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Dollhouse of Horrors
Artifact
, , Exile a creature card from your graveyard: Create a token that's a copy of the exiled card, except it's a 0/0 Construct artifact in addition to its other types and it has "This creature gets +1/+1 for each Construct you control." It gains haste until end of turn. Activate this ability only as a sorcery.
Quicksilver2785 on Brudiclad's clone/token Shenanigans
6 months ago
My version is a bit more artifact focused but have you tried Clone Legion, Dollhouse of Horrors, Mechanized Production, or Utvara Hellkite?
CamraMaan on Interaction between Nightmare Shepherd and …
8 months ago
And a similar question regarding Dollhouse of Horrors exiling Kardur, Doomscourge from my graveyard, then having it return to the CZ.
FormOverFunction on help with Rukarumel, Biologist
1 year ago
I would start by looking at enchantments and artifacts that reference creature types, like rooftop storm referenced above. There are pieces of equipment that benefit warriors, amulets that benefit from wizards being around, all sorts of fun stuff. I would recommend you take this opportunity to scroll through a couple hundred of the less-referenced/underappreciated cards! My initial thought is this: what cards are super-limited (a-la eyes, Evil Eye of Orms-by-Gore), or are usually/always tokens but we’d love to have actual cards be (like constructs, with Dollhouse of Horrors). The opportunity here is to make /cards/ into what is usually not-cards. Super exciting!
lagotripha on Myrtron
1 year ago
Forsaken monument and sun are exactly the kind of payoff cards that you should be looking for - stuff that cares about your creatures, draws cards and makes more mana.
Myr propogator is a weird one - I've run cloning effects with Followed Footsteps and Cogwork Assembler type effects, which can be strong, but they mostly need something else to make them great.
Propagator is a little slower than them due to the tap + cost, but also a little more resilient due to both myr having the tap effects. If you were shooting for a Myr Galvanizer combo deck propagator will works as a payoff, with a backup where you were sacrificing tokens to trade for cards on a stalled boardstate, or perhaps were generating tons of mana with a myr Priest of Titania (if they print more myr support) it might be great, but it just needs a lot of other cards to work - haste for the tap cost, 3 mana for the price, ands its still a 1/1.
Short of shenaigans with something like Dollhouse of Horrors Necrotic Ooze or Mindlink Mech, I'm not a fan. It just takes a lot of cards to make paying 3 mana for a 1/1 artifact token to be good.
KBK7101 on Rule 0 - Urza and …
1 year ago
In no particular order, some cards that are probable/potential cards for the deck:
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Second card draw per turn effects - Irencrag Pyromancer, Improbable Alliance, Mad Ratter, Minn, Wily Illusionist, Ethereal Investigator
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Discard synergy: Glint-Horn Buccaneer, Brallin, Skyshark Rider Flip, Surly Badgersaur, Bag of Holding, Containment Construct, Currency Converter
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Some graveyard synergy: Scavenged Brawler, Skyway Robber, Scrap Mastery, Illuminate History, Dollhouse of Horrors, God-Pharaoh's Gift, Phyrexian Triniform, Feldon of the Third Path
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Typical artifact synergy: Sai, Master Thopterist, Emry, Lurker of the Loch, Vedalken Archmage, Reckless Fireweaver etc etc
KBK7101 on Rule 0 - Urza and …
1 year ago
Yeah, I only found a handful of recursion effects. Reconstruction takes the spot of "random old reprint with new art" for the deck. Lol
God-Pharaoh's Gift and Dollhouse of Horrors both seem like they'd work well.
Think Storm the Vault Flip would be too powerful because it flips into a land?
eliakimras on Ghired - Precon Primal Genesis - Heavy Upgrade
2 years ago
Hey, m4rs, I'm back with some spicy tech for your deck, this time regarding the big tokens themselves:
My suggestion, whenever possible, is to run creatures over other spell types for the same effect: they synergize better with your deck, despite being more vulnerable to boardwipes. (It makes you more explosive, which is better the higher you go on power level).
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Have you considered Quartzwood Crasher? It is already a trampling beater that gives you even bigger trampling beaters.
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How about Emeria's Call Flip replacing a basic Plains? It creates tokens for you while protecting your team. Otherwise, it is a shock land version of Plains.
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Overwhelming Stampede is great when you have a 5+ power creature on the board. Unfortunately it doesn't apply to the tokens created thereafter.
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Delina, Wild Mage can copy your legendary creatures as non-legendary, just for Ghired to copy them even further. (Throw in Parallel Lives in the mix and we're salivating already.) Maybe you're lucky enough and roll 15+ three times in a row?
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I believe you should bring Aurelia, the Warleader back to the deck. It has great effect by itself, but it also comboes infinitely with Helm of the Host for infinite combat steps.
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Harmonic Prodigy and Wulfgar of Icewind Dale double your Ghired triggers. The former can be cloned for extra spice and the latter also works with Etali, Primal Storm, Aurelia, the Warleader and Combat Celebrant. (Too bad Isshin, Two Heavens as One is black :-/)
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If you're relying a lot on "when-something-enters-the-battlefield" effects, Panharmonicon might be a good friend to you.
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Did you try Rionya, Fire Dancer, Bramble Sovereign and Mirage Phalanx as extra copies of Avenger of Zendikar, Combat Celebrant and Dockside Extortionist?
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In that matter, Hofri Ghostforge gives all your creatures a second life should your opponents dare removing them. (I played against him, and it is ANNOYING to have to kill things twice to get rid of them.) The bright side is that the exiled cards come back to the graveyard after they LEAVE the battlefield for any reason, so you can recur them.
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Talking about recursion, have you considered Timeless Witness? It shines against wheel decks (Wheel of Fortune) or mill decks (Maddening Cacophony), just as Dollhouse of Horrors do.
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Iroas, God of Victory gives evasion to your creatures while protecting them from blockers.
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Marisi, Breaker of the Coil should maybe return to the deck if you're afraid of being attacked when going all-in, since you removed Intangible Virtue. It also has the neat bonus of your opponents having to answer before you declare who you're attacking. (I know it doesn't scream "token" off its textbox, but it is a repeatable Disrupt Decorum effect which clears the board for your next attack).
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I believe Selesnya Eulogist might be swapped out for Scavenging Ooze or the recently spoiled Lion Sash. Despite not populating, they exile any card and are cheaper mana-wise. The Sash can also be equipped to a creature to buff a creature and avoid creature wipes.
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Did you consider Flawless Maneuver and Teferi's Protection as protection for your creatures? They can replace Boros Charm and Heroic Intervention if you're running low on card slots on the deck.
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Worldly Tutor is a second Eladamri's Call.
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Farewell is Austere Command's brother. (I would run both in my white nonblack decks.)
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Since you run Cultivate, maybe run Kodama's Reach instead of Bloom Tender?
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Since you run the Moxen, Gemstone Caverns fills the same role of exchanging cards for tempo, while being a land. (You can always choose to not go first if you win the dice roll.)
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How realiably can you activate Eldrazi Displacer's abilities? Battlefield Forge, Karplusan Forest and Brushland might help with the colorless part of the cost.
Now, as always, I want to suggest some removals:
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I love Mimic Vat in battlecruiser games, but it doesn't pull the same weight on quick games. (It hurts to write it, but my beloved Soul Foundry might also only belong to Christmasland, since, if you don't have the mana to cast AND copy the creature right away, your opponents might see the danger incoming and remove the artifact before you get any value off it.)
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Flamerush Rider requiring an attacking creature target right away means that your options are too limited. In my opinion, Delina, Wild Mage and Rionya, Fire Dancer are better cards for the effect.
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Tendershoot Dryad might not belong here, since Ghired cares about quality, not exactly quantity of the tokens.
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Esika's Chariot. I understand it already comes with its tokens for crewing, but getting a token copy of TOKEN creatures AFTER combat is too narrow for my taste (and you don't have noncreature tokens). Again, Rionya and Delina are better suited for this job.
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Sword of Hearth and Home is good protection stapled to decent blink and ramp effects, but the ramp comes too late for Ghired to care, the blink is unreliable and the protection can be better executed by Shalai, Voice of Plenty, Saryth, the Viper's Fang (trample + deathtouch is nasty), Privileged Position or Asceticism.
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Response / Resurgence is single-use. Aurelia, the Warleader's effect is repeatable.
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What are your experiences with Warstorm Surge? I usually leave it out of my deck if I have access to Terror of the Peaks, since 6 mana is a lot in my games and the Terror is tutorable by cards you already run.
InfectedToe on Australian Farmhouse GMO edition
2 years ago
I've looked into this and I really like the path of +1/+1 counters. There are of course plenty of ways to get counters on your creatures in this deck (primarily Willowdusk), so capitalizing off of that with effects that bolster any creatures with counters or give them trample it pretty darn powerful.
First off, the trample givers: Bramblewood Paragon, Gnarlid Colony, Pridemalkin, and Crowned Ceratok.
And some other +1/+1 tribal engines: Mer-Ek Nightblade, Oona's Blackguard, Skyclave Shadowcat, and Tenured Inkcaster who, in particular, is very good in this deck.
And some support for the counters: Armorcraft Judge, Gladehart Cavalry, and Inspiring Call.
On a different note, giving your creatures lifelink in this deck is insane. Swing with something big to permanently double it's P/T with Willowdusk. Some good cards for that are: Alchemist's Gift, Essence Infusion, Rush of Vitality, Sorin, Imperious Bloodlord, Poet's Quill, and especially Whip of Erebos. Essence Harvest is also in the same vein.
Lastly, one nasty thing you could do would be untapping Willowdusk to use her ability twice in a turn for exponential gains. Ideally, this would be done with cards like: Magewright's Stone, Puppet Strings, Quirion Ranger, Seeker of Skybreak, and Thousand-Year Elixir.
I also want to quickly touch on the other side of Willowdusk's ability with Aetherflux Reservoir Which would let you instakill an opponent then give one of your creatures +50/+50.
As for what to remove, there are quite a few cards I feel are pretty unsynergistic here like Dragonsguard Elite and Witherbloom Pledgemage as this isn't really a spellslinger deck. I also dont see the point of reclamation effects like Deadly Brew, Retrieve, Healing Technique, Dollhouse of Horrors, The Underworld Cookbook, or You Happen on a Glade. Lastly, Roil Spout just isn't legal (probably an error lol).
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