Pacifism

Pacifism

Enchantment — Aura

Enchant creature

Enchanted creature can't attack or block.

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Legality

Format Legality
Custom Legal
Highlander Legal
Leviathan Legal
Brawl Legal
Standard Legal
Casual Legal
Block Constructed Legal
Legacy Legal
Modern Legal
Commander / EDH Legal
Pauper EDH Legal
Unformat Legal
1v1 Commander Legal
Tiny Leaders Legal
Duel Commander Legal
Historic Legal
Canadian Highlander Legal
Oathbreaker Legal
Gladiator Legal
Arena Legal
Pioneer Legal
Pauper Legal
Vintage Legal
Pre-release Legal
Limited Legal

Pacifism occurrence in decks from the last year

Latest Decks as Commander

Pacifism Discussion

DreadKhan on Sexy girls with wings

1 week ago

Akroma's Will isn't a bad card in a deck with lots of bodies, Thran Dynamo might be a decent fit. I don't know if something like Bonders' Enclave or War Room would make any sense in here, I feel like you might not need the cards as much with such a high CMC. Emeria, The Sky Ruin might be a good card, a bit pricey and slow though.

Darksteel Mutation is usually preferable to Pacifism, especially if you've got lots of flyers. Pacifism isn't a bad card, it's just that the Mutation turns off a creature almost completely. I feel like the rare case when it'll bite you in the butt is more than off set by the huge number of times it'll be a better card, removing all abilities as well as just stopping attacks/blocks.

RNR_Gaming on [PEDH] - Hamza Elephant in the Room

3 weeks ago

MrXilas - haven't had a chance to run any pedh. Though I assure you this list has both ramp and removal. Though I have gold fished it a few times and found its main flaw being draw engines.

Removal:

Afterlife

Journey to Nowhere

Luminous Bonds

Bonds of Faith

Lignify

Oblivion Ring

Pacifism

Ramp:

Wild Growth

Utopia Sprawl

Arcane Signet

Llanowar Elves

Elvish Mystic

Avacyn's Pilgrim

Boreal Druid

Priest of Titania

Titus7007 on Hate On 'Em, Eidolonem

1 month ago

my recommendation would be to make Lurrus a 4 or 3x in the deck and don't bind yourself to his companion conditions. Call of the Death-Dweller and Murderous Rider and Demonic Embrace are then cards to consider.

Either way, I think Mogis's Favor /Sentinel's Eyes Indomitable Will / Pacifism / Trapped in the Tower / Grim Physician / Malevolent Noble / Witch's Oven are all candidates for the chopping block.

For creature control 4x Dead Weight and 4x Mire's Grasp + either Heartless Act or Murderous Rider should be all you need. I play a lot of Hateful Eidolon and getting the payoff with those enchantments is huge. So it's best to keep a heavy focus on that.

ZendikariWol on Atraxa Infect/Proliferate

1 month ago

Heyya Tanman, taking a look at the list and I have some broad critiques and some smaller ones. Let's start big.

  • You don't have enough +1/+1 counter cards to make it worth including payoffs for.

  • If you're playing infect, you're gonna need evasion, because no one in their right mind just lets an infect creature through, and honestly they're pretty small bois to begin with. Fleshing out the +1 counter package may help with this, big creatures are more troublesome to block and effects like Tuskguard Captain and Abzan Falconer can provide evasion beyond just being big and chunky.

  • You could do with a bit more ramp and a LOT more card draw.

  • Cards that are probably cuttable include:

Melira, Sylvok Outcast: This synergizes with Phyrexian Unlife, yes, but what else does it do? I don't think this card does enough to justify ots inclusion.

Oko, the Trickster: I see this walker being cast for 6 mana, putting two +1 counters on one of your dudes, and immediately being focused to death by the rest of the table because its ult wins the game. You'd honestly be better off with Citadel Siege, it's harder to kill.

Arrest, Luminous Bonds, and Pacifism: in our meta, with so many creatures that either don't need to attack or can just be sacrificed, you're better off using kill spells like Mortify, Putrefy, or Swords to Plowshares (especially Swords bc exile beats recursion).

Grave Betrayal: such a sweet card, but much too slow.

Omen of the Dead and Omen of the Hunt: neither of these really do anything to further your gameplan. The fact that they're enchantments doesn't matter to this deck, and there are stronger recursion and ramp options.

Sunbond: There are 5 cards in this entire deck that gain you life. Goes great with your commander but there are a lot of things I'd rather spend my turn 4 on.

Courage in Crisis: Three whole mana for this effect? It's not a horrible card, but definitely inefficient.

Debt to the Deathless: This card would only be okay if damage was your primary win condition. As is? Not good.

Duneblast: The 7-mana slot may not be ideal for a wrath? Maybe this one is fine tho, idk.

Planewide Celebration: 7 mana to proliferate four times? No.

Storm Herd: Once again, this might be fine if damage was your wincon. You'd get a bunch of evasive attackers. As is? Probably not good.

Insidious Will and Memory Drain: probably go for cheaper counterspells, like Disdainful Stroke, Negate, or Essence Scatter.

Altogether though, great first deck, this would've kicked the crap out of my old Marath build back in the day.

Apollo_Paladin on Mono White Contol

1 month ago

Also, I prefer Prison Term to the Pacifism you've got on your Sideboard there.

I feel the extra 1 mana casting cost is worth it to hit activated abilities as well, plus the option to toss it out on a lowbie creature and just let it sit there until a real threat comes out to slap it on mana-free.

If you want, take a peek at a couple of my Control-type decks with White too:

Lockdown Combos on Mono-White: Intense Aura Beatdown (Fun to Play!)

Mass Exile build: Exile Everything! (Triple Teysas)

Cheers!

Apollo_Paladin on Lieutenant Worf, Set Phasers To Stun.

2 months ago

Hey, I'm glad you found the suggestions helpful! I took another quick look at the deck to see if there was anything else I could point out. I hope you don't take it as criticism, your existing build is already quite interesting imo. Nevertheless, here goes:

  • It's at least a few bucks per card since they're one of the more useful Vintage/Legacy uncommons for control decks (which I'd definitely consider yours), but Ghostly Prison achieves a similar - but better - effect to the Aura of Silence option you mentioned in the description. I find this card works amazingly well as attrition in a variety of deck builds and against a wide array of opponents' deck types, so I had no qualms about dropping a bit of cash on 3x of them myself. Not sure if they'd find a home in this deck for you or not, but it seems worth a mention at least.

  • I'm not sure if the extra casting cost would be a factor for you, but Prison Term is infinitely more useful than Pacifism since you can just lay it out on any creature and then opt to move it if a bigger threat comes out.

  • Also, Knight of the White Orchid can be extremely useful in decks where you want to drop 3 or 4-mana cards as early as possible. He can be a fantastic Turn 2 play when you've already got a land card in-hand...just play him out against your opponent's 3 mana, fish out a Plains, and then lay one down from in-hand. He also keeps with your Knight/First Strike theme that you have going on.

  • Selfless Savior is a fairly new-release card, and is a mana-free way to give any other creature you've got Indestructible (would be nice to have something survive your own Wrath of Gods on occasion perhaps)...

  • The only other suggestion I can think to offer would be perhaps some protection for your existing Artifacts/Enchantments in play since that seems to be a key theme. Cards like Rebuff the Wicked and Mana Tithe can really help out, particularly since Counterspell effects are almost exclusively for Blue decks & so opponents generally don't see them coming. It seems like keeping those in play once you get them out is fairly important to your build.

Rorolith on wr prison

2 months ago

Lightning Helix might be a good include. I would also suggest trying out Oppressive Rays and adding in something like Pacifism since you are playing a sort of control, I wouldn't be afraid to increase the mana by 1 for more benefit in this case. I would also take out Generous Gift and try out Banishing Light to see if it works better, because it doesn't give your opponent a 3/3.

Play around with it and see which version you like more :)

Gidgetimer on Sethron Being a Copy Token

3 months ago

Since Sethron triggers off of himself (with no qualifiers) you will get a 2/3 Minotaur token.

If you cast Sethron with the token still on the battlefield you will get two 2/3s. One from the token's ability and one from the commander.

If you had been clearing a Pacifism instead of Ichthyomorphosis you still would only get one 2/3 because the commander will not trigger from the token copy.

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