Creature — Elf Berserker
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
|Have (2)||, metalmagic|
Combos Browse all
|Commander / EDH||Legal|
Bloodbraid Elf occurrence in decks from the last year
Bloodbraid Elf Discussion
1 week ago
Here are my thoughts - many of these have already been echoed by Balaam__ above.
Modern is a very fast format. Most miderange decks typically want to be running cards with cmc between 1-3, with a very few cards at cmc4 (look at Jund, for example, that only runs Bloodbraid Elf and then lots of low-costing cards). In that vein, I think you need to look at lowering your curve. I get that some of your cards can be cast for cheaper with Prowl, but I think you'd only want to keep the very best of these.
On the above note, personally I would drop Zareth San, the Trickster and Notorious Throng entirely. Their cost is waaay too high, especially in a deck with 22 lands, and they don't do enough to justify their spots. I would also drop a few Earwig Squad - it feels like you want to be playing either 2 or 3.... maybe mainboard 2 and have a 3rd in the sideboard against decks that you really need to disable?
I would echo what has already been said above that some good cmc1 cards would be very useful to the the deck. Consider Fatal Push , Thoughtseize , Inquisition of Kozilek . You probably want at least 8ish cards that are 1cmc so your first turn isn't wasted.
On the subject of lands, I would recommend swapping both Sunken Hollow and Rogue's Passage for both of Darkslick Shores and Drowned Catacomb . The Hollow just has too many scenarios where it's going to slow you down, and the Passage is both going to hurt your mana base, and be unlikely to get any benefits (you need 5 lands in play and nothing else to do, to make use of it). If the beforementioned cards are too expensive, i'd suggest just running basics over what's happening now.
If you have the money, I'd strongly suggest ditching Thieves' Fortune in place of Aether Vial . It'll make your deck multiple-times stronger than where it is now, and and also Vial will be able to slot seamlessly into any other future tribal-based decks you make, if that is your preferred way of playing. Another option for this deck in particular could be Bitterblossom . I do think Thieves' Fortune is probably a card you'd want to ditch, though perhaps this is a slot that could also be happily consumed by the beforementioned 1cmc cards too.
2 weeks ago
dsdude3021 You raise a lot of good points. I think I'll be tuning the sideboard and performing some swaps. Bloodbraid Elf is an idea I've played with and will likely visit several times in the future. In this current build I'm trying not to use too many 4 drops and while I think bloodbraid is a better recovery tool than Knight of New Alara but I just wanted to play around with the knight. Thanks for the recommendations, I really enjoyed reading each section and the reasoning for the cards!
2 weeks ago
I'm curious what your experience was with Bloodbraid Elf . Cascade also gives you the cast trigger off of Hero of Precinct One . It's also crazy to think it's now a pretty budget card. Maybe because they are not as fun to play with?
I will like to advise that your 6 copies of Destructive Revelry (including Cindervines ), is a bit redundant and harmful. Especially if you already have the champ Qasali Pridemage . If you do put every single one in on a single game, you are very likely to start with one (or multiple) in the early game. This reduces your awesome creature output and likely ending with a poor mid to late game board-state. You don't have big and high CMC threats, so delaying the game into the late game can be a death threat to you. They are also mana restrictive (especially without fetchlands) and are strictly only answers to a particular threat, so they have a strong likelihood to sit in your hand wasting space
Here are some things to think about if your interested.
-The non-land permanent removal enchantments might be an option, if you want answers to specific permanent types in your sideboard, but it not have it as mana restrictive or type specific. Maybe even just creature stuff like Prison Term aggro might be funny against midrange or some aggro decks.
- Yasharn, Implacable Earth --Sideboard? It's at least interesting to think about.
- Rienne, Angel of Rebirth This would essential be the 1 of fun card to put in the deck that is of theme. Not needed.
- Aspect of Mongoose , Valorous Stance , Unbreakable Formation , Dauntless Escort , Gods Willing and many others are much more budget than Heroic Intervention . Plus you mainly want to protect your creatures anyway.
- Shield of the Oversoul may be interesting
I had more stuff to say but I realize this is alright long enough. Overall, I do like the idea of a multicoloured deck. I can see many possible directions a deck like this can go.
1 month ago
DemonDragonJ The previous rule for Cascade allowed for you to find any non-land card that cost less than the card with the ability on the stack and cast it without paying it's mana cost.
For example, under the old rule you could cast Bloodbraid Elf and use Cascade to grab Valki, God of Lies Flip and due to the vagueness of the rule (Valki costs less than the Elf) could cheat Tibalt, Cosmic Imposter into play because of the modal feature of the card and the rule not being clearly defined.
The change to the rule is basically just defining that the card you cast with cascade has to have a lesser converted mana cost than the card that triggered cascade. So in the above example it is clearly defined now that Tibalt is not an option for the cascade trigger since his CMC is higher.
1 month ago
@Nemesis I too am almost dreading what series of bans are going to come out following Modern Horizons 2. I’m almost wondering if power creep will ever reach a point where the “broken” cards of today become weak enough to be unbanned like Jace, the Mind Sculptor , Bloodbraid Elf and Stoneforge Mystic .
3 months ago
Ok, so new tibalt got spoiled. Looks like an overral decent/well rounded card. One thing which honestly I hope they change the rulings on is that you can apparently cascade into it. While a lot of people think you can slot this card into jund and just get random value off of Bloodbraid Elf, I'm thinking you can break this by playing like a living end deck and forgoing playing other one and two drop cards in order to be able to always cascade into it with either Violent Outburst or Demonic Dread, not only letting you be able to cast tibalts back half for three mana, but also effectively have 8 3 mana tibalts in your deck.
You can fill in the curve by playing early mana sinks at high converted mana costs by playing cycling cards, other double faced cards, tapped lands that give extra value, split cards like Cut / Ribbons, Response / Resurgence, Rise / Fall, Dead / Gone, etc. Evoke creatures, and so much more.
Not to mention you can also run Simian Spirit Guide and turbo this out as early as turn one.
This seems extremely strong to me, and honestly I hope the change the rules to fix this, but for now, I'm just trying to think of how a turbo tibalt deck might work.
4 months ago
5 months ago
At the moment, it looks like you basically have two different decks mashed into one. If you cut your 120 cards into two decks of 60, you'll essentially have double the options to play while improving the power level of both. The two main strategies I'm seeing here are Naya ramp/midrange and some sort of bird/flying tribal. I'll give some of my budget suggestions for both archetypes.
For Naya ramp, you definitely want to focus on the mana dorks like Birds of Paradise, Ilysian Caryatid, and Knotvine Mystic before using the extra mana to play your threats like Godsire, Titanic Ultimatum, and Atarka, World Render. Midrange will forego some of the lower and upper ends of the curve to play efficient midgame creatures like Retaliator Griffin, Managorger Hydra, and Llanowar Visionary. Some other ramp options include Voyaging Satyr, Sakura-Tribe Elder, Rampant Growth, Arbor Elf, and Utopia Sprawl. Some other bombs include Hornet Queen, Vigor, Archetype of Endurance, Terastodon, Armada Wurm, Gruul Ragebeast, Rakeclaw Gargantuan, Spearbreaker Behemoth, Woodfall Primus, and Warstorm Surge. Some midrange threats are Wild Nacatl, Woolly Thoctar, Spellbreaker Behemoth, Burning-Tree Emissary, and Bloodbraid Elf.
For birds, I'd definitely recommend swapping red out for blue. This lets you play flying buffs like Empyrean Eagle, Watcher of the Spheres, Skycat Sovereign, Jubilant Skybonder, Favorable Winds, Flurry of Wings, and Stolen by the Fae. Some options that stay in white are Sephara, Sky's Blade, Emeria Angel, Midnight Haunting, and Battle Screech. Some additional bird stuff could be Aven Mimeomancer, Pride of the Clouds, Wingmate Roc, Kangee, Aerie Keeper, Call, and Murmuring Mystic. These types of decks generally go as wide as possible, buff the team with anthem effects, and swing in the air for the win.
Cards I see in this deck that don't fit in either archetype are Ajani's Pridemate, Pyroceratops, End Hostilities, Planar Outburst, Star of Extinction, Giant Growth, Moonhold, Double Vision, Furor of the Bitten, and Darksteel Pendant. At least, those are the first that spring to mind as targets to replace first. Anyway, let me know if you have any questions about my suggestions and I wish you good luck with your build!