Creature — Elf Druid
: Gain X mana of any one colour, where X is the number of Elves on the battlefield.
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Wirewood Channeler Discussion
3 months ago
Hey, one drop green mana Elves are really good, a big reason to play Elves. They aren't just ramp with Lathril they're also fuel for her activated ability when you don't need them for ramp and lets you get more Elves onto the battlefield quicker.
- Elves of Deep Shadow: can tap for black mana which is helpful with a lot of Forests.
- Fyndhorn Elves
- Elvish Mystic
- Llanowar Elves
- Arbor Elf: combos with Elvish Guidance when it's enchanted to a Forest.
- Birchlore Rangers: lets you tap Elf tokens the turn they're created to make mana, even black mana.
Staff of Domination does everything as a mana sink for Elves and can be an enabler for Lathril to be a win condition. With Staff you first make infinite green mana by tapping and untapping one of Archdruid, Marwyn(with 5 or more power), Priest of Titania, Circle or Wirewood Channeler. When you have infinite green mana then Staff is the mana sink to draw and cast enough Elves to control 10 or more. When you have 10 or more Elves then Staff can be the mana sink to repeatedly untap Lathril and each one the 10 Elves as the win condition.
Quest for Renewal is another enabler for Lathril and 10 Elves to be win condition. When Quest has four counters which is not difficult especially with more mana Elves, you can untap all creatures you control during each opponents turn. With Lathril each opponent loses 10 life on each player's turn, resulting in all opponents losing 40 life in one cycle of all player's turns if you have three opponents.
Chord of Calling is a helpful instant creature tutor since can tap Elves to help to pay for it's convoke, with enough Elves it's a free spell to cast and it puts the creature you search for onto the battlefield. It has nice interaction with Elf tokens since can tap them to convoke the turn they're created. With Chord get Ezuri or Miara, Thorn of the Glade in response to removal, get Archdruid so you can tap him on your turn, get Magistrate so you can tap her on your next turn, get Varragoth so you can attack with him on your next turn, etc.
Patriarch's Bidding is among the most powerful tribal spells for quick recovery. For five mana it reanimates all Elves in your graveyard. Play a Regrowth just to have another potential Chord or Bidding or recur any other card.
An area to consider improving to help with competitiveness is the manabase by upgrading to Golgari dual lands that ETB untapped.
- Undergrowth Stadium --> Foul Orchard
- Llanowar Wastes --> Golgari Guildgate
- Overgrown Tomb --> Jungle Hollow
- Unclaimed Territory --> Darkmoss Bridge
- Twilight Mire --> Cabal Stronghold
- Woodland Cemetery --> Skemfar Elderhall
Cabal Stronghold only works with basic Swamps and there's only 9 here which is not enough to really get much if any ramp making it consistently only a colorless source of mana.
Some cards to consider cutting: Blightbeetle, Mana Bloom, Terramorph, Serpent's Soul-Jar, Return Upon the Tide, Masked Admirers, Wild Pair, Golgari Guildmage, Korozda Guildmage, Rhys the Exiled, Blanchwood Armor, Dowsing Dagger Flip, Harvest Season
If Blightbeetle is tech in your playgroup than nice, but if it's not then it looks out of place. Most if not all mana ramp sources can come from actual Elves instead of other sources like Mana Bloom or land ramp like Terramorph. I would even play one drop mana Elf or Farhaven Elf over Cultivate or Harvest Season.
Serpent's Soul-Jar is not a good card, exiling an Elf when it dies is not a may you have to do it and hoping to be able to cast many Elves later, one at a time with Jar is not going to consistently happen. Instead most if not all your exiled Elves will be stuck in exile for the rest of the game because Jar will be destroyed or removed another way.
Good luck with your deck.
4 months ago
The old Freed from the Reel is still very potent in Tasigur. Also, we have aay better dorks and enablers now. Kinnan, Bonder Prodigy with any dork that creates any color is unbound mana. Fatestitcher/Vizier of Tumbling Sands with Simic Growth Chamber does the trick too. Krosan Restorer with threshold gets there too. Wirewood Channeler and Argothian Elder are pretty cool too. Oh and Bloom Tender is at an all time low right now - you probably get the idea. Also, if you haven't you should take a look at pastigur, Cameron from the lab maniacs did an awesome job on that list even if its dated itll probably still hold it's own or at the very least be the fun police.
7 months ago
Hate to double post, but Intruder Alarm makes me think of Temur Sabertooth . I think you'd need access to 4 mana to generate infinite mana that way (and a 1 mana creature to bounce), not sure if that is feasible with your deck, you might have to switch some of the single mana dorks for 2 or better dorks. Argothian Elder is versatile, but I think Wirewood Channeler might be a good solution, since it should be good for at least 2 with your Commander out, if not 3 or more since it counts everyone's elves, and it can make any colour. There is also Priest of Titania but not having access to blue would be a drawback, and that's not a cheap card to test with anymore.
This is just some brainstorming I got up to this morning, hope it gives you something to work with.
8 months ago
10 months ago
These too: Rhys the Redeemed , Sundering Growth , Wake the Reflections , Harabaz Druid , Axebane Guardian , Wirewood Channeler , Village Bell-Ringer , Aggravated Assault , Farhaven Elf , Elvish Rejuvenator
10 months ago
Hey, I'm impressed, well done building your deck on a budget with like 90% cards from Commander Legends.
Commander Legends was an amazing set for Elves especially Miara. Unfortunately, to make any real impact from upgrades you're going to want to add more cards from other sets, but most cards you add could be $1 or less each and still make a huge impact.
An advantage of Elves as a tribe is ramp, more specifically one drop mana Elves and Elves who can tap to make a lot of mana. No other tribe has as many one drop mana creatures or creatures who can make a ton of mana. By adding more mana Elves you can reduce the amount of lands while increasing the amount of Elves. More ramp from Elves is wanted by both your Commanders to cast Nadier quicker and to pay more into X with Numa. Both of your Commanders don't do much without lots of ramp.
- Elves of Deep Shadow : can make black mana.
- Elvish Mystic
- Elvish Archdruid
- Marwyn, the Nurturer : less than $1.
- Elvish Guidance
- Viridian Joiner
- Wirewood Channeler : less than $1, can make black mana.
- Birchlore Rangers : can make black mana.
Archdruid is the budget Elf who defines the tribe since he's an anthem for Elves and can make as much green mana as Elves you control. Marwyn and Joiner are good with Numa, Joraga Chieftain since they want counters put on them, they care about how much power they have. Marwyn is also good with Elf tokens since each token that's created puts a counter on her. Guidance has excellent interaction with Arbor Elf if you enchant a Forest or Woodland Chasm .
- Prowess of the Fair
- Elderfang Venom
- Elvish Warmaster
- Lys Alana Huntmaster
- Elven Ambush
- Wolverine Riders
These cards would expand on the Elf token theme and Prowess is unique since it's an Elf that's not a creature. Expanding on the token strategy makes Nadier better. Warmaster is another mana sink to pump and give Elves deathtouch. Elderfang doesn't create tokens like the other cards, but it has good interaction with them. Letting you swing with your Elves and opponents have to make difficult decisions about what to do.
I offer more advice including cuts to make. Would you like more advice?
Good luck with your deck.
11 months ago
These too: Lathril, Blade of the Elves , Wirewood Channeler , Elvish Archdruid , Priest of Titania , Elvish Warmaster , Elvish Mystic , Fyndhorn Elves , Lys Alana Huntmaster , Tyvar Kell , Wolverine Riders , Fauna Shaman
Personally I would cut these: Treeshaker Chimera (costly, not on theme), Sheoldred (costly, general already kinda fills the same role), Wildborn Preserver (weak effect), Penumbra Wurm (costly, not on theme), Pelakka Wurm (costly, not on theme), Protean Hulk (costly), Noxious Gearhulk (costly, weak effect), Destructor Dragon (costly), Gift of Doom (costly), Kokusho, the Evening Star (costly), Moldgraf Monstrosity (costly), Verdurous Gearhulk (costly, weak effect), Claws of Gix (there are plenty of better sac outlets), Entreat the Dead (costly)
1 year ago
I have a similar deck, using Nath as commander. If you're not against big elfballs, use Priest of Titania, Elvish Archdruid, (already have), and Wirewood Channeler. Any one of those three is infinite mana/life/draw with Staff of Domination. Then you draw into a big ball spell like Hurricane, Squall Line, Torment of Hailfire or Death Cloud. That's how you elfball.