Enchantment — Aura
Enchanted creature can't attack or block.
Printings View all
|Ikoria: Lair of Behemoths (IKO)||Common|
|Mystery Booster (MYS1)||Common|
|Core Set 2020 (M20)||Common|
|Masters 25 (A25)||None|
|Eternal Masters (EMA)||Common|
|Tempest Remastered (TPR)||Uncommon|
|Dragons of Tarkir (DTK)||Common|
|Duel Decks Anthology (DD3)||Common|
|Magic 2014 (M14)||Common|
|Magic 2013 (M13)||Common|
|2012 Core Set (M12)||Common|
|2011 Core Set (M11)||Common|
|2010 Core Set (M10)||Common|
|Duel Decks: Divine vs. Demonic (DDC)||Common|
|Tenth Edition (10E)||Common|
|Ninth Edition (9ED)||Common|
|Ninth Edition Foreign Black Border (9EDFBB)||Common|
|Eighth Edition (8ED)||Common|
|Seventh Edition (7ED)||Common|
|Classic Sixth Edition (6ED)||Common|
|Urza's Saga (USG)||Common|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
3 weeks ago
Cool idea playing cleric tribal!
First off: It's probably best not to be playing a bunch of 1 ofs or 2 ofs. If a card is good play 4 of it and the deck consistency will improve significantly.
1 month ago
1 month ago
I had the pre-con version of this deck, but I didnt think it had enough reliable win conditions, plus it was slow, so I decided to rework the Jeskai control packsge from a different angle, I made an Elsha of the Infinite enchantment deck with a healthy amount of wrath like Divine Reckoning and Single Combat and a lot of Pacifism and Frogify Banishing Light type of permanents and All That Glitters and Steel of the Godhead and triggering prowess for lethal commander damage as a win condition and its a lot more consistent. I am not a responsive enough player for this type of build, I need a streamlined plan with similar decision points in each game, I am not the kind of pilot who likes to solve the game while its happening.
3 months ago
Control Magic, Chamber of Manipulation, Parasitic Impetus, Abduction, Confiscate, corrupted conscious, Dream Leash, incase in ice, Enslave, Faith Unbroken, In Bolas's Clutches, Infinite Reflection, Lay Claim, Leaden Fists, Mind Control, Persuasion, Prison Term, Spectral Grasp, Spirit Away, take posession, Treachery, Vow of Duty, Vow of Flight, Vow of Lightning, vow of malace, Vow of Wildness, Weight of Conscience, Winter's Rest, Yavimaya's Embrace, Arrest, Bonds of Faith, Bound by Moonsilver, Bound in Silence, Cage of Hands, Cagemail, Captured by the Consulate, Caught in the Brights, Cessation, Choking Restraints, Crystallization, Demonic Torment, Desert's Hold, Dreadful Apathy, Faith's Fetters, Forced Worship, Hobble, Ice Cage, Kirtar's Desire, Krasis Incubation, Lawmage's Binding, Luminous Bonds, One Thousand Lashes, Pacifism, Pillory of the Sleepless, Recumbent Bliss, Revoke Privileges, Capture Sphere, Castaway's Despair, Charmed Sleep, Claustrophobia, Encrust, Malfunction, Mystic Restraints, Numbing Dose, Shackles, Sleep Paralysis, Stasis Cell, Unquenchable Thirst, Waterknot, Martial Impetus, Predatory Impetus, Psychic Impetus, shinny impetus, Darksteel Mutation, Deep Freeze, Frogify, Ichthyomorphosis, Imprisoned in the Moon, Kasmina's Transmutation, kenrith's transmutation, Lignify, One with the Stars, Reprobation, Song of the Dryads
and that's just auras
4 months ago
I see "it"(current state of meta) as an incredible challenge.
I Started during Ice-Age block, was in it for a couple years then life happened. I got back into Magic during the end of New Phyrexia and the start of the Innistrad block. I was taken aback, at how OP both felt. I mean one of my favorite decks for Modern is call Ghostrider M (M is a reference to quantum mechanics). I mean flip cards, what?!!
It all seemed like I wouldn't/couldn't be able to adjust. I did though, I made some super powerful decks that just were out of the box concepts. Like a powerful Ghoultree deck with undead plants as a theme. I got out of magic again for several years again because, well again life.
This year I jumped back into it with Theros, thinking it was a good(relatively, not a fan of enchantment centered decks), balanced. I brood a couple of decks focused primarily on Mono-Black. Created an amazing Standard version of a Necropotence deck.
Then, rumors of Ikoria started floating around and I was worried it would turn into the trash-fire that the Eldrezi were. Then I heard about Godzilla cards and it gave me hope. Then cards started to leak. Mechanics were revealed and explained.Mutate is awesomely balanced. I thought it was going to turn all cards and decks into new forms of the Voltron(Tron) type. It doesn't really which is nice.But let me throw an octopus on top of a Glimmerbell so I have a card drawing Flying octopus, hell yeah!!
Companion, this is another story. I call it Commander-light. It's a challenge. This format makes it so you can either get around Companion at a disadvantage. Having one less starting card than your opposition or you find ways around that disadvantage. i.e. Zenith Flare-(Guilty I made one)-Cycling or something else. I think we just need a couple weeks playing against these concept decks to maybe start to worry.
Even with this "Ikoria" standard Jeskai-or-whichever Fires of Invention decks are still number one decks. I'm waiting for people to start building killer Death's Oasis, Titans' Nest, Weaponize the Monsters, Shark Typhoon, and Back for More-Godzilla decks. Maybe B/W Nightmare Shepherd + Luminous Broodmoth + Dirge Bat decks. Concept decks like Anti-Monster human decks.
My point is even though some of these new decks seem powerful, minus Gyruda, that deck is super weak. A counter spell or Pacifism shuts the whole deck down. There can and will be way better deck concepts.
I've thrown together several new standard deck concepts that could be made into amazing decks with the right imagination. Turbo-FOG with Sharks...
5 months ago
The legality of a target is checked twice, once while casting/activating and once when resolving. For your first question, you're Seedborn Muse will still die as the Doom Blade would not "fizzle" until it tries to resolve. Your Muse is a legal target after Shalai dies, so Doom Blade will properly resolve.
Only aura spells target. Once an aura/equipment is attached, neither hexproof nor shroud can remove it. So, your Muse in the second question would still be attached with the Pasifism after Shalai enters the battlefield. A great example of this interaction (or lack there of) is the card Diplomatic Immunity, which gives the enchanted creature shroud. If an aura unattached itself due to hexproof/shroud, this card would do next to nothing.
One quick sidenote for the second question, note that hexproof and shroud are very different from protection. A creature that is given protection for Pacifism will have Pacifism removed after it gets protection.
Hope this helps!!
5 months ago
Furthermore Inverter of Truth's downside is far from "harmless," as you put it. First of all, you'd have to a) have anything in your graveyard at all when you cast it, or lose the next turn, and b) have a sizable graveyard, or else you'd have a really short clock on yourself. Even then, if someone stuck a Pacifism-esque enchantment on it, or hit it with a Dreadbore or Swords to Plowshares, now you just have a short library full of only whatever you tossed to cast Inverter in the first place, without any benefit.
Now, of course with the right build-around, Inverter is damn beautiful. And that's what I'm saying about Eater of Worlds.
5 months ago
The previews have begun!
First, WotC finally revealed the details of the mutate mechanic, and I like it, because it is very similar to bestow from the original Theros block, and it does not not warp the game's rules too heavily; alternatively, it could be considered a better version of meld from Shadows over Innistrad, since that mechanic was too esoteric for this game, in my mind.
I see that WotC has chosen for the factions (or triomes) in this set to be wedge-colored, so I wonder if the names of the factions (Savai, Ketria, Indatha, Raugrin, and Zagoth) will become as popular as the names of the Tarkir clans when referring to those color combinations, but I imagine that that is not likely, since the names of the clans are already so popular. I also like how each faction does not seem to have a central color; all colors are equally important to the identity of each faction.
I do not like the keyword counters, because there was not good reason to make them, and, when WotC eventually posts a survey for this set, I will make my dislike for them clear, so I hope that they do not return after this set, although I will admit that luminous broodmoth is quite nice.
I dislike how void beckoner is an 8/8 with deathtouch, because deathtouch is supposed to give creatures with lower power and toughenss and advantage over more powerful creatures, and there also is very little reason to hardcast that creature; In my mind, nine time out of ten, it would be better to cycle it and put a deathtouch counter on another creature (remember that cycling can be activated at any time that a player could cast an instant, so that shall make a nice combat trick).
The companions are interesting, but I shall not use any of them in any of my decks, because I dislike restrictions on deckbuilding.
I have been annoyed in the past by the frequency with which Pacifism has been reprinted, but, in this case, it is a very suitable card for this set, so I shall not complain about it.
The majority of the cards revealed, thus far, are nice, but nothing utterly astounds me, just yet, although perhaps I simply am difficult to impress.