Alloy Myr

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Tiny Leaders Legal
Vintage Legal

Alloy Myr

Artifact Creature — Myr

: Gain one mana of any colour.

wallisface on Art-Infect

1 month ago

Some thoughts:

  • As has already been said before, infect decks generally want to be just running creatures that can deal infect damage - you currently have a LOT of cards that have no place in an infect deck, namely Alloy Myr, Coretapper, Darksteel Myr, Evolution Sage, Obelisk Spider, Shimmer Myr, Titan Forge and Myr Matrix are all creatures (or make creatures) that are completely useless for an infect strategy.

  • You seem to have a lot of cards that are just 1-ofs and 2-ofs here. That's going to lead to a really inconsistent (and so weaker) deck. Aim to mostly play playsets of cards if you can.

  • You seem to have a bunch of cards that have no real place in either Infect or Modern in general. Mana rocks like Dimir Signet, Coalition Relic, Myr Reservoir certainly have no real place in an Infect deck, and don't really make it into any Modern deck unless they're doing something particularly janky. Leyline of Abundance, Force of Vigor, and Dimir Charm are all also really weird spell choices.

  • You have nothing to do one turn 1. Infect decks are known for being fast and reliably threatening lethal on turn-2 or turn-3. Not being able to cast something on turn-1 reliably is going to put you ages behind and put your opponent at a huge advantage. You should have at least 8-12 cards you can cast on turn-1 (so far you have 0, meaning you're always starting a turn behind your opponent). Furthermore, sooo many of your lands enter play tapped that you won't even be able to reliably do something on turn 2... fix that landbase!

  • Your mana curve goes waaay too high. I would suggest ditching all of your 4 and 5 mana cards, and at least halving your amount of 3-mana cards (if not removing them entirely).

  • You're running waaay too many creatures for infect, and you don't have nearly enough ways to pump them. This is going to cause you all sorts of problems. Infect creatures are generally weak, so you want to aim to end a game quickly, and going-wide doesn't help you achieve that.

An example of where to start with infect is here - this page lists 3 infect decks of various budgets, and should give you a good idea of the direction the deck should head in.

jamochawoke on MTG list of EDH Ramp Cards | last update: 30-05-22

1 year ago

Missing the colored myr (I did notice you had Leaden Myr already suggested:

Silver Myr

Copper Myr

Gold Myr

Iron Myr

Leaden Myr

Alloy Myr

[email protected]_only on Vigilance is dumb

1 year ago

alrighty, so here are some I would definately cut: Traxos, Scourge of Kroog (while good for mass piloting, really not necissary with the token production), Faith's Reward (doesn't return tokens), All That Glitters (single target buff, 2 for 1s are bad, especially in EDH), Springleaf Drum (not really useful. keep wanting to have a use for it, but not sure what for), Prototype Portal (kinda meh, not a fan of imprint in EDH. needs ALOT of mana to avoid 2 for 1), Devout Invocation (to slow, needs to survive full rotation), Myr Propagator (replicates to slowly), Karn, Silver Golem (vehicles are bigger than their CMC, literal downgrade), and Alloy Myr (overcosted for a manadork)

Epicurus on BLRM (Bureau of Land and Resource Management)

1 year ago

Omniscience_is_life, occasionally, yes I do require fixing. I do have the Signets, Alloy Myr, Skyclave Relic and Smothering Tithe for that, and I also just added Gilded Goose, though I haven't drawn it in a game yet.

However, I added the Goose mostly exactly because I ran into problems a couple times not having the right colors. Notice, I'm killing my own lands a lot, and for the deck to be successful I can't hesitate to do that. The problem exists because of how much of the land destruction costs 2 mana of the same color. So I could have out all of the Myr in the deck (sans Alloy), and still not be able to cast half of my spells without something to fix the mana.

You might be right, though. It's between the Lantern and the Skyclave as to which is more useful, and which is slower. Skyclave potentially helps Akiri more, but the Lantern helps mana fixing more. Hmmmmmm...

SilentPlague on Cheap Esper Deck

2 years ago

It seems like your Thopter Foundry, Salvage Titan, and your other artifacts clash. The artifacts you have require sacrificed to be used. So you could be in a game waiting to sacrifice them until you get a Thopter Foundry or Salvage Titan that may or may not come. Or the opposite happens where you sacrifice your artifacts for their effects and then you can't take advantage of the 2 cards your really want out. I would look getting out artifacts like equipments or maybe some cheap Myrs.

Look into Myr Propagator, Alloy Myr, Gold Myr, Hovermyr, Leaden Myr, Myr Battlesphere, Myr Moonvessel, Myr Retriever, Myr Sire, Myr Turbine, and Palladium Myr. These all serve as a quick creatrue to get out, supply more mana for the big creatrues, or even supply you with plenty of endless artifacts for Thopter Foundry and Salvage Titan.

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