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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Pioneer | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Ghoulish Procession
Enchantment
Whenever one or more nontoken creatures die, create a 2/2 black Zombie creature token with decayed. This ability triggers only once each turn. (A creature with decayed can't block. When it attacks, sacrifice it at the end of combat.)
A_Strangled_Catfish on
Empty Husks of a Blackened Throne
5 months ago
Hello there. Thank you so much for your long list of suggestions, and no this is not spam. I deckcycled it for this exact purpose. Your knowledge of 5 being Ayara's second casting never even occurred to me which is crazy. Now that two people have suggested a Pitiless Plunderer, I'll probably put it on the next order. When I made the deck, this card was upwards of 20, and not all reprints I can keep up with.
Regarding 5-drops. Right now I'm thinking of cutting Banshee of the Dread Choir, Drana, Kalastria Bloodchief, Sauron, the Necromancer, Rescue from the Underworld, Syr Konrad, the Grim, and Open the Graves. Gray Merchant of Asphodel has won me too many games and I love him too much. Girder Goons is not 5 mana, because of blitz, and the double draw double ping has been really nice. Great Unclean One has also won me games (and for some reason is now the most expensive card in the deck tied with Lord Skitter, Sewer King?) Ogre Slumlord has been pretty good, especially since I can start pinging on opponent turns if any of their nontokens die. And I haven't seen Witch of the Moors in action enough to think about cutting it.
Open the Graves is the one I am most hesitant about but Ghoulish Procession looks like a good, cheaper alternative. Same with Syr Konrad, the Grim to Marionette Apprentice.
Decree of Pain is my only board wipe in this deck right now and I want at least one.
I like the addition of Ophiomancer especially since the price has plummeted, which i did not know.
Whenever I update decks, I always look at the cards I own, so I'm thinking a Xathrid Necromancer could fit in here pretty well, as well as Victimize as an alternative to Rescue from the Underworld. I also was thinking about cards like Josu Vess, Lich Knight, Grima Wormtongue, Beamsaw Prospector, Reassembling Skeleton, and maybe something like Starving Revenant or First-Sphere Gargantua as a replacement for Phyrexian Gargantua. Was also looking at Haunt of the Dead Marshes and Curse of Disturbance, though I'm not sure about the curse in a ping deck lol.
These are just my original thoughts. I'd love to hear what you think clayperce. I really enjoy this deck and want to keep working within it until I'm super happy with it.
P.S. Mortuary Mire has been really good but im down to switch out some other tap lands. I know I didn't touch on that much in this response.
clayperce on
Empty Husks of a Blackened Throne
5 months ago
OK, here's some thoughts ...
Manabase
- Are you familiar with Salubrious Snail's Manabaase Tool? If not, it's a GREAT tool for tweaking a deck. The basic idea is we plug our decklist in and it'll give us a report on our manabase (including mana rocks and mana dorks, where applicable), and then we can iterate until we find the cards and consistency we like. As I type this, it shows your current manabase as "inconsistent, playing your spells 0.61 turns late on average", with your 8-drops not coming down until Turn 12 ... which even in Bracket 2 is probably too late to matter. As you tweak the deck, I recommend aiming for "functional, playing your spells [~0.50] turns late on average" ... and if you can get it to "strong, playing your spells 0.40 turns late on average" I think you'll find the deck will feel amazing.
- I honestly kind of hate Tapped Lands in Mono- and Two-Color decks .... the utility we get from them just never seems to be worth them slowing us down soooo much. I mean. we HAVE to use them in budget Three-or-more-Color decks, but if we've only got one or two colors, I really think we're almost always better off just using a Basic.
Thoughts on Cuts
- When trying to cut cards, I really like asking myself "What would the Commander want me to do?"
- For example, I recommend taking a VERY hard look at your 5-drops. They compete directly with Ayara's recast, so for every 5-drop we kind of have to ask ourselves, "Would Ayara rather I cast this or put her back on the battlefield?" With that in mind, shifting as many of our 5-drops as possible to "similar" 4-drops (or maybe even up to 6-drops) would be A Good Thing for Ayara (and so almost certainly a good thing for the deck).
- We can also kind of do this with any card, asking "What does Ayara want in a card"? IMO, she wants Black Creatures to ETB and she wants to draw cards off them. So any card that does that is probably good for her (and by extension, for the deck).
Some specifics:
- Some cards I think Ayara could probably do without: Drana, Kalastria Bloodchief, Gray Merchant of Asphodel (I know it's a great card, and you mention above how much you like it ... so I fully acknowledge this may be a spot where you need to override Araya!), Sauron, the Necromancer (this is a great card, but he has to attack to get the tokens, which adds another turn ... and I just imagine Araya wants her tokens NOW :-D ), Syr Konrad, the Grim, Witch of the Moors, Phyrexian Gargantua, and Decree of Pain.
- Taplands I would personally recommend dropping (in favor of Basic Swamps): Barad-dur, Hidden Necropolis,Memorial to Folly, and Mortuary Mire
- A manarock I would also just drop for a Basic Swamp: Wayfarer's Bauble
Budget cards I would consider adding:
- Fodder: Bloodghast, Greedy Freebooter, Ghoulish Procession, Shambling Ghast,
- Fodder + Another Drain Effect: Marionette Apprentice
- Recursion: Chthonian Nightmare
- Targeted Disruption: Feed the Swarm (because this is the only budget tool we have in Mono-B that can answer Enchantments)
Spendy Cards Maybe Worth Considering: I'd probably try to add one of these. Just one though.
- Skullclamp: Every time I play this card I'm surprised all over again that it's not a Game Changer)
- Pitiless Plunderer: I'm with NV_1980 on this one; it's a great card.
- Gisa, the Hellraiser or Liliana, Dreadhorde General: Yeah, I know they're high mana value cards, which goes against a lot of what I wrote above. But I honestly think Ayara would absolutely LOVE to see one of these ladies in the deck with her!
Hope something in there was helpful; very sorry for the spam if not!
Cheers!
wallisface on
Modern Zombies
3 years ago
Some thoughts:
-
Cabal Stronghold is not a good card, and i’d suggest ditching it. As its not a swamp itself, you need it and 4 swamps in play (5 lands total) just to break even. You don’t even get positive returns until you have 6 lands in play, and at that point you’re already at the top of your curve. Meanwhile, all the time before then it can’t offer black mana (only colourless), so is just going to mess with your early game tempo.
-
Modern is a fast format, and has no real place for very high mana cards like Liliana, Dreadhorde General and Open the Graves - they cost too much mana, and are far too weak for the investment. I’d put Undead Warchief in this same bucket.
-
You’re missing some key zombies like Carrion Feeder, Gravecrawler, and Undead Augur
-
Ghoulish Procession feels very weak imo.
-
Fatal Push > Feed the Swarm. Feed is a sideboard card at best.
FormOverFunction on Building around Hazoret's Favor
3 years ago
Goblin Kites can bump your attackers into the air, as it looks like you won’t be adding to their toughness. Betrothed of Fire is one of my favorite sacrifice enchantments in red, though I’m not sure if it will fit in here. Black can give you a fair number of cracks at a creature with spells like Fake Your Own Death, some of which even buff the creatures power. Nightmare Shepherd could also give you another round of attacks for each creature. Now that I think about it, the degenerating zombies from that recent set might be a good option too, since they weren’t long for this world anyways. That would put Ghoulish Procession towards the top of my list too... lots to think about!
DaringApprentice on
Every Rose Has Its Thorns V2
3 years ago
Here are some suggestions:
Utility Lands: Bojuka Bog, Hagra Mauling Flip
Ramp: Arcane Signet, Sword of the Animist, Burnished Hart, Canoptek Wraith, Neheb, Dreadhorde Champion, Sifter of Skulls, Solemn Simulacrum
Card Draw: Laelia, the Blade Reforged, Morbid Opportunist, Keep Watch, Breya's Apprentice, Moonveil Regent, Smothering Abomination, Reconnaissance Mission, Necrologia, Future Sight, Kothophed, Soul Hoarder, Will Kenrith, Harvester of Souls, Ruin Grinder, Deepfathom Skulker, Sandstone Oracle
Targeted Removal: Rapid Hybridization, Wild Magic Surge, Terminate, Resculpt, Reality Shift, Forbid, Daring Apprentice, Transmogrifying Wand, Ravenous Chupacabra, Chaos Defiler, Glorybringer, Mystic Confluence, Necron Deathmark, Reaper from the Abyss, Rowan Kenrith, Curtains' Call, Duplicant, Meteor Golem
Board Wipes: Nevinyrral's Disk, The Phasing of Zhalfir, Whelming Wave, Ixidron, Blood on the Snow, Deathbringer Regent, Necromantic Selection
Synergy: Ghoulish Procession, Jadar, Ghoulcaller of Nephalia, Drana, Liberator of Malakir, Blight Mound, Braids, Arisen Nightmare, Fleshbag Marauder, Gravelighter, Irenicus's Vile Duplication, Magus of the Abyss, Anowon, the Ruin Sage, Ruthless Winnower, Ogre Slumlord
Threats: Quietus Spike, Elturel Survivors, Relentless Assault, Gratuitous Violence, Sarkhan the Masterless, Westgate Regent, Precursor Golem, Necropolis Regent, Walk the Aeons, Combustible Gearhulk, Embercleave, Sharding Sphinx, Angrath's Marauders
CNG_Stream on
Construct Rush
4 years ago
If you are trying to make this more competitive then there is a bit I would cut from your deck. Here are some of my thoughts about some of the cards you are running that may need to more consideration to how your deck is crafted. You can see suggested cards towards the bottom.
Automated Artificer - Not that impactful of a card for your deck as most your artifacts that it could help you ramp are already cheap to cast, it doesn't have a good place here.
Jaxis, the Troublemaker - I'm honestly not sure what you are trying to copy here for value. Card feels like you want to get a Fable of the Mirror-Breaker Flip.
Kami of Terrible Secrets - The size of the body for cost situational card draw would make this a cut. Better cards to be running that can give you better value.
Karn, Living Legacy - While your welcome to run the card, this is more a meme then a serious play card I would imagine. It doesn't do anything impactful to the board and the mana rocks it generates are that useful to your build. Trying to go the keep +1 to get to ult seems like a hard reason to want to keep.
Jodah's Codex - This is expensive card draw to be playing and would not trying running this card unless you are trying a domain build where the draw becomes free.
Dragonspark Reactor - is a cool card, but I don't think you are using enough cards that are artifacts to warrant this in deck unless you make changes.
Ghoulish Procession - seems interesting, but you may want to trim this to make room for more artifact based cards to get better synergies.
Patchwork Automaton - If you wish to run this, then I would suggest adjusting your deck to run at least 20 artifacts that you can cast for the trigger.
Cards you may be interested in using are that are seem as "staples" to the rakdos artifact deck are: Experimental Synthesizer, Bloodtithe Harvester, & Voltage Surge. These offer you card advantages that work well with the anvil and also have some flexibility in their use.
From the new set I would say check out Garna, Bloodfist of Keld. This lets you get some extra burn to your opponent if you creatures die outside of combat, but you get extra card draw bonus for each creature that dies in combat. Please note that you could sacrifice your artifact creatures to Oni-Cult Anvil after damage step if they survive before leaving combat if you need that draw.
Last note I would have is you would likely want to be running 4 Oni-Cult Anvil if you plan on building around them. More of them in play is always better as long as you don't get hit by a Farewell.
If you have any questions about the suggestions or comments please let me know and I will try to help.
legendofa on
Undead Sacrifice MTG-Arena
4 years ago
I don't have any experience with Historic, but could Shambling Ghast get in here? As a Zombie that begs to be sacrificed, it feels like it would fit in well.
I would also recommend at least one more Ghoulish Procession and a couple more sac outlets--maybe Bontu the Glorified or Immersturm Predator?
Crow_Umbra on
4 years ago
That's kind of an interesting pick for a swap martinant365. I think Marchesa, the Black Rose is cool and am considering her as a potential deck transition for Anhelo, but I don't think she fits all that well in the 99 for Anhelo.
Marchesa wants to play more aggressively, and swing with creatures each combat. Anhelo tends to lean more spellslinger, and utilizes a smaller creature base and token producers to create fodder for Casualty 2.
I noticed your deck is missing some token creators that can be really helpful for an Anhelo deck. Some helpful ones are:
- Ghoulish Procession
- Jadar, Ghoulcaller of Nephalia
- Black Market Connections - Another pricey upgrade, but worth it in a deck like this.
- Curse of the Restless Dead
- Poppet Stitcher Flip
- Cryptic Pursuit
- Faerie Artisans - A pricey upgrade, but a personal favorite of mine for stealing Enter the Battlefield triggers
- Talrand, Sky Summoner
- Deekah, Fractal Theorist
I would also generally recommend swapping some of your sorcery speed removal and interaction for more instant speed stuff. Instant speed removal combined with consistent token generation can help you remove multiple permanents per removal spell, which is really what Anhelo's specialty is.


