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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
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Duel Commander | Legal |
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Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Atzocan Seer
Creature — Human Druid
: Add one mana of any colour.
Sacrifice Atzocan Seer: Return target Dinosaur card from your graveyard to your hand.
mrweaselman on Stompy Boys (EDH)
3 months ago
Since you're in green, you have some pretty good options for ramp for two mana. Oketra's Monument, Rhonas's Monument, Invasion of Ixalan Flip and Thought Vessel seem to be the weakest. Three Visits, Nature's Lore, and Skyshroud Claim are all very solid options that are much harder to remove. Selvala, Heart of the Wilds can also make a ton of mana and draw you cards.
Cards that seem weaker:
Wayward Swordtooth: You only run 33 lands, I am not sure how often this is going to trigger. With a lower land count you have a lesser chance of having multiple lands in hand.
Akroma's Will: This may be overkill. A better option may be Return of the Wildspeaker because it can also draw you a lot of cards.
Bite Down and Ram Through: Requires you to have a creature of the board. Something either cheaper or more flexible like Swords to Plowshares or Touch the Spirit Realm can be beneficial.
Boros Charm: Unless you play in a token heavy meta, there may better options like Flawless Maneuver or Tyvar's Stand. Both can protect your commander the turn you get it out for cheap.
Virtue of Strength: This card does say basic land and you do only run 18 in the whole deck. Take a look at Mirari's Wake, or you could run Bala Ged Sanctuary
Flip and another ramp spell for basically the same slots.
Kinjalli's Caller, Knight of the Stampede, Marauding Raptor, Otepec Huntmaster, and Atzocan Seer: These cards are definitely thematic, but I'm not sure if they're all better than Delighted Halfling, Birds of Paradise, Avacyn's Pilgrim, Bloom Tender, and Sylvan Caryatid. Especially if you're only casting one big dinosaur a turn. Same for Commune with Dinosaurs < Once Upon a Time
eliakimras on Dinosaurs go Rawr!
1 year ago
Great build! Dinosaurs are such a fun experience for newcomers.
Some points you might want to consider regarding your ramp package:
1: Ramping with creatures or artifacts is riskier than with lands (boardwipes usually leave lands alone). Also, has many mana doublers that benefit from land ramp:
- Thran Dynamo -> Mirari's Wake (also pump your creatures)
- Gilded Lotus -> Mana Reflection (it makes Castle Garenbrig generate 12x)
2: If you're willing to include Cinder Glade and Canopy Vista (or their expensive siblings Stomping Ground, Temple Garden and Sacred Foundry), you open up some more options for you:
3: Then you might want to increase your land count. 33 is too few for Temple of the False God to realiably function.
I recommend swapping out your mana dorks for lands that ramp you (you can never have too much mana with kill-on-sight Gishath, Sun's Avatar):
- Kinjalli's Caller -> Myriad Landscape
- Drover of the Mighty -> Krosan Verge
- Atzocan Seer -> Blighted Woodland
4: Some card draw:
- Commander's Sphere -> Fellwar Stone
- Knight of the Stampede -> Return of the Wildspeaker
- Huatli, Warrior Poet -> Garruk, Primal Hunter
- Atla Palani, Nest Tender (only good when the deck revolves around her) -> Rishkar's Expertise
5: Better combat tricks
- Flowering of the White Tree's pump is decent, but True Conviction hits harder.
6: Broader utility
I'd suggest removing Reliquary Tower. If you have more than seven cards in hand as Gishath, you're already winning hard. In its place, consider one or more of the following:
- Rogue's Passage, Kessig Wolf Run and Sunhome, Fortress of the Legion (they all ensure Gishath's hit).
Licecolony on NayaDinos
1 year ago
I'd add 6 or so lands. There's just not near enough there. It also seems you're expecting a really long game with cards to reshuffle stuff into your library and gain life. You start at 40 health. If you're taking that much damage, the extra 5 here or there aren't saving you. And reshuffling cards from the graveyard into the library is only going to be useful if you're playing against a mill deck or you somehow draw your entire deck. Both somewhat uncommon situations.
Cards under $3 that you might consider:
Nature's Lore
Rishkar's Expertise
Cultivate
Rampant Growth
Farseek
Kodama's Reach
Colossal Majesty
Return of the Wildspeaker
Beast Within
Nature's Claim
Thunderfoot Baloth
Rootweaver Druid
Reclamation Sage
Cathar Commando
Knight of Autumn
Qasali Pridemage
Thrashing Brontodon
Ranging Raptors
Regisaur Alpha
Shifting Ceratops
Territorial Hammerskull
Territorial Allosaurus
Topiary Stomper
Atzocan Seer
Tribal Forcemage
Naya Charm
Road of Return
Boros Charm
Cards that I would call easily expendable:
Suncleanser
Cacophodon
Looming Altisaur
Imperial Ceratops
Wilderness Reclamation
Verdant Haven
Gift of Paradise
Fertile Ground
Oketra's Last Mercy
Rolling Thunder
Serene Remembrance
Elixir of Immortality
Oketra's Monument
Alhammarret's Archive
Sanguine Sacrament
Slice in Twain
Enter the Unknown
Boros Signet
Gruul Signet
Selesnya Signet
Jett2112 on Dino Town
1 year ago
Not much of a comment but here's some stuff to consider based on edhrec and my dragons deck. Once we playtest this a bit I'll have more for ya. Ancient Tomb Atzocan Seer Boseiju, Who Endures Chaos Warp Commune with Dinosaurs Congregation at Dawn Finale of Devastation Goring Ceratops Kodama's Reach Marauding Raptor Pyrohemia Ranging Raptors Return of the Wildspeaker Rhythm of the Wild Shadow in the Warp Temple of the False God The World Tree Trapjaw Tyrant Yavimaya, Cradle of Growth Elvish Mystic Fyndhorn Elves Llanowar Elves Realmwalker Selvala, Heart of the Wilds Shaman of Forgotten Ways Avacyn's Pilgrim
lhetrick13 on Spared No Expense!!!
2 years ago
Xtough - Thanks for the compliment and upvote. Always nice to have some feedback!
You are not wrong about the deck struggling when the opponents sets up Ghostly Prison or even worse, multiple of those kind of cards as the deck does struggle against heavy artifact/enchantment decks. Dinos just do not have the best removal for those which is sad.
The thing I love about Kinjalli's Caller is how it speeds up the deck. Dropping it on turn 1 allows me to cast 3 CMC dinos on turn 2 and speed is something dinosaurs need as they usually are pretty expensive. Dropping Kinjalli's Caller for either of those two would essentially push me back one or two turns as Atzocan Seer and Drover of the Mighty would fill...similar rolls but are just more expensive.
Atzocan Seer has a little more upside with the graveyard yank but at 3 CMC, it is a high price to pay for what you get. I talked with Radiant_Draconis who runs a similar themed deck (Prehistoric Rumble!) about Atzocan Seer as he used to be in that deck and that helped me rule him out.
Is Aura Shards legal in modern? According to cardhoarder and cardkingdom it is not; otherwise, I would be running maybe 1-2 copies in the deck and adding the rest of the full playset to the SB.
Thanks again for the feedback!
Xtough on Spared No Expense!!!
2 years ago
Hi lhetrick13 Nice deck :) and may life find its way... Considering the struggle with Propaganda maybe you can think of Atzocan Seer or Drover of the Mighty instead of Kinjalli's Caller, they have a dinosaur theme, survive enrage trigger and have the same effect as the caller if you cast 1 big boy per round, but they can pay other costs as well as they provide mana. As you are using WG and cast creatures regularly Aura Shards may be worth a look. Happy stomping!
lhetrick13 on Prehistoric Rumble!
2 years ago
Some pretty significant changes! I am surpirsed you are dropping Savage Stomp, I love that card and it is so effective in a dino deck for removal and triggering enrage. I like the adding of Etali, Primal Storm he is a great cheating card to play some stuff for free. I also like that you added in some acceleration with Otepec Huntmaster. His ability to provide haste to a fresh cast dino can really hurt...Etali, Primal Storm is a good candidate for that combo.
Did Atzocan Seer not work well for you? I feel like for his cost, it is a little underwhelming; hence why it has not made it into my deck.
BTW, just look for me in MTGO for a prehistoric rumble! I would love to play against this deck!
PeriodicalFits on Prehistoric Annihilation
3 years ago
it may not be the best thing if EVERY creature is a dinosaur, because you may want some support if you arent attacking with your commander to get more dinos out. And you may want some stuff to play before you get the 8 mana out to cast your commander. If you want to add some support to your dino bois, it may be nice for you to add Atzocan Seer as some nice graveyard shenanigans and extra mana ramp. Or check out Forerunner of the Empire as a way to get your enrage abilities on top of your AEther Flash. As a way to not 'need' as much mana ramp,you could throw in Kinjalli's Caller for a turn one cost reduction. Or Otepec Huntmaster as an additional cost reduction on turn 2 (theoretically). Get mana ramp from creatures, not just sorceries or mana rocks.
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