Rite of Replication

Rite of Replication

Sorcery

Kicker (You may pay an additional as you cast this spell.)

Put a token onto the battlefield that's a copy of target creature. If Rite of Replication was kicked, put five of those tokens onto the battlefield instead.

Browse Alters View at Gatherer

Trade

Have (3) metalmagic , Azdranax , PostContact
Want (2) Nukesforbreakfast , aschoenhard

Printings View all

Set Rarity
Commander 2015 (C15) Rare
Commander 2014 (C14) Rare
Zendikar (ZEN) Rare

Combos Browse all

Tokens

Legality

Format Legality
Block Constructed Legal
Duel Commander Legal
Canadian Highlander Legal
Vintage Legal
Casual Legal
Highlander Legal
1v1 Commander Legal
Oathbreaker Legal
Modern Legal
2019-10-04 Legal
Unformat Legal
Magic Duels Legal
Noble Legal
Commander / EDH Legal
Legacy Legal
Tiny Leaders Legal
Leviathan Legal

Rite of Replication occurrence in decks from the last year

Commander / EDH:

All decks: 0.06%

Blue: 0.5%

UR (Izzet): 0.57%

Rite of Replication Discussion

NoSoyYucateco on Riku's Dastardly Deeds

3 days ago

Oh, and another fun win con I have played with is Biovisionary. It works best with Rite of Replication and at least one counterspell. It's a silly win con, but it's pretty satisfying when you can pull it off.

Last_Laugh on Reyhan +1

4 days ago

Blade of Selves and Rite of Replication open up some pretty nuts combos. Copying Reyhan means each Reyhan sees and copies any counters.


Mathing is Hard! All math based on 4 players and for the Blade of Selves combo found in the next section, plus the cards listed in each section below. Special thanks to Gidgetimer for help with the math!

Note: Master Biomancer and Bramblewood Paragon need to be figured separately as they only add counters when Reyhans enter, not when she moves counters. Good-Fortune Unicorn doesn't work with the below combos.


Blade of Selves on Reyhan, Last of the Abzan - Two tokens are created with counters. They leave the battlefield and six instances of placing counters are created.

6x3=18 counters in 6 increments of 3 counters.


Hardened Scales, Winding Constrictor, AND/OR Pir, Imaginative Rascal - Two tokens are created with counters. They leave the battlefield and six instances of placing counters are created. One, Two, or Three counters are added (or more, respectively) both on creation and on trigger resolution.

With 1 = 30 counters in 6 increments of 5 counters.

With 2 = 42 counters in 6 increments of 7 counters.

With 3 = 54 counters in 6 increments of 9 counters.

+12 Counters for each additional counter.


Corpsejack Menace Only - Two tokens are created with counters. They leave the battlefield and six instances of placing counters are created. Counters are doubled both on creation and on trigger resolution.

6(2(2(3)))=72 counters in 6 increments of 12 counters.


Doubling Season Only - Four tokens are created with counters. They leave the battlefield and twenty instances of placing counters are created. Counters are doubled both on creation and on trigger resolution.

20(2(2(3)))=240 counters in 20 increments of 12 counters.


Corpsejack Menace AND Doubling Season - Four tokens are created with counters. They leave the battlefield and twenty instances of placing counters are created. Counters are quadrupled both on creation and on trigger resolution.

20(4(4(3)))=960 counters in 20 increments of 48 counters.


Corpsejack Menace AND Doubling Season AND Pir, Imaginative Rascal, Hardened Scales, AND/OR Winding Constrictor (aka Magical Christmas Land) - Four tokens are created with counters. They leave the battlefield and twenty instances of placing counters are created. One, Two, or Three counters (or more, respectively) are added and then counters are quadrupled both on creation and on trigger resolution.

With 1 - 20(4(4(3+1)+1))=1360 counters in 20 increments of 68 counters.

With 2 - 20(4(4(3+2)+2))=1760 counters in 20 increments of 88 counters.

With 3 - 20(4(4(3+3)+3))=2160 counters in 20 increments of 108 counters.

+400 counters for each additional counter.


Hardened Scales, Winding Constrictor, AND/OR Pir, Imaginative Rascal - Rite makes 5 tokens with counters. Them dying creates 30 triggers. 30((3+X)+X)

With 1 - 150 in 30 increments of 5 counters.

With 2 - 210 in 30 increments of 7.

With 3 - 270 in 30 increments of 9.

+60 counters for each additional counter.


Corpsejack Menace only - 5 tokens with counters are created. They leave the battlefield and thirty instances of placing counters are created. Counters are doubled both on creation and on trigger resolution.

30(2(2(3)))=360 in 30 increments of 12 counters.


Doubling Season - 10 tokens with counters are created. They leave the battlefield and 110 instances of placing counters are created. Counters are doubled both on creation and on trigger resolution.

110(2(2(3)))=1320 in 110 increments of 12 counters.


Doubling Season AND Corpsejack Menace - 10 tokens with counters. They leave the battlefield and 110 instances of placing counters are created. Counters are quadrupled both on creation and on trigger resolution.

110(4(4(3)))=5,280 in 110 increments of 48 counters.


Doubling Season AND Corpsejack Menace AND Pir, Imaginative Rascal, Hardened Scales, AND/OR Winding Constrictor (aka 'Shoulda spent that luck on the lotto') - 10 tokens with counters are created. They leave the battlefield and 110 instances of placing counters are created. One, Two, or Three counters (or more, respectively) are added and then counters are quadrupled both on creation and on trigger resolution.

110(4(4(3+X)+X))=

With 1 - 7,480 counters in 110 increments of 108.

With 2 - 9,680 counters in 110 increments of 108.

With 3 - 11,880 counters in 110 increments of 108.

+2200 counters for each additional counter.


Feel free to check out my list for inspiration. Upvotes on any of my decks are appreciated. Little Rey of Ishine (Reyhan/Ishai 2.74 cmc)

dawgydance on Tazri/Zada

5 days ago

(Hah! TappedOut ate my comment. Let's try again.)

In regards to appreciating the deck, of course, haha! I absolutely adore janky and unique play styles. I get so tired of seeing the same tired deck concepts and "high salt" (according to EDHRec) cards in my playgroup, it's always super refreshing to see new, unconventional ways to play. ALSO HOOOOOOLY SHIT I JUST REALIZED HOW Rite of Replication WORKS WITH ZADA, WOOOOOW! I have no idea why that didn't click when I first saw it in the deck! If you can resolve it, that's so beautifully evil, oh my god!

Er, anyway, regaining my composure, heh. As far as the protection thing goes, it shouldn't be too much of a problem, so long as you're careful with it and only use it to wrap up your comboing or in response to a threat. Did it find solid use (or potential for use) in your matches with your group? I also had another question: is there any reason in particular that you haven't included any enchantments whatsoever? I can't help but wonder how Parallel Lives or Mana Reflection (especially considering you already have Basalt Monolith in the deck) would perform, despite their comparatively expensive CMCs to the rest of your mana curve. I realize they're both a bit pricey to purchase, but oh man, regardless, I can't help but envision Rite of Replication and Zada going off while Parallel Lives is on the field. Again, not sure if there's a specific reason you haven't included enchantments, was just wondering.

One last thing I noted upon reading the entire decklist again: unless I'm missing something, in the deck's current state, Manamorphose, Explore, and most of your token generating cards only get their "as designed" single use before you have to shuffle them back out of your graveyard with Elixir of Immortality and hope to draw them again. Am I missing anything, or is that correct?

Anyway, that's awesome to hear about the win. I'm sure the expressions on your playgroup's faces were priceless!

Here are some cards that came to mind and some others that I stumbled across:

Card Suggestions Show

Anyway, that's all for me today. I'm certain there are plenty more cool or even better cards to include, but if I research any more right now, I'll likely be up all not, haha.

Congrats again on the win! Lemme know what you think of the cards I mentioned. I'll keep my eye on this deck as well as new cards for it, since I really love how silly this concept is.

dawgydance on Tazri/Zada

5 days ago

(I'm going to apologize in advance right now, since I was studying for an exam earlier and took some Adderall to help me focus. As a result, this comment is about to get a super wordy. Very sorry.

NRscarecrow on Reap What You Sow

2 weeks ago

You may want to consider Rite of Replication And Panharmonicon. If you cast the rite on Reaper King it triggers his ability for each copy, plus each sees every other copy entering at the same time. If you have the panharmonicon out it’ll double each trigger.

TonyStark9001 on Maro's Core Set 2021 Teaser

3 weeks ago

DemonDragonJ: the only format you're gonna kick a Rite of Replication is commander anyway, and 125 damage is already enough to kill 3 opponents simultaneously from full LP

DemonDragonJ on Maro's Core Set 2021 Teaser

3 weeks ago

TonyStark9001, in that case, I should definitely keep Path to Exile and/or Swords to Plowshares.

Also, if Terror of the Peaks had lower power, it could trigger from itself entering the battlefield; the main reason that I wish that it did was that, if it did, its ability would trigger 30 times if it were copied with a kicked Rite of Replication, for a total of 150 damage, but, as it currently, it would trigger only 25 times, for a total of 125 damage, which is still very impressive, but not as impressive as it could be.

Tylord2894 on Copying Terror of the Peaks

4 weeks ago

Ok, when Rite of Replication resolves, five copies of Terror of the Peaks with enter the battlefield. So, you will get 5 triggers from the original Terror. Then, each token will "see" the others enter. Each of the five copies will see each of the other four copies enter. That gives you 20 triggers. So altogether, you'll get 25 triggers.

If Terror of the Peaks triggered itself on ETB, you'd get another 5 triggers, one from each token.

After something happens in the game, the game checks any game object that exists immediately after the event to see if any triggers might have triggered. That's why the tokens will trigger each other. There are exceptions to this, such as death triggers, but they don't really apply to ETBs.

Hope that helps!!

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