Stoneforge Masterwork

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Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Stoneforge Masterwork

Artifact — Equipment

Equipped creature gets +1/+1 for each other creature you control that shares a creature type with it.


Exlixer on Skeleton Deck

11 months ago

I appreciate the input, I was trying to make this a monoblack skeleton tribe deck for goofs and laughs. A buddy of mine suggested Death Baron but I'm not quite sure about adding it. Maybe Paragon of Open Graves seems like it'll help.

For the boost then if I can't get Coat of Arms out and Bad Moon isn't overly helpful, what else could I put? My friend suggested Stoneforge Masterwork but I'm apprehensive about it.

I'm also worried about the land issue as well, however with everything being 1-2 drops anyway, would I have to worry that much about it?

unstable_anomaly on Flying Tribal - Artifact & Enchantement - Token

1 year ago

Your land count makes me nervous, do you ever have any issues with mana?

Also Coastal Piracy is a strict upgrade over Phyrexian Arena / Tocasia's Welcome. All That Glitters and Stoneforge Masterwork can allow for an easy one shot with your commander and gain a ton of life in the process. No Mercy is also a great card for an Alela deck. Harsh Mercy is a one sided board wipe most of the time. The Meathook Massacre can also sometimes be one sided, and will double as a finisher if you kill enough of your own creatures.

Would also highly recommend Anointed Procession and Mondrak, Glory Dominus.

awesomedude20 on Sekki, Ghost PiƱata

1 year ago


That's a fair point for Garruk/Elemental, but I might try to lean into some burst draw like Soul's Majesty rather than those two in particular, just for the reasons I mentioned before.

As for Asceticism, the goal of the deck is to give Sekki at least one additional toughness by means of anthems or equipment, auras, etc. If Sekki has one toughness, it's completely immune to damage-related death, and still produces tokens equal to the damage it takes. The regenerate is for targeted removal or whatever, boardwipes that don't exile or bounce, etc. etc. Long story short, I want to give Sekki at least +0/+1 and then beat the hell out of it with everything I can get my hands on to spam out Spirits.

As for Garruk, I might be able to swap out something like Stoneforge Masterwork for it. I really like Stoneforge, but if I needed that effect I may as well run Coat of Arms I think.

And for Topiary Stomper... honestly this entire time, I thought it just couldn't attack. I can probably do away with it, yeah, good catch, I can't read haha

Skysurfer on Night Knight

1 year ago

Barrow Witches feel like they would be way to slow for too little value and would probably be better if they were replaced by Knight Exemplar, more Smitten Swordmaster or Knight of the Ebon Legion, Unearth, or Benalish Marshal. If you wanted to be spic maybe Wintermoor Commander, Shadowspear or Guardian of Faith are interesting options. I would also cut 1-2 lands because off 22 you will usually consistently hit 3-4 land without hard flooding. Stoneforge Masterwork is also kind of 50/50 and might be worth cutting 2-3 of them because its rather slow and half the time I think you would rather have more knights instead. Hope this helps

Wolfpig on Muxus

1 year ago

I'd trade Dockside Extortionist for Foundry Street Denizen and Coat of Arms for Stoneforge Masterwork. Dockside is great but the costs verses value in an Aggro deck don't add up when you can get 10+ damage from a 1 drop source like Denizens by flowing tokens or creatures out. Coat also buffs other aggro's so its a meh piece for me usually when Stoneforge masterwork does the same for 1 creature at a cheaper cost in mana and $. I'd suggest Thran Dynamo over Arcane Signet also for ramp. It would combo better with your mana rituals. Also a Valakut, the Molten Pinnacle wouldn't hurt either.

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