Immaculate Magistrate

Immaculate Magistrate

Creature — Elf Shaman

: Put a +1/+1 counter on target creature for each Elf you control.

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal

Immaculate Magistrate occurrence in decks from the last year

Latest Decks as Commander

Immaculate Magistrate Discussion

multimedia on Lathril, Blade of the Elves EDH

1 week ago

Hey, well done with your upgrade of the Lathril precon.

Some changes to consider by close to matching price of card to add with card to cut:

Good luck with your deck.

Romer on Lathril's Dark Elfball

1 month ago

Thanks multimedia! Everything you're saying makes sense about Immaculate Magistrate , Timberwatch Elf , Birchlore Rangers and Nullmage Shepherd , I just struggled to find room in the deck to keep them. Their effects all feel a bit conditional based on having a lot of elves on the field, at which point I'm already doing well and ready to swing in for big beats so they almost feel like win-more cards. I'm going to keep them in mind though, if I can find things that aren't performing as well that I want to take out.

Smart thinking on your tutor and Elves of Deep Shadow suggestions. Adding them!

multimedia on Lathril's Dark Elfball

1 month ago

Hey, nice upgrade of the precon.

Lathril + Immaculate Magistrate + Copperhorn Scout combo scales to make Lathril bigger each turn you attack which can create more Elves each time and it lets you use Lathril's tap ability with all the Elves she just created after combat. Timberwatch Elf can replace Magi, but the pump goes away at end of turn. Marwyn, the Nurturer can make a lot of green mana with Magi/Timberwatch + Scout to use with a mana sink such as Ezuri. Scout's ability to untap all other creatures you control whether they attacked or not is powerful with big mana producers and a mana sink. Magi + Joraga Warcaller is another good interaction to make all Elves huge.

Birchlore Rangers has impressed me because of his interaction with Elf tokens. Able to tap pairs of them to make mana the turn they're created which is nice to cast instant speed spells or pay activations such as Ezuri's regenerate and Miara's draw when you're tapped out. It's also helpful that Elves can make green or black mana. Nullmage Shepherd has also impressed for some of the same reasons. These tapping effects along with other Elves who tap such as Lathril and Archdruid, etc. become even better with a repeatable way to untap all Elves on each opponent's turn such as Seedborn Muse and Quest for Renewal .

Instant creature tutors are helpful especially Chord of Calling with Elf tokens, but also Shared Summons which can put two Elves into your hand. Elves of Deep Shadow is in my opinion the best one drop mana Elf with Lathril because he's reliable ramp to cast her without needing a black source from a land.

multimedia on The Elvish Empire Strikes Back

1 month ago

Hey, good budget upgrade of the precon. Nice upgrades of Ezuri, Beastmaster, Rangers, Visionary, Domination and Revelation.

In upgrading the precon on a budget and playing Lathril I've found four areas for improvement:

  • Creature tutors.
  • Too many Swamps.
  • More ways to pump/make Lathril bigger.
  • Ways to untap Lathril after she attacks.

Some budget cards to consider adding:


A repeatable/all Elf/budget interaction is Lathril + Immaculate Magistrate + Copperhorn Scout . This combos scales to make Lathril bigger each turn you attack which can create more Elves each turn and it lets you use Lathril's tap ability with all the Elves she just created after combat.

First, put counters on Scout with Magi to give Scout a better chance to survive combat. Second, attack and untap Magi + Lathril. Last, in combat put counters on Lathril with Magi. Once Scout is big enough to survive combat you can then use Magi to put counters twice on Lathril. Marwyn, the Nurturer can make a lot of green mana with Magi + Scout to use with a mana sink such as Ezuri.

Quest for Renewal with at least 4 counters combos with Lathril + 10 Elves to make opponents lose 40 life in a cycle of players turns (opponents lose 10 life on each player's turn).

Good luck with your deck.

king-saproling on Lathril

2 months ago

Looks great so far. Personally I would make these swaps:

  • Voice of the Woods -> Pitiless Plunderer ; while not an elf, I think the Plunderer is more impactful here, especially since you'd probably rather tap your elves for mana or toward Lathril's ability than toward making an elemental, right?

  • Llanowar Tribe -> Fallen Ideal ; Fallen Ideal allows Lathril to make exponentially more elves every time she hits. The extra evasion is nice too. I think the mana boost from llanowar tribe is unnecessary here especially since it won't get Lathril out any faster.

  • Abomination of Llanowar -> Ancestral Mask ; similar to Fallen Ideal, and i think it'd be more impactful than the Abomination.

  • End-Raze Forerunners -> Ivy Lane Denizen ; ok hear me out: the turn that Forerunners drops relative to the turn Lathril was played, you will have made 8 elves with Lathril, so Forerunners gives you an extra 25 damage that turn (7+(2*9)). Ivy lane Denizen, on the other hand, will have increased your damage output by 32 in that timeframe AND will also leave you with 24 more elves and a 32/32 Lathril. Oh and you will have killed 1 opp via commander damage. And the Denizen is not a dirty eyeblight :P

  • Springbloom Druid -> Paradise Druid ; Paradise gets Lathril out a turn faster, Springbloom doesn't.

  • Elvish Rejuvenator -> Priest of Titania ; same as above. Also PoT is busted.

  • Bounty of Skemfar -> Heart Warden ; similar to above.

  • Farhaven Elf -> Quirion Elves ; similar to above.

  • Wolverine Riders -> Immaculate Magistrate ; Magistrate will allow you to deal more damage and generate more elves in the long-run v.s. the Riders.

  • Casualties of War -> Storm the Citadel

  • In Search of Greatness -> Awakening ; I think the Search is a bit lackluster since its effect is that the free-casted card must be equal to 1 + highest-cmc, so it's kinda hard to play around. Meanwhile Awakening would win you the game if uninterrupted.

  • Skemfar Avenger -> Skullclamp ; Skemfar only triggers on nontoken dudes dying which is kinda a bummer. Skullclamp is nice because it draws you cards but could also go on Lathril for extra damage/elves.

  • Pyre of Heroes -> Shamanic Revelation

  • Poison the Cup -> Attrition

  • Rhys the Exiled -> Throne of the God-Pharaoh ; I think the Throne is more impactful than Rhys

multimedia on Lathril's Army

2 months ago

Hey, nice start. I'm also very excited about Lathril as a new Elf Commander and I'm upgrading the precon on a budget.

Consider cutting some lands for more one drop mana Elves? One drop mana Elves are an advantage that Elves have and the precon lacks them. The idea is one drop mana Elves can replace some lands since they can make mana while also adding the total count of Elves. 38 lands is really too much land for Elves thus consider cutting some Swamps?

Some other cards, less than $1 each, to consider for upgrades and most can increase Elf tribal synergy:

Good luck with your deck.

Sultai_Sir on How's Kaldheim Looking to You? …

2 months ago

In my humble opinion, Kaldheim is looking like an amazing set. We haven't gotten any broken things, but they all look fun. Let's go over some of the future commanders of our hearts! I'm skipping over commanders that use fortell, as we don't have many cards for them. Oh, and the cards that don't interest me. My post, my rules!

  • Halvar, God of Battle  Flip: While pretty good in Voltron decks, he makes for the first artifact commander we've ever had, and I know my Inner Johnny is tickled at that fact. The Equipment side is also super cool, with being able to pay 4 mana to resuscitate one of your creatures. With some Phyrexian Altar + Ashnod's Altar janks, we can make a fun mono-white combo deck! Oh, and Batterskull says hi.
  • Lathril, Blade of the Elves: I'm really psyched for this general. She looks like a way to make Golgari Elfball more viable, has a crazy, but not broken, activated ability, and is one of the only generals to make a usually too-competitive strategy fit for more casual tables. She has synergy up the wazoo with cards like Immaculate Magistrate and Timberwatch Elf. Oh, and one card that should be in every one of her decks, but is in zero so far, is Elder of Laurels. This card = broken in this deck, often turning your Lathril, Blade of the Elves into a four-digit power commander. Run it!
  • Sarulf, Realm Eater: Golgari Control is a thing, I guess? Stack your deck like card:Skullbrair, the Walking Grave does, but instead of going for the voltron combos, instead, you wipe your opponent's board every turn. Evolutionary Escalation is a must. Who cares about an 8/8 on your opponent's side when it's dead?
  • Vega, the Watcher: I'll say it: This is probably the most powerful uncommon commander ever printed. This triggers off of so many things: Elsha of the Infinite, Flahsback, Cascade, Retrace, Future Sight, Suspend, Adventure, Foretell, Impulse Draw, etc. Need I say more?
  • Jorn, God of Winter  Flip: ... Sigh. I know this is a fun card, but why is it sultai? Oh wait, it's generic value. EVen from a sultai-loving man as myself, this seems like overkill. Oh, you want me to talk about the commander? Stuff your deck full of snow lands. Attack. Repeat. Etc. So uninspiring.
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