Ward Sliver

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Rules Q&A

Ward Sliver

Creature — Sliver

As Ward Sliver enters the battlefield, choose a colour.

All Slivers have protection from the chosen colour. ((Remember the acronym debt.) This can't be damaged, enchanted, equipped, blocked or targeted by anything of the chosen colour. Anything of the chosen colour attached to this immediately falls off.)

Goyfs-R-Us on All Hail The Overlord

10 months ago

GeminiSpartanX There are many ways for Slivers to go infinite in mana, creatures or damage. I will start by listing 3 of the most common ones you will generally see to get you started. The rest I will leave for you to discover through play.

  1. Sliver Queen+Mana Echoes: The classic, will generate infinite mana and Sliver tokens, combine with a haste sliver for an infinite attack or use Lavabelly Sliver for infinite target damage and life.

  2. Basal Sliver+Sliver Queen+Lavabelly Sliver: Infinite target damage and life gain.

  3. Intruder Alarm+The First Sliver: Not truly an infinite combo on it's own but can be with the right setup or hit's off cascade triggers. Intruder Alarm combos with a ham sandwich so not hard to make infinite with mana/haste slivers and Hibernation Sliver and Darkheart Sliver.

Bonus: The most important cards to consider for combos. Sliver Queen, Basal Sliver, Lavabelly Sliver, Hibernation Sliver, The First Sliver, Gemhide Sliver, Manaweft Sliver, Heart Sliver, Cloudshredder Sliver, Firewake Sliver, Darkheart Sliver, Cautery Sliver, Sliver Overlord, Homing Sliver, Mana Echoes, Intruder Alarm, Faces of the Past.

Support Cards: The most important cards to protect your combos. Crystalline Sliver, Root Sliver, Sliver Hivelord, Quick Sliver, Ward Sliver, Force of Will, Patriarch's Bidding.

LetterLeach on The Death of the Swarm - [EDH]

1 year ago

Hello, i have some recommendations, specifically with the use of Encore in mind

Dormant Sliver- when encored it becomes a draw Y Times y cards were y is the number of opponents, in a 4 player game thats a four mana draw 9, and then each encore thereafter also draws nine, and sure you need a sac outlet to do combat that turn after you draw but your hand will never be fuller

Leeching Sliver + Thorncaster Sliver both deal great damage on declare attacks, with thorncaster able to clear away specific blockers before they can be declared, if only there were a card to quickly generate a lot of bodies for slivers... oh how about Irregular Cohort? although you will need a haste enabler for the tokens that the etb makes

Moritte of the Frost also lets you copy your 3 best permanents (importantly the legend rule is disabled for slivers you control so keep it in mind in play)

also Ward Sliver getting an encore can give you prot from half the color wheel :)

jrb3843 on Sliver go Brrrrrr

1 year ago

Looking to pick up these cards to finish this deck. The First Sliver ---- Quick Sliver ---- Shifting Sliver ---- Amoeboid Changeling ---- Ward Sliver ---- Spiteful Sliver ---- Winged Sliver ---- Pulmonic Sliver ---- Crypt Sliver ---- Belligerent Sliver

Talmora on How to upgrade my Sliver

2 years ago

Synapse Sliver can help you get some more draw power so you are not 100% out of ammo.

Reflections of Littjara can also let you get a second copy of non-legendary slivers and stack up the stackable effects like Spiteful Sliver, Lavabelly Sliver, Second Ward Sliver to give protection to another color.

Swiftfoot Boots are a slightly different Lightning Greaves, but are hexproof instead of shroud which can give some protection to Sliver Overlord

Caran_Lyg on What are Slivers?

3 years ago

osiczym, Ward Sliver is a legacy card. This is Modern. I’m not using any of the cards mentioned because the damage increase comes from the outlast abilities and Metallic Mimic. I didn’t use Risk Factor but I have both Collected Company and Adventurous Impulse. And lastly, I don’t follow other people’s way of building their decks, I find other ways to build a deck around a certain archetypes then play test and change the cards to make make it better. Please review the deck list one more time to see how the synergy works.

osiczym on What are Slivers?

3 years ago

Really surprised you don’t have any of cheap buffs slivers (Muscle Sliver or Predatory Sliver or Sinew Sliver). Which are usually core of Sliver decks, especially you have those colors. In my deck I have 4+4+4 and slivers grow quickly. Also Aether Vial works perfectly for sliver decks practically doubling the number of slivers entering the battlefield each round. Finally Sidewinder Sliver is perfect turn 1 drop. I also use Browbeat or Risk Factor if I would go out of cards, which is pretty often with that kind of deck.

The biggest issues in sliver decks is creature endurance. How do you deal with that (swipes can basically ruin your game)? I use Ward Sliver and Yavimaya Hollow, but it is still not enough. Mostly blue slivers give one.

And lastly - I am not convinced with Venom Sliver. If it will die before your slivers manage to deal 10 dmg all dmg dealt is for nothing.

Arktaurous on Sliverlanche

4 years ago

Muscle Sliver is worthy of consideration.

Ward Sliver is evil but a useful option.

Blur Sliver and Reflex Sliver could help your guys get faster.

Quilled Sliver is an option.

Sentinel Sliver could allow you to attack and still have blockers or have mana dorks during and after combat phase.

Harmonize is that green card draw I mentioned.

Glimpse of Naturewould work well in this deck.

Shamanic Revelation and Collective Unconsciousare pricy but can yield great card draw.

Hunter's Insight can let you draw a lot.

The Immortal Sun could be useful.

Bring to Light is a way to tutor a sliver like hive lord.

Harmonic Sliveris helpful removal.

Sliver Hive could be a useful land.

Mortlocke on Play All The Good Slivers

4 years ago

bigrigroy,

Sorry for taking so long for getting around to doing an honest critique. I'll just give you my thoughts as they come to me. So you want me to suggest what to cut, and what interaction and ramp should you consider for your deck? Well, first things first - you should try and have a average CMC lower than 3. You should focus on playing as many slivers as you can while trying to win via combo using Sliver Queen - or through commander damage as Overlord has the "magical 7" commander power. What do I mean by magical 7? Well with overlord (and Bonescythe Sliver) on the board it takes 2 or 3 swings getting through to just knock a player out for good, giving another viable strategy for winning. But I digress - when you are spending more than 5 mana on a spell, you should be making a play that will shift a significant amount of momentum your way, or outright win you the game. So now, lets start with possible cuts:

  • Morophon, the Boundless: This is subjective, but I maintain the idea that Morophon is a strictly "win-more" card in a Slivers deck. When you tap out to cast this thing you'll definitely be able to cast every sliver in hand, but the only way to get them there is to have your commander already on the battlefield, and enough mana to tutor for all of your wincon slivers in the first place. Full disclosure, i've never attempted to use Morophon in my deck, so there may be something i'm missing - but for 7 mana all I can see is that the best that card can do is just put you in an even better board position. While nice, it's just not worth it. Cut.

  • Constricting Sliver: This in my opinion is just a poorly designed sliver. For 6 mana you're getting a poor man's oblivion ring. It can't even hold commanders hostage because of the exile effect. At best, this sliver can be a minor annoyance on the battlefield but it will hardly become much of an issue. Cut.

  • Ward Sliver: I'm a little iffy on cutting this one only because pro-color can be pretty strong. The only issue is that it can't be flickered reliably outside of Frenetic Sliver, but that's a bit too high risk for a more competitive sliver build. Again, you spending alot of mana for only something that can improve your boardstate...but not ensure you're going to win. If I was spending 5 mana, i'd want to cast something like a Mana Echoes or Intruder Alarm and a Gemhide Sliver. While a good sliver, it's just a little too high cost for something that's meant to be aggressive and low to the ground. Cut? up to you.

  • Pulmonic Sliver: For 5 mana this card does give your side of the board some resilience...but very little else. There are better spells out there that can give you graveyard recursion such as Patriarch's Bidding, Yawgmoth's Will or Living Death. Pulmonic is just over costed for what it does. Cut.

  • Virulent Sliver: Now this is an honorable mention here...as poison isn't very potent. You'd have to land 10 individual attacks on an opponent to kill them with poison. That number goes down to 5 when Bonescythe Sliver is on the field, but ultimately that 1 mana can go toward something better like a Manaweft Sliver, which isn't in your deck and absolutely should be. Virulent needs to get Cut.

Also, I don't remember if I said this, but awesome deck description! I'll post more thoughts as I have time. Keep working on your build! Chitinous Approval Ensues

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