Rite of Replication

Rite of Replication

Sorcery

Kicker (You may pay an additional as you cast this spell.)

Create a token that's a copy of target creature. If this was kicked, put five of those tokens onto the battlefield instead.

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Rite of Replication Discussion

RambIe on About Urza's Saga in cEDH

2 weeks ago

To be fair i do agree with most of your assessment.
1st. I agree turn 1 colorless mana really sucks, even when i have enough rocks in opening hand to over come it i could have had a better play if i had access to color.
2nd I completely agree that the constructs are useless, i mean the best play i've seen with constructs was mid game with Rite of Replication . but if you brake that down, play a land to combo next turn, and then wait another turn to swing 6 fatty's in a deck that's designed to combo win? that's just bad timmy, bad bad timmy, like go stand in the corner timmy and think about what you just did.....
3rd i partially agree with your assessment of the tutor function. waiting 3 turns to tutor completely sucks and i believe this renders the card useless in The Gitrog Monster . But as for my opponents running anti tutor this land is the perfect bait. even in worse case if they nail me with an Opposition Agent its tutor is restricted enough that i can recover. but after it resolves i know its all clear i grab my top then can freely cast Mystical Tutor and use the top to combo off immediately.
i know its just not good enough that i'm wasting my time rooting for this little guy, but in my izzet deck Urza's Saga has consistently out performed Strip Mine , Blast Zone , Gemstone Caverns , & Inventors' Fair which were the other options i was considering for the colorless land slot.

Polaris on Champion of Lambholt token interaction

2 weeks ago

Yes and yes. Token copies coming into play are creatures coming into play, and if they enter the battlefield simultaneously (idk what effect you're creating the tokens with, but let's say kicked Rite of Replication to have some text that does this), they'll all see each other entering the battlefield and trigger. You'll put 3 +1/+1 counters on each of them and 4 on the original.

Primrose on Unstable Army

1 month ago

DemonicDuck Thanks! The only reason I don't have Rite of Replication in here is because I haven't managed to pick one up yet, but I like the addition of Dualcaster Mage , I'll have to see if I have one kicking around. I'll definitely be on the look out for some janky clone uses though, I admittedly just haven't looked very hard yet.

Dinzoro on Twincasters

1 month ago

Clone Legion , Rite of Replication and Full Flowering might be fun cards to add if u just wanna make tokens

Pikobyte on WORT copy

1 month ago

Somehow Rite of Replication slipped in your list

Mana_Mythic_Legendary on Pursuing Perfection, Part 2: Mono-Blue …

1 month ago

Let’s be clear and open this by admitting I’d never considered building a mono-blue deck before now. In fact, I can clearly remember only one in all my years on playing, and we didn’t finish the game (he left for a Killer Instinct tournament). That said, blue forms the backbone of several favorite decks. Those of you who have braved the mono-blue challenge, I salute. Or rather, I salute those of you who didn’t shuffle islands and counterspells together until you had ninety-nine and then threw Talrand, Sky Summoner on top as the world’s most unimaginative cherry.

That lone blue deck I saw? The first spell in the game gets played. Mr. Talrand peers at it, then nods and says “I’ll allow it.” You could see his name appearing in neon at the top of the table’s hit list, and he hadn’t introduced himself or even played a spell yet. This, I think, is what a lot of folk unjustly assume of mono-blue: that attitude, that play style. But at its best, blue is a beautiful game of dancing on the edge, bringing grace and guile to the table beyond anything the other colors can manage.

Or drop Cyclonic Rift and then swing in with Atemsis, All-Seeing . Sometimes clever doesn’t cut it.

Blue has enough mass in squelchy things from the deep to square off with anything but the swollest green, and the islandwalk to not bother. Curse of the Swine and Rite of Replication are only two of the many mean, mean things you can do to a board state. Just the knowledge that counters exist leaves blue players resigned to suspicious looks whenever opponents so much as breathe. And yet, for all this power, blue truly outshines the other colors in three areas: draw, artifact manipulation, and control. Let’s talk commanders for these archetypes, shall we? Again, please bear in mind the point isn’t to discuss the competitive but rather to celebrate the thematic. Happily, blue has a bounty of legends loaded with both!

Draw

Ah, Blue Sun's Zenith . Only blue can kill with this peculiar species of lunatic kindness. While there isn’t a mono-blue commander that has this exact effect… yet… it highlights the singular relationship blue has with drawing cards. Whether you want to draw or deck, if you like a full hand then look no further.

Azami, Lady of Scrolls Tribal is an archetype available to all colors. While I’m trying to steer away from that as a theme, we must talk Azami if we talk draw engines. There are many, many good wizards, and her ladyship is an absolute powerhouse of card advantage. Arcanis the Omnipotent is omnijealous, bitterly sulking in the 99.

Kami of the Crescent Moon For the more political blue players we go once more to Kamigawa. He’s little, group-huggy, and a fantastic choice for those who appreciate the challenge of treating their commander as an afterthought. Besides, nobody resents an extra card until you drop the sphinx. You know the one.

The Loch Ness Monster Can’t be countered. No maximum hand size. Whenever your opponent goes noncreature, draw a card. Blink. I hope the Scots are pleased, because Nessie is quite the monster. Seven mana is a lot, but so, so worth it to play this unholy avatar of blue. Give thanks and happy chortles as she pours cards into your endless hand and flickers past everything that isn’t Molten Disaster .

Artifacts

Where Red abuses artifacts the way black abuses… well, everything, blue takes it to full symbiosis, protecting, enhancing, and eating the pancreas of anyone who offends their precious toys. Blue has the tutors, the synergies, the splendiferous Tezzeret the Seeker . If you like artifacts but aren’t quite crazy enough to go full colorless, blue is your in.

Arcum Dagson In a singleton game, tutors are king. Long live Arcum. Bonus points if you take out somebody’s combo piece with him while taking a break from digging for yours.

Thada Adel, Acquisitor Here’s a pancreas eater for you: theft-by-tutor is unorthodox, but undeniably fun. Blue delights in theft and, as anyone who has siblings will tell you, stolen treats taste better. You’ll never appreciate using your own high-powered tin crap half so much as using your opponent’s high-powered tin crap. Stockpile extra turns and go shopping on the opposition’s dime.

Urza, Lord High Artificer You talk blue artifacts, this guy is in the conversation, if not THE conversation. Lord High Wombo Himself is not here because he makes a goon. Lord High Wombo Himself is not even here because he has mightily potent mana sink if you break infinite. Lord High Wombo Himself is here because of that middle line, turning things like Winter Orb from “our” problem to “your” problem, and that’s just the tip of this degenerate iceberg. Go nuts.

Control

When my wife tells me not to break my toys, this is NOT what she means. No other color manages the sheer mind-bogglery of bouncing, tapping, stealing, and otherwise screwing with other people’s toys without breaking them. No other color boasts this heinous plurality of extra turns, to say nothing of counterspells. Control is the glory and the terror of blue: Laboratory Maniac might take the game for you, but it’s control that will get him there.

Memnarch Blue is the heavyweight champion of yoink, and Memnarch holds the belt. Just be ready for everyone to treat you like a male dog with a full bladder whenever he takes the field, especially if you had your Mycosynth Lattice in the morning.

Gadwick, the Wizened Honestly, the pay X bit of this is only tangential for me. Blue is all about minimal force, and tapping something whenever you Opt has very interesting applications. After all, the phrase “doesn’t untap during their untap step” is patented in blue ink. I’m not even sure building around this is a good idea, but you have to admit that Ol’ Gadwick is frightening to any command damage chaser who left their Lightning Greaves at home, especially when Dismiss into Dream is lurking.

Baral, Chief of Compliance We all have strong feelings about counterspells, one way or the other. Forbid is a personal favorite. While Baral’s not that special in a vacuum, he offers hellacious support if you really are all about counterspam. He won’t break the game on his own, but the play-style he encourages certainly has potential for other broken things. Like friendships. Or noses.

And, for my personal favorite... Emry, Lurker of the Loch I love perpetually affordable commanders. Rock a few token generators and you might go a whole game paying a single blue mana for this marvel. Sacrifice artifacts are suddenly scary, Sacrificing them suddenly isn’t, and your opponents are suddenly scrabbling for exile effects and that wretched bog. Please remember to bring your self-milling kit, a Mirran Spy , a Mycosynth Golem , and a jar for the tears of your enemies (no sense wasting all that blue mana). First prize if you win with the Phyrexian half of Mirrodin Besieged .

That's it for this round. Thoughts and questions are welcome. I hope you enjoyed it, and will come back next week for Black!

Prior Articles: Mono-White

DreadKhan on Reaper King

1 month ago

Brago, King Eternal is pretty funny if you've got a few Scarecrows out, and he synergizes really well with your ramp rocks. Maskwood Nexus is a nice card to consider, but you do run a lot of scarecrows already, and need it less. It does let you run weird cards like Haakon, Stromgald Scourge to recur your 'Crows, or Yuriko, the Tiger's Shadow for value. Scarecrone should probably be considered.

I like sneaking in cards that use Reaper King's high MV as a pay off, some of these might be worth tossing in, like One with the Machine and Rush of Knowledge . The new Stinging Study is fine, but generally not better than the blue options, other than not needing The King out to use it. If you don't like your opponents, Cabal Conditioning usually wipes out everyone else's hand.

As a pseduo-board wipe, you might consider the recently reprinted Rite of Replication , which can clone Reaper King 5 times to blow up 25 permanents of your choosing, which should be pretty backbreaking (and funny), though all the clones die. I wish Sakashima of a Thousand Faces wasn't $35, but I guess Yarok does a decent impression. With Yarok out, that really would be a selective wipe, since you'd blow up 50 permanents.

Guerric on [Primer] Casting the Mythal: An Inalla Guide

1 month ago

DonaldFuck That is actually correct in terms of ghostly flicker! I was thinking in the case of Rite of Replication that the tokens wouldn't have haste, but they would in terms of flicker. I'll definitely update the primer to make the distinction! One of the great things about Inalla is often finding new ways to use your combo pieces. She's super synergistic!

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