Herald of War

Herald of War

Creature — Angel

Flying When Herald of War attacks, put a +1/+1 counter on it. Angel spells and Human spells you cast cost 1 less for each +1/+1 counter on Herald of War.

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Legality

Format Legality
Commander / EDH Legal
Block Constructed Legal
Unformat Legal
Vintage Legal
Leviathan Legal
2019-10-04 Legal
Duel Commander Legal
Modern Legal
1v1 Commander Legal
Oathbreaker Legal
Highlander Legal
Custom Legal
Tiny Leaders Legal
Legacy Legal
Limited Legal
Casual Legal
Canadian Highlander Legal

Herald of War occurrence in decks from the last year

Latest Decks as Commander

Herald of War Discussion

RinceRaven on Kaalia

1 week ago

suggestions right now are to get out all the low-impact 4-5 costed 'big' creatures that sit in your hand as a 1/turn spell even when you have 8 mana available and replace them with stuff that either has an actual impact or that helps big stuff come out faster and better.

in: Angel of Serenity, Kaalia of the Vast, Rakshasa Debaser, Dragon Tempest, Lightning Greaves, Rakdos, Lord of Riots, Angel of Condemnation, Worn Powerstone, Thran Dynamo, Herald of War, literally any land.

out: Bloodgift Demon, Demanding Dragon, Desecration Demon, Taurean Mauler, Nesting Dragon, Hoarding Dragon, Ambition's Cost, Conjurer's Closet, Idyllic Tutor, Memorial to Folly.

Also update the list so it has Graveshifter and not Gravedigger.

ezio2907 on life matter

2 months ago

If you want to go to the angel sub-theme with life gain, then why are you not playing Lyra Dawnbringer? Pump the angels and give them lifelink. Herald of War can also help you get the board filled with angels.

Just too bad there is no cheap thing to prevent all your creatures to die from a single board wipe! Something in the form of a permanent that gives your team indestructible like Sephara, Sky's Blade! Too bad that there is no angel you can play for single mana just like Sephara, Sky's Blade with tapping a few creatures you made with something like Lingering Souls. Ow, wait there is a good one for that... !Sephara, Sky's Blade!

Something to think about is also Angelic Field Marshal & Ondu Inversion  Flip. Don't forget something like Day of Judgment :P

What I also think is that you are hard to attack well. You will have a field and you can hit hardback with revenge. Becoming the monarch is the way to get card draw. Court of Grace & Court of Ambition can help you with that.

You also have a life gain package. How about some payoffs for that? Vilis, Broker of Blood, Sanguine Bond & Bloodthirsty Aerialist can help you with that.

You are trying to slowly gain value, get a big board and kill your opponents over the long game. How about you stop others from gaining life with Erebos, God of the Dead.

If you play multiple colours you can use Field of the Dead :).

Kyle_Winter on Lyra, Lyra, Pants on Fyra

3 months ago

I love seeing mono-color decks! Thank you for your Angel-tribal deck, I had one of my own a few years back but it never really went off as well as I'd wanted. Hopefully, yours can do better!

Here are some cards I'd recommend:

Angel's Grace // Platinum Angel --- These cards are good for survivability, so your opponents don't sneak a win!

Speaker of the Heavens // Bishop of Wings --- I love both of these cards. While they aren't Angels themselves, they're best-friends with them!

Nykthos, Shrine to Nyx // Herald of War // Pearl Medallion // Nyx Lotus // Caged Sun --- These guys all have a way of making your cards easier to cast, and let's face it, Angels cost a lot of mana!

Angel of Jubilation --- Badass

Angelic Skirmisher --- Badass

Archangel of Tithes --- Also, Badass

Test of Endurance // Felidar Sovereign // Approach of the Second Sun // Darksteel Reactor --- These are all ways to win the game without bringing your opponents' HP to 0!

I hope I was able to help in some way!

jakeyuki12 on Aurelia's Angels

7 months ago

Hiya! Long time Boros player, hope I can help.

1) Your deck has almost no ways to generate consistent card advantage. Running practically zero ways to generate card advantage is not a good idea in EDH as you'll run out of gas and/or be blown out by a boardwipe. On top of that, a few more pieces of ramp would be really useful in the deck. How has Empowered Autogenerator been when you played it? In theory it doesn't look like a very good piece of ramp since it takes too long to get going. Unless it's been playing exceptionally well, I'd recommend replacing it with Thran Dynamo. If not, I recommend cutting something else for a copy of Thran Dynamo- the card is exactly what your mana-hungry deck wants.

2) The mana-curve of this deck is all over the place. I recommend you take the time to balance it out- it's really heavy in some cmc's and super light at other cmc slots.

3) You want it to be a human-angel tribal deck, but I don't see any tribal payoffs besides Herald of War, Lyra Dawnbringer, and Bishop of Wings. If you're going to restrict yourself to a tribal deck, might as well get some benefit out of it! You've got the angel count, now you're gonna want a way to take advantage of the fact that you're playing a bunch of big angels. I'd put in either more pay-off cards or more ways to tutor your current pay-off cards since Lyra Dawnbringer and Bishop of Wings are legitimately really good pay-offs.

Negan_Davidson on

8 months ago

Vindicate is a good card, but if you noticed that most of my removal is instant speed for single target and sorcery speed for mass removal. That was why Vin didn't make the cut.

Herald's Horn is a nice card (and I have three or four copies somewhere) but the reduction is nice and all, but humans are pretty cheap. The added card draw is nice, but this deck doesn't lack that.

Vanquisher's Banner was considered since it is a nice anthem and card draw, but that 5CMC is what's stopping me.

Thought Vessel is a maybe because it was a cheap mana rock. I was trying to run as many cheap mana rocks that I got back at least half the card's cost back without having to do anything extra.

Angel of Glory's Rise was considered, but since she's an angle, I didn't want to open that can of worms because then people would suggest cards like Herald of War or Angelic Overseer or Requiem Angel.

I'm not going to reject your suggestions, but these were my thoughts against them. Now I was also considering switching the commander for the partners in the deck. If I did that I would most likely run Angel of Glory's Rise AND Requiem Angel.

KongMing on Feather's Battle Spells

9 months ago

Some more ideas:

Angelic Field Marshal, because cantrips rarely give vigilance.

Bishop of Wings, because surprise, Feather is an angel. Also, you don't have many creatures to benefit from all this good stuff aside from Feather, so I included some more angel stuff to buff Feather or receive bonuses too.

More angel stuff: Bruna, the Fading Light, Herald of War, Lyra Dawnbringer, and Seraph Sanctuary.

JakeGMTG on Human Cleric

9 months ago

Overall:

I feel like the deck is solid, definite room for growth, but for the budget incredibly effective. There are some weaknesses, but the deck definitely can be a powerhouse.

Biggest room for improvement:

Resolve the small issues (See below)

Issues that I see:

-Few ways of protecting Kaalia

-Few ways of drawing cards

-Slightly not enough ramp, try adding 2 more

-Too high CMC on non-angel/demon/dragon cards

-Few ways of removing single targets

-Slightly too many board wipes

-Slightly too few lands, adding a few will allow you to have more keep-able hands

Cards to add: (These are some good budget substitutions for cards you have and will make the deck run smoothly, I listed the card kingdom prices in ()'s)

Talisman of Conviction (.6)

Talisman of Hierarchy (.8)

Talisman of Indulgence (2.3)

Fellwar Stone (3.5)

Coldsteel Heart (1.5)

Chaos Warp (1.5)

Oblation (.7)

Obliterate (1.8)

Exhume (1.5)

Harvester of Souls (1.3)

Bloodgift Demon (1)

Demonlord Belzenlok (.8)

Boros Charm (2.5)

Apostle's Blessing (.25)

Giver of Runes (3)

Battlefield Forge (2)

Caves of Koilos (1)

The total for cards to add should only be about $25

Cards to take out to make room:

Mardu Banner

Orzhov Locket

Star Compass

Angelic Chorus

Grave Betrayal

Elspeth Conquers Death

Nevinyrral's Disk

End Hostilities

Day of Judgment

Beacon of Unrest

Akroma, Angel of Wrath

Angel of the Dire Hour

Herald of War

Pristine Angel

Tariel, Reckoner of Souls

Yosei, the Morning Star

Angel of Condemnation

The next big move will be to improve the landbase. 35 is the right amount for the deck, in my opinion, however it definitely could use an upgrade. Having a consistent land base allows you to easier play Kaalia on turn 3 or 4. It also helps you to consistently have the colors of mana you need, when you need them. I would add/completed the cycles in this order. These are listed from cheapest to most expensive.

Dual-color cycling lands (1) https://mtg.gamepedia.com/Cycling_land

Battle lands (1) https://mtg.gamepedia.com/Battle_land

Check lands (3) https://mtg.gamepedia.com/Check_land

Filter lands (3) https://mtg.gamepedia.com/Filter_land

Shock lands (2) https://mtg.gamepedia.com/Shock_land

Fetch lands (3) https://mtg.gamepedia.com/Fetch_land

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