Herald of War
Creature — Angel
Flying When Herald of War attacks, put a +1/+1 counter on it. Angel spells and Human spells you cast cost 1 less for each +1/+1 counter on Herald of War.
Printings View all
|Avacyn Restored (AVR)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Herald of War occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
Herald of War Discussion
2 days ago
Like the deck. Got a couple of suggestions.
I notice the curve falls away at 3 cmc and then spikes at 7. Obviously this increases the risk that you could get left with two or three 7-drops in hand and less than 7 mana on the board, which in Boros can be fatal.
The other Boros problem is that you get your (usually over-costed) stuff down, it gets wiped or removed before you can get a really decisive swing in and you struggle to reconstitute your boardstate.
So in the interests of flattening the curve and giving yourself more redundancy against wipes etc I recommend something simple like Remember the Fallen. I know Aurelia has haste, but to help out her friends (and because it is a flavor win) you might look at Fervor, which will make Neheb and Herald of War considerably more effective.
In terms of what to take out that is tougher. Personally for a start I would get rid of Elesh Norn, Grand Cenobite because as good as it is, it is just generic goodstuff that is a bit of an angel flavor fail, and it kind of overloads your high-cmc end.
Anyway good luck and may all your combats be doubled!
1 week ago
Cards I would consider removing:
Mob Rule In my opinion it is either a Win More or a for sure counter at the table
Cathars' Crusade good card but a little to late to the game for the deck, maybe with more token generation.
Pariah's Shield Awesome card and it can save your butt, I think more offence is needed instead of defence though.
Intrepid Hero A hugely under rated card, it would be on the maybe list. I love it but you need more ramp and have an good amount of removal.
Herald of War by the time this comes out you should either be running hard and strong or recovering from a devastating blow. In either case I would not want to draw this.
Archetype of Courage Un-needed, if all your creatures prevent damage and have menace then it makes first strike irrelevant.
Here is a list of cards I would consider:
Mountain Add in one more land, I would be at minimum run 35 lands
Thran Dynamo I would strongly consider one more mana rock
Skyknight Vanguard A low cost flyer that adds bodies
Brimaz, King of Oreskos A very good card that can add a ton of guys to the field.
Gisela, Blade of Goldnight This card is a serious threat as soon as it hit the table, it does come with a high mana cost though.
Legion Warboss Good attacker that adds bodies
Krenko, Tin Street Kingpin Another guy who gets more guys on the field
Purphoros, God of the Forge Auto include for sure, turns every one of your 30 creatures into 2 damage and he gets out of control with tokens entering.
Leonin Warleader A solid attacker that adds lifelink guys
Embercleave An 8/5 with Double Strike, Trample, Indestructible and Menace.... enough said
1 month ago
My comments are constructive criticism not trying to tear you down. There are way too many lands here (38 is the max typically) and no true ramp. Mana rocks and mono white ramp spells such as Land Tax, Tithe (two expensive cards) or Gift of Estates. Mana Rocks like Sol Ring, Marble Diamond and Gilded Lotus will help. You definitely need Board Wipes with Avacyn it is one-sided, Wrath of God, Mass Calcify, Cleansing Nova and Rout to name a few, side note Descend upon the Sinful is mostly horrible in your deck cause it wipes your board even with Avacyn out. For you Humans and Angels a great card you are missing is Herald of War reducing the cost of both after it attacks. King saproling mentioned a few reducers as well. Heraldic Banner is a good rock/ pump spell.
1 month ago
Take out Archangel of Thune, Herald of War, Shattered Angel, both Gideons, Chalice of the Void, and Ashes of the Abhorrent for more lands. Switch Aegis of the Gods for Leyline of Sanctity. I'm not sure what else to take out for more lands, but you need to get up to at least 36 in my opinion.
7 months ago
Land Tax probably isn't necessary in this deck since its mono-colored. Its a good card to help fill out your mana if you have multiple colors, but since you are mono white you can take it out and avoid the $30 price tag.
Hall of Heliod's Generosity isn't that necessary either, since you aren't heavily enchantment based. And if you actually want to run Emeria, The Sky Ruin , you're gonna want to have as many plains as possible.
I would think you generally want a couple more ways to consistently gain life, since you have a lot of effects that grant you things when you gain life. Maybe consider changing the signature spell to Riot Control , since its keeps you alive, and gains you life and it will be there consistently whenever you have something that will give you something whenever you gain life.
I would definitely move Herald of War into your deck since its pretty good cost reduction on your huge angels, and is itself an angel.
Also, maybe hold off on Anointed Procession until you play the deck for a while, as it might just be a dead draw if you don't have a lot of token generation. This could honestly go either way, just something to think about.
7 months ago
7 months ago
Aargus222 any mana rock you can get in there are good for the deck especially since angels generally have high mana costs. Herald of War is an angel that will help with the costs, but can take awhile to get going. Resplendent Angel is also pretty good since it will help populate your board with more angels.
8 months ago
More card draw and mana ramp would do this deck really well. Make the tough choice to get rid of some of the expensive creatures. You can favor creatures and cards that change the board state the turn they come in rather than later.
I would also try to decrease the average converted mana cost. This deck feels slow and bulky. Add in the appropriate mana ramp. Some artifacts that cost 2 or less that give you mana. Like the Talisman of Hierarchy , Wayfarer's Bauble or Talisman of Conviction .
If you rebuild it: 10 Ramp Spells 5+ Removal (This includes creatures that remove, i.e. Angel of Serenity . 10+ Draw Spells 30ish leftover for the cool stuff.