Siege-Gang Commander


Format Legality
Pre-release Legal
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Penny Dreadful Legal
Custom Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
Brawl Legal
Standard Legal
Arena Legal
1v1 Commander Legal
Canadian Highlander Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Printings View all

Set Rarity
Magic Game Night (GNT) Rare
Dominaria (DOM) Rare
Eternal Masters (EMA) Rare
2010 Core Set (M10) Rare
Duel Decks: Elves vs. Goblins (EVG) Rare
Tenth Edition (10E) Rare
Scourge (SCG) Rare

Combos Browse all


Siege-Gang Commander

Creature — Goblin

When Siege-Gang Commander enters the battlefield, create three 1/1 red Goblin creature tokens.

, Sacrifice a Goblin: Siege-Gang Commander deals 2 damage to target creature, player or planeswalker.

Siege-Gang Commander Discussion

crash328 on Non-Black Aristocrats/Sacrifice

2 weeks ago

Red has a lot of token generation fodder with things like Dragon Fodder , Empty the Warrens , Siege-Gang Commander and the like to give you a lot of bodies on board for sac outlets. Red also has two great free sac outlets in the forms of Greater Gargadon and Goblin Bombardment whixh along with classic colorless sac outlets like the three altars (Phyrexian, ashnod's, and of Dementia) offer red a good amount of aristocrat tools

SprkySprkyBoomMan on Goblins assemble!

3 weeks ago


Siege-Gang Commander

I like Krenko, Mob Boss better, it costs less and can do more long run... but, once I found out everyone was using tokens, I have decided not to include tokens. I know my deck would be better if I had mob boss in it. But 3 direct damage is nice too! That’s why I chose Lightning Crafter .

DreadKhan on Goblins assemble!

3 weeks ago

Goblin Lackey is a ridiculous card, and if you're serious about using it and the War Strike, then I'd recommend Siege-Gang Commander as it fills up your field very suddenly, and along with the nasty potential with War Strike, he can suicide his mooks to get a bit more damage in, or kill an annoying creature blocking you from winning.

antipopes on The Grind Never Stops | Zada Storm Primer

2 months ago

Rogue_Toaster I considered it when it was first spoiled because the rate is fantastic, but ultimately decided against including it because I had nightmares about casting it, pitching two pump spells, and drawing two Mountains. It's a strong card and can definitely make the cut, probably over Siege-Gang Commander .

SideBae on Purphoros, God of Burn

2 months ago

Chandra, Awakened Inferno is an excellent card to consider.

Commune with Lava and Light Up the Stage are good sources of cards advantage in mono-red. Depending on your budget, Wheel of Fortune is another good way to refill your hand.

Genesis Chamber ?

I think Neheb, Dreadhorde Champion is an excellent source of card selection. You should consider it in conjunction with your current Neheb.

Ilharg, the Raze-Boar comes to mind. It can keep blinking out Siege-Gang Commander for excessive value.

Eidolon of the Great Revel and Harsh Mentor are good to consider as tax-effects. Their utility will depend on your meta. Seasoned Pyromancer , though expensive, is also worth considering.

Krenko, Tin Street Kingpin seems like a good token-producer.

Stranglehold is a good stax-style enchantment.

I don’t think Madblind Mountain is better than a basic Mountain . It’s effect is marginal, and the ETB tapped clause is a big drawback.

Good luck!

Nelstar on $25 Alesha Reanimation EDH

2 months ago

Find a way to pull lands away from your library like fetchlands. You need to maintain tempo. After you have 7 or more lands, each land drawn from library actually slows down your tempo.

A good useful soldier like Solemn Simulacrum , Knight of the White Orchid will ensure that.

Next, your entire deck depends strongly on Alesha.

You need to:

  1. Protect Alesha from removals such as Murder , Swords to Plowshares , Path to Exile by using Lightning Greaves , Mask of Avacyn , Grand Abolisher

  2. Have threats that is deadly like Master of Cruelties , Embodiment of Agonies , Mirror Entity or even Priest of the Blood Rite with a way to sacrifice the Priest. This will ensure you maintain tempo even at late game.

  3. Have removals to prevent locks or graveyard hate like Stasis , Rest in Peace , Leyline of the Void . Example of cards to use will be like Duergar Hedge-Mage

  4. Have wipes against decks like Trostani, Selesnya's Voice / Edgar Markov where they flood with tokens. Some recommended wipes will be Merciless Eviction , Austere Command

  5. Outnumber your opponent instead with Siege-Gang Commander , Noosegraf Mob

KongMing on Most Powerful Creature Type

3 months ago

Elves might seem powerful, but think of the numbers game. Humans are like chickens to elves, and goblins are like chickens to humans. So in other words, for every elf, there are at least 7.4 goblins. And again, if they just stand on each other's shoulders, boom, taller. You have to assume at least one of these guys is a Siege-Gang Commander , or something, so he's pretty tall too.

Don't even ask what happens if the goblins bring their chickens to the battle! Or about that 0.4th of a goblin. We don't talk about them.

Hoobynobber7395 on Alesha, Grinning Hordemaster

4 months ago

Impact Tremors , Dictate of Erebos , Siege-Gang Commander , all great cards, that deal out damage and force opponents to sac creatures, and you get some tokens to sac from Siege-Gang Commander with Altar of Dementia you can win by killing or milling, i have an alesha deck and its my pride and joy check it Alesha, Who smiles at death

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Siege-Gang Commander occurrence in decks from the last year


All decks: 0.14%

Commander / EDH:

All decks: 0.04%

Red: 0.71%

Rakdos: 0.28%