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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Zealous Conscripts
Creature — Human Warrior
Haste
When this enters the battlefield, gain control of target permanent until end of turn. Untap that permanent. It gains haste until end of turn.
DadHumanPraetor on
Iroas, Menace to society
4 days ago
I run Fighter Class to grab Hexplate Wallbreaker and also Glimmer Lens and Mask of Memory and some other equipments. I also run Sigarda's Aid because I run Splinter Twin to combo with Combat Celebrant and Zealous Conscripts I love Iroas, I equipped a helm on him in a game last night and had 4 of him on the board lol.
zretrareo27 on
RW EDH Brion 2022
7 months ago
My 2016 EDH deck - revamped for 2022! use commander Brion Stoutarm to Fling your opponents creatures with cards like Act of Treason, and if you're lucky - use Bazaar Trader to keep them!
I've tried to keep this deck nearly 50% White and 50% Red.
I've narrowed the premise of this deck down to the following categories, 50 Cards to the first, and 10 cards to each other category, give or take.
50% of the Deck is the Commander, Land, Mana rocks, and Draw.
10% is Steal/Keep
10% is Removal/Wipe
10% is Bringing Cards Back
10% is Brion Fodder and Fetch cards
10% is Double Damage and Powerful Flyers
Your comments and suggestions are greatly appreciated. That being said, I will probably not be able to afford the more expensive cards Land Tax, Smothering Tithe, Lifeline, Smuggler's Share etc. that are not already in this deck. However - It's still fun to check them out! If you like it, up vote!
With this revision, I've cut many of the fancier, slower dual lands to opt for faster basic lands. I've also added Weathered Wayfarer.
I've removed cards that target artifacts and enchantments like Kami of Ancient Law, instead opting for better utility cards like Quarantine Field that target "nonland permanent".
I've made some recent changes to this deck, hopefully to address that mid game I am struggling with tempo, as well as running out of mana to cast the creature or steal spell and have enough to activate Brion's ability. Some cards like Deathrender and Thornbite Staff have been removed (even though they were good in concept) to add more playability.
I also found that after all the sacrificing, mid game I was running out of defense, so some additional creatures have been added with dual purpose, such as Angel of Sanctions and Emeria Shepherd.
Decksplanation:
Double Damage:
Fiery Emancipation gives me triple damage.
Calamity Bearer works specifically to Brion's sac ability.
Angrath's Marauders, Gisela, Blade of Goldnight, Gratuitous Violence all make the damage I do twice as effective.
When creatures I steal die, Stalking Vengeance beefs them. When I summon large creatures
into play Warstorm Surge deals damage to my opponent, and when I sac those, Stalking Vengeance hits them on the way out.
Fodder:
Malignus, Serra Avatar, and Soul of Eternity all act as giant bombs to throw at the opponent.
Hofri Ghostforge allows for me to steal an opponents creature, fling it at them with brion, and then keep a spirit copy of that creature.
Draw:
Magus of the Wheel and Reforge the Soul provide the opportunity to get a fresh hand at my whim.
Humble Defector is an easy and fun, card that helps me forge alliances with other players in multiplayer while getting me TWO extra cards per turn.
Skullclamp works perfect with the sacrifice ability and is easy to cast.
Well of Lost Dreams is insane when played late game for Brion's lifelink ability and can be fetched with Hoarding Dragon or Open the Armory
Sin Prodder gives me a potential extra card per turn, or the chance for an opponent to take damage to the face... and then I can pull it out of my graveyard later with my other cards! Basically a win/win.
Mangara, the Diplomat and Mila, Crafty Companion
 Flip serve to deter attacks and draw.
Fetch:
Hoarding Dragon serves as a flyer, a sacrifice, and can grab any rocks, Skullclamp, or
Well of Lost Dreams.
Open the Armory helps grab Skullclamp, Well of Lost Dreams, or Gift of Immortality.
Recruiter of the Guard is specifically to get Bazaar Trader for the huge advantage of keeping my opponents things, but can also grab Duergar Hedge-Mage for removal or Sin Prodder (amongst a few others).
Weathered Wayfarer can grab any land, such as Buried Ruin or Arcane Lighthouse.
Mana Rocks:
Boros Cluestone, Commander's Sphere, and Mind Stone are all serving as early ramp and later card draw.
Sol Ring because Sol Ring.
Removal:
Archon of Justice is quite powerful in this deck, as it allows for a flying creature, then a source to sac, and remove a card permanently.
Angel of Serenity gives me the option of 3 recursion or 3 removal.
Duergar Hedge-Mage can be played and replayed in this deck for knocking off annoying enchantments or mana rocks.
Magus of the Disk is one of the board wipes.
Grasp of Fate, Oblivion Ring, and Banishing Light all allow for really flexible removal. Same for Quarantine Field except allows for extra targets for more mana. Chained to the Rocks works the same, but only for creatures. Angel of Sanctions works similarly, but is a creature.
Ryusei, the Falling Star really just acts as weenie removal and a sac source from a flyer.
Bringing them Back (and sometimes keep it!):
Adarkar Valkyrie Sac an opponents creature, then get it permanently!
Bazaar Trader Take it with a steal and keep it!
Angelic Renewal Sac my own creature, get it back!
Gift of Immortality Sac my own creature, get it back... again, and again!
Emeria Shepherd play a land, get a card! Play a Plains, get a creature to sac!
Mistmoon Griffin Flys, defends, and sac-able, then get back a creature from the graveyard!
Squee's Embrace fun and easy to play, and retrievable with Tragic Poet.
Tragic Poet, a low mana cost creature to get any enchantment in my deck back for any reason. Fun with Squee's Embrace, Angelic Renewal, etc.
Returned Pastcaller a flyer that lets me grab a Threaten or Breath of Life.
Angel of Serenity gives me the option of 3 recursion or 3 removal.
Stealing their Creatures:
Captivating Crew steals every turn! No wasted card space here, just a reusable sorcery.
Conquering Manticore powerful flyer, that steals!
Zealous Conscripts You can steal anything! Anything! Lands? Mine. Artifacts? Mine. Works great with Bazaar Trader.
Act of Treason, Portent of Betrayal, and Threaten are all basic steal spells.
Malevolent Whispers, Mark of Mutiny, and Traitorous Instinct all give me steal with buffs for Flinging.
Harness by Force allows for more than one thing to be taken if the extra cost is paid!
Powerful Creatures:
I'll be the first to admit, these don't reallllly fit in with the deck. But they're so awesome it's hard to remove.
Akroma, Angel of Fury
Akroma, Angel of Wrath
Aurelia, the Warleader
LeonSpires on
Goblin Mommy: Wort Combo
9 months ago
@ GrimlockVIII thank you for the Upvote and suggestions for my deck!
The deck tries to make a win attempt around turns 5 to 7 and Avenger of Zendikar is a bit slow for that without dedicated landfall. Don't get me wrong I like Avenger of Zendikar and it is an all star in my Kruphix Lands Matter *Primer* list.
Further more Kiki-Jiki, Mirror Breaker + Zealous Conscripts is the easiest way this deck has to win. Gruul is good at tutoring for creatures but not instants and sorceries. The other combo lines rely on using at least one instant or sorcery and thus must be found using card draw. Consequently I have found it is almost always wrong to cast Kiki-Jiki, Mirror Breaker or Zealous Conscripts for value. If one of them is in hand the goal is card draw to find a tutor to fetch the other.
Curious Herd looks like it would be a lot of fun in a more chill wort list. My strategy during the early game is ramp and token creation (to use to conspire spells latter). Once I cast Wort the strategy becomes card draw by conspiring draw spells. This means I try and keep most of the token creation at 2 CMC. The exceptions are of course:
Hordeling Outburst (3 CMC) It creates red tokens. This can matter as most of the ritual effects and card draw are red and need red creatures to conspire. If we get another Dragon Fodder / Krenko's Command functional reprint Hordeling Outburst will be replaced.
Goblin War Party (4 CMC) It also creates red tokens and can be used as a haste enabler for the Reiterate infinite combo.
Dogmagic on
Malcolm in the Middle (of the combo)
10 months ago
Updated the description to add more combos to the list that I've been coming across as I play the deck more. Most of these can be chalked up to Coercive Recruiter and Kiki-Jiki, Mirror Breaker being absolute workhorses together. Technically you can directly upgrade the deck by swapping Coercive Recruiter for Zealous Conscripts, since you lose the Pirate restriction on the recruiter and can make infinite copies of non-pirate creatures, since the only couple non-pirates in the deck all have strong roles.
Frank_Glascock on
Winota Stax cEDH
11 months ago
This is a quality list. It has alot of the cards Comedlan has in his list buy also with a few wrinkles of its own.
My playgroup doesn't allow infinite combos (mana, creatures, draw, damage, mill, ect.)
If you wanted to remove the combo pieces what would you cut beyond Kiki-Jiki, Mirror Breaker, Village Bell-Ringer, Zealous Conscripts, Moggcatcher, and maybe one of Recruiter of the Guard or Imperial Recruiter?
What would you add?
Profet93 on
Mono-Red
11 months ago
Two infinite combos of importance below: Do note that each piece is good on it's own outside of the combo
Dualcaster Mage + Twinflame/Heat Shimmer
Zealous Conscripts + Kiki-Jiki, Mirror Breaker
You already run the managyser + reiterate combo for infinite mana.
Other cards to consider are....
Curse of Opulence - Draw and politics
Mind's Eye - Draw, works nice with wheels.
War Room/Wheel of Misfortune/ Skullclamp/Light Up the Stage/ - Draw
Ignite the Future - Draw, light up the stage older brother. While it works best in more higher cmc builds given the flashback, having a low cmc build allows you to more likely to be able to cast them this turn. That being said, both light up the stage and ignite allow you to play them on your following turn as well.
Jeska's Will - Draw and ramp
Chain Reaction/Blasphemous Act - For when This shit is bannana's
be sure to let me know what you think of each suggestion
Have (3) | QuestionMarc , DudeMan1031 , metalmagic |
Want (6) | Elsueter , Ellamental , Amaterasu312 , Hotbingo , manphist449 , danthepenguin |