Lathliss, Dragon Queen

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Core Set 2019 (M19) Rare

Combos Browse all

Tokens

Lathliss, Dragon Queen

Legendary Creature — Dragon

Flying

Whenever another nontoken Dragon enters the battlefield under your control, create a 5/5 red Dragon creature token with flying.

: Dragons you control get +1/+0 until end of turn.

Lathliss, Dragon Queen Discussion

SideBae on

3 weeks ago

So, I happen to be very much in accord with RNR_Gaming in the feeling that one-mana mana-dorks will greatly improve this deck. In my experience, in a four player game, people will have a lot of other threats to worry about than mana-dorks; and if the deck is built well, with an appropriate amount of card-draw, it'll recover from a board wipe rather well. That being said, if you want to go the route of enchantment ramp, there're a bunch not in the deck that you should consider. Utopia Sprawl is a favorite of mine, especially if you pair it with an Arbor Elf . Wild Growth , Elvish Guidance and (in the right meta) Carpet of Flowers can all also produce but-tons of mana.

Part of the reason I, and I suspect RNR_Gaming suggest dorks is because, being green, you have access to a lot of creature ramp that can replace artifact ramp. If that is done, you can run cards like Collector Ouphe or Stony Silence ; in competitive metas, these two cards can often times change the course of a game more than any other card. I love artifact ramp dearly -- Kess, Dissident Mage as Storm is my favorite EDH deck -- but it is simply not as good as one mana, dork-based ramp that dodges artifact hate.

One more reason to run dorks, though this one may not really be in accord with the theme of your deck, is that they go very well with the two best win-conditions green has to offer: Craterhoof Behemoth (AKA 'Hoof Daddy') and Triumph of the Hordes . If you use something like Natural Order to slam a Craterhoof for four mana while you have a critical mass of dorks out, you can rather easily end the game right away. Similarly, Triumph of the Hordes can snipe out an Oloro, Ageless Ascetic player like few other cards; Blightsteel Colossus is the only better attacker I can think of.

Give some thought to Sneak Attack . If you have three or four dragons in hand, smacking someone with them for that much red mana may well be what you need. Lathliss, Dragon Queen and Utvara Hellkite will also gain extra value from the ETB/attack triggers. Ilharg, the Raze-Boar has a similar effect that is arguably better than Sneak Attack .

In my experience (perhaps your is different), Path to Exile is really bad in EDH. In general, ramping opponents as a side-effect of removal in a format filled with high-cost, high-payoff strategies is going to be actively dangerous. Sometimes, Path to Exile can be good for removing blockers; however, there are better ways to do this, such as Taunting Elf or even just Renegade Tactics , which has the added bonus of not costing you a card. Same goes for Settle the Wreckage .

If your meta has any blue decks, Veil of Summer is really, really, REALLY good.

Your land-count is very high. If you want to spew out lands, consider Exploration and/or Burgeoning . These can help you get out of the gate much faster than your opponents, and work especially well with your Karoo lands, like Gruul Turf .

Wear / Tear is a good two-for-one. Decimate needs all of the mentioned four card types to be cast, but can be an even more powerful play than Wear / Tear .

Farseek is a ramp-sorcery that can grab typed non-basics; similarly, Nature's Lore does not have to grab a basic forest. I have generally had a good amount of luck with these two.

Flameshadow Conjuring seems like a pretty busted way to squeeze extra value out of your dragons. Notably, if you populate before you sac the token, you get to keep the copy of the original token.

Finally, Sylvan Library is a hallmark of competitive green decks. This is, for the first few turns it's out, a free draw three effect; after that, its card-sorting abilities are what make it good.

Alright man, good luck! That's all I can think of for now.

Ravenrose on Dragon Maid Prossh

3 weeks ago

I am a very simple human being: I see a alt-art of Tohru and I click on the deck. Pity you do not have alt-arts of Fafnir, Locula and Khana. Would have loved to see that! I do have a few suggestions for the deck. Wild Pair would be a good addition to the deck. Boltwing Marauder is a pretty good dragon. Crucible of Fire gives a boost to every dragon. Lathliss, Dragon Queen should have an honourable place in this deck. Dragon's Hoard is fun and on theme. Where Ancients Tread is a maybe but it is thematic. You may want to consider Living Death as some recurrsion.

I hope this has helped!

Raven Rose

Nemesis on GRUUL SMASH!!!

1 month ago

Hey @Eldrazi_lord I've got a few suggestions for you, maybe you can do something with them :P.

The first thing I'd address is the fact that I don't think you have enough dragons to work with your commander. I think you'll need to decide between going with a big creature theme or going with a token theme. Your commander is more conducive to the former option, so my suggestions will be geared towards that. Some dragon additions I would consider are:

Lathliss, Dragon Queen

Savage Ventmaw

Scourge of Valkas

Hellkite Charger

Hellkite Tyrant

Dragonmaster Outcast

Thunderbreak Regent

Skyline Despot

Balefire Dragon

Steel Hellkite

I know I suggested a ton of high mana cost stuff, so here are some ramp suggestions to get you there -

Dragonlord's Servant

Dragonspeaker Shaman

Thran Dynamo

Kodama's Reach

Harrow

Gruul Signet

Worn Powerstone

Commander's Sphere

Hedron Archive

Gilded Lotus

Sakura-Tribe Elder

Somberwald Sage

Urza's Incubator

Next, some removal suggestions:

Beast Within

Subterranean Tremors

Magmaquake

Earthquake

Chaos Warp

Lastly, some utility/misc suggestions:

Crucible of Fire

Dragon Tempest

Frontier Siege

Sarkhan's Triumph

Rhythm of the Wild

Harmonize

Rishkar's Expertise

I have tons of other suggestions, so if you'd like to go in this direction hit me up and I'll keep going.

oh, one last last thing, you probably want to add more lands. like, 5-6 more minimum.

Demarge on Kaalia - Angels & Demons & Dragons, Oh My!

1 month ago

Kaalia can't really afford to have half the lands in the deck enter tapped, she will just draw every single target removal from everyone and the only good way to combat this is to try to get her out quickly. There are many cheap multi color tapping lands that can achieve this, ones like Caves of Koilos , Spire of Industry , and Exotic Orchard all have minor easy to pay costs to get the color mana you need while not entering tapped.

I also highly suggest running every talisman, signet, and some other 2 cmc mana rocks for obvious ramp needs, they also can help you deal with a more heavy basic land mana base if you take that route (I would at best suggest cutting the tapped lands down to 5, maybe less). There is also the option to run really fast mana in Dark Ritual and Pyretic Ritual , while the all colored mana won't cast kaalia, it can let you cast more mana rocks or a big creature faster.

Now Liliana's Contract is almost always going to be a 5 cmc draw spell, in any game that you've made it to your upkeep with 4 demons you were probably going to win anyway, you can probably lean a little more on Dragon Tempest tribal value instead, Skyline Despot for instance is going to be a much stronger draw engine than Bloodgift Demon .

... There is also a niffty combo one can run with Conspiracy and Bishop of Wings if you name angel the spirits the bishop makes are angel spirits and their death makes a new angel spirit! So if you add in a free sac outlet you can gain infinite life. Course it is just an interesting idea, Conspiracy can also be used with kaalia to do some funky stuff like sneaking out big eldrazi, or having all creatures trigger Dragon Tempest or Lathliss, Dragon Queen .

hmm I could ramble on and on about different kaalia card choices, but much tired, I will instead leave a link to my Heavenly Rakdos... I must resist also commenting on how easy it is to build kaalia to work with Possibility Storm as often each card type fills one role, creatures are big beaters, instants are target removal, sorcery are tutors and wipes, enchants are utility, and artifacts are ramp.

Vlasiax on Bow before Draconic King!!! | *C19* Update

2 months ago

ThePerilousRealm, it looks tempting, however in this deck I need at minimum 20 Dragons so cutting one for similar effect is a little of a nonbo. Maybe in future WotC will create some kind of enchantment with Haste or protection and Double Strike effect like upgraded Duelist's Heritage but for now I'll stick to my winged friend.

NeonEndymion Hey man! Haven't seen you in a while. Recently I didn't change anything here since I'm unimpressed with new sets regarding this particual deck. And speaking of unimpressed here comes the newest Dragon legend... Drakuseth, Drakuseth, why can't you have Haste on your own?

I just think that 6 mana for 7/7 Flying with effect that may or may not work is on similar page with Chromium, the Mutable and as you can see neither of us uses this Dragon. Yes, it might shoot down something (or burn players since it has "any target" clause) but it requires too specific board state and I'd playtest him first to change my mind. As it is I don't know what to cut to make room and for sure it won't be Vaevictis Asmadi, the Dire since he has high risk/high reward that we can later turn into low risk/high reward, which translates to constantly upgrading our boardstate while shrinking our opponents'. Removal is removal, I agree, but more often than not we want to shoot down something like Ghostly Prison or Mana Vault and creatures are of lower priority. Besides that to put it simple - potential of cheating into play another Dragon or powerful enchantment vs. burning someone for 4 and shooting down 1-2 or burning other players for 3... I think that answer here is clear.

One more thing - it might be perfect for Atarka, World Render or Lathliss, Dragon Queen , maybe even Karrthus, Tyrant of Jund decks but not for 5-color, where we already have "the best of the best" and where finding place for a new card is harder than finding a safe place in Jund.

LadyZ on Ur-Dragon

2 months ago

Have you heard the word of our lord and savior Morophon, the Boundless ? Helps with ramp a lot, how'd you like to cast your commander for 4 mana? You also might want Utvara Hellkite , Lathliss, Dragon Queen , and Skyline Despot

LadyZ on Kaalia of the Vast EDH

2 months ago

Hero's Blade can help the same way as Tenza, Godo's Maul . No trample and slightly less toughness, but it will automatically equip to Kaalia when you cast her.

I'd cut Mortify for Despark or Anguished Unmaking .

Some other cards i'd think about adding are Bladewing the Risen , Lathliss, Dragon Queen , and Reaper from the Abyss

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Lathliss, Dragon Queen occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%