Siege-Gang Commander

Siege-Gang Commander

Creature — Goblin

When Siege-Gang Commander enters the battlefield, create three 1/1 red Goblin creature tokens.

, Sacrifice a Goblin: Siege-Gang Commander deals 2 damage to target creature, player or planeswalker.

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Siege-Gang Commander Discussion

Crow-Umbra on Alesha Goblins

2 months ago

Overall, your deck looks good! It looks like you have 2 Siege-Gang Commander in your list. A couple cards you might want to consider in its spot might be Molten Echoes or Goblin Gardener (more meta call if you have troublesome lands in your meta).

I would also consider checking out Valakut Exploration over Outpost Siege . It has the advantage of getting the exiled cards into your graveyard at end of turn, & pings for damage as well.

I would also suggest putting in Pyre of Heroes or Herald's Horn over Coat of Arms . The damage buffs are cool and all, but sometimes you want to get some additional advantage or filtering options.

I also run Alesha, & she's one of my favorite commanders. Check out the list on my profile if you're interested.

Jman1139 on Extus and the blood avatar

2 months ago

This deck seems sweet. One thing I think would make it better is taking out some of the generic staple ramp and removal and replacing it with ramp and removal that helps the decks strategy.

For the ramp, might I suggest Priest of Forgotten Gods as a great source of card advantage, removal and mana with all of your tokens. Pitiless Plunderer is also great for fueling the mana needs of decks like this, It is the single best card in my korvold deck and I'd be surprised if it didn't do work here.

For the removal there's numerous options of sackable creatures to pay off all your triggers such as Plaguecrafter , Merciless Executioner , Fleshbag Marauder , Demon's Disciple , Shriekmaw (this feels like too many as you still want a few instant speed, no restriction pieces of removal to save you in a pinch but take your pick of your favourite).

Now for draw, Yawgmoth, Thran Physician is one of the most broken cards in any aristocrats deck,it's a sac outlet, removal for small creatures and it draw hella cards, definite include if you can afford the fairly large price tag. Now there aren't that many cards that draw whenever a TOKEN creature dies but there are a few more niche ones that I'd include, Species Specialist would be good if you have alot of one particular type of token and Dark Prophecy is good if the mana base can support triple black. Also if you're worried about having enough nontokens to sac that you won't run the classics like Midnight Reaper i'd take another look at the Judith, the Scourge Diva in the list I'd also recommend the commander storm cards as they seem very cool in the list when you're repetitively casting the commander, especially the red one letting you basically recast the commander for every casting of it before. Theres also Ashnod's Altar and as another great sac outlet for the deck although idk how much you'll need when you've a guaranteed sac outlet in the command zone. If you're looking for cards to cut I'd immediately look at the instants and sorceries that are just generically good if you're planning on building solely around the back side. I'd also look at the expensive token makers such as Marionette Master and Siege-Gang Commander as those are effects you want earlier in the game. This deck seems very cool and I feel like there's a lot that can be done with it and I do love aristocrat strategies, one of the reasons black is the best colour.

Orange+ on The Act of Treason

10 months ago

Peoyogon, thanks for your comment :)

You know, I've tried to play this deck with enchantments that triggers on creatures entering the battlefield like Warstorm Surge, and Flameshadow Conjuring, but they just haven't seemed very useful, or perhaps a bit too slow. Although I must say Impact Tremors seem interesting based on the low mana cost.

I think what I had in mind when creating this deck was to have as many cards as possible be threats in their own. So not counting the combo with creature control -> sacrification, many of the cards are good alone.

Like Conquering Manticore and Siege-Gang Commander - They are better with Kiki-Jiki, Mirror Breaker, but they can just as well be played in their own and act as a single card threat in a game.

But I guess how you need to play depends on the level of seriousness in a gaming circle. If I can have both Warstorm Surge, Flameshadow Conjuring, and Kiki-Jiki, Mirror Breaker on the board in a game, and not be instantly targeted by everything from everyone, that would be cool. But for the time being I'd like to be a smaller target :P

When it comes to the land hate, I think those are good but not very fun, so don't think I'll be adding them immediatley. But hey, they could be cool to have in a sideboard in case I'm playing some real nasty decks!

Turban on Zada Bing, Zada Boom

10 months ago

Interesting, was working on deck similar to this myself. No Dreadhorde Arcanist or Young Pyromancer? There's insane combos and good value versatility with them. Not convinced about Siege-Gang Commander as it's a slow to get going, Young Pyromancer is very similar and would allow you to get token creatures off early.

SynergyBuild on Help me foolproof this infinite …

10 months ago

@StopShot so, I've been thinking more about the combo.

While I have tested it, and still believe the rarity of that type of land block can be greatly minimized with the use of fetchlands and additionally a few other pieces always work well, I want to know what type of colors are we working with.

I think Tribute Mage and Trophy Mage if you move into blue really work well. You can even play Trophy Mage make a bit of mana, sacrifice the Mage, return it, get a Rings of Brighthearth, then get a Basalt Monolith after. This works similarly with Goblin Engineer and Imperial Recruiter. With alternate choices like Siege-Gang Commander or some other options, the deck can have some serious consistency.

Is it Mono-Red? In Boros+ this is a powerful combo that can work with Zirda, the Dawnwaker even!

enpc on Help me foolproof this infinite …

11 months ago

Inside of mono-red, I would lean more towards Siege-Gang Commander over Seasoned Pyromancer. Then all you need to add to the combo is a way to convert colourless mana to red mana (or a sac-for-red altar) and you have the deck win condition built in.

multimedia on Hail to Kolaghan King!

1 year ago

Hey, for the low budget good job for your first Commander deck.

Consider a Goblin and Dragon theme? This would give your overall deck a more focused theme instead of just playing random creatures such as Diregraf Ghoul and Spinal Centipede. I suggest this because when Kolaghan attacks she pumps any creatures you control and Goblins can make lots of token creatures. This kind of strategy is call go wide. Which means attacking with lots of creatures, a wide battlefield of creatures.

Cards to consider adding:

Other Draw/Tutors

Other Ramp

Other Dragons

Other Goblins

Other Removal

Other Lands

Good luck with your deck.

JRaynor on Alesha, Who Smiles at Death

1 year ago

There are some real sub optimal choices here.

While I love the classic Royal Assassin and Bounty Agent is cool, they both don't work well with Alesha as she reanimates her creatures tapped and attacking. That means these creatures have to not only survive combat but also a trip around the table before they ever get to do anything after reanimation.

They're basically strictly worse than stuff like Ravenous Chupacabra, which you also have in the deck. I'd hunt down some more Enters the Battlefield style effects like the Chupacabra instead of ones that require tapping to activate.

Hanweir Garrison is another really cool card, with Hanweir Battlements but it's important to note it doesn't trigger on reanimation because it enters the battlefield already attacking. Keep it if you just want to trigger the Meld effect, but Something like Siege-Gang Commander is just better if you want to make tokens.

Palace Guard is easily outshone by Palisade Giant or Protector of the Crown.

I don't think Tunnel Ignus is worth playing at all unless you have a friend who only plays Lord Windgrace or Tatyova all the time or something.

Burnished Hart is a fantastic addition to this deck. Often I find it better than Solemn Simulacrum as an early game value engine, because it has the ability to sac itself.

I tried to keep all my suggestions reasonably budget friendly. You've got a real diverse and interesting Alesha tool kit, and I think you can stream line it with minimal expenditure. Have fun playing Alesha! She's my favorite commander.

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