Anticipate

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Anticipate

Instant

Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

Baileybelson2 on Budget Beginner Teaching Decks (#5 Blue)

4 months ago

The thought and care that went into creating these decks was fantastic. Thank you for making this resource!

Would Moment of Truth work in place of Anticipate? Same cost but provides more depth through choice of card destination to the graveyard too, which aligns to the deck’s win condition by providing discard route besides Jalum Tome.

ASalesman on Unesh, Ultimate Guide (Tribal)

1 year ago

GHoag, don't discredit yourself! I couldn't have made nearly as many decisions without our pleasant discourse.

I will Ponder the artifact tutors for now (lol). I Anticipate them to be unnecessary because with infinite mana you will most likely be able to get through your deck to find Aetherflux anyway (okay I'll stop).

Reflections of Littjara is really a great card with Palinchron because in addition to making infinite mana it makes an arbitrarily large army of Palinchrons, and I love that. I will definitely be considering this card more once I think of the best cards to cut for it. It might actually be worth to cut Gauntlet of Power if there is nothing better to cut. It's utility as a back up to Panharmonicon is another upside. I wish it could be hit by Scholar of the Lost Trove, but you can't win 'em all I suppose.

8netherwind8 on The Legion of Doom: Foiled Again

1 year ago

MilesHiles - Ah, that Jodah deck is a PRIMER & meant for fun (hence lack of free-counter, fast-mana, etc); you may have missed the Atraxa deck in the "Just For Fun" folder, built when she first came out (a Damia, Sage of Stone deck before that). I understand the confusion. As for T1 ramp, you have 6 for fixing (Diamond, Chrome, Petal, Bird, Hierarch, Halfling & even a Ring/Crypt into Arcane/Fellwar), so I don't see why there's an argument. Getting to a 6cmc "UU" v 4cmc "WU" shouldn't be an issue with pricey landbases & money-rocks (any pseudo-competitive build should, given this price-tag); & Deathrite Shaman is always an option with all the fetches in 4/5 color decks (& even counts towards early Bloom Tender). My Turns Example contains the cards needed for fastest T4, just as your combo explanation does (I too just provided a quicky, but definitely not the only way with this setup, just more optimized card slots).

Big Teferi has his Nagging Thoughts, but I'd much rather Anticipate the interaction around me with UW Teferi, by digging deeper, keeping an amazing "pop", all while having a "+" as the Combo option. As for Tezzeret the Seeker, he has the same "must have Artifacts" clause as Artifice Master, and they both "make" their condition. Tutoring for whatever the situation calls for can be better utility all round (especially with your Art-count, Sensei's Divining Top for dig, Ensnaring Bridge is clutch & Ichormoon Gauntlet can be "GG"); while keeping the infinite option open. Admittedly, The Peregrine Dynamo is situationally better than Rings, and a great way to re-use middle-minuses... lets face it, going straight for Ults doesn't always work out ;) (and you're faced with that "surviving turn cycle" mess you want to avoid). Still, if dodging interaction to go for Ults is your thing, power to you!

There may be answers though, especially when playing at this power level (Stax, free-counters, expensive ramp, infinites, etc; at least its NOT another Stax/Thoracle build =) #LoveTheCreativity). Props to JtMS and the versatile Walkers, so valued in multiple formats for a "swiss army" approach instead of juicy/bait Ults. We do have a diverse playgroup here in the Seattle area; sorry that you had a rough time with these suggestions (all I was getting at), maybe give them another chance sometime! Best of luck

wallisface on 【Emotional】▷ RANT ◁ WOTC's GREED has RUINED MAGIC!

1 year ago

PhyrexianPraetor

  • There’ve been many only polls around Teferi, Time Raveler and they all point to him being annoying but nowhere-near overly strong. The change of the card on arena is due to balancing it fir that format, not modern. The card is typically only good versus control & some combo decks.

  • Again, most pro-level players have no real issue with Ragavan, Nimble Pilferer as far as I can tell - the comparison to Deathrite Shaman isn’t a fair one: Shaman is always useful at almost every point of the game. Raganan is oftentimes found to be unuseful, particularly later in the game, if you’re on the draw, if the opponents deck has nothing worthwhile to cast etc. Dragon's Rage Channeler is imo faar stronger than the monke (but also not ban-worthy).

  • yep Wrenn and Six should habe either cost 3, or started with 2 loyalty.

  • Expressive Iteration is a card that creates more format variety, in that blue decks don’t typically run proactive cards, and red decks don’t often run passive cards. 90% of the time this is just an Anticipate that also gives you a land.

  • Comparing Ovalchase Daredevil to Splinter Twin is extremely unfair. Twin was hugely popular and you could slot the combo into literally every blue deck. Daredevil requires deckbuilding considerations, has a pretty low level of consistency, and a very low play rate (hint: there’s a reason it sees almost no play). Reanimator can definitely “go off” on turn 3, and i’d argue would be more consistent in doing so without Daredevil. Also all of the high level Grinding Station decks i’ve seen don’t use Daredevil at all (they use Underworld Breach, and with that can go off on turn 3 also).

  • I forgot to mention Mishra's Bauble last time but I don’t see that card getting banned. It does nothing on the turn you play it, and makes opening-hands feel more like a gamble. The card is strong, but only really sees play to activate delirium. I think this card will only ever get banned if something else is printed that can abuse it far too much - which will probably happen at somepoint, but we’re not there yet.

  • Underworld Breach has only really caught peoples eyes over the last month, where people have realised you can slot it into a LOT of decks and just get incidental free-wins if the game goes long. I think its definitely ban-worthy pending how popular it ends up becoming, and how the meta shifts to deal with it.

——————————-

If i were taking a guess at how likely these cards were to be banned in the next 3-5 years, with a “10” being guaranteed, and a “0” being not-ever-happening, i’d have to guess:

russo_bolado on Grixis Cat Pact

2 years ago

Thank you for the detailed feedback! Some thoughts:

Lands

I'm in a budget, although I use shocklands - that's due to the fact that those lands were leftovers of dismantled decks. So, I'll have to deal with Crumbling Necropolis :P

Control Package

Yes, I'm light regarding that. Will consider increasing, but in mock tests it was hard to cast Counterspell in the 2nd turn, or sometimes in higher turns. 3 colors without fetches is tough. To improve the control package, I'm removing some tutors and Terminate in favor of 4 Unholy Heat and 4 Drown in the Loch.

Tutors and Dig

Expressive Iteration is awesome, but in the decklists that I've seen it works better with lower, aggro-like curves, the ones that will cast it in turn 3+ and will always have something cheap to cast along. So, I'll keep Anticipate for the 3 card dig and draw, not to mention instant-speed. But there were too much tutors/dig (12 total), so I'll cut them for Control cards. Painful Truths is really slow and has a clunky cost, but it curves into T4 Demonic Pact, also it costs a lot of life in multiples. So, I'm cutting 2 for 2 Memory Deluge.

RNR_Gaming on Commanders worth brewing (kamigawa neon …

2 years ago

[Satoru Umezawa] - at first glance I was just going to say only in the 99 of Yuriko. However, this guy is actually value city furniture level of value. Once each turn when you ninjutsu you get to Anticipate and it gives all creatures in your hand ninjutsu - I can see this almost being modern playable with is basically being able to cheat out any fatty. 4/5 power wise but will probably still fall short of Yuriko popularity wise; much like the vampires from Crimson Vow not being able to even compete with Edgar.

BOXES_O_MOXES on Ardenn-Esior Caw Blade [Pauper EDH] "Contest Deck"

2 years ago

MillerBrewing,

Thanks for the reply. I'm confused though. There is quite a bit of card draw and tutoring in the deck. Granted, this is an older build that hasn't underwent any changes since Commander Legends. This was a contest deck built solely for that purpose with what I believed to be at the time the best cards for this deck in specific.

When you note, "I don't see a lot of draw in this". I'm wondering if you really looked the deck over. I noted in early playtesting that it was lacking draw so I added as much as I could without concentrating solely on drawing cards. Examples below.

Bonder's Ornament

Cartouche of Knowledge

Fall from Favor

Ophidian Eye

Pentarch Ward

Anticipate

Dizzy Spell

Impulse

Muddle the Mixture

Merchant Scroll

Ponder

Preordain

Azure Fleet Admiral

Drift of Phantasms

Mulldrifter

Pondering Mage

Sea Gate Oracle

Staunch Throneguard

And on top of these, Flicker effects can blink Archaeomancer or Mnemonic Wall to get you back your Ghostly Flicker plus an Anticipate, Impulse, Ponder, Preordain etc over and over.

So I mean, There's plenty of draw and pseudo "draw" with transmute and tutor effects. There have been some other cards printed since that should probably be reviewed but I didn't intend on this being a deck I would really spend a lot of my time on. It was built primarily to showcase partner commanders. Especially those being newly released.

I'd be more than happy to hear out any changes that you think should be made. As far as I can tell the best pauper draw spells that are in this deck's color pie are already included in the deck. (Providing they were available for use when CMDR Legends was released).

ProspectiveGIS on Dragons Forever

3 years ago

@ multimedia

Appreciate the well thought out response, I know that took some time. Many of your suggestions were added, the ones on the "Maybe Board" are cards I don't own currently so they would likely be upgrades if I bought.

You make valid points for Castle Locthwain and Westvale Abbey  Flip, I was just thinking late game card draw or a surprise late game flying, lifelink, indestructible, haste; removed the castle as card draw really doesn't seem to be too much of an issue. The same for benching Anticipate.

I didn't have most of the cards for the extra land ramp you suggested but added what I could and others to the Maybe Board. Can't believe I missed Command Tower lol.

The justification for keeping Nicol Bolas, God-Pharaoh is he is a dragon (theme deck for casual friends) and if he flips it is a distraction that needs to be addressed. Commit / Memory was for mill protection and since been added to the sideboard. Shadowspear was mainly there for the (1) remove hexproof and indestructible, which could be more of a sideboard item. Ramos, Dragon Engine is there for yet another mana source as my mana base is a little on the low side. Deathbringer Regent has moved to sideboard as well, he was added for opponents who crap out tokens and board whipe was needed. Amareth, the Lustrous is in currently for card draw until I purchase something from my maybe board.

One of my main decks to compete against is a Yarok, the Desecrated that uses Agent of Treachery and another is a goblin deck.

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