Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
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|Commander / EDH||Legal|
Latest Decks as Commander
3 weeks ago
I like the idea; I'd consider subbing out Quench for Censor and/or some Jwari Disruption Flip. I also like Frantic Inventory , and more importantly with Mystic Sanctuary , Tragic Lesson is an absolute house. I also think that without looting effects, 4x Mission Briefing is a little much; honestly, card advantage is probably more important than recursion, as you're not looking to max out big spells so much as play a lot of them. If you mainboard some mass-bounce, it could be worth it to run a couple Briefing, but I think things like Behold the Multiverse , Chart a Course , etc could be more helpful overall.
I also think with the full playset of Sanctuary, 4x Castle Vantress is too much as they don't add to island count; I think going down to just one or maybe two would be better, especially since by the time you'd be using them for value, you're generally either already winning or already losing.
I think Unsubstantiate is decent, but especially if you swap the other soft counters for hard ones, it may be worth changing out for Into the Roil to have a spell on four that clears the way for Skulker and adds to your draw count.
Finally, another card to consider (probably over Homunculus) is Jace, Vryn's Prodigy Flip. Especially with lots of draw spells, you're likely to flip it early, and it both adds to draw count for Skulker and once flipped won't be bounced - though it would be better in a build with Frantic Inventory or other graveyard synergies to get it going ASAP. I think this swap is more of a tossup compared to the stuff suggested above, though.
I want mono U to work in pioneer, so I love this. Cheers!
2 months ago
Tomorrow, Azami's Familiar with Zur's Weirding and a lot of life. Tomorrow will replace your draw with an Anticipate -like effect, meaning you don't draw the card anymore. Meaning your opponents can't make you mill the cards you would draw, and you don't reveal them. (Both effects replace your draw, and as the effected player you may choose in which order they apply. When Tomorrow, Azami's Familiar 's effect has replaced your draw, the Zur's Weirding can't replace your draw anymore, because the card you would draw, has already been replaced.)
2 months ago
Hey, some advice to help to lower the mana curve is to consolidate all the six, five and four CMC cards. Choose the better ones and cut the others for lower CMC instants. An example for each is choose two of the better cards here.
- Six drop: Shark Typhoon and Melek, Izzet Paragon
- Five drop: Double Vision and Prophetic Bolt
- Four drop other than Kalamax: Wilderness Reclamation and Rashmi, Eternities Crafter
Counting Kalamax there's 19 four drops here, which is a lot and this many is making the mana curve higher. Of these four drops the better ones are: Kalamax, Wilderness Reclamation , Rashmi, Eternities Crafter , Primal Amulet Flip, Murmuring Mystic , Spark Double and Chemister's Insight . The others or at least half of the rest could be cut for lower CMC instants to reduce the mana curve.
If adding Reclaim + Regrowth then you don't really need any of the other higher CMC cards that can recur cards from your graveyard such as Surreal Memoir , Goblin Dark-Dwellers , Charmbreaker Devils , etc. These and others could be cut to help to reduce the mana curve. Solve the Equation is an excellent budget card with Kalamax since it can tutor for any instant or sorcery. It could replace a high CMC card since it can tutor the best instant in your deck. Equation and Regrowth are very good with Narset's Reversal since they're sorceries can repeatedly cast/copy with Reversal on your turns.
More ways to lower the mana curve is adding more low CMC instants that draw. This draw is fine without Kalamax and then after you control Kalamax equals a lot of draw for low mana cost. The low mana cost to amount of draw lets you potentially cast more instants on opponent's turns. To give you a better idea what I mean these are some greater than to less than card examples of potential changes to consider.
Other ideas are some low CMC instants that draw that also give Kalamax evasion, letting him more easily do combat damage to a player when he attacks. The drawback these spells have is you want to cast them on your turn since it's not ideal to cast them on an opponent's turn because then you won't get the evasion benefits for attacking.
Unleash Fury doesn't draw, but it can be a one instant kill spell with Kalamax for two mana. Doing 21 Commander damage to an opponent who didn't block Kalamax, but only if Kalamax has starting 5 or more power. Cast Fury, copy it with Kalamax which puts a counter on attacking tapped Kalamax giving him 6 power. The copy of Fury doubles the 6 power to 12 power and the original Fury doubles the 12 power to 24 power.
With Kalamax a Fork such as Expansion / Explosion is a like a supercharged Unleash Fury . Expansion can give tapped Kalamax infinite power with +1/+1 counters that stay on Kalamax as well as other value.
I offer more advice in another comment about how you could add more complexity to your deck with Forks.
3 months ago
How do you have mana for Alrund's Epiphany on T5?
Pretty good janky list. How do you usually win? Just a bunch of 5 damage burn spells to the face?
I don't see why Opt is in here. Sure it's a scry 1, but you don't really want to hit that with Codie. I think it'd be better if it were something like Anticipate or similar. Maybe Expressive Iteration ? It's not as good in big spell decks like this though, and you've got very strict mana requirements.
Speaking of mana, I think with as many pips as you have in these spells, you want as many dual lands as you can get. Add the rest of the snarls and the fourth triome for maximum consistency. Take out Fabled Passage, the castles, and some of the pathways. Basics still help the snarls come in untapped, but the castles don't add a lot and only tap for one color and don't help the snarls.
4 months ago
In my opinion, Impulse and Anticipate are both preferable to deliberate and budget friendly.
Also you didn't mention your dualcaster mage + twinflame combo in your description. I also like Heat Shimmer over or in addition to twinflame bc it can provide value if your opponent is playing good creatures, and still perform the dualcaster mage combo.
You're already running narset parter of veils, so Windfall seems like a great inclusion.
Also i would vote for Reality Shift over one of your point removal sorceries like cut/ribbons. I have found instant speed exile can get you out of many tight binds.
Just some thoughts, cheers and have fun!!!
4 months ago
Drop Faerie Tauntings , Ashiok, Nightmare Muse , Traumatize , Trepanation Blade , add about one or two more ramp and two more card-draw at least. I almost always run 8 pieces of ramp and the prevailing wisdom is 10. Same for card-draw: I aim for 8, many aim for 10. Extra ramp is great with Oona's ability and card-draw can draw you into lands and just generally smooth everything out.
Reconnaissance Mission would be good. Treasure Cruise is often almost an Ancestral Recall and is budget too. Even though you're running Blue , Read the Bones is a great rate, as is Night's Whisper . Divination , Concentrate , and Tidings are all great on a budget, if a bit unexciting.
I love Keep Watch , Borrowing 100,000 Arrows , Theft of Dreams , Insight , Windfall , Plea for Power , Curse of Verbosity , and Manifold Insights but they are swingy. High ceilings, low floors. The mana cost on them is what makes them so good.
Midnight Clock is budget right now but it's starting to make waves. Get yours now while they're cheap. Ramp AND draw! Great on a budget.
Secrets of the Golden City and Kumena's Awakening should usually be City's Blessing-ed. I like Kimena's a lot on a budget (along with Patient Rebuilding ). Rush of Knowledge is decent if you have Oona out. Fathom Trawl is a guaranteed three non-lands, though it might be a bit lackluster with so many faeries. Not a bad card though. Mind Spring is great with ramp.
Drawn from Dreams and Dig Through Time are probably better than Diabolic Tutor until you have a game-winning card in the deck like Coat of Arms or some combo pieces (of which all are out-of-budget). I'd say drop Diabolic Tutor . Diabolic Vision is all right on a budget, as is Pilfered Plans , Forbidden Alchemy , and Notion Rain . We can probably do better, even on a tight budget.
With all your fliers, Rogue's Gloves and Mask of Memory are fantastic card-draw cards. Mask of Riddles is cute. Curiosity and Curious Obsession are decent but dangerous. Chart a Course is decent with fliers. Whispering Madness can be good with fliers too.
I have mixed feelings about Opt , Serum Visions , Sleight of Hand , Ponder , Preordain , Portent . They certainly don't hurt but they're bad late-game. I run them in some decks. Consider them if most of your card-draw is expensive. Brainstorm is a bit of a trap unless you have ways to shuffle your library and get rig of unwanted cards. This usually requires fetch lands like Polluted Delta and is better in 60-card formats.
Rain of Revelation , Archmage's Charm , Fact or Fiction , Succumb to Temptation , Precognitive Perception , Frantic Search , Pull from Tomorrow , Gush , Village Rites are all good for being instants so you can leave counterspells up and if you don't need them you can draw. That's one of the reasons a card like Anticipate looks weak but is nice for keeping counterspells open. Fact or Fiction is particularly good and is considered a staple in many formats, including EDH.
I would swap out Dimir Locket and Dimir Cluestone for Mind Stone and Prismatic Lens . Maybe Star Compass if it is in budget. I know you need your colors but 3-mana mana rocks that don't have huge upside are sooooo slow. Arcane Signet is probably out of budget, which is too bad. Is Wayfarer's Bauble still expensive? Probably. Worn Powerstone and Hedron Archive maybe? Oona isn't cheap and you want mana for her ability if push comes to shove. Trinket Mage is ramp because it can snag Sol Ring , making it the same rate as Explosive Vegetation and Hedron Archive .
5 months ago
Hey, nice version of Ur-Dragon.
Court of Bounty is a new card that's good with Dragons and flying Dragons have the advantage of helping you to keep becoming the monarch. Consider adding some of the less expensive price creature tutors and an enchantment tutor? Dragonlord Ojutai repeatable Anticipate is also nice.
- Court of Bounty --> Dragon Arch
- Eladamri's Call --> Keiga, the Tide Star
- Idyllic Tutor --> Fearsome Awakening
- Sarkhan's Triumph --> Kolaghan, the Storm's Fury
- Dragonlord Ojutai --> Yosei, the Morning Star
Because you have the Forest Triomes then land ramp spells that can search for a Forest are some upgrades and adding Ketria Triome would help.
- Three Visits --> Rampant Growth
- Nature's Lore --> Kodama's Reach
- Skyshroud Claim --> Swiftfoot Boots
- Ketria Triome --> Nomad Outpost
Good luck with your deck.
6 months ago
Really cool deck! I feel like having more draw power could be more useful than some of the 0 drops you have. For example, Preordain, Anticipate, and the other draw spells in your maybeboard could replace artifacts like Cathar's Shield, Briber's Purse, Orochi Hatchery, etc. There are also a few other 0s that might be worth looking into, like Everflowing Chalice or Mishra's Bauble. These are a bit more costly, but I think are still worth considering. Either way, this a really interesting build!