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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Artifact — Equipment
Equipped creature gets +1/+1 for each other creature you control that shares a creature type with it.
3 weeks ago
Thoughts on these? Goldnight Commander, Stoneforge Masterwork, Nettlecyst, Cathars' Crusade, Mantle of Leadership, Hope Against Hope, Catapult Master, Catapult Squad, Skullclamp, Fanatical Devotion, Valor in Akros
1 month ago
Barrow Witches feel like they would be way to slow for too little value and would probably be better if they were replaced by Knight Exemplar, more Smitten Swordmaster or Knight of the Ebon Legion, Unearth, or Benalish Marshal. If you wanted to be spic maybe Wintermoor Commander, Shadowspear or Guardian of Faith are interesting options. I would also cut 1-2 lands because off 22 you will usually consistently hit 3-4 land without hard flooding. Stoneforge Masterwork is also kind of 50/50 and might be worth cutting 2-3 of them because its rather slow and half the time I think you would rather have more knights instead. Hope this helps
1 month ago
I'd trade Dockside Extortionist for Foundry Street Denizen and Coat of Arms for Stoneforge Masterwork. Dockside is great but the costs verses value in an Aggro deck don't add up when you can get 10+ damage from a 1 drop source like Denizens by flowing tokens or creatures out. Coat also buffs other aggro's so its a meh piece for me usually when Stoneforge masterwork does the same for 1 creature at a cheaper cost in mana and $. I'd suggest Thran Dynamo over Arcane Signet also for ramp. It would combo better with your mana rituals. Also a Valakut, the Molten Pinnacle wouldn't hurt either.
4 months ago
It looks like you need more ramp and card draw the most.
Skullclamp and every version of Deadly Dispute like Altar's Reap, Reckoner's Bargain and Village Rites could help. You should have a mana dork or an elf token idling at any time that you can sacrifice to draw more cards. Return of the Wildspeaker could double as another overrun effect.
For ramp I'd go with Farhaven Elf, Sakura-Tribe Elder, Rampant Growth and Nature's Lore.
Blackblade Reforged, Stoneforge Masterwork, Crown of Skemfar and Alpha Status can make Lathril ridiculously big.
Elvish Guidance can be your budget version of Gaea's Cradle.
Elderfang Venom seems better than Bow of Nylea.
Windgrace's Judgment is in my opinion a strictly better Casualties of War because destroing a land can make you an enemy of the table and with Windgrace's Judgment you can answer 3 biggest threats on the battlefield regardless of their type at instant speed.
5 months ago
7 months ago
hey hey hey so i play against a lot of peeps with flying like a lot of flying i have almost ptsd from it but oke
uhm so i started thinking i need somting against flyers but not one elf sooo wat i thought was if you take just put it in you side deck out for Stoneforge Masterwork out for Spidersilk Armor so everything hase reach so you can defend your self till they have a destroy artifact/enhancement but oke you tried
10 months ago
Bonds has the weakness a lot of auras do, in that you effectively lose 2 cards when your creature dies. Also, your creatures care about equipment, and this isn’t an equipment card, making it a bit of a nonbo.
the Torch does almost nothing. You want your creatures to be attacking, so all this really offers is the ability to be unblocked by a few niche creature types.
10 months ago
realistically you're never going to have the mana to case Angel of Glory's Rise. Even if you cast a Starnheim Aspirant, the mana required to cast the Angel is far too high. I would recommend ditching both of these cards.
to replace the Angel and Aspirant, i'd recommend a playset of Thalia's Lieutenant.
Your current equipment choices are pretty weak, assuming that is what you're wanting the deck focused around, i'd suggest upgrading all of them. Candidates to replace them could include Grafted Wargear, Maul of the Skyclaves, and maybe Stoneforge Masterwork. Some even better (but more expensive) options include Shadowspear, Sword of Feast and Famine, Sword of Fire and Ice.