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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Quest for the Goblin Lord
Whenever a Goblin enters the battlefield under your control, you may put a quest counter on Quest for the Goblin Lord.
As long as Quest for the Goblin Lord has five or more quest counters on it, creatures you control get +2/+0.
RinceRaven on krenko
1 year ago
Alright alright so I got asked to give a bunch of suggestions so here we go. Hoo boy. Gonna try to keep most suggestions low on budget but will include the best slightly expensive cards. Should also mention I got a lot of things I know from this primer, cheers. https://deckstats.net/decks/82803/752805-competitive-krenko/en
First the draw pieces you missed: Rundvelt Hordemaster, Dark-Dweller Oracle, Skullclamp, Subira, Tulzidi Caravanner, Reforge the Soul, Conspicuous Snoop, You Find Some Prisoners. The only actual good ones you got in this draft are Idol of Oblivion and Wheel of Misfortune imo, though most are servicable.
Next up ramp: Mana doublers are too slow for a deck as fast as Krenko, and you don't have the card draw to support such cards in mono-red. Not really. Also with the 4 mana commander having 2 mana ramp becomes much, much more valued. Cheering Fanatic, Liquimetal Torque, Generator Servant, Wily Goblin, Infernal Plunge, Fire Diamond (Yes I know, I think it's fine here).
Haste: Giving Krenko (and his tokens) haste literally puts you a turn ahead over not having it. Crashing Drawbridge, Ashling's Prerogative (Even gives tokens haste too), Generator Servant (multipurpose? Whoa), Goblin Chieftain, Goblin Motivator, Lightning Greaves, Mass Hysteria, Thousand-Year Elixir (tad pricey but repeatable Krenko seems good) Bloodlust Inciter.
Wincons: gotta end the game somehow. Combo's are good: Breath of Fury, Staff of Domination, Thornbite Staff, Umbral Mantle are the best combo lines for Krenko afaik. If not/next to combo, we have good old damage: Coat of Arms, Eldrazi Monument, Impact Tremors, Obelisk of Urd, Skirk Fire Marshal, Purphoros, God of the Forge, Shared Animosity, Devilish Valet, Quest for the Goblin Lord, Throne of the God-Pharaoh.
If we let our opponents do whatever they want we'll have trouble winning, even with our speed. Luckily red has quite some options. Don't forget Liquimetal Torque can turn things into artifacts so we can shoot them easier. Abrade, Chaos Warp, Gempalm Incinerator (great removal spell, terrible creature), Goblin Assassin (wipes the floor with creature decks), Goblin Bombardment, Goblin Cratermaker, Goblin Sharpshooter, Goblin Trashmaster, Goblin Welder (hits opponents too), Mogg Salvage, Pashalik Mons, Skirk Fire Marshal (your board survives this with Coat of Arms or Eldrazi Monument), Furystoke Giant, Shattering Spree, better than Vandalblast, Wild Magic Surge.
I'm tired and my brain is dying so here's a dump of things I forgot or for didn't have a place to mentioned yet :)
Heirloom Blade, Chandra, Torch of Defiance, Blood Moon, Brash Taunter, Impulsive Pilferer, Jeska's Will, Goblin Chirurgeon, Goblin Sledder, Mogg Raider, Pyroblast, Red Elemental Blast, Tibalt's Trickery, Mogg War Marshal, Legion Loyalist, Legion Warboss, Brash Taunter, Fable of the Mirror-Breaker Flip, Hobgoblin Bandit Lord, Muxus, Goblin Grandee (idk at what math this is good I'm sure someone did it already somewhere on the internet), Siege-Gang Commander, Zo-Zu the Punisher, Goblin Ringleader, Goblin Piledriver, Arms Dealer, Grotag Night-Runner, Goblin King (get 5th or 6th edition art btw).
Good luck on figuring things out. I'm off to bed
3 years ago
I love absolutely everything about this deck. Don't change a thing ;)
Well, except that I would love to see Squee, the Immortal in there, and Furious Assault in addition to the Impact Tremors you already have, because you have no enchantment fetch, and that's a good effect.
Other cards possibly overlooked that are worth looking at:
Though I could never conceive of a list of cards you could remove to fit all of that in.
Anyway, I started this giant comment by saying you shouldn't ever change a thing. I mean that. The deck looks amazing as is. These suggestions are just food for thought.
3 years ago
Added Moggcatcher , Lightning Crafter , and Mana Geyser to help us do the things we do. Since we are hungry for mana and sacs for our outlets, geyser makes sense. Added the other combo piece and the tutor that helps us get those pieces.
Also considering removing other last-ditch efforts such as Last-Ditch Effort , and the (conditional) bomb/removal/wipe/wombo spell Mogg Infestation . Although this card is versatile in this deck, I still question it every time I weigh edits.
Both Last-Ditch Effort and Mogg Infestation require conditions to be effective, but also trigger all the triggers that this deck is built around. The aforementioned sideboarded cards just did the face damage. Also, because we are not looking to go wide, but instead churn goblins for ETB and ETG effects.
3 years ago
Quest for the Goblin Lord is pretty fun in goblin decks, especially if you have a token theme
4 years ago
Hey, saw your forum topic asking for help. Nice version of Krenko.
I think there's only three cards from the maybeboard that deserve spots in the main deck: Kiki-Jiki, Mirror Breaker , Mutavault and Strip Mine . The others in my opinion are not good enough to replace other cards. Consider cutting from the main deck Goblin Rally , Command Tower and 1x Mountain for these three? If adding Kiki might as well add Zealous Conscripts since it's an infinite combo with Kiki giving you another path to victory. Could cut Kindred Charge replace it with Conscripts.
Gamble is a good card for mono red since it's a tutor that can potentially get you a card other than a creature such as Skullclamp . Could replace Quest for the Goblin Lord with Gamble. Mass Hysteria is powerful one drop with Krenko, much faster than Fervor or Hammer of Purphoros . Reverberate and/or Fork gives you access to an instant/sorcery effect your opponents cast especially a tutor which makes it pretty damn versatile for mono red. Could replace 1x Mountain for Reverberate . Good luck with your deck.
4 years ago
i would either exchange it out for the Goblin Grenade or 2 Quest for the Goblin Lord and 2 Shared Animosity . goblins need to have lords and buffs more than haste enablers since most of them are 2/2 and 1/1.
4 years ago
Replace the 4x Goblin Warchief - all it really does is give haste and that's not worth it.
4 years ago
Sacred Spring Cleanse
Each player chooses a opponent, that player gains 20 life.