Sower of Temptation

Sower of Temptation

Creature — Faerie Wizard


When Sower of Temptation enters the battlefield, gain control of target creature as long as Sower of Temptation remains on the battlefield.

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Have (2) Azdranax , metalmagic
Want (1) ThrelNari

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Format Legality
Casual Legal
Legacy Legal
Leviathan Legal
Oathbreaker Legal
Limited Legal
Unformat Legal
Commander / EDH Legal
Vintage Legal
1v1 Commander Legal
Duel Commander Legal
Highlander Legal
Tiny Leaders Legal
Modern Legal
2019-10-04 Legal
Block Constructed Legal
Canadian Highlander Legal
Custom Legal

Sower of Temptation occurrence in decks from the last year

Latest Decks as Commander

Sower of Temptation Discussion

I_Want_To_PlayAllTheDecks on The Ghost Of Cards Past

1 month ago

I like sower because one of my friends plays dragons and the other plays Prosh so Sower of Temptation is good removal and a wincon. Yeah I'll cut manglehorn, ill see how it plays to decide if i want more recursion.

King_marchesa on The Ghost Of Cards Past

1 month ago

Another piece of recursion is Regrowth. For cuts, I would recommend Sower of Temptation, just because it seems kind of random and maybe Manglehorn because you already seem to have a lot of artifact/enchantment interaction.

Destroyerbirb on Sakashima, of a thousand faces …

2 months ago

Last_Laugh I see you did some quick math.

So, since you are playing Sultai, some reanimation strategies and their creatures are really useful. Reanimate and Exhume are the best in the game, alongside Animate Dead and friends. The reason why these are good is because if you manage to reanimate a big threat quickly and start cloning those threats, even if the threat is removed you probably have a million copies of it.

Grave Titan is powerful, with the potential to end games by itself if left unchecked. If you have lots of copies, however, you could win in 2-3 turns easy.

Ulamog, the Ceaseless Hunger's mill ability is very strong, even in commander. A few clones and you got the game in the bag.

Baleful Force and similar cards are very good, giving you lots of card advantage.

Sower of Temptation just gets really mean with clones. (At the same time, it gets impossible to track who stole what, or, more accurately, what stole what. Now, where's my hat?)

Cloning a Gray Merchant of Asphodel will close a game.

Avatar of Woe can prevent your opponents from playing magic, and good ol' Blightsteel Colossus is going to lose you all your friends plus one.

Gilder Bairn, Maulfist Revolutionary and proliferate cards are very good with counters, getting scary quick. Heroes' Bane is such a cool card, and it's always funny seeing someone grow their hydra into mega thicc mode. I did this, and ran out of dice. I borrowed the store's dice, but they ran out too.

Finally, Branching Evolution and Primal Vigor are must removes.

Based on the comments above, I'm sure the deck will turn out to be very good, and you might even lose a friend or two when playing magic!

Last_Laugh on Game of Dethrones

3 months ago

Not a bad start, I do have a few suggestions though. First, I'd work on lowering your avg. cmc to around 3.3. Second are actual card suggestions and I'll try to break it down by category. If nothing else, add Chaos Warp... it's Grixis' best answer to enchantments by FAR.

Draw: Grim Haruspex and Sage of Fables (also handy for etb/death trigger abuse and immediately protecting Marchesa).

Discard: Oona's Blackguard and Sadistic Hypnotist. This seals games.

Boardwipes: Last One Standing and Jokulhaups

Sac Outlets: Ashnod's Altar, Goblin Bombardment, Falkenrath Aristocrat, Carrion Feeder, and Viscera Seer.

ETB/Death triggers: Vindictive Lich, Flayer of the Hatebound (36 damage per round w/ 4 players), Zealous Conscripts and Sower of Temptation.

Random Goodness: Diabolic Intent (Demonic Tutor with upside here), Metallic Mimic (same as Sage of Fables, just more versatile),

tacolover25 on Casual Faeries!

4 months ago

Don't know if you have the funds for it but you could try a few Brazen Borrower in the main or side and Quickling as well.

Sower of Temptation would make a great sideboard card. Mutavault if you can afford them. Makes your sprites better.

I've always had a soft spot for running one copy of Peppersmoke but that's just me.

zapyourtumor on

4 months ago

Since the deck is aggro-tempo, I think you can probably drop the Cryptic Commands, as they are too slow and worse than Remand here. I assume you're using Unsummon instead of Vapor Snag because you can bounce your own creatures?

I think you could fit in a singleton of Spell Snare in there, just because it's really satisfying when it works. Also, have you tried testing with 4x Aether Vial? Maybe 1x Faerie Conclave? Other potential faeries are Sower of Temptation, Faerie Impostor, Glen Elendra Archmage (a bit slow but a singleton can do some work). Maybe Chart a Course for more draw or Favorable Winds to pump your creatures. Just throwing out ideas. Looks good! Although Vendilion Clique is dope im serious

ManpieJones on Marchesa steal em and smoke em

6 months ago

More options

Helm of Possession sac outlet for 2 with the steal

Keiga, the Tide Star a little high cast but with haste I can kill each turn and get the steal

Olivia Voldaren if I’m worried about having lots of mana I can’t use up anywhere

Reins of Power ok I think this has significant multiplayer opportunity. I swap prior to combat attack the one with the most life sac all their borrowed creatures to make them permanently mine then I get back the stuff I loaned out.

Sower of Temptation flier with a steal ETB

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