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Format | Legality |
1v1 Commander | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Penny Dreadful | Legal |
Tiny Leaders | Legal |
Vintage | Legal |
Alloy Myr
Artifact Creature — Myr
: Gain one mana of any colour.
king-saproling on
Jor Kadeen 2022
2 months ago
Artifact mana dorks like Ornithopter of Paradise, Iron Myr, Gold Myr, Hedron Crawler, Manakin, Alloy Myr, Palladium Myr, Bronze Walrus, Foreboding Statue  Flip, Scuttlemutt, and Opaline Unicorn would be good here because they get Jor out faster, enable metalcraft, and benefit from Jor's ability.
Personally I would cut these and replace then with mana dorks: Thought Vessel, Wayfarer's Bauble, Mox Opal, Gilded Lotus, Arcane Signet, Boros Signet, Darksteel Ingot, Amber Prison
robstalobsta on
Baby got Background
7 months ago
Alloy Myr Gold Myr Brigid, Hero of Kinsbaile Devout Harpist Guiding Spirit Thraben Doomsayer Shaile, Dean of Radiance  Flip Stonehewer Giant
wallisface on
Art-Infect
7 months ago
Some thoughts:
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As has already been said before, infect decks generally want to be just running creatures that can deal infect damage - you currently have a LOT of cards that have no place in an infect deck, namely Alloy Myr, Coretapper, Darksteel Myr, Evolution Sage, Obelisk Spider, Shimmer Myr, Titan Forge and Myr Matrix are all creatures (or make creatures) that are completely useless for an infect strategy.
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You seem to have a lot of cards that are just 1-ofs and 2-ofs here. That's going to lead to a really inconsistent (and so weaker) deck. Aim to mostly play playsets of cards if you can.
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You seem to have a bunch of cards that have no real place in either Infect or Modern in general. Mana rocks like Dimir Signet, Coalition Relic, Myr Reservoir certainly have no real place in an Infect deck, and don't really make it into any Modern deck unless they're doing something particularly janky. Leyline of Abundance, Force of Vigor, and Dimir Charm are all also really weird spell choices.
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You have nothing to do one turn 1. Infect decks are known for being fast and reliably threatening lethal on turn-2 or turn-3. Not being able to cast something on turn-1 reliably is going to put you ages behind and put your opponent at a huge advantage. You should have at least 8-12 cards you can cast on turn-1 (so far you have 0, meaning you're always starting a turn behind your opponent). Furthermore, sooo many of your lands enter play tapped that you won't even be able to reliably do something on turn 2... fix that landbase!
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Your mana curve goes waaay too high. I would suggest ditching all of your 4 and 5 mana cards, and at least halving your amount of 3-mana cards (if not removing them entirely).
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You're running waaay too many creatures for infect, and you don't have nearly enough ways to pump them. This is going to cause you all sorts of problems. Infect creatures are generally weak, so you want to aim to end a game quickly, and going-wide doesn't help you achieve that.
An example of where to start with infect is here - this page lists 3 infect decks of various budgets, and should give you a good idea of the direction the deck should head in.
Gidgetimer on Enter the Random Combo Deck …
1 year ago
Imperious Perfect + Intruder Alarm + Alloy Myr is what I got.
jamochawoke on
MTG list of EDH Ramp Cards | last update: 30-05-22
1 year ago
Missing the colored myr (I did notice you had Leaden Myr already suggested:
[email protected]_only on
Vigilance is dumb
1 year ago
alrighty, so here are some I would definately cut: Traxos, Scourge of Kroog (while good for mass piloting, really not necissary with the token production), Faith's Reward (doesn't return tokens), All That Glitters (single target buff, 2 for 1s are bad, especially in EDH), Springleaf Drum (not really useful. keep wanting to have a use for it, but not sure what for), Prototype Portal (kinda meh, not a fan of imprint in EDH. needs ALOT of mana to avoid 2 for 1), Devout Invocation (to slow, needs to survive full rotation), Myr Propagator (replicates to slowly), Karn, Silver Golem (vehicles are bigger than their CMC, literal downgrade), and Alloy Myr (overcosted for a manadork)
king-saproling on
Jor Kadeen’s Assault Square
1 year ago
You might like these: Signal Pest , Copper Myr , Gold Myr , Guardian Idol , Scuttlemutt , Alloy Myr , Boros Keyrune , Fountain of Ichor , Thunder Totem , Tome of Legends , Slate of Ancestry , Captain's Claws , Gratuitous Violence , Gisela, Blade of Goldnight , Master's Call , Blade Splicer
Epicurus on
BLRM (Bureau of Land and Resource Management)
2 years ago
Omniscience_is_life, occasionally, yes I do require fixing. I do have the Signets, Alloy Myr, Skyclave Relic and Smothering Tithe for that, and I also just added Gilded Goose, though I haven't drawn it in a game yet.
However, I added the Goose mostly exactly because I ran into problems a couple times not having the right colors. Notice, I'm killing my own lands a lot, and for the deck to be successful I can't hesitate to do that. The problem exists because of how much of the land destruction costs 2 mana of the same color. So I could have out all of the Myr in the deck (sans Alloy), and still not be able to cast half of my spells without something to fix the mana.
You might be right, though. It's between the Lantern and the Skyclave as to which is more useful, and which is slower. Skyclave potentially helps Akiri more, but the Lantern helps mana fixing more. Hmmmmmm...
Have (1) | reikitavi |
Want (1) | Amaterasu312 |