Stoneforge Masterwork

Stoneforge Masterwork

Artifact — Equipment

Equipped creature gets +1/+1 for each other creature you control that shares a creature type with it.

Equip

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Trade

Have (4) metalmagic , DudeMan1031 , shmoofidoo , GeminiSpartanX
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Printings View all

Set Rarity
Oath of the Gatewatch (OGW) Rare

Combos Browse all

Legality

Format Legality
Pioneer Legal
Duel Commander Legal
Hero Legal
Magic Duels Legal
1v1 Commander Legal
2019-10-04 Legal
Leviathan Legal
Vintage Legal
Canadian Highlander Legal
Commander / EDH Legal
Frontier Legal
Heirloom Legal
Penny Dreadful Legal
Oathbreaker Legal
Casual Legal
Highlander Legal
Modern Legal
Block Constructed Legal
Unformat Legal
Noble Legal
Legacy Legal
Tiny Leaders Legal

Stoneforge Masterwork occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Stoneforge Masterwork Discussion

Coward_Token on CAT-ASTROPHE | Arahbo & Kaheera

1 month ago

Surprisingly few cards in that lets you translate tallness to wideness. Dragon Throne of Tarkir maybe? It only works with Eminence tho.

(well, if you got your commander, companion, and Leonin Shikari, you can equip & activate the Throne after applying Arahbo's +X/+X buff, but...)

Stoneforge Masterwork and Huatli, Radiant Champion are options if you want to go in the opposite direction

DemMeowsephs on Ishkanah, Grafwidow - The Widowmaker's Web

2 months ago

Looking back on what I said, I realized I might have a couple more suggestions mana-wise, but not due to lands. I tried to keep these more budgeted so hopefully, this works a little better.

Mana Suggestions

Tribal Suggestions

Other Good Cards

Swilliam on R/W hammer time

2 months ago

Mask of Immolation seems better than Ancestral Blade here, considering you can blow up a smaller creature with it in aggressive matches or get in an extra point of damage. Once you sacrifice the elemental token, you can equip it to one of your creatures for free. If you ever get in situations where you are one point of damage away from lethal, it can help. Also I'm pretty sure Stoneforge Masterwork, Captain's Claws, or another copy of Shadowspear would be better options here than Sword of the Animist.

BradleyN on Xyris, the Writhing Storm

2 months ago

Cards also worth considering:

You by no means need to add any of these cards to the deck, they're just cards I think you might want to look at.

SnakeByte77 on $5 White Knights

3 months ago

Stoneforge Masterwork? Door of Destinies? Given more funds of course

ZugzwangKG on Angel Tribal

3 months ago

May I suggest Coat of Arms or Stoneforge Masterwork?

munky702 on Gishath, take one

3 months ago

Stoneforge Masterwork seems like a gross inclusion. To the deck.

TypicalTimmy on Brothers Yamazaki

4 months ago

seshiro_of_the_orochi, there are Shapeshifters I can use. Adds an additional six creatures + Birthing Boughs. The page says 8, but we minus one for Birthing Boughs since it's not a creature (despite making tokens) and we also subtract Morophon, the Boundless.

Ender666666 Glad to have you aboard!

Suns_Champion All good suggestions. Thanks!

If we have both a Samurai and a Shapeshifter vibe going on, it would be worth adding in Coat of Arms + Stoneforge Masterwork and similar effects.

Since we are clearly very heavily based in artifacts, I'd have to auto-include everyone's favorite garbage boi, Daretti, Scrap Savant. Adds an additional layer of card advantage (kinda) but also some artifact recursion.

So I generally like to build decks with three main functions, each of which can stand on their own or work together in synergy. It appears right now we have the following:

  • Combat Matters (Anthems, Voltron, Synergy, Extra damage tax, etc)
  • Artifacts Matter (Equipment and some solid artifact draw)

I'm honestly thinking the third prong of this attack might be land destruction. The fact is, we want to attack as much as possible. So the further we push our opponents behind, the further we can push ahead. Unfortunately LD is frowned upon in EDH. Also, having dedicated cards such as Stone Rain aren't a good idea, as you are trading 1:1. The problem is that when you have 3x opponents each with approximately 35 lands in their deck, you are up against literally 100+ lands to destroy. You, in that vein, can not mathematically have enough cards to trade 1:1. So I'm thinking some wrath-like effects. Not many, perhaps just 4x - 5x of them. This way they aren't duds in my hand, but I'm still probably going to draw into at least one during the game.

But this still leaves a solid 1/3rd of the deck. Typically I structure decks in this format:

  • Commander (In this case, 2x)
  • 8x mana rocks since it's mono-red
  • 35x lands

This brings us to a total of 48, leaving us with 52 cards left.

A quick Gatherer search for tribal puts us at:

  • 7x Samurai (Minus Brothers)
  • 6x Changelings which we established earlier

Not many, but we can continue the "tribal" theme by going for some token generators such as Krenko, Mob Boss and Birthing Boughs to pad things out. Plus all of the other creatures we mentioned.

So let's assume that of the 52 cards left, we dedicate around 25 - 30 of them as creatures or token-making permanents. This leaves us with 27 - 22 cards left.

From these, we can subtract 4x land wraths to keep pressure on and stop interruptions. This brings us down to 23 - 18.

From here, I have an extensive list in my Lathliss' Brood deck, in which I have 7x cards under Draw / Card Advantage. If we minus Dragon's Hoard since we won't have enough to justify it, but add in Daretti, Scrap Savant, we have 7 of them still. Now, there is some overlap here in creatures, meaning we actually get to cross these two prongs of the deck for some overlap. So we can count a few of these creatures under "Draw / Card Advantage" while still padding out our base.

This brings us down to 16 - 11 cards. Whew, we're cutting it tight.

We still need to add in voltron / anthem effects. I'd feel safe saying we are good for these. At 11 - 16 cards, you're looking at one voltron every 10 - 6.5 turns, which I admit is not very good. However, we have draw / card advantage on top of this, which adjusts these values a little better in our favor.

So I'll get to work on a rough design and post it in here in a little bit.

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