Rite of Replication

Rite of Replication

Sorcery

Kicker (You may pay an additional as you cast this spell.)

Create a token that's a copy of target creature. If this was kicked, put five of those tokens onto the battlefield instead.

Latest Decks as Commander

Rite of Replication Discussion

montanaflash23 on Lynde's Cursed Evening

1 week ago

Yeah, I'm excited to try these changes out. I'll be testing both Followed Footsteps and Rite of Replication to see which the deck likes more.

The only worry I have with Helm of Host is someone popping Lynde in response to the equip cost or before you can move into combat. But Sakashima would for sure be worth it, especially if you cast rite of replication targeting a juicy legendary creature.

montanaflash23 on Lynde's Cursed Evening

1 week ago

Now that is some fun spice. I don't have an Aggravated Assault, but I do have a Rite of Replication. I'm gonna try throwing that in since having six 6/6 creatures in the air is going to be pretty rough to stop, on top of the 6 extra upkeeps, draws, and untap phases we'll get.

Took out Evil Twin for Rite of Replication for testing purposes.

Coco910 on Lynde's Cursed Evening

1 week ago

Stemmed from thinking of kicking Rite of Replication on the sphinx

Last_Laugh on Bonnie & Clyde (Ishai & Reyhan) Casual

1 week ago

I have 2 main suggestions for you. Blade of Selves and Rite of Replication to copy Reyhan. When Reyhan dies to the legendary rule, its counters are seen and replaced by each Reyhan. Below is some crazy ass math copied/pasted from my own list, upvotes on any of my decks are appreciated.


Mathing is Hard! All math based on 4 players and for the Blade of Selves combo found in the next section, plus the cards listed in each section below. Special thanks to Gidgetimer for help with the math!

Note: Master Biomancer and Bramblewood Paragon need to be figured separately as they only add counters when Reyhans enter, not when she moves counters. Good-Fortune Unicorn doesn't work with the below combos.


Blade of Selves on Reyhan, Last of the Abzan - Two tokens are created with counters. They leave the battlefield and six instances of placing counters are created.

6x3=18 counters in 6 increments of 3 counters.


Hardened Scales, Winding Constrictor, AND/OR Pir, Imaginative Rascal - Two tokens are created with counters. They leave the battlefield and six instances of placing counters are created. One, Two, or Three counters are added (or more, respectively) both on creation and on trigger resolution.

With 1 = 30 counters in 6 increments of 5 counters.

With 2 = 42 counters in 6 increments of 7 counters.

With 3 = 54 counters in 6 increments of 9 counters.

+12 Counters for each additional counter.


Corpsejack Menace Only - Two tokens are created with counters. They leave the battlefield and six instances of placing counters are created. Counters are doubled both on creation and on trigger resolution.

6(2(2(3)))=72 counters in 6 increments of 12 counters.


Doubling Season Only - Four tokens are created with counters. They leave the battlefield and twenty instances of placing counters are created. Counters are doubled both on creation and on trigger resolution.

20(2(2(3)))=240 counters in 20 increments of 12 counters.


Corpsejack Menace AND Doubling Season - Four tokens are created with counters. They leave the battlefield and twenty instances of placing counters are created. Counters are quadrupled both on creation and on trigger resolution.

20(4(4(3)))=960 counters in 20 increments of 48 counters.


Corpsejack Menace AND Doubling Season AND Pir, Imaginative Rascal, Hardened Scales, AND/OR Winding Constrictor (aka Magical Christmas Land) - Four tokens are created with counters. They leave the battlefield and twenty instances of placing counters are created. One, Two, or Three counters (or more, respectively) are added and then counters are quadrupled both on creation and on trigger resolution.

With 1 - 20(4(4(3+1)+1))=1360 counters in 20 increments of 68 counters.

With 2 - 20(4(4(3+2)+2))=1760 counters in 20 increments of 88 counters.

With 3 - 20(4(4(3+3)+3))=2160 counters in 20 increments of 108 counters.

+400 counters for each additional counter.


Rite of Replication kicked copying Reyhan, Last of the Abzan - 5 tokens are created with counters. They leave the battlefield and 30 instances of placing counters are created.

3x30=90 counters in 30 increments of 3.


Hardened Scales, Winding Constrictor, AND/OR Pir, Imaginative Rascal - 5 tokens with counters are created. They leave the battlefield and 30 instances of placing counters are created. One, Two, or Three counters are added (or more, respectively) both on creation and on trigger resolution. 30((3+X)+X)

With 1 - 150 in 30 increments of 5 counters.

With 2 - 210 in 30 increments of 7.

With 3 - 270 in 30 increments of 9.

+60 counters for each additional counter.


Corpsejack Menace only - 5 tokens with counters are created. They leave the battlefield and thirty instances of placing counters are created. Counters are doubled both on creation and on trigger resolution.

30(2(2(3)))=360 in 30 increments of 12 counters.


Doubling Season - 10 tokens with counters are created. They leave the battlefield and 110 instances of placing counters are created. Counters are doubled both on creation and on trigger resolution.

110(2(2(3)))=1320 in 110 increments of 12 counters.


Doubling Season AND Corpsejack Menace - 10 tokens with counters. They leave the battlefield and 110 instances of placing counters are created. Counters are quadrupled both on creation and on trigger resolution.

110(4(4(3)))=5,280 in 110 increments of 48 counters.


Doubling Season AND Corpsejack Menace AND Pir, Imaginative Rascal, Hardened Scales, AND/OR Winding Constrictor (aka 'Shoulda spent that luck on the lotto') - 10 tokens with counters are created. They leave the battlefield and 110 instances of placing counters are created. One, Two, or Three counters (or more, respectively) are added and then counters are quadrupled both on creation and on trigger resolution.

110(4(4(3+X)+X))=

With 1 - 7,480 counters in 110 increments of 68.

With 2 - 9,680 counters in 110 increments of 88.

With 3 - 11,880 counters in 110 increments of 108.

+2200 counters for each additional counter.


Mortlocke on I Hope You Like Slivers

3 weeks ago

A "copy legion" themed Sliver deck seems like an awesome idea that I would love to help come into fruition. Copy spells that I think would be all-stars in this deck would be:

  • Reflections of Littjara: This card would likely be the heavy lifter for copy effects. It's a triggered ability that only requires you to cast stuff, which you really want to do in this deck.
  • Rite of Replication: This is a big splashy spell that can really get your army going. A good target for this spell would be Predatory Sliver, and Muscle Sliver.
  • Clone Legion: Seems like a good clone spell
  • Double Major: Seems like a good clone spell
  • Quasiduplicate: Seems like a good clone spell
  • Stolen Identity: Seems like a good clone spell
  • Mystic Reflection: This spell is interesting because when changing a creature an opponent casts to a Sliver (like their commander), you could just outright steal it using your commander's second ability.

Additional cards i'd suggest are:

  • Panharmonicon: Doubling copy triggered abilities always seems like a good idea.

  • Parallel Lives/Anointed Procession: All of the previously suggested copy/clone spells make token creatures. So, why not double the number of tokens made?

That's it off the top of my head. Honestly i've never seen a copy focused Sliver deck. This seems exciting! I'll be watching your list as it grows and changes.

Scytec on Vela The Ninja-Clad

1 month ago

So, the fun thing about Vela is that she doesnt require anything to die to get the ping damage. So a combo for it would be Deadeye Navigator + Peregrine Drake. Target Drake with Navigators ability and you can continuously untap lands, tap all your lands, use two mana to activate the Navigators ability on Drake and eventually get infinite mana. That is nice, but what you care about with Vela is the fact that in order to generate infinite mana, you have to blink Drake infinite times. Everytime you do that with vela on the battlefield each opponent will lose one life, so you kill your opponents without ever needing to do anything else. There are many combos like that bounce/blink creatures on your battlefield. Many groups don't like infinite combo though, so you should discuss this with them before you include it to avoid the feel bads. One card that goes really well with Vela by itself is Rite of Replication if you kick it, it translates into 30 damage instantly to each opponent. Rite kicked targeting Vela will make 5 copies of Vela in addition to the original. All 5 will immediately need to be sacrificed due to the legendary rule not allowing you to have multiple copies of any legendary creature. 6 copies of Vela seeing 5 other copies of itself leaving means 30 damage gets assigned to each opponent. It is very mana intensive since the kicker is so expensive. Deadeye Navigator is really excellent because you can blink anything on your board for 2 mana. You can use it targeting Vela to save her from removal, or you could target itself and when it re-entered the battlefield you could choose a new creature to target with his soulbond ability. Anything with an "enters the battlefield" effect such as Mulldrifter, Baleful Strix, Gonti, Lord of Luxury, and Gary (Gray Merchant of Asphodel) you can repeatedly activate with Navigator by paying two mana, and you can always swap targets as well. Sorry for the novel. :p Let me know if you have and questions about anything i said. I am not the best at explaining myself, but i will do better if i need to. Haha.

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