoskeleton, Tainted Strike, if you go the praetor route Geth's Summons is a great reanimation spell of you have the corrupted. Yawgmoth's Vile Offering is also a very strong spell for reanimation and removal. Inexorable Tide should probably have a home somewhere, it is a bit high CMC but it gets the job done. As Foretold also helps a lot of mana problems, do keep in mind it can also be used off turns if you have instant speed spells.
squiGGhetti on Beyond the Grave (Abzan)
8 months ago
I must agree with to_regatha_and_beyond about the manabase. With more fetch lands and more copies of Indatha Triome, Godless Shrine, Overgrown Tomb, and Temple Garden, it is a great way to improve consistency and speed the deck up. With that said, I completely understand why you have lands like Nurturing Peatland to get the card draw you need with such a low mana curve. Also, I would probably go down to 20 lands since your most expensive card is only 4 CMC.
Yogei made an excelent suggestion with Unearth! I highly recomend finding room for it.
To be honest, I'm not a huge fan of Nameless Inversion. There are far better means of removal. Fatal Push with a sacrifce deck is probably your best bet.
I would consider putting in more copies of Collected Company, mainly because it's insanely strong.
My favorite card you have in this deck is definately Knight of Autumn. The fact that it offers removal and is a creature is fantastic.
All that to get to the main reason I'm here! The debate btween Pyre of Heroes and Eldritch Evolution. I think with this deck, Pyre of Heroes might be a better option. It is technically a slower play, however something I've found with tutor mechanics like this needing a lot of card draw is not really needed. I would also venture to say that having Pyre of Heroes would eleminate your need for Aether Vial.
Lastly, a few cards worth looking into are: Knight of the Ebon Legion, Murderous Rider, Knight of the Reliquary, and Knights' Charge
lhetrick13 on Beyond the Grave (Abzan)
8 months ago
to_regatha_and_beyond - It is slowly getting better with some of the changes. There is definitely some synergy that if not properly dealt with in a timely manner, can present issues for a lot of deck types.
I do love the Indatha Triome but I only run a single copy as I dislike how it enters tapped which kinda slows things down. Being able to tutor it T1 if I do not have any other great plays is a good move though and pretty consistent, but I am not sure I want to add additional copies of that for the tapped reason. Geier Reach Sanitarium I have mixed feelings about as I have to pay to get a draw and I also give my opponent a draw...I might end up dropping this in exchange for something else...maybe some pain lands :)
I am "fairly" new to MTG but isn't a shock land a subset of pain lands? Or what pain lands were you thinking I should add? I was thinking of adding Horizon Canopy as I just noticed I was not running that and thought I was. Must have removed it to make room for Geier Reach Sanitarium
Thanks for the suggestions! If you think of anything else, I am all ears!
to_regatha_and_beyond on Beyond the Grave (Abzan)
8 months ago
Nice deck! I love the sort of double-synergy with the Knights and the reanimation.
My only real suggestion is to make the manabase a bit more consistent, the Geier Reach Sanitarium and Indatha Triome are both quite useful in the deck yet you run 1 each. If you add some more of those, that could help the deck out a lot. Maybe replace the shock lands for pain lands or the pain lands for shock lands as you see fit.
The deck looks pretty powerful, good job!
Grind on Doran, and the chonky bois
8 months ago
any thoughts on Seedguide Ash? when it dies, it can fetch Murmuring Bosk and Indatha Triome!
Mortlocke on The Song of Phyresis
8 months ago
Thank you for the words of praise! This deck is something of a love letter to New Phyrexia as their whole aesthetic and lore really appeal to me. I'm also a huge fan of Poison and Infect, but each ability hasn't received the fleshing out that it deserves in my opinion. Ajani, Sleeper Agent is truly a step in the right direction but there needs to be more support to make Poison really work - in my opinion.
Most of the deck is quite affordable if you don't have a magpie brain and pursue foils. If acquiring ABUR dual lands is an issue there are plenty of viable alternatives. I'm a fan of proxying, but that may not fly with all playgroups so here are some options I would recommend:
Pain Lands - A long complete cycle that just saw a reprint in Dominaria Unlimited. Excellent series of lands, but the constant use of the Add colored mana to your mana pool can really hurt you late game.
Triomes - The cycle was just completed with New Capenna, so you could easily slot in Indatha Triome, Zagoth Triome, Spara's Headquarters, and Raffine's Tower. Each land is typed, so they can be targeted by Fetchalands. Sure the always ETB tapped is a drawback, but the pros outweigh the cons. Late game if you draw one of these and you won't miss a land drop the cycling is always a nice bonus.
Bond Lands - These are definitely some of my all time favorites as more often that not they will be entering the battlefield untapped. I think Bond lands tend to be forgotten, but in my book they're among the best. Unless your meta is strictly 1 v 1 then I would obviously stay away from these.
That's all I would suggest at this time. If I think of any more lands to suggest, i'll leave a post. I hope you enjoy piloting your deck, may you compleat many a heretic.
to_regatha_and_beyond on CocoFang
8 months ago
Nice deck, this has a lot of power!
I'm mostly wondering about your mana base. Is there a reason you're running Indatha Triome instead of Ziatora's Proving Ground? To me it would make a bit more sense of those were flipped to provide all of your mana colors. The only white card you're running is in your sideboard unless you count Jinnie Fay, Jetmir's Second, so I don't see a reason to favor white over red.
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