Rite of Replication

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Tokens

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Rite of Replication

Sorcery

Kicker (You may pay an additional as you cast this spell.)

Create a token that's a copy of target creature. If this was kicked, create five of those tokens instead.

ThassaUpYo@ssa on Be'Elz A'Boot

7 months ago

Point well taken. I thought that running the lower CMC demons with higher P/T was a solid play with Be'Lakor, the Dark Master, but now that I think about it Ammit Eternal never really paid the sort of dividends I had envisioned. Yawgmoth's Will has certainly earned this guy's spot.

I don't aim to win each game with Liliana's Contract, but when I do get it into play I do my best to keep it around long enough to reap its end-game benefits. Bolt Bend & Imp's Mischief will definitely be used, in addition to the counter spells already in the deck, to keep this wincon around OR, depending on the situation, protect my general. I will add that Rite of Replication is one heck of a way to win the game with Be'Lakor, the Dark Master and is something else that Bolt Bend & Imp's Mischief can be used to protect.

At the risk of sounding like a broken record, thanks again for your insightful feedback and tip-of-the-hat to my demon tribal decklist. Demons are my favorite tribe in magic because they fit how I like to play going all the way back to when I first started - use your life total as a resource to gain advantage and put yourself in a great position to win or, at the very least, put up one hell of a fight.

Last_Laugh on Atraxa, Praetors' Voice +1/+1 *PRIMER*

9 months ago

Have you ever considered Reyhan, Last of the Abzan / Ishai, Ojutai Dragonspeaker as your commanders? They draw a LOT less hate, are easier on early mana to cast, and most importantly, having an Ozolith effect in the Command zone makes the deck far more explosive and resilient than a single proliferate per turn cycle.

It also opens up some really interesting possibilities like Blade of Selves or a kicked Rite of Replication on Reyhan. Blade is 18x +1+1 counters (a commander damage kill as early as turn 3... t1 Sol Ring into Blade, t2 Reyhan, t3 equip and swing.) and Rite is 90x +1+1 counters (this isn't even counting extra +1+1 counters or counter doublers.)

Feel free to check out my list for ideas and the deck description for a better explanation and the math for Blade of Selves/Rite of Replication. Little Rey of Ishine (Reyhan/Ishai)

wallisface on Ramp Halimar Mill

9 months ago

Some thoughts:

  • Even with the amount of ramp you currently have, I don't see you ever getting to 9 mana to kick Rite of Replication before the game ends. I think you need to be able to reliably ramp to 9 mana by turn 5 at the very, very latest to have any chance of being able to pull this combo off.

  • Your deck is trying to do two things that it can't do at once - ramp and protect your own creatures. All those instants for protection mean you need to constantly hold up mana to use them, which slow down your ramp plan, and make it far more likely your opponent just swings for lethal before you do anything.

  • Collected Company needs a deck with at least 27 creatures in it to have any form of reliability in finding 2 creatures in 6 cards. With only 18 creatures in your deck, 41% of the time you'll see less-than 2 creatures in those 6 cards (and 10% of the time you'll see 0!). You can use this site to help with draw-odds, but I would say Collected Company has no reason to be in this deck as-is.

DreadKhan on Lil' Shit

9 months ago

IMHO their are few bigger 'lil shit' type cards than Rite of the Raging Storm, if their is an opponent who can't handle 5/1 Tramplers they are dead meat very quickly, it's a very chaotic atmosphere with Rite out. It's also very good with many cards that would work well with your Commander, such as Mask of Griselbrand, and I can point out a bunch of other options. Relic of Sauron is a very good Grixis mana rock that can also draw a card now and then. I think copy effects are probably pretty good with your Commander, if you cast Rite of Replication on your Commander you still get 5 copies ETBing and dying, which should clear out hands and serve as a huge board wipe (you get 5 triggers each of the ETB and death trigger, if you have 3 opponents left 2 of them have 1/4 of their permanents and one has half left, similar for their hands. Irenicus's Vile Duplication is another fun copy effect, this one doesn't die right away and has flying. If you like annoying creatures you might like some of the specters out their, Hypnotic Specter is an old classic that will always take away a card from whomever you hit, and Stronghold Rats can take one from each player fwiw.

I can't decide if MImic Vat would be worth it with your Commander, if you can get him into the Vat you can make a copy each turn for very little mana, but it doesn't get sacrificed unfortunately, it gets exiled at end of turn, so you'd need sac outlets to get his Death Triggers (but on the upside nobody is going to block you).

Their are a few Chaos type cards that might help with your plans to annoy the table, I've always enjoyed Teferi's Puzzle Box, but any effect that cares about your opponent drawing cards really loves the effect, if you can get Box and a Notion Thief out your opponents each lose their hand and you draw cards equal to how many they had when they lost them. Grip of Chaos can help keep your Commander (or another key permanent) alive longer, and you don't run a ton of targeted interaction yourself. Omen Machine is pretty funny, it's especially useful if you use a high average MV, same with Timesifter. Some people will try to flip the table if you resolve a Possibility Storm, especially if your deck isn't trying to abuse the effect. If you leaned harder into your spell plan, or into permanents that work regardless of who controls them you could try Thieves' Auction, a card many that is so obnoxious that some people consider scooping rather than resolving the effect.

I hope some of these ideas aren't too disruptive, it's fun to have a deck that can troll your playgroup a bit!

Last_Laugh on Reyhan and Ishai make it happen!

10 months ago

Blade of Selves on Reyhan is a commander damage kill as early as turn 3. Each copy of Reyhan sees and replaces their 3 counters so 2 die to the legend rule and their 6 counters are seen and replaced by all 3 Reyhans for 18 counters. Rite of Replication kicked targeting Reyhan is 90 counters (or 30 increments of 3 counters). Check my deck description for the actual math when you factor in counter doublers etc.

Upvotes on any of my decks are appreciated. Little Rey of Ishine (Reyhan/Ishai)

DreadKhan on What happens if i play …

10 months ago

When I was digging online, most people seem to feel that the Rite of Replication resolves by giving you 5 copies of Master Biomancer that each enter with 2 +1/+1 counters. From more digging it seems the issue is that the replacement effect is a Static Ability, which uses different rules than a Triggered Ability. TBH this seems unnecessarily confusing, if simultaneous creatures ETBing can 'see' one another for triggered abilities it seems weird to not have static abilities work that way, oh well I guess?

Anyways, in short, from what I found a kicked Rite results in 5 tokens with 2 +1 counters each. If you copied the kicked Rite, you'd have 5 copies with 4 power each already out from the first Rite, meaning a second would make 5 that have 22 counters each, a 3rd kicked Rite coughs up 5 copies with 142 counters each if my math is correct (2 for the OG, 20 for the first copies, and 5*24=120 for the second copies). Hope some of this helps!

DemonDragonJ on Elemental Storm

11 months ago

I have made several changes to this deck, as follows:

I replaced Vithian Renegades with Reclamation Sage, because the latter creature is more versatile.

I have replaced Vedalken Orrery with Tidal Barracuda, which is one less card that shall synergize with Wandering Mind but one more card that shall synergize with Riku, himself.

I have replaced Clout of the Dominus, Favor of the Overbeing, and Runes of the Deus with Galvanic Iteration, Regrowth, and Rite of Replication, since the auras did not match the theme of this deck, but the new cards most certainly do. I had contemplated putting Flame of Anor in this deck, but the deck contains only two wizards: Riku himself and Dualcaster Mage, so that card would not work well in this deck, and I also very much wished to put See Double in this deck, as well, but the fact that that spell cannot be copied reduces its potential synergy with this deck's strategy.

Amazingly, the average converted mana cost of this deck remained the same at 3.82, but the color distribution is now slightly different.

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