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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Creature — Human Druid
: Add one mana of any color to your mana pool.
Sacrifice Atzocan Seer: Return target Dinosaur card from your graveyard to your hand.
3 months ago
Not much of a comment but here's some stuff to consider based on edhrec and my dragons deck. Once we playtest this a bit I'll have more for ya. Ancient Tomb Atzocan Seer Boseiju, Who Endures Chaos Warp Commune with Dinosaurs Congregation at Dawn Finale of Devastation Goring Ceratops Kodama's Reach Marauding Raptor Pyrohemia Ranging Raptors Return of the Wildspeaker Rhythm of the Wild Shadow in the Warp Temple of the False God The World Tree Trapjaw Tyrant Yavimaya, Cradle of Growth Elvish Mystic Fyndhorn Elves Llanowar Elves Realmwalker Selvala, Heart of the Wilds Shaman of Forgotten Ways Avacyn's Pilgrim
7 months ago
Xtough - Thanks for the compliment and upvote. Always nice to have some feedback!
You are not wrong about the deck struggling when the opponents sets up Ghostly Prison or even worse, multiple of those kind of cards as the deck does struggle against heavy artifact/enchantment decks. Dinos just do not have the best removal for those which is sad.
The thing I love about Kinjalli's Caller is how it speeds up the deck. Dropping it on turn 1 allows me to cast 3 CMC dinos on turn 2 and speed is something dinosaurs need as they usually are pretty expensive. Dropping Kinjalli's Caller for either of those two would essentially push me back one or two turns as Atzocan Seer and Drover of the Mighty would fill...similar rolls but are just more expensive.
Atzocan Seer has a little more upside with the graveyard yank but at 3 CMC, it is a high price to pay for what you get. I talked with Radiant_Draconis who runs a similar themed deck (Prehistoric Rumble!) about Atzocan Seer as he used to be in that deck and that helped me rule him out.
Is Aura Shards legal in modern? According to cardhoarder and cardkingdom it is not; otherwise, I would be running maybe 1-2 copies in the deck and adding the rest of the full playset to the SB.
Thanks again for the feedback!
7 months ago
Hi lhetrick13 Nice deck :) and may life find its way... Considering the struggle with Propaganda maybe you can think of Atzocan Seer or Drover of the Mighty instead of Kinjalli's Caller, they have a dinosaur theme, survive enrage trigger and have the same effect as the caller if you cast 1 big boy per round, but they can pay other costs as well as they provide mana. As you are using WG and cast creatures regularly Aura Shards may be worth a look. Happy stomping!
7 months ago
Some pretty significant changes! I am surpirsed you are dropping Savage Stomp, I love that card and it is so effective in a dino deck for removal and triggering enrage. I like the adding of Etali, Primal Storm he is a great cheating card to play some stuff for free. I also like that you added in some acceleration with Otepec Huntmaster. His ability to provide haste to a fresh cast dino can really hurt...Etali, Primal Storm is a good candidate for that combo.
Did Atzocan Seer not work well for you? I feel like for his cost, it is a little underwhelming; hence why it has not made it into my deck.
BTW, just look for me in MTGO for a prehistoric rumble! I would love to play against this deck!
2 years ago
it may not be the best thing if EVERY creature is a dinosaur, because you may want some support if you arent attacking with your commander to get more dinos out. And you may want some stuff to play before you get the 8 mana out to cast your commander. If you want to add some support to your dino bois, it may be nice for you to add Atzocan Seer as some nice graveyard shenanigans and extra mana ramp. Or check out Forerunner of the Empire as a way to get your enrage abilities on top of your AEther Flash. As a way to not 'need' as much mana ramp,you could throw in Kinjalli's Caller for a turn one cost reduction. Or Otepec Huntmaster as an additional cost reduction on turn 2 (theoretically). Get mana ramp from creatures, not just sorceries or mana rocks.
2 years ago
KevinLandonChanning, thanks for the words of praise! Zacama is definitely one of my favorite commanders - she offers a depth and complexity that in my opinion is not characteristic of Naya in general - she's just so much more than "turn right, win fight". I'm uh, not exactly sure what you mean by "converting" the deck you mentioned. Are you saying I inspired someone to change commanders? If so, could you link that deck?
I'm grateful that you used my deck as a reference for your own, I hope my deck page/explanation of combos are of use to you. As for Atla Palani, Nest Tender, her inclusion is solely to take advantage of Marauding Raptor's deal 2 damage... ability. The two cards essentially guarantee that for each Atla activation I get a new creature into play for only once per turn. (I call the combo "The Marauding Nursery"). Plus there are other cards that can be swapped in for Marauding Raptor, namely Huatli, Warrior Poet and Pyrohemia. So I guess what i'm trying to say is that Atla is well within a subtheme of her own - cheating big creatures into play.
You're right that my deck is really light on recursion. The only option that's within theme is Atzocan Seer. But, i'm having a hard time figuring out where to put it. It's a decent mana dork, but it's primary function late game is to help me retrieve a big dino. I think i'll likely swap it in for one of the Talismans.
I'm glad you bought a Playmat! Rachel Weeks is an amazing artist and member of the Magic: The Gathering Community. I'm just happy to support her.
2 years ago
TolarianScientist, your concern is real. At the moment, I'm running 16 spells which deal with that concern:
- Basic Landcycling: Jhessian Zombies, Ancient Excavation, Migratory Route, Treacherous Terrain, Grave Upheaval and Sylvan Reclamation
- Mana Rocks: Chrome Mox, Lotus Bloom and Mox Tantalite
- Land Fetch: Frenzied Tilling, Deathsprout, Grisly Salvage and Exploding Borders
- The Lone Mana Dork: Leyline Prowler
- Also: Primal Amulet Flip and Coiling Oracle
The problem with mana dorks is that none of the best ones are color pairs. With any other 5-color commander, this decklist would look totally different.
I like your suggestion of borderposts. Right now, the Spells I'd most consider removing are Merfolk Skydiver, Rise of the Hobgoblins, Deathbringer Liege, Terminate and Dovin, Grand Arbiter. Of those spells, how many and which would you replace with borderposts of the same colors?
Sorry for the long response.
3 years ago
Actually, I will give a few thoughts.
The Immortal Sun - What does this do for your deck or game plan? It tries to do a lot but instead only does a little of a bunch of things for too high of a cost.
Decimate - Zacama, Primal Calamity should take care of most of your artifact and enchantment destruction on his own, making this redundant, but this card also comes with the unfortunate problem that you can ONLY cast it if you have viable creature, artifact, enchantment, AND land targets. If you are missing any one of the 4 it's a dead card, and if one of those 4 is your own then you're forced to destroy that. Now, if you find that you really need more artifact and enchantment hate look into cards like Krosan Grip or Force of Vigor .
Savage Stomp - Why would you risk your creatures with this? If you are able to target them then you already have removal in the form of Path to Exile or Swords to Plowshares , not to mention Zacama, Primal Calamity ability to deal damage to creatures. If your opponent has a combat trick then you just lost your creature. It's a gimmicky card and I think there are better things you can do with the card slot in your deck. For example, Aggravated Assault or Reckless Assault will give you multiple combats which will really let you bring the full power of your dinosaurs to bear without giving your opponents time to recover.
Priest of the Wakening Sun - Why? If you need a fetch then run cards like Worldly Tutor , Finale of Devastation or Chord of Calling . If you need lifegain there are plenty of better sources. This just reveals cards in your hand to your opponents, gains a tiny bit of life, and kills an entire turn with your expensive fetch.
Atzocan Seer - Skip the returning Dinosaurs. You're a creature deck, and a big one at that. Just focus on constantly dropping big creatures and hitting your opponent, putting so much pressure on them that they don't have time to worry about strategy. Aggro decks don't really worry about their graveyard. As for the mana, you'd be far better served with Birds of Paradise or Sylvan Caryatid , or if you go non-budget then Bloom Tender .
Gigantosaurus - I'm honestly really not a fan of anything that costs 5 of the same color. This pretty much kills anything else you were planning on doing on your turn, which is absolutely not what you want to have happen. Sure it's a 10/10, but it's really not worth that downside, especially without trample. Look at Carnage Tyrant for a fantastic alternative.
Kinjalli's Sunwing - This draws unnecessary hate and really doesn't help your game out that much. You have a deck of giant dinosaurs. This shouldn't be an issue. If you really feel you need it then look into Authority of the Consuls or Urabrask the Hidden instead.
Runic Armasaur - Too specific and unreliable. There are better uses for the card slot.
Sakura-Tribe Elder - While a good card, your deck can't take full advantage of this and would be better off running land fetches like Tempt with Discovery , Nature's Lore , or Skyshroud Claim , all of which are better and come out untapped.
Samut, Voice of Dissent - Why in heaven's name are you running this? This card is awful? If it's for the haste then there are tons of better cards. Look at Fervor , Rhythm of the Wild , or Fires of Yavimaya . Even Urabrask the Hidden would be a better way to spend 5 mana. Is it for the untap effect? There are still much better options such as Seedborn Muse . This card burns 5 mana for no good reason. No. Just no.
Shalai, Voice of Plenty - Meh. I'd run Leyline of Sanctity or Privileged Position instead. Asceticism , Archetype of Endurance , and Sterling Grove are other good options. All are harder to hit and kill. It's nice but overall i'd run the alternatives instead.
Shifting Ceratops - Doesn't do enough. It's nice but not good enough overall.
Territorial Hammerskull - While not inherently bad, it's also just "meh". It's okay. I'd rather have cards that give your creatures trample and just march your dinosaurs through your opponents, and/or bigger and better creatures.
Jaya, Venerated Firemage - Why? This is a waste of a good slot. Run Warstorm Surge and get a far better effect than her. If you want more damage then run Dictate of the Twin Gods . She's really not worth it.
Samut, Tyrant Smasher - This card is awful. Run any, and I mean any haste enabler instead. Her negative is awful and her passive is better on any other card. Honestly, run Xenagos, God of Revels . He's amazing, gives haste, doubles a creature's power, and add's their power to their toughness.
Temple of the False God - I've taken this out of most, if not all, of my decks by now. It's not great honestly. It seems really good, but if you get it early game then it's a dead land that stares up into you and slowly seeps the joy out of your soul, and if you get it late game then it's just an extra mana that really doesn't matter to you.