|Commander / EDH||Legal|
Printings View all
|Commander Anthology (CM1)||Rare|
|Commander 2014 (C14)||Rare|
|Duels of the Planeswalkers (DPA)||Rare|
Combos Browse all
Creature — Elf Shaman
: Put a +1/+1 counter on target creature for each Elf you control.
Immaculate Magistrate Discussion
2 weeks ago
DreadKhan, this is a great idea as well. I don't currently have any Ambush Commander , but it would also combo nicely with Immaculate Magistrate . As for the extra mana I don't really have many good mana sinks in the deck besides Genesis Wave . Some include a Craterhoof Behemoth or two as a big finisher, but I don't own any of those either.
2 weeks ago
DreadKhan, that's wonderful. It fits the same role that Immaculate Magistrate does, which is exactly where this deck wants to be. I don't currently own any Increasing Savagery , but when I do, this is the first deck they will go into. Thanks for the tip.
2 months ago
I have a lot of suggestions for this deck!
Thoughts: In playtesting my Simic Ascendancy deck (Nuclear Proliferation) I found that it was difficult to muster enough mana quick enough to get the deck rolling. The more small creatures you can play, the better. I used to have a mono-green weenie counters deck that could put down an 18/17 Avatar of the Resolute on t4 - so that's the sort of speed I think Simic Ascendancy needs, and I think the best way to achieve that is with very low CMC creatures and spells. That said, Inspiring Call is probably the best way to push the deck over the top. In order for that to work, though, you'll often need 3 mana available on opponent's turns, which means it's really important that your creatures get turned into mana dorks very quickly.
3 months ago
Generally yes, but this deck isn't ramping to some big creature or spell, it's mainly built around lords with some possibility to go wide with certain spells. If you start with a Joraga Warcaller Elvish Clancaller Elvish Archdruid and Immaculate Magistrate in hand then Warcaller can be 7/7 on turn 5, 9/7 with trample if you drop Rancor on him that turn, while also giving every other Elf +4/+4 with another +2/+2 from the other lords. A bit slow for some people sure, but I don't build my decks intending to win on turn 3. Obviously that's an ideal starting hand but as long as you have a Warcaller and Magistrate plus elves you can play on turn 2 and 3 then the result is largely the same.
6 months ago
6 months ago
I guess I might be missing something, but I don't see a need for Reliquary Tower here.
Mainboard ideas: Thrive , Immaculate Magistrate , Marwyn, the Nurturer , Rishkar, Peema Renegade , Biomancer's Familiar , Quest for Renewal (vs Wilderness Reclamation ), Inspiring Call , Llanowar Reborn , Oran-Rief, the Vastwood , Ghost Quarter , Scavenger Grounds , Temple of Mystery
Sideboard ideas: Naturalize / Reclamation Sage / Hurkyl's Recall / Creeping Corrosion / Back to Nature , Beast Within , Imprisoned in the Moon , Elixir of Immortality , Ratchet Bomb , Pithing Needle , Scavenging Ooze , Tajuru Preserver
7 months ago
Hello fellow Elf brewer! I would like to recommend Bow of Nylea over Immaculate Magistrate . The Bow giving Deathtouch is amazing for clearing away blockers with tokens and otherwise less usefull elves. The added swiss army knife utility is just gravy. Admittedly Magistrate can/will provide a much bigger pump to a creature/ Joraga Warcaller but honestly just 2-3 counters on him is all thats required to make the elf army big enough to get the win...at least in my experience with him. Otherwise a neat combo to consider is Elvish Champion + Nylea's Presence for an unblockable rush... the champion is worth having in the sideboard just to hose anyone running green come to think of it... the last pieces of tech i can think of that can really help you out is Wrap in Vigor / Heroic Intervention for resistance to Supreme Verdict / Anger of the Gods and Nature's Claim / Naturalize to take out Ensnaring Bridge .
7 months ago
I also run a Hallar deck, and I'm liking yours a lot. You have a lot of stuff that I don't.
Here are some suggestions that I've found useful:
- Forge of Heroes
- New Horizons
- Primeval Bounty
- Blessings of Nature
- Hunger of the Howlpack
- Immaculate Magistrate
- Emblazoned Golem
In general, I've found that a good way to play Hallar is to focus on providing a lot of +1/+1 counters and then using a few cheap kicker spells to trigger Hallar. I tend to avoid most kickers that are expensive or that require multiple colored mana whenever possible. I also like to use something like Reclaim to get back a cheap kicker so I can potentially trigger Hallar twice in one turn.
I might recommend cutting out some of the more expensive cards, like:
Another fun way to play Hallar if you include a lot of cards that put +1/+1 counters on creatures is to include cards like:
Immaculate Magistrate occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%