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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Creature — Human Druid
: Add one mana of any color to your mana pool.
Sacrifice Atzocan Seer: Return target Dinosaur card from your graveyard to your hand.
Licecolony on NayaDinos
3 months ago
I'd add 6 or so lands. There's just not near enough there. It also seems you're expecting a really long game with cards to reshuffle stuff into your library and gain life. You start at 40 health. If you're taking that much damage, the extra 5 here or there aren't saving you. And reshuffling cards from the graveyard into the library is only going to be useful if you're playing against a mill deck or you somehow draw your entire deck. Both somewhat uncommon situations.
Cards under $3 that you might consider:
Return of the Wildspeaker
Knight of Autumn
Road of Return
Cards that I would call easily expendable:
Gift of Paradise
Oketra's Last Mercy
Elixir of Immortality
Slice in Twain
Enter the Unknown
Jett2112 on Dino Town
7 months ago
Not much of a comment but here's some stuff to consider based on edhrec and my dragons deck. Once we playtest this a bit I'll have more for ya. Ancient Tomb Atzocan Seer Boseiju, Who Endures Chaos Warp Commune with Dinosaurs Congregation at Dawn Finale of Devastation Goring Ceratops Kodama's Reach Marauding Raptor Pyrohemia Ranging Raptors Return of the Wildspeaker Rhythm of the Wild Shadow in the Warp Temple of the False God The World Tree Trapjaw Tyrant Yavimaya, Cradle of Growth Elvish Mystic Fyndhorn Elves Llanowar Elves Realmwalker Selvala, Heart of the Wilds Shaman of Forgotten Ways Avacyn's Pilgrim
lhetrick13 on Spared No Expense!!!
11 months ago
Xtough - Thanks for the compliment and upvote. Always nice to have some feedback!
You are not wrong about the deck struggling when the opponents sets up Ghostly Prison or even worse, multiple of those kind of cards as the deck does struggle against heavy artifact/enchantment decks. Dinos just do not have the best removal for those which is sad.
The thing I love about Kinjalli's Caller is how it speeds up the deck. Dropping it on turn 1 allows me to cast 3 CMC dinos on turn 2 and speed is something dinosaurs need as they usually are pretty expensive. Dropping Kinjalli's Caller for either of those two would essentially push me back one or two turns as Atzocan Seer and Drover of the Mighty would fill...similar rolls but are just more expensive.
Atzocan Seer has a little more upside with the graveyard yank but at 3 CMC, it is a high price to pay for what you get. I talked with Radiant_Draconis who runs a similar themed deck (Prehistoric Rumble!) about Atzocan Seer as he used to be in that deck and that helped me rule him out.
Is Aura Shards legal in modern? According to cardhoarder and cardkingdom it is not; otherwise, I would be running maybe 1-2 copies in the deck and adding the rest of the full playset to the SB.
Thanks again for the feedback!
Xtough on Spared No Expense!!!
11 months ago
Hi lhetrick13 Nice deck :) and may life find its way... Considering the struggle with Propaganda maybe you can think of Atzocan Seer or Drover of the Mighty instead of Kinjalli's Caller, they have a dinosaur theme, survive enrage trigger and have the same effect as the caller if you cast 1 big boy per round, but they can pay other costs as well as they provide mana. As you are using WG and cast creatures regularly Aura Shards may be worth a look. Happy stomping!
lhetrick13 on Prehistoric Rumble!
1 year ago
Some pretty significant changes! I am surpirsed you are dropping Savage Stomp, I love that card and it is so effective in a dino deck for removal and triggering enrage. I like the adding of Etali, Primal Storm he is a great cheating card to play some stuff for free. I also like that you added in some acceleration with Otepec Huntmaster. His ability to provide haste to a fresh cast dino can really hurt...Etali, Primal Storm is a good candidate for that combo.
Did Atzocan Seer not work well for you? I feel like for his cost, it is a little underwhelming; hence why it has not made it into my deck.
BTW, just look for me in MTGO for a prehistoric rumble! I would love to play against this deck!
PeriodicalFits on Prehistoric Annihilation
2 years ago
it may not be the best thing if EVERY creature is a dinosaur, because you may want some support if you arent attacking with your commander to get more dinos out. And you may want some stuff to play before you get the 8 mana out to cast your commander. If you want to add some support to your dino bois, it may be nice for you to add Atzocan Seer as some nice graveyard shenanigans and extra mana ramp. Or check out Forerunner of the Empire as a way to get your enrage abilities on top of your AEther Flash. As a way to not 'need' as much mana ramp,you could throw in Kinjalli's Caller for a turn one cost reduction. Or Otepec Huntmaster as an additional cost reduction on turn 2 (theoretically). Get mana ramp from creatures, not just sorceries or mana rocks.
Mortlocke on The Predator of Predators
2 years ago
KevinLandonChanning, thanks for the words of praise! Zacama is definitely one of my favorite commanders - she offers a depth and complexity that in my opinion is not characteristic of Naya in general - she's just so much more than "turn right, win fight". I'm uh, not exactly sure what you mean by "converting" the deck you mentioned. Are you saying I inspired someone to change commanders? If so, could you link that deck?
I'm grateful that you used my deck as a reference for your own, I hope my deck page/explanation of combos are of use to you. As for Atla Palani, Nest Tender, her inclusion is solely to take advantage of Marauding Raptor's deal 2 damage... ability. The two cards essentially guarantee that for each Atla activation I get a new creature into play for only once per turn. (I call the combo "The Marauding Nursery"). Plus there are other cards that can be swapped in for Marauding Raptor, namely Huatli, Warrior Poet and Pyrohemia. So I guess what i'm trying to say is that Atla is well within a subtheme of her own - cheating big creatures into play.
You're right that my deck is really light on recursion. The only option that's within theme is Atzocan Seer. But, i'm having a hard time figuring out where to put it. It's a decent mana dork, but it's primary function late game is to help me retrieve a big dino. I think i'll likely swap it in for one of the Talismans.
I'm glad you bought a Playmat! Rachel Weeks is an amazing artist and member of the Magic: The Gathering Community. I'm just happy to support her.
Epicurus on Niv's Misfits
3 years ago
TolarianScientist, your concern is real. At the moment, I'm running 16 spells which deal with that concern:
- Basic Landcycling: Jhessian Zombies, Ancient Excavation, Migratory Route, Treacherous Terrain, Grave Upheaval and Sylvan Reclamation
- Mana Rocks: Chrome Mox, Lotus Bloom and Mox Tantalite
- Land Fetch: Frenzied Tilling, Deathsprout, Grisly Salvage and Exploding Borders
- The Lone Mana Dork: Leyline Prowler
- Also: Primal Amulet Flip and Coiling Oracle
For a hot second, I also had Atzocan Seer on the list, but dropped it in favor of including more offense as a tradeoff for losing mana production (I removed it for Knight of New Alara).
The problem with mana dorks is that none of the best ones are color pairs. With any other 5-color commander, this decklist would look totally different.
I like your suggestion of borderposts. Right now, the Spells I'd most consider removing are Merfolk Skydiver, Rise of the Hobgoblins, Deathbringer Liege, Terminate and Dovin, Grand Arbiter. Of those spells, how many and which would you replace with borderposts of the same colors?
Sorry for the long response.
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