|Commander / EDH||Legal|
Printings View all
|Oath of the Gatewatch (OGW)||Rare|
Combos Browse all
Artifact — Equipment
Equipped creature gets +1/+1 for each other creature you control that shares a creature type with it.
Stoneforge Masterwork Discussion
1 week ago
Hey guys thank you for the suggestions!
king-saproling Thanks for pointing that out, I didn't read Behind the Scenes as well as I should have before adding it. That's a shame, although I did add Obelisk of Urd in it's place. Also totally agree with you on Icon of Ancestry , added that as well. I'll keep the rest in mind!!
carpecanum Whoa those are some neat cards. Bubble Matrix could definitely get some real good use, as would Stoneforge Masterwork . If there's anything else I end up removing from what's currently in the mix, I'll definitely be adding those two next.
1 week ago
If you plan on outnumbering your opponents try Bubble Matrix . You can block anything without losing rats and even if they get blocked they stay on board.
1 week ago
Also, try to find cards that can fulfill as many roles as possible.
For example, if you are running a Dragon deck, Scourge of Valkas functions as both a Dragon and a removal engine.
Another example is Eldrazi Monument . If you are looking for anthems and protection, this card does both.
It is important to also ask yourself what is the honest role of your Commander.
Some Commanders drive the deck. All 99 cards should focus around them being on the board and working toward an end goal. For instance, Zurgo Helmsmasher and Ruhan of the Fomori both want nothing more than to attack each and every turn. This means they are PERFECT Voltron Commanders. A deck should be focused on draw, equipment, protection, and ramp.
Yet, Syr Gwyn, Hero of Ashvale also works as a supremely powerful Voltron Commander as she can bypass equip costs and comes with two powerful combat tricks already tacked onto her. But she's also a solid Tribal Commander because she has a built in draw engine as well. This means a Syr Gwyn deck should strike a balance between equipment and Knight tribal. As a result, equipment that cares about tribal synergy is strong here, such as Dragon Throne of Tarkir and Stoneforge Masterwork .
Then we get to Lathliss, Dragon Queen . She wants as many Dragons hitting the battlefield as often as possible. For a deck running her, you may want to cut back on disruption and go more for pure assault. Ramp and draw take precedence over disruption and protection. For her, Scourge of Valkas , Dragon Tempest , Impact Tremors , Purphoros, God of the Forge , Warstorm Surge , Sarkhan the Masterless , Electropotence and Valakut, the Molten Pinnacle all slot in perfectly as disruption.
The #1 main thing you should focus on is understanding WHAT your Commander WANTS to do. Then ask yourself;
- Does the deck function without them on the battlefield?
- If no, layer in protection and ramp to keep them out.
- If yes, layer in synergy and draw to keep your boardstate growing.
1 week ago
My suggestions are:
Wintermoor Commander because i think that is useful to attck with important creatures without worry about if can die.
Belle of the Brawl , she is a very nice aggresiva card, and menace helps very much.
Blacklance Paragon : It's a very good removal spell, like a kamikaze chump blocker, and also she can activate the nice triggers of your other knights.
I hope that helped you,
2 weeks ago
3 weeks ago
1 month ago
So now I'm going to organize this post is from different types of cards and alternatives and/or strictly better cards that have the same Converted mana cost!
Let's start with enchantments! It seems like your all over the place, which is fine, but you have aura enchantments and land enchantments. which seems a little weird to me! Normally you want to either go a route for your deck, and this seems unorganized, so let us fix that! Serra Aviary is a bad card, cause it also gives opponents fliers +1/+1, we don't want this. So id suggest either going with some like Citadel Siege cause sure, it won't buff all creatures, and it'll give a boost to one creature you want per turn, or it can be used defensively which is always a plus! I'd also suggest going Dictate of Heliod cause it gives an extra +1/+1 for one extra mana, AND IT HAS FLASH! For cards that are better for the 4 cmc are Light from Within , Force of Virtue , Marshal's Anthem .
For protection cards or cards that accumulate value, instead of Angelic Renewal and Angelic Accord , cards which can be good, but you don't have a whole lof of life gain or recursion to run these two! So I'd suggest cards like Sigil of the New Dawn , Kindred Boon , Privileged Position and Asceticism are 100% more effective in protecting your creatures or giving good value.
Now that we got enchantments out of the way! lets work on these instants! I love some of these instants, Absorb is a fun card that I'm 100% gonna get, same with Archmage's Charm ! Disdainful Stroke , Essence Scatter (and the like), Commencement of Festivities and Guardian Angel are all weaker versions of cards like Mana Drain and Counterspell which I'd upgrade with. I'd also suggest getting some artifact/enchantment removal such as Krosan Grip one of the best in this as it has split second, another card I highly recommend is Bant Charm one of the most versatile instant printed in these colors. some other instants i enjoy and have seen good results with are Teferi's Protection , Plasm Capture / Mana Drain , Render Silent , Arcane Denial , Dawn Charm and Heroic Intervention . Those are just some of my recommendations! I may have some more but You'd really need to let me know what direction you want to go!!
For sorceries, you're in gosh darn green! WHERE ARE THE RAMP SPELLS?!!??!!? Add Farseek , and since we have big fatty CMC angels, Recross the Paths puts in some work! Kodama's Reach and Explosive Vegetation are better than cards like Rampant Growth because 1) it gives card advantage (2 lands for 1 card) and 2) gives us more mana to work with during the late game! (this is when angel decks typically win). other ramp spells I use are Cultivate and Traverse the Outlands .
I've noticed this deck does not have a SINGLE BOARD WIPE, as big as our angels are for the CMC, we won't be able to cast them until later, board wipes are essential to have especially since you aren't running any pillow forts kind of cards, I HIGHLY recommend adding some, cards that I've always had in my white decks are Austere Command , Rout , Supreme Verdict , Cleansing Nova , Descend upon the Sinful , Planar Cleansing and Mass Calcify . Some other sources that are more focused with tribal is Harsh Mercy sure each player gets to pick a creature type, but that typically is one creature for them, and of course we'll pick angels, so we get the upper-hand in this!
We need some card draw, and this is important as I don't see any in this deck and that is a HUGE mistake. Think about adding cards like Rishkar's Expertise , Praetor's Counsel , Blue Sun's Zenith , Sphinx's Revelation , Finale of Revelation just to name a few that come to mind.
For Lands, these look just.....fine albeit slow, but not quite optimized. I totally understand how people on a budget don't run cards like Misty Rainforest and the like. But as a 3 color deck, I suggest adding in cards like Temple of Enlightenment and Temple of Plenty at least you'll get value from them coming in tapped. Other cards I'd suggest are Krosan Verge , Prairie Stream , Flooded Grove , Wooded Bastion , Seaside Citadel , Path of Ancestry , Forbidden Orchard (cause what is a 1/1 to our angels? PFFT) other lands that give some utility in a pinch are: Scattered Groves and Irrigated Farmland ! other good cards are Glacial Fortress (and it's kin), Hinterland Harbor and Temple Garden !
For Artifacts, I see the signets, I don't typically run the
and X signets just cause I like my land ramp better and won't get destroyed with target removal or artifact/enchantment wipes. but as a 3 color deck, you 100% NEED
basically makes all your mana problems go away, just tap lands for whatever color you need! If you're trying to go for some voltronish cards, I'd suggest going like
, which basically secures that you keep whatever creature you want alive for the rest of the game (unless they exile it with a spell somehow).
is also a good card as people won't want to block because it exiles shit, which is GREAT, let me tell you how many times people didn't block because they wanted to keep their creature(s).
For tribal support cards, there is a very small pool to chose from, So you might want to grab a Vanquisher's Banner , Herald's Horn , Urza's Incubator , Door of Destinies , Coat of Arms , Stoneforge Masterwork and Cryptic Gateway are some cards to look at!
Ok, lets finally get this creature situation fixed! first of, YOU'RE AN ANGEL DECK WITHOUT ITS PRIME GURL!?! WHERE IS MY Avacyn, Angel of Hope ?!?!?!??!!?!?!? I'm disappointed!!!! But for real, add her.
Other cards considering should be Metallic Mimic (if you're going for a 1/1 counter theme.) Solemn Simulacrum should go in here, he's just too good not to have here! Rhonas the Indomitable is a great mana sink, and if you really need to give trample to your creatures, Nylea, God of the Hunt is also a good alternative. Resplendent Angel is a great 3 cmc angel, don't underestimate this gurl! Sephara, Sky's Blade is also a great (shittier) version of our gurl Avacyn, Angel of Hope but still a good effect none-the-less! Iridescent Angel , for a 7 mana angel, I was hesitant at running her in my jenara deck, but has proved to be SO GOSHDARN STRONG! Can literally take ANY damage from ANYTHING (don't mention the Eldrazi to this gurl) but it has soaked up a lot of damage over my games. Archangel of Tithes is a great 4 cmc angel that gives taxes for attacking and defending! great include! Angel of Invention a fabulous card, especially if you have something that gives +1/+1 counters, say a Bow of Nylea , is a great addition to our squad! Angel of Serenity is a good card here as well! great recursion for this deck! since we're in bant, Stoic Angel is also a good include! Akroma, Angel of Wrath can't go wrong with an 8/8 creature with so many keywords and protection(s)!
Also, there is ONE card that is SO GOSHDARN UNDERRATED AND NEVER PLAYED and has literally been the BIGGEST beater I've EVER seen is non-other than Selfless Squire . THIS GURL...Where are my words for this card. It's a fog effect but you get a MASSIVE creature that has to be answered or your opponent die! I've had people swing at me for 20+ damage, not worried because of Selfless Squire and she becomes a huge creature, give her trample and/or indestructible, good game! This gurl is so badass she can oftentimes beat an ELDRAZI TITAN 1v1 (in terms of power/toughness). Best and most fun card I'VE EVER PLAYED IN A CREATURE! 50/10 would recommend!
1 month ago
I would say 1v1 games are unfavorable for Marisi, but it's still a decent body that silences the opponent during combat. And you still force utility creatures to attack leaving opponents in difficult situations . If you want to play explosive 1v1 matches, you should look into the new Krenko, Tin Street Kingpin (just imagine with Claws of Valakut or Stoneforge Masterwork haha) or Omnath, Locus of Rage . But against regular match ups I guess Marisi stands some chance.
But thanks for the interest! I hope I have inspired you on something
Stoneforge Masterwork occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%