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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Creature — Dragon
Flying, haste At the beginning of the end step, return Archwing Dragon to its owner's hand.
3 months ago
Goro-Goro and Satoru have been a lot of fun to play. If you want to change around your creature base a bit, I'd recommend checking out:
Death-Greeter's Champion - She can be a repeatable means of granting double strike to one of your smaller & fast creatures. Due to the wording on G-G&S, combat damage from double strike will create 2 Dragon Spirit tokens.
Flamewake Phoenix - Another fast & evasive body. It has a decent chance of being re-cast with its Ferocious ability, due to your likelihood of making Dragon tokens from G-G&S. You have about 6-7 creatures with power 4 or greater in the 99, and a 3 more with variable power (Shivan Devastator, Sprite Dragon, & Firkraag).
Archwing Dragon - Pseudo-Dash on a bigger body.
Grim Hireling - Can help round out your Treasure production with the Goldspan and Professional Face-Breaker you already have in the 99.
A couple non-creature spells that could be worth a look:
Breath of Fury - It has potential as a combo piece with G-G&S to (potentially) create infinite combat steps. This Commander Spellbook page will explain the steps of how the combo works. This can work with a decent core of cards already in your 99 (Loyal Apprentice, Daring Piracy, Urabrask's Forge, basically any creature with Haste).
Reconnaissance Mission - G-G&S aims to connect with combat damage, so this will be right at home in the 99. The Cycling is also handy so it doesn't sit in your hand if you don't really need it.
I hope these suggestions were helpful. Best of luck with the deck, I hope you have fun with it.
3 months ago
In case you ever want to change your ratio of non-Ninja, but still evasive creatures, I'd recommend some of the following:
Death-Greeter's Champion - It's combo of Dash & Backup will give you a repeated means of granting another one of your creatures double strike. Given how Goro-Goro and Satoru are worded, any combat damage from double strike will create 2 Dragon Spirit tokens.
Flamewake Phoenix - Evasive & fast body. Has a decent likelihood of being recurred with its Ferocious ability, given that the deck makes the 5/5 spirit dragon tokens.
Archwing Dragon - Has pseudo-Dash, but is a bigger body fast/evasive that can be used for more substantial hits.
Kolaghan, the Storm's Fury - Another Dasher, but can serve as an excellent anthem/overrun buff since this deck wants to make all kinds of Dragon tokens. Will be helpful, especially since most creatures in Ninjutsu decks tend to be on the smaller side.
I hope these suggestions are helpful, these are cards I've been running in my G-G&S deck to some fun success. Best of luck with your brew!
3 months ago
I've been brewing and playing Goro-Goro and Satoru recently, they're a lot of fun. Have you had a chance to play this deck irl yet, or still play testing?
I think you're pretty light on the mana department, between a low land count and not much ramp beyond Sol Ring and Ragavan. I get that a lot of your creatures are small and fast, but you could probably cut some to open up some slots for land and ramp.
Aside from that, I'd recommend checking out some of the following creatures with Dash, or "pseudo-Dash":
Death-Greeter's Champion - The Backup 1 will grant another creature Double Strike. Especially with the many small, fast, & evasive creatures you currently have in the list, this could be gas. With the way G-G&S is worded, combat damage from Double Strike will net you 2 Dragon Spirit tokens.
Shatterskull Charger - Just never pay the Kicker cost lol.
Archwing Dragon - Doesn't have Dash, but it's a beefier body that can get replayed.
Flamerush Rider - Repeatable means of making a hasty token copy of something on your board.
Kolaghan, the Storm's Fury - G-G&S want to crank out Dragon Spirit tokens, & Kolaghan anthems up your team based on the number of attacking dragons you control.
Some other stuff that can work in the deck:
Stubborn Denial - The Ferocious clause should be fairly easy to pull of in a deck that is pumping out Dragon Spirit tokens.
Flamewake Phoenix - Self-recurring hasty & evasive body as long as you're hitting that Ferocious clause.
Cursed Mirror - ETBs as a copy of any creature around the battlefield, and has Haste on top of that. Excellent mana rock for this deck.
I hope these suggestions are helpful. Best of luck with your brewing.
1 year ago
remove Archwing Dragon, Atarka, World Render, Rattleclaw Mystic, Niv-Mizzet, Parun, Kairi, the Swirling Sky, Inferno of the Star Mounts, Reflections of Littjara, Abundant Growth, Jeska's Will, the orbs of dragonkind, Verdant Haven
Overall I like the path this seems to be taking. A couple more lands wouldn't hurt
1 year ago
Straight away, this is a deck I'd enjoy playing. I love how out of control it can get, and dragons are arguably the most nostalgic tribe in Magic, which is a big plus for me! Anyway, here's some thoughts that might be helpful as you continue testing. I'm not very knowledgeable when it comes to commander though, so take my suggestions with a pinch of salt :).
In any dragon deck, I like Zirilan of the Claw. He's a nice little tutor/sneak attack for dragons, and with the way you're set up to copy your dragons you should get at least one copy to hang around permanently. Along the lines of getting gragons out quickly, for cost reduction have you looked at Dragonspeaker Shaman or Dragonlord's Servant? I'm not sure if you're hurting in that area, but they might help if you are.
For the 'dragons or permanents that deal non-combat damage' category there's Bogardan Hellkite and Shivan Hellkite. Both are pretty high on the mana curve, but I like the repeatability of Shivan's ability and the copyability (sure, that's a word) of Bogardan's.
Interestingly, being in blue also gives you access to clones like Vesuvan Doppelganger, Phantasmal Image, and of course Clone. With the high number of legendary creatures they might not always have a target, but I think they would most of the time and it could really let you double up on tokens, triggers, and effects.
This is probably getting a little too cute, but Archwing Dragon and all its tokens would repeatedly trigger things like Impact Tremors. You wouldn't get to keep the tokens, but being able to cast a dragon every turn might have some value. Like I said, I'm probably stretching with that one.
Those are just some ideas I had when looking through the list. You'll know better from your testing if any of them have value, but I hope I at least mentioned a couple that are helpful :)
1 year ago
So I have rambled on and on about my thoughts on all of the different aspects of this deck. In advance, I would like to thank anyone who has taken the time out of their day to read all of these and leave their own thoughts, as that is part of what makes this community great. There aren't many more themes to talk about in the deck. Now, onto win cons. So my main win conditions in the deck are damage from triggers and beating the opponent down with hoards of big dragons (with a third backup wincon with Hellkite Tyrant and Hellkite Igniter).
For damage from triggers I have Where Ancients Tread, Warstorm Surge, Dragon Tempest, Terror of the Peaks, Scourge of Valkas and Panharmonicon. They work great with Lathliss, Dragon Queen due to the tokens she generates when another dragon is played, all activating those damage triggers which can be used to control the board and directly target the opponent's HP pools. Archwing Dragon is a reliable way for the Damage triggers to activate each turn. Summons from Utvara Hellkite, Skyline Despot and Dragonmaster Outcast act as backup token generators for the damage triggers in case our lathliss isn't in play. Demanding Dragon is potentially a free 5 damage to the opponent's face. Drakuseth, Maw of Flames his damage trigger is repeatable every time you attack.
Supporting cards for the first win condition: I do not have any of these three cards in my decklist, as I can't figure out what I want to replace to get them in, but the dream is there. Conjurer's Closet allows you to make a dragon leave and re-enter the field at the end of the turn, triggering all of our ETB effects above. Mirage Mirror allows you to copy one of our pieces above, and you can choose the most beneficial one. It would be nice having two Dragon Tempest in play, especially say if you have 6 dragons on the field, have Mirage Mirror end of turn triggering them and getting free 12 damage to any target you want. If you could fit in a Fiery Emancipation that 12 turns into 36!
The secondary win condition "beat down", with "big" "dragon hoards", is also supported by Lathliss, Dragon Queen due to the big 5/5 token dragons she pumps out. The "dragon hoard" part is also supported by cards such as Utvara Hellkite, Skyline Despot, Dragonmaster Outcast as they all generate plenty of dragons. Now the "big" part comes from my anthems that buff my dragons Crucible of Fire, Gauntlet of Power, The Immortal Sun, and Vanquisher's Banner, as well as several dragons that are all pumpable to make them and/or their fellow dragons hit harder. Moonveil Dragon, Scourge of Valkas, Moltensteel Dragon and lastly Lathliss, Dragon Queen. Now, the fun part of my secondary win condition, "beat down" comes into play. Dragons such as Scourge of the Throne and Hellkite Charger allow you to take an extra combat turn, allowing you to really bash in your opponent's face with your big dragon hoard :)
Supporting cards for the secondary win condition: Terror of Mount Velus gives all of your dragon's double strike. Thundermaw Hellkite allows you to tap your opponent's fliers, allowing your dragons through. Drakuseth, Maw of Flames allows you to potentially shoot down any small fliers blocking your path. Cards I would like to put in: Fervor, Anger and Akroma's Memorial would allow any dragons that enter the field to have haste (with akroma adding a slew of goodies and protection). Door of Destinies could allow you to grow your dragons even more. Gratuitous Violence and Fiery Emancipation would allow you to double and triple your damage. Rage Reflection granting double strike would be nice. I would prioritize Fervor, Anger and Akroma's Memorial, as haste is such a beautiful thing, as it helps make up for lost time due to how expensive your dragons can be. I am not sure what I need to remove to fit them into the deck.
Lastly, Hellkite Tyrant is a pretty nifty dragon, acting as a potential win condition on its own. My deck has plenty of artifacts as is, and I typically play against 2-3 (sometimes even more) opponents in a game. Reaching the 20 artifacts owned is doable, the hard part would be keeping it, the artifacts, and yourself alive until it is once more your turn (Suddenly that wall of text I wrote on protection is looking a lot more appealing). Another fun synergy with that is Hellkite Igniter, if that can sneak on by you can pump its damage insanely high due to all of the artifacts! Need to see about getting some haste in the deck to help it connect...
Thanks all for reading!
2 years ago
@Coward_Token, Normally I'd agree that dragons are overused and I personally can not forgive them for what they did to Tarkir, but I got to make an exception for Innistrad dragons. Innistrad dragons just have this feel about them that really makes them fit on the plane. Take these ones for example based on their art:
Versus how core set dragons look:
Innistrad dragons feel like what dragons should be, incredibly rare and beyond comprehension. The dragons don't take away or compete with the zombies or vampires or werewolves or the other niche horrors that terrorize the humans. They exist not to hoard gold, break castles or burn crops, they exist just to be scary. Dragons in other sets are fat flying dinosaurs that act like fat flying dinosaurs, but Innistrad dragons act and feel like specters just by their art, its like they're trying to mimic the same feel you get when you look at the art for Hypnotic Specter or Whispering Specter . I like Innistrad's spin on Dragons and I hope we do see one, because they're usually worth it unlike anywhere else where they would be found.
Also why the heck is specter not a creature type on the Innistrad plane? If this is how Innistrad does dragons I'd love to see how Innistrad does specters.
2 years ago
Hey DadHumanPraetor, iammute, and conthogib987. Thanks for all your suggestions, some of them are great. Also, sorry for such slow replies, it's been a while since I logged in to tapped out but I'm doing a few deck tweaks so now is the time to respond!
Some of the cards you guys suggested are actually already in the deck (e.g. Herald's Horn ) so I won't comment on those ones specifically. Some of the others are ones I've actually already tried in the deck previously but they ended up being cut. A prime example of that would be Flameshadow Conjuring - 4 CMC for the enchantment isn't bad, but overall the deck runs so lean on mana (being mono red) that it was oftentimes really difficult to find the extra 1 mana to make a token when I spend mana casting a dragon. Clearly this is sometimes a great card, but in playtesting with my local group it never worked as well as I had hoped.
I am definitely going to address the balance of card draw vs card advantage because this is becoming more and more important. I think things like Endless Atlas are great here so that's a definite for the maybeboard. I also take your point about things like Thrill of Possibility . Some of the cards in this current version are sub-optimal because I run 15 different EDH decks and occasionally I run out of staples and don't want to spend money on more copies! This is something to be addressed though.
Looking at the Magmaquake / Earthquake vs the other suggestions, I actually disagree here. Those two are mana intensive for sure, but they're also often very one-sided as pretty much all my creatures fly. Sarkhan's Unsealing is good for sweeping lots of small tokens or something, but oftentimes you need to beat something larger that 4 toughness.
Stay tuned for a bit of a deck tweak here!