Enchantment — Aura
Enchanted creature has base power 0 and has "At the beginning of your upkeep, you lose 1 life unless you sacrifice this creature."
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
multimedia on Oloro
2 months ago
Hey, well done for a first deck on such a low budget. I haven't seen this Commander before.
When you're just starting out building decks in Commander it can be helpful to have some basic deck structure guildlines to follow.
- 36-38 lands (Exotic Orchard, Path of Ancestry)
- 20-25 creatures (Soulherder, Brago, King Eternal)
- 10 ramp sources (Arcane Signet, Knight of the White Orchid)
- 10 draw sources (Brainstorm, Palace Jailer)
- 10 removal/board wipes/counterspells (Swords to Plowshares, Cleansing Nova, Counterspell)
This is just a basic structure to get things started. It doesn't cover everything and your final deck may have different numbers for each part of the structure such as you might have more creatures. Some cards can cover more than one area such as Palace Jailer who is creature removal and can be repeatable draw which is really helpful.
Ramp is something all Commander decks need since you don't want to only rely on lands/land drops to make mana. You have Sol Ring which is really good, but that's where the ramp ends here. Only Sol is not enough ramp.
I always explain to new Commander deck builders that you need to be able to sacrifice (cut) some of the fun cards to add ramp to your deck. Since doing this will help gameplay so that you can more easily cast your Commander and the other big fun cards you want to play. In the case here my advice is consider cutting at least 9 cards to add more budget ramp?
- Arcane Signet
- Knight of the White Orchid
- Solemn Simulacrum
- Fellwar Stone
- Azorius Signet
- Orzhov Signet
- Mind Stone
- Commander's Sphere
Some cards to consider cutting to add more ramp are creatures who don't do enough for their mana cost: Gods' Hall Guardian, Living Tempest, Dread Rider, Shepherd of Heroes, Kor Celebrant, Ronom Unicorn, Brinebarrow Intruder
Like ramp all decks also need draw that comes from single draw effects and more importantly repeatable draw sources. Currently your deck has three good single draw effects Baleful Strix, Champion of Wits, Cloudblazer and one repeatable draw source Jace, Wielder of Mysteries. There's a reanimation theme here that can get you more draw from these creatures which is good, but consider more draw?
- Palace Jailer
- Sea Gate Oracle
- Thorn of the Black Rose
- Arguel's Blood Fast Flip
- Notion Rain
Jailer and Rose can be repeatable draw sources with the Monarch Emblem. When you have the monarch then you draw a card at your end step. Only one player in the game at one time can be the monarch and it can change players. As long as you are monarch you get the repeatable draw at your end step which is a big advantage.
For an opponent to become the monarch they have to do combat damage with a creature to you or play a card/effect that makes them the monarch. When this happens you loose the monarch and that opponent becomes the monarch. You can get back the monarch though by doing combat damage with a creature to the opponent who is the monarch or playing a card/effect that makes you the monarch.
The area of your deck that you have a lot of is removal. I count 23 single effects of removal here. You can afford to cut some removal to improve other areas of your deck: Withercrown, Befuddle, Iron Verdict, Smite the Monstrous.
If you're interested I offer more advice in another comment. Including explaining how blink from single effects or repeatable such as Soulherder and Brago, King Eternal can be powerful here. Would you like me to continue with more advice?
Good luck with your deck.
4 months ago
I would also recommend Marauding Blight-Priest , but I would like to recommend taking out Kalastria Healer and Vermin Gorger . How about switching the Gorger to another gorger: Savage Gorger . With all the pings, Ol' Savage is almost guaranteed a counter each turn. Vermin Gorger just doesn't have good hits beside Kalastria Healer ; which isn't great. Regarding the Healer, I would either swap it for Dusk Legion Zealot or; If you are counting to go into the late-game, Bloodrite Invoker could be a serious threat, pummeling for three with drain while still synergizing with the theme of the deck. If not, Dusk Legion Zealot could be a good one-shot card draw while still holding a chump. With stall-y decks like this, Withercrown doesn't seem great. Go with Cast Down instead. On that note, I feel that Paralyze is self-deprecating in this deck. With the extra mana they have, they can just pay the tax needed for Paralyze , and swing in. If you want to keep their baddies at bay, I would recommend Typhoid Rats (in the main board), a Oldie but a Goodie. The Rats do a great job on defense, and most-often trade up. (Kill a creature with a greater mana value or alternate cost.) Vampire Envoy doesn't do much in a pillow-forty deck like this, i would take it out for Sign in Blood .
8 months ago
Withercrown is terrible removal/drain. By rule of thumb, things that give your opponents decisions are bad for you because they'll choose what's best for them. Eat to Extinction also isn't great. Heartless Act is just way better, or Extinction Event for exile if you really need it.
You should probably be focused on the board though, and not on removing your opponent's things or disrupting their hand. This is an aggro deck, after all. Perhaps Embercleave is good here.
8 months ago
Hey, nice budget version with some creative strategies. You forgot Sol Ring :)
Consider more repeatable draw from effects you don't have to cast since you have a lot of cards to assemble for the combos and then you don't lose life from Liesa.
Dawn of Hope is nice with Liesa because she has lifelink thus when she does damage pay 2 mana to draw. Arguel's Blood Fast Flip uses life to draw. Liesa has flying and there's quite a few other fliers here who can more easily do combat damage to a player for Mask of Memory .
Court of Grace and Palace Jailer can be repeatable draw with the monarch and Grace can be repeatable 4/4 Angels or 1/1 Spirits. Cards that create tokens are good with Skullclamp especially 1/1 tokens such as from Keeper of the Accord and Leonin Warleader .
Some cards to consider cutting:
- Harmless Assault
- Mishra's Self-Replicator
- Rally the Ranks
- Demon of Loathing
- Bloodline Pretender
- Replicating Ring
Cards to consider cutting are Harmless Assault since four mana for this effect is too much. Mishra's Self-Replicator there's much better five drops here to cast. Withercrown subpar for a removal spell since your opponent can just ignore it until they find a way to remove it because losing 1 life is not much to worry about. Rally the Ranks since +1/+1 anthem effect is not really worth it.
Demon of Loathing is not as good as the other high CMC creatures. Bloodline Pretender only good when you have Nexus or Conspiracy on the battlefield because you have to choose a creature type. Instead play a card that can help to setup Nexus or Conspiracy? Sol Ring could replace Replicating Ring .
Good luck with your deck.