Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Premodern | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Ghitu Encampment
Land
Ghitu Encampment enters the battlefield tapped.
: Add to your mana pool.
: Ghitu Encampment becomes a 2/1 red Warrior creature with first strike until end of turn. It's still a land.
SufferFromEDHD on Xenagos God of Revels, Berserkers and Warriors EDH
2 weeks ago
Ghitu Encampment cheap warrior
Obsidian Battle-Axe free!
Bramblewood Paragon solid mini commander
Heiko Yamazaki, the General nifty utility
Kargan Intimidator warriors can't be blocked
Sosuke, Son of Seshiro warrior death touch
DreadKhan on Brian Stacks' Pyromancy (E)
1 year ago
You don't have a sideboard, but if you ever think about it I bet Meekstone would be handy as backup copies of Smoke vs fast aggro decks. Technically they 'stack', if you have both they can only untap 1 creature that satisfies Meekstone.
Also, I absolutely love creature lands/artifacts that become creatures, some even do double duty as a mana rock. If you added Black you could try something like Phyrexian Totem or Rakdos Keyrune, but mono-Red does have Foriysian Totem, 1 or 2 copies of this might be a nice way to close out games, it's especially useful if your opponent can't safely play blockers, or if they've snuck out a few weenies early since the Totem makes a great blocker. There is also Guardian Idol, which might be more useful than Mind Stone vs some decks, maybe Haunted Plate Mail or Levitating Statue could do work, Xanthic Statue is only 5 for an 8/8 Trample. For Man-lands there flashy Den of the Bugbear, each time you pay it's 3R you get to make another 1/1 fwiw. If people play lots of weenies then Ghitu Encampment is very good at dealing with them with it's First Strike. These cards that become lands might be even better in a sideboard as well, where you play game 1 with zero creature presence and once you're sure people have pulled all their creature hate you can sneak some situational creatures in.
Interesting solution to the 'how do I kill my opponent?' question, creatureless decks are always cool!
legendofa on Fuck Around And Find Out
1 year ago
With Keruga, the Macrosage as a Companion, manland cards like Blinkmoth Nexus, Mishra's Factory, Mutavault, Faerie Conclave, Ghitu Encampment, Mishra's Foundry, and Treetop Village give you some options for the early turns.
Jett2112 on Tulzidi Caravan
2 years ago
Planar Chaos over Defense Grid to keep opponents off combos during their turn and so that even if they try it other players can attempt a counterspell war.
Ghitu Encampment goes in even tho its a tapped land. now I think of it as another copy of Iron Myr kinda. I raised land count by one so as to keep my untapped land drops the same.
SufferFromEDHD on Tulzidi Caravan
2 years ago
Meekstone doesn't stop any combos off the top of my head but it sure does put a damper on aggro. Can be grabbed with Urza's Saga. What I meant by fits the strategy is it is a stack tax of 3+ power and everything you run is 2 or less.
Ensnaring Bridge does as well and synergizes with Subrina ability.
I'm gonna push back on Ghitu Encampment. It's the only manland in red, fits Subrina requirement and will add to your damage/card draw. Out of the 29 lands you run it would be the only one that etb.
Null Brooch, Tibalt's Trickery and Defense Grid get my vote for the 3 counterspells.
Jett2112 on Tulzidi Caravan
2 years ago
SufferFromEDHD Thanks for the interactions! Yeah this deck is a little mean because often times the Tulzidi Caravan combat damage kills one opponent at a time while they cannot execute a combo because of stax.
Meekstone acutually doesn't exactly fit the strategy perfectly because the strategy is to deal damage with 2 power creatures and lay out stax peices that stop common cedh combos. are there any combos that get stopped by meekstone? if so somebody reccomend a cut for meekstone. also I generally benefit from other players being able to attack eachother and thats why I haven't been running Ensnaring Bridge. thoughts on Ensnaring Bridge or any cards like them?
Ghitu Encampment Yeah I can't have too much etb tapped cuz I'm tryna go fast. Barbarian Ring? I do have a Ruination in here and Price of Progress but I could also run Kher Keep. the high mountain count is remnant of when I ran Valakut, the Molten Pinnacle but now thats gone... thoughts on non-basic lands? must not enter tapped.
Null Brooch thats cute! I'm gonna think about adding 3 counterspells this might be one.
Thanks for the Recs!
SufferFromEDHD on Tulzidi Caravan
2 years ago
Another solid deck.
This looks mean. Real mean.
Meekstone belongs in the main. Fits the strategy perfectly.
Ghitu Encampment not make the cut because it ETB tapped?
Null Brooch could offer protection after you us Subira ability.
GrimVeracity on Neera Wild Mage Copy Deck
2 years ago
lego22499 this seems like a very fun and explosive Combo/Copy deck! I think the key to cracking/breaking Neera, Wild Mage is going to be focusing on lower CMC ramp and interaction without jeopardizing Neera's ability. She can be a tough cookie to crack but one idea that comes to my mind is adding some cheap early game interaction that you aren't necessarily disappointed to hit with the Neera later in the game. Another way to aid in this struggle may be to run a higher than usual land count considering you may not want to be hitting many low CMC ramp/rocks with Neera's abillity and would rather hit the lands to get closer to something BIG hiding in your deck plus it wouldn't hurt to draw some extra lands early... especially Utility lands or lands that have a Cycling ability as this could help with draw if you start to flood out. That's the best I've got for now but I'll give it some more thought as well as feature the deck and maybe you can get some HOT tips from EDH players more familiar brewing around Storm, Combo, Copy, Ect. Anyways cool deck looking forward to seeing how it develops!
Low CMC Interaction
Chaos Warp, Pyroblast, Pongify, Rapid Hybridization, Reality Shift, Swan Song, Peek, Gitaxian Probe, Snap, Prismari Command
Cycling Lands
Remote Isle, Smoldering Crater, Lonely Sandbar, Forgotten Cave, Desert of the Mindful, Desert of the Fervent
Utility Lands
Castle Vantress, Mystic Sanctuary, Wandering Fumarole, Skyline Cascade, Halimar Depths, Soaring Seacliff, Faerie Conclave, Moonring Island, Cephalid Coliseum, Magosi, the Waterveil, Spinerock Knoll, Shinka, the Bloodsoaked Keep, Ghitu Encampment, Madblind Mountain, Hanweir Battlements Meld, Kher Keep, Hellion Crucible, Reliquary Tower, Wasteland, Strip Mine
Have (0) | |
Want (2) | jw560211_magic , metalmagic |