Alloy Myr

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2015 Edition (MM2) Common
New Phyrexia (NPH) Uncommon

Combos Browse all

Alloy Myr

Artifact Creature — Myr

{T}: Add one mana of any color to your mana pool.

Alloy Myr Discussion

SideBae on Robbing Hood: Memnarch in Tights

2 months ago

I think the Phyrexian Metamorph and the Swan Song are good includes; consider Sculpting Steel .

Changing to all your Island s to Snow-Covered Island s is a good idea, if you want to keep the Extraplanar Lens . I don't think it's good enough, though. It costs you a land to imprint when it comes in, meaning it is fundamentally a source of card advantage. And, especially if you're the only one benefiting from Extraplanar Lens due to snow shenanigans, it has a massive target on its face and will usually be removed fast. That has been my experience with the card -- if yours is different, disregard this part of my comment.

With regard to the cutting of mass removal, I think it is an idea in the right direction. However, I think removal in general isn't a bad idea. I think you should be buying time in the early game until your general comes down, trying to avoid getting killed. Spot removal like Winds of Rebuke , Chain of Vapor , Cyclonic Rift , Rapid Hybridization and Reality Shift are all worth considering. Bounce has an interesting bonus in that it often wastes an opponent's turn to recast whatever you bounced. Most of these spells are less mana than Nevinyrral's Disk , All Is Dust , etc., which means they shouldn't compete with casting your general too often. Theoretically, you'd turn 1 - 2.5 ramp, turn 3 - 4 ramp/remove, turn 5+ cast general and try to win. Notice that this brings up one of the issues with mono-blue: removal, at least in a permanent sense like Swords to Plowshares , is relatively hard to come by.

With regard to cuts, I think it's worth thinking of the tutors as 'Wild Cards.' Tutors act as any combo piece they can fetch -- for instance, Muddle the Mixture can be thought of as a slower copy of either Isochron Scepter OR Dramatic Reversal . Seeing the tutors in this light helps show that you only really need to run one or two loops, as drawing the 'second part' of the combo becomes more and more likely with more and more tutors.

If you want to run the Dramatic Scepter combo, I suggest cutting a bunch of the Palinchron loops. Palinchron is a huge spell to cast, meaning it is difficult to cast. Running Isochron Scepter with Dramatic Reversal and another infinite-mana combo (I suggest Grand Architect with Pili-Pala or Basalt Monolith with Rings of Brighthearth ) is likely enough, and all these combos are less mana intense than the Palinchron loops.

Cuts I suggest are as follows:

  • Thwart : Both costs on this card are prohibitive. Leaving four mana up in order to hardcast it means using four less mana on your turn, which can leave a major dent in your available resources. Returning three Island s is the antithesis of ramp, and sets you way back.
  • Rite of Replication : Unless I am missing something, this is in the deck for value. However, it is nine mana to cast in a way that is better than Stunt Double , and because tokens stop existing when they're bounced, the creature it makes is less durable than other Clone effects. Rite of Replication is a good card, but I don't think it is good enough to make it in a cEDH deck.
  • Heartstone : This is a card I'm not sure either way about. Once you make infinite mana, its cost-reducing effect is irrelevant; before, it may be worse than just a Ponder or Preordain . Depending on how often you want to use a non-combo win, it may be worth cutting. Playtesting will iron this out.
  • Swiftfoot Boots : I don't think you need both this AND Lightning Greaves . I think Lightning Greaves is straight better, if only because it costs no mana to equip.
  • Darksteel Forge : By the time you've gotten to nine-mana, you should be threatening to win the game any turn. If this is meant to make your blockers better-off in combat, Propaganda is a straight better choice.
  • Treasure Mage : If you take my advise and go with combo pieces with lower costs, this card won't fetch enough to justify its inclusion.
  • Alloy Myr : In this list, Alloy Myr is just a worse Silver Myr .
  • Ring of Three Wishes : The tutors I suggested are much cheaper than this card. Five mana to cast and five to activate is too much, most of the time; you'd be better off with Whir of Invention , which has the added bonus of being instant-speed.

BMHKain on What to add/cut for cEDH ...

4 months ago

@Burg+1: Not that I want to be a little racy or anything, but... BOROS FOREVER! XP But, seriously, Black Panther Parody Jokes aside (I actually like that film & wished I'd address some aspects to film reviewers, & even those of such lineage got wrong; but it might sound wrong to them.)

In seriousness though, I'm just starting on Tier 3 for now. Such irony made me switch Mox Alacorn (PX) to Yet another Scarecrow... for having 1 Power higher, & having an alternate ability not even Alloy Myr could ever dream of after the events of New Phyrexia.

So right now: It's Scuttlemutt + Kiki-Jiki, Mirror Breaker + ???

UPDATE.

I was thinking of Ancestral Statue at first, but Maybe I should do some number crunching...

Test Subjective: Village Bell-Ringer

Test 1: Cast Scuttlemutt , then Kiki-Jiki, Mirror Breaker . Tap Scuttlemutt for mana. Cast Village Bell-Ringer untapping The Mad B*tch . Tap the Dog again for mana, Tap Kiki-Jiki, Mirror Breaker to create a copy of Village Bell-Ringer , untapping Scuttlemutt & Kiki-Jiki, Mirror Breaker . Keep tapping Jack Russel, the Terrier Scarecrow for mana, rinse & repeat.

I just don't know if it's legit. Here's a list of phases & steps in case you're wondering...

  1. Beginning Phase
  2. Untap Step
  3. Upkeep Step
  4. Draw Step
  5. Main Phase
  6. Combat Phase
  7. Beginning of Combat Step
  8. Declare Attackers Step
  9. Declare Blockers Step
  10. Combat Damage Step
  11. End of Combat Step
  12. Ending Phase
  13. End Step
  14. Cleanup Step

I would, MAYBE make that much mana during Main Phase, but does this mana empty when unused? Definetely will suck if it will... Well, at least I have a prototype for now...

bushido_man96 on Rakdos commander

4 months ago

You should probably run around 10 mana ramp sources, and your land count should probably go up to around 37 with such a top-heavy deck. Talisman of Indulgence , Rakdos Signet , Worn Powerstone , Thran Dynamo , and even Iron Myr , Copper Myr , Alloy Myr , and Plague Myr work in a deck like this. Hazoret's Monument can be decent. Charcoal Diamond and Fire Diamond come into play tapped, but only cost 2 apiece.

BMHKain on cEDH Boros is rewritten as a Vengeful Martyr

4 months ago

Infinite Tests:

Test 1: Infinite Mana.

Cards used: Sol Ring , Opaline Unicorn or Prismite , & Clock of Omens

Test One: Twilight Sparkle is Promoted to Transcendence Beyond Dimensional Layers.

  1. Opaline Unicorn , Sol Ring , & Clock of Omens are in play. Activate Clock. Tap Clock & Ring. Untap Sol Ring . Tap Opaline Unicorn for mana.

  2. Progress resets. Clock of Omens is tapped, & Sol Ring is untapped. Can't do any further activations as there is not enough untapped targets.

Result: Expelling from all form of education.

This also rules out Alloy Myr , & Scuttlemutt .

Test Two: Unity is not enough unless Odds can help the Evens is oppose to hurting them; hard.

  1. Prismite , Sol Ring , & Clock of Omens are in play. Clock activates. Tap Prismite , & Clock of Omens . Clock of Omens untaps. Sol Ring taps to allow Prismite one Mana.

  2. Progress resets. Clock of Omens can't use its ability as the last of the 3 card combo.

Result: REKT

Rebooting...

As it turned out; Prismite may be the best choice we have. It's Pauper friendly, & I'd like an infinite Colored Mana combo outside of Treasure Makers like Wily Goblin . I already might have a way, but I'd like something besides Basalt Monolith + Rings of Brighthearth . If that works, we have a new resident Mana Dork in strict officialness.

Reboot Complete.

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Further inquiries as to why should they be enemies should be sent to a superior.

(Crashes.)

Now I just want an infinite Pauper Mana Combo w/ either Prismite , Opaline Unicorn , or that daned Pili-Pala ...

I'll zip it from here. Sorry for yet another Wall of Text...

Vipy5 on Father of Infect

4 months ago

If you need help with knowing how much/what ramp to use, you might want to check out https://www.mtggoldfish.com/articles/brewer-s-minute-ramp-math

I am not an expert in mono, but for you I recommend adding:

Mana Crypt pricey but spicey

Charcoal Diamond goes so well with Sol Ring

Everflowing Chalice and Astral Cornucopia - especially if you somehow get more proliferate

Extraplanar Lens

Ashnod's Altar and Phyrexian Altar are good if you want double-down on sacrificing your own creatures.

Myriad Landscape can go in almost any edh deck

Nykthos, Shrine to Nyx is solid in any one- or two-colour deck

Lake of the Dead has a downside, but you won't care when you're using it (trust me)

Deserted Temple , Vesuva , Candelabra of Tawnos and Thespian's Stage to double-down on Cabal Coffers.

Petrified Field to protect valuable lands.

Expedition Map and/or Wayfarer's Bauble to tutor itfor all your powerful lands.

I'm not sure how I feel about Temple of the False God , but it is an EDH classic.

Other mono ramp

I ended up finding so many mono ramp cards I thought I might as well make a more full list.

Solemn Simulacrum is a good catch-all

Magus of the Coffers is slow, but might be worth it. Crypt Ghast is a better version.

Pawn of Ulamog and Sifter of Skulls are good in any deck that sacrifices often

Nirkana Revenant is good in the right deck

Bog Witch is kind of weird, but has fringe uses

I haven't thought hard, but you might be able to do some flicker shenanigans with Priest of Gix

Priest of Yawgmoth and Soldevi Adnate work if you hate your own stuff

Leaden Myr , Hedron Crawler , Manakin , Scuttlemutt , Alloy Myr , Opaline Unicorn , Palladium Myr are usually worse than rocks, but maybe you want?

Worst case, an edh deck can always load up on rocks. These are some of the best ones for mono black

Sol Ring every edh deck should include this

Star Compass , Fellwar Stone , Fractured Powerstone , Mind Stone all fill similar voids

Thran Dynamo , Ur-Golem's Eye , Worn Powerstone , Gilded Lotus , Hedron Archive , Sisay's Ring

Pillar of Origins for tribal decks

Consider Pentad Prism , Kyren Toy , or Coalition Relic for proliferate

In most games, these do the same thing: Commander's Sphere , Cryptolith Fragment  Flip, Cultivator's Caravan , Darksteel Ingot , Hierophant's Chalice , Honor-Worn Shaku , Mana Prism , Manalith , Orazca Relic , Phyrexian Totem , Powerstone Shard , Pristine Talisman , Seer's Lantern , Serum Powder , Skull of Ramos , Sol Grail , Spectral Searchlight , Vessel of Endless Rest , Victory Chimes , and Chromatic Lantern

Thought Vessel if you fill your hand

Chrome Mox is usually worth the card disadvantage

Lotus Bloom , Mana Vault , Basalt Monolith , Grim Monolith , and Lotus Petal for explosive potential

Mox Amber if you usually have your commander/a legendary thing out

Mox Diamond if lands in your graveyard is a good thing

Mox Opal if you have 2+ extra artifacts

Black Market is good if you tend to sacrifice/kill a lot of creatures

Caged Sun , Doubling Cube , and Gauntlet of Power are fair if you want to reach that high mana

Liliana of the Dark Realms is nice with proliferate, and makes sure you don't miss land drops in the mid/late-game

Sword of the Animist is best with one-mana creatures, and if you attack often, but might be justified even if not

Jet Medallion and Heartless Summoning do a lot of work if you play many cards in a turn

Carnival of Souls is fun with some creature-based combos

These mostly work for combo/explosive turns

Bubbling Muck for explosive/combo turns

Dark Ritual for getting a turn 2 Crypt Ghast , etc.

Sacrifice and Culling the Weak for sacrificing. They go nicely with Songs of the Damned

Spoils of Evil for lategame combos

Rain of Filth must be used with caution

Crypt of Agadeem works, but only if you consistently have 4+ creatures in the graveyard

Phyrexian Tower eats your creatures

Cabal Coffers is a staple

It's porbably unnessecary, but if you end up with few basic swamps, consider Urborg, Tomb of Yawgmoth to supplement your Cabal Coffers .

Cabal Stronghold is great if you can't afford many nonbasics, and might be good enough besides.

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Alloy Myr occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%