|Commander / EDH||Legal|
Printings View all
|Vintage Masters (VMA)||Rare|
|Masters Edition IV (ME4)||Rare|
|Masters Edition III (ME3)||Rare|
|Revised Edition (3ED)||Rare|
|Revised Foreign Black Border (3EDFBB)||Rare|
|Unlimited Edition (2ED)||Rare|
|Collector's Edition (CED)||Rare|
|International Collector's Edition (CEI)||Rare|
|Limited Edition Beta (LEB)||Rare|
|Limited Edition Alpha (LEA)||Rare|
Combos Browse all
Land — Swamp Forest
(: Add or to your mana pool.)
|Have (2)||, littlesniperman|
|Want (6)||science_MTG , nursejason , Sandman402 , C-4567 , CampbellStev , BolasAgent|
2 weeks ago
ShaperSavant i don't have the OG Duals but do have all fetches/shocks... I've slotted in the shocks for the duals that aren't being ran but what would you suggest for Bayou / Tropical Island ... The fast lands Blooming Marsh / Botanical Sanctum , the canopy lands Nurturing Peatland / Waterlogged Grove or just a basic Snow-Covered Forest / Swamp ?
1 month ago
ThePrimalShift. I think you may misunderstand me somewhat. I just looked at your list and we play basically the same lands (except for Prismatic Vista and Nurturing Peatland ) meaning that our manabase is very optimized. We don’t have any pain lands and we both have true duals so we don’t have to resort to shocking ourselves, plus we’re in green so dorks help a ton. So relative to other decks our lands aren’t hurting us as much. What I was originally trying to say was that I’ve found that Urborg, Tomb of Yawgmoth tends to help my opponents more than it helps me. It doesn’t really save me damage and I don’t really need all my lands to be swamps because 99% of the time I’m fetching Bayou on turn one plus I always prioritizing finding B/G lands. What I have seen it do is turn the Kess players manabase (who can’t afford a Tropical Island or Underground Sea ) from pain lands and Ancient Tomb into damage free mana. Or suddenly the Thrasios/Tymna player now has access to black. Both of those scenarios, I think, have worse outcomes for us than the benefits it provides which is why I think it might just be better as a basic. Maybe it’s a meta call, but I’ve played many games with this deck across a number of groups and never found it to be quite as good as I’ve wanted.
Also I couldn’t help but notice you run craterhoof. That seems like a odd choice to me given we have a number of other, more efficient, win cons. The high CMC also doesn’t play nicely with Ad Nauseam and Dark Confidant . Why the inclusion?
3 months ago
Ryanh12 Thanks for the comment!
If you havent built this deck yet you really should. It is an absolute blast! It’s actually one of a few decks I have that the commander generates card advantage naturally.
On to your suggestions...
Crucible of Worlds is a card I’ve thought about long and hard before because it certainly fits the theme of this deck but I’m not sure the true value is there. I already run Ramunap Excavator which I think is strictly better, and if I was to put it in I’m not sure what I would take out in its place. I’m all ears for your opinion on that if you are willing.
Courser of Kruphix is something ive known about but havent gotten my hands on yet. Love this suggestion and it really should go in.
Blighted Woodland is another fantastic suggestion. I will need to get one of these as well!
Bayou is just too much $$$$.
It’s funny about Dryad Arbor because a friend of mine pulled off that t1-t2 tutor for it a few weeks ago. Agreed on this card that it should go in.
I like hydra suggestion but not sure what i would take out for it.
Thanks! These are helpful. And i would be interested in hearing what you would take out for some of your suggestions!
3 months ago
I like this deck. Gitrog has a lot of potential and I personally would love to make a deck of my own.
I'm not sure of what decks are played in your meta or your budget, but here are some suggestions!
- Crucible of Worlds : Self-explanatory... a very consistent recursion outlet.
- Courser of Kruphix / Oracle of Mul Daya : This helps to cheat in lands from our library so we can draw the cards that we actually want each turn.
- Blighted Woodland : A budget fetch land (personally I'd run at least 5 fetches in this deck, but I know they can become quite expensive...).
- Bayou : Dual Land
- Dryad Arbor : This is such a versatile card because it serves as ramp, board presence, and is a sacrifice target (double triggers; creature + land) all while being a land. I like to search it out turn 1 with Green Sun's Zenith to get early acceleration in the game (plus, if it dies, you can just recur it!).
- Ulvenwald Hydra : This serves as a land tutor plus a big beater later in the game.
- Sylvan Safekeeper : Protection!
- Sylvan Library : Literally the best card advantage you can get in green.
Hope this helps! Let me know what you think.
3 months ago
Owlskins Thanks! It's performed really well so far, I'm going to be upgrading to 4c (no blue) Lands, because I've sold basically my entire trade binder so that I can get Bayou , Taiga , and Badlands , but I've liked this version so much my 4c lands deck is going to be modeled after this.
3 months ago
4 months ago
5 months ago
are all forests, islands or swamps. read under the picture next to the word "land"
Bayou occurrence in decks from the last year
All decks: 1.18%
Commander / EDH:
All decks: 0.05%
BUG (Sultai): 0.61%