Zealous Conscripts

Zealous Conscripts

Creature — Human Warrior

Haste When Zealous Conscripts enters the battlefield, untap target permanent and gain control of it until end of turn. It gains haste until end of turn.

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Legality

Format Legality
Custom Legal
Commander / EDH Legal
Highlander Legal
Vintage Legal
Leviathan Legal
2019-10-04 Legal
Unformat Legal
1v1 Commander Legal
Block Constructed Legal
Tiny Leaders Legal
Duel Commander Legal
Limited Legal
Canadian Highlander Legal
Oathbreaker Legal
Casual Legal
Legacy Legal
Modern Legal

Zealous Conscripts occurrence in decks from the last year

Latest Decks as Commander

Zealous Conscripts Discussion

Harbinger69 on New Tibalt- Sen triplets with horns

1 week ago

I see someone else has already started brewing the new commander. I really like where the deck is heading! Here are a couple suggestions I would give for the brew:

Sorceries:

-1 Ashen Powder...Seems like a worse Reanimate at way too high a cmc

-1 Beacon of Unrest... In general I dont think you'll be getting enough cards in opponent's graveyards for this to matter very much

-1 Crux of Fate... No dragons in the deck, doesn't seem incredibly good at 5 mana, but you can keep this one in without a huge problem.

I'm noticing maybe too much emphasis on a theft style of play? I personally would go the route of controlling your opponents hand and board until you can ramp to Tibalt and pop off, though this is your choice.

Instants:

-1 Grab the Reins...7 mana for getting a little value out of a creature the destroying it just isn't good enough when you could be devoting that slot to better ramp options (which this deck desperately needs)

Mana Base:

Nothing much to say here, maybe cut a mountain or two for some swamps for better mana? Maze of Ith seems good for protecting walker Tibalt in a pinch

Creatures:

-1 Stormfist Crusader... One extra card per opponent usually won't matter

-1 Zealous Conscripts... Too expensive and not impactful enough without a Kiki-Jiki, Mirror Breaker combo package

Artifacts:

-1 Glasses of Urza... this card will never be relevant. Ever.

Enchantments:

Nothing much to say here in terms of cutables.

PWs:

-1 Angrath, the Flame-Chained... To expensive, too little payoff

-1 Ob Nixilis Reignited...inefficient card draw/removal engine

Cards to Consider

Note: Add more sacrifice outlets like Yawgmoth, Thran Physician or Phyrexian Altar to prevent your opponents from getting any creatures you stole back. Additionally, I would suggest to find a few more cards of removal and focus on making the deck play as smoothly as possible. Really love where the deck is headed. Good work =)

Epicurus on Scouts for the Empyrean Squadron

1 month ago

Hi there!

I wanted to comment on this deck because it was on the "Advertise your deck" thread, but unfortunately I may not be much help. I intentionally avoid infinite combos, so I really don't know how to improve decks that rely on them. I take it that the combo here is Kiki-Jiki + Bell Ringer, correct? Are there other combos I'm not seeing?

I do know that there are a lot of combos involving Kiki-Jiki and Karmic Guide, so that might be worth looking into, and also Lightning Crafter goes infinite if you have another goblin to champion and a sac outlet (Phyrexian Altar is the most common choice, since you'd then get infinite mana as well, which wouldn't really matter because it's an infinite damage combo), and Zealous Conscripts can give you infinite copies of the itself.

Again, I'm not sure if any of that helps.

multimedia on Ghired Populate

1 month ago

Hey, consider Eldrazi Displacer with Ghired? Repeatable blink at instant speed, more Rhino tokens, protects Ghired in combat after he attacks, can tap down an opponent's blocker or remove an attacker, can protect Ghired from targeted removal, blink another creature who has an ETB trigger, etc. You will have to build the manabase around and use mana rocks for colorless mana sources for Displacer, but in my opinion it's worth it because you're not adding bad cards just for Displacer. Crop Rotation is helpful to tutor for a land that can make colorless.


Zealous Conscripts combos with Kiki to attack with infinite Conscript tokens. Quartzwood Crasher and Court of Grace are excellent repeatable token sources. Open the Armory, Idyllic Tutor, Eladamri's Call, Chord of Calling are tutors with prices that are within the budget.

Nature's Lore and Three Visits are two drop land ramp for a Forest dual land. Swords to Plowshares, Beast Within, Heliod's Intervention are helpful instant removal spells. Austere Command is a versatile board wipe.

Eternal Witness is good card recursion especially with Displacer. Feldon of the Third Path can create a token of any creature in your graveyard to then populate that token with Ghired. If you control Ghired Akroma's Will can wreck your opponents with your token army.

If interested I offer more advice in another comment including suggestions of cards to cut. Good luck with your deck.

GoldenGolgari on Wife 2.0

1 month ago

Might I suggest the new Coercive Recruiter? It essentially does the same thing that Zealous Conscripts does when paired with Kiki-Jiki, Mirror Breaker but also steals the entire board of their creatures too, considering each token copy of it that enters is considered a pirate.

PaulaTicks on Hehehehe

2 months ago

Obeka looks awesome to brew, but Zealous Conscripts unfortunately doesn't work here, "at the beginning of the end step" and "until end of turn" are different, there's no delayed triggered ability you can respond to with "until end of turn", they just get their things back at end of turn as a state based action, there's no trigger Obeka can exile. I thought the conscripts and Molten Primordial would be really good but you can't abuse the theft, at least with just Obeka's ability.

Something you might want to look at is Myriad. With stuff like Broodbirth Viper or Warchief Giant, it makes copies of itself which also have Myriad. If you exile the "Exile the tokens at end of combat" trigger with Obeka, all the copies you keep also have Myriad, and will make their own myriad clones when they attack again! Don't forget Blade of Selves is also bonkers and if it's in your budget, would work great along with any of the nasty ETB's effects you want to be abusing.

BrandonH45 on

2 months ago

How to Play:

Early game (Turns 1-4):

  1. Ramp: Try to have a hand of 2-3 lands/ramping cards. Opening hand should have a cheap ramp to bring out Purphoros, God of the Forge by turn 2-4.

  2. Set up field: If you have a control or ramp card, put it out. You want to protect your Commander and set up for a fight. Try not to bring out any token ramp cards until Purphoros, God of the Forge is out, pretty simple.

  3. Bring out Purphoros, God of the Forge. Watch your devotion stay below 5 and especially your opponent is playing , and has untapped mana!

Mid-Game (5-12):

  1. Create all the tokens!

  2. You should be winning and only need Purphoros, God of the Forge ability to set off 20 times (in a 40 life game). You need to be aggressive, because in multiplayer games, you will be the target. Purphoros, God of the Forge is not a great diplomat.

Late Game (+13):

  1. Purphoros, God of the Forge probably died once or something. Just keep building up your control, draw, Purphoros, God of the Forge comes out again, and continue to create more tokens.

  2. Infinite Combos with cards like Kiki-Jiki, Mirror Breaker.

  3. Very powerful attacks with Chandra's Spitfire (especially if it's a multiplayer game) with Purphoros, God of the Forge and Hellrider ETB triggers

Control/Drawing:

-Ensnaring Bridge: severely limits creature attacks since keeping a decent sized hand can be difficult with the low mana cost of the deck

-Glacial Chasm: In the event that something go's awry, you can use Glacial Chasm for a couple rounds to prevent damage to you while setting up your board so you can sacrifice it.

-Chaos Warp

-Wheel of Fortune: Wheels and other cards similar help both you in getting the cards you need, as well as controlling the opponents because they have to cycle their hand as well, potentially taking away their vital plays.

-Reforge the Soul

-Valakut Awakening  Flip

-Magus of the Wheel

-Defense Grid: Making your opponent pay more mana in order to play out of turn.

-Price of Glory: Makes your opponent destroy whatever lands they used out of turn.

-Meekstone: Inhibits larger creatures from attacking.

-Vandalblast

-Grafdigger's Cage: prevents players that depend on playing from their graveyard/library.

Destruction:

None of the boardwipe cards will affect Purphoros even as a creature since he's indestructable

-Nevinyrral's Disk

-Goblin Sharpshooter+Basilisk Collar

-Jokulhaups (try to get Norin the Wary out with Purphoros, God of the Forge before playing)

-Price of Glory mitigates people playing out of turn by costing them land sources that they tapped.

-Starstorm

-Vandalblast

Extra Synergy:

Adding these, in addition to your Purphoros, God of the Forge trigger will make him much more potent. You definitely will not be a diplomat at the table and will be targeted with extreme prejudice!

-Impact Tremors: Basically does the same thing as Purphoros, God of the Forge, except for 1 damage instead of 2. Can be added to Purphoros, God of the Forge trigger for additional damage. It's also a good substitute in the event that you can't cast Purphoros, God of the Forge for whatever reason

-Panharmonicon: Makes your ETB triggers activate a 2nd time

-Fiery Emancipation: makes sources you control deal triple their normal damage. Purphoros, God of the Forge would deal 6 damage per creature before adding anything like Impact Tremors or Panharmonicon. If Purphoros, God of the Forge is actually a creature, he's swinging for coup de grâce and dealing all 21 commander damage to the opponent if you use his ability 1 time.

-Chandra's Spitfire: Every time Purphoros, God of the Forge or Hellrider would deal damage to an opponent, this creature gets an additional +3/0. If you're playing a 4 player game, 1 trigger from Purphoros, God of the Forge gives Chandra's Spitfire a +9/0. Couple that with Hellrider and it gets really bad, really quick!

Infinite Combo / Win Conditions:

-Kiki-Jiki, Mirror Breaker+Zealous Conscripts: Kiki-Jiki, Mirror Breaker makes a copy of the Zealous Conscripts which untaps Kiki-Jiki, Mirror Breaker to make another copy of Zealous Conscripts...

-Zealous Conscripts+Twinflame: Tap Conscripts to make a copy of itself and tap the next Conscript and make a copy and Tap that one...

-Dualcaster Mage+Heat Shimmer / Twinflame: Heat Shimmer or Twinflame targets a creature. While on stack, use Dualcaster Mage to target Heat Shimmer. In turn the Dualcaster Mage will make a copy of Heat Shimmer which targets and makes a copy of Dualcaster Mage...

-Basilisk Collar+Goblin Sharpshooter: Goblin Sharpshooter targets a creature with his ability once Basilisk Collaris equipped, killing the targeted creature, which untaps Goblin Sharpshooter. Repeat until enemy board is cleared.

-Ashnod's Altar+Nim Deathmantle+ETB creature with at least one token: infinite ETB triggers, and if the ETB creature produces more than one, you also have infinite mana!

-Extraplanar Lens+Mountain: Use Snow-Covered Mountain or Mountain in your deck and get it "Imprinted" by the Lens. Snow-Covered Mountain are preferred because they aren't played as much as the basic Mountain, doing so means that only you (theoretically) can benefit for twice the amount of land on turn 3. It's sort of fragile, because having your Lens blown up on you (and it will be a big target) means being behind the curve.

-Basalt Monolith+Rings of Brighthearth: Tap Basalt Monolith to add 3 to your mana pool. Untap it using its own activate ability. Copy the ability using the Rings of Brighthearth trigger. You will start to make 6 using 5 (3 to untap and 2 to copy). Keep doing it for infinite mana.

RNR_Gaming on Dargo and Tormod Aristocrat/Storm cEDH

2 months ago

Massacar - you can always print out some high resolution proxies ;) However, I'll keep in mind that you're on a budget.

Pitiless Plunderer - should 100% be in this deck. At 4 dollars he's an absolute powerhouse in this sort of deck.

I'm actually a fan of Mayhem Devil - I can see this becoming an aristocrats mainstay down the line.

Buried Alive and Entomb - any deck running reanimate effects should include these cards unless their budget prohibits it. It also gives you access to easy combos like Kiki-Jiki, Mirror Breaker with Zealous Conscripts or Coercive Recruiter but you'd need a Phyrexian Delver to kick off those sheniaghans.

If Phyrexian Altar is within your price range pick one up. With your commander and Gravecrawler it's a boundless army of zombies.

Lastly, I won't recommend Ad Nauseam or Peer into the Abyss for this particular build because your cmc is far too high and you won't be able to build within the constraints of those cards to make them truly worth while.

CaptCreek on Xenagos's Party Animals

3 months ago

ManaTapper

Yeah, you could absolutely run shared summons, but there really aren't many 2 card combos in these colors that wouldn't just be better ran in a different style of deck. Kiki-Jiki, Mirror Breaker + Zealous Conscripts is an option, if you want to go for a more combo style deck, but in this deck I would use it more as a toolbox style card to grab 1-2 creatures that fit the situation.

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