Glissa Sunslayer

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Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Glissa Sunslayer

Legendary Creature — Phyrexian Zombie Elf

First strike, deathtouch

Whenever Glissa Sunslayer deals combat damage to a player, choose one —

  • You draw a card and you lose 1 life.
  • Destroy target enchantment.
  • Remove up to three counters from target permanent.

rwn1971 on Buttercup: Princess Bride

1 month ago

Personally i just do not like having my opponent drawing extra card. You still got 8 deathtouch creatures plus insects from Hornet Nest and you got Spark Double Majestic Myriarch Nashi, Moon's Legacy Odric, Lunarch Marshal Eater of Virtue Agent's Toolkit . And being a Monarch for that extra draw you do not need when you got Damia, Sage of Stone Staff of Compleation Garruk's Uprising Glissa Sunslayer Jhoira, Weatherlight Captain Kenrith, the Returned King Leinore, Autumn Sovereign Reki, the History of Kamigawa and Shanid, Sleepers' Scourge . But you also have Kaya, Geist Hunter in your maybe board if you really want deathtouch .

WhiteEagle_12 on Fight me! (3-0 at Pioneer night!)

1 month ago

Edit to my previous comment: I just realized that this deck does not have Glissa Sunslayer. It seems to me like a perfect fit for the list given that it has deathtouch and incentivizes hitting a player. Cheers!

K4nkato on Tomb of Annihilation (Venture into the Dungeon)

2 months ago

I did some due diligence and looked into the dungeon mechanic & some lines to set it up. I think your best three cards are Varis, Silverymoon Ranger, Acererak the Archlich and Intrepid Outlander. Varis and Outlander push you in a creature-heavy direction whereas Acererak wants long games to accumulate value. I think it's important to focus on cards that let you grind and get those cast triggers & creatures. You can stay Black / Green for a solid two-color manabase with Castles and Eye Tyrants, or you could consider splashing white for some incredible creature cards like Wedding Announcement  Flip. I think 2 colors is the way to go but an Abzan build opens a lot of great doors. It's worth a test.

For one-drops, I think 4 Thoughtseize and 4 Fatal Push is a good standard for a reason. It fights combo decks, aggro decks & control decks well. You can always swap out the Pushes and Thoughtseizes for matchups where they're irrelevant.

For two-drops, I think 4 Mosswood Dreadknight and 4 Intrepid Outlander are solid, along with 2 Reckoner Bankbuster. Maybe there's another 2 drop creature worth considering?

For three drops I think you want 4 Varis, Silverymoon Ranger for sure. It's important to remember a lot of "Venture Into The Dungeon" creatures are a bit too expensive for Pioneer & need to stick around to accrue that value. Varis gives you venture triggers for playing spell you already want to be playing so moving him up to four seems like an easy inclusion. Idk if you need 4 Murderous Rider for this deck if you include all the removal I suggested, but 2 or 3 is understandable. I honestly wonder if Acererak should be limited to 2 copies. He doesn't impact the board when you play him for several turns in a row but he's a 5/5 that attacks for 7 in the late game after you've completed Tomb of Annihilation.

A note on Glissa Sunslayer: She's amazing on boards where combat matters but awful against any opponent who doesn't care about getting attacked. Putting her in a shell where people have to fight her gets you the most value. If you disrupt your opponent's hand and force them to get into the red zone she'll take you far.

As weird as it sounds I don't think the Tomb of Annihilation -> Acererak should be the only focus of the deck. It's nice to set him up but it might be worth it to play a curve-out game into Lost Mine or Mad Mage. Something to think about perhaps.

xignited on They Came From the Swamp

3 months ago

Wow I am so in love with what you are trying to do, I had to comment!

Creakwood Liege is my personal pet card so I can't tell you how good it feels to see it.

Some thoughts:

  • I don't know your metta but if you ever consider taking out Force of Despair, I could see Witherbloom Command doing a lot of work for this deck as a very flexible spell that is cheaper and still triggers Woodlurker Mimic.
  • Putrid Leech, Throwback is right, I love seeing that again. That being said have you considered experimenting with Grim Flayer in its place at all? Does a lot of the same work as Putrid Leech by quickly becoming a 4/4 and its Surveil 3 ability can do a lot of work to set you up for the win.
  • I agree with the prior comment that Glissa Sunslayer is going to be better for you than Dreg Mangler. That being said I respect your commitment to your fast aggro approach, and as someone who used to run Dreg Mangler, I get it. It's better than most people give it credit for. I did find Sarulf, Realm Eater to be a strong replacement. Having a good removal package, like you do, you can count on it getting more counters and you can reset the board if you start to fall behind.
  • Final note. if you do decide to add more legends I would squeeze in a Shizo, Death's Storehouse for the free damage.

Overall I really love what you are doing and I look forward to seeing how the deck evolves!

wallisface on Fight

5 months ago

idfkgabe and Balinor5: I think I need to state this deck is intended fir competitive, top-tier play.

  • Swiftfoot Boots is better than Lightning Greaves but both are still pretty universally bad in Modern for most of the reasons I already stated.

  • “unequip” isn’t a thing. I’d have to have a second creature in play to move the equipment to, in the case of Lightning Greaves. Boardstates in Modern are small so there’s no guarantee i’d have 2 creatures in play - furthermore this whole interaction defeats the purpose of having protection to begin with. Its too clumsy and messy.

  • Ulvenwald Tracker is slow, weak, and requires a ton of mana. The opponent can also very easily and leisurely respond to it before it can tap. It also dies to W&6. Its a bad card.

  • I run Glissa Sunslayer in the Pioneer version of this deck, but imo its too slow for Modern. Knight of the Ebon Legion doesn’t really help me at all. Orcish Bowmasters are intended to slow the game down, gum up the board, deal with low-toughness threats, and be incidentally game-winning in some matchups.

Balinor5 on Fight

5 months ago

I'm not sure about those bowmasters, a couple creatures that worked well in my Phyrexian Fight Club deck were Glissa Sunslayer and Knight of the Ebon Legion. Glissa pairs well with your fight cards, and Knight is a good mana dump.

DemonDragonJ on Waste Not

5 months ago

I have replaced Glissa, the Traitor with Glissa Sunslayer, since this deck does not have a sufficient number of artifacts to justify the former version of Glissa, and the newer Glissa also has a more lenient mana cost, as well.

DemonDragonJ on Savage Destruction

5 months ago

I have replaced Glissa, the Traitor with Glissa Sunslayer, since this deck does not have a sufficient number of artifacts to justify the former version of Glissa, and the newer Glissa also has a more lenient mana cost, as well.

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