Ghoulish Procession

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Tokens

Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Ghoulish Procession

Enchantment

Whenever one or more nontoken creatures die (be put into the graveyard from the battlefield), create a 2/2 black Zombie creature token with decayed. This ability triggers only once each turn. (A creature with decayed can't block. When it attacks, sacrifice it at the end of combat.)

wallisface on Modern Zombies

11 months ago

Some thoughts:

  • Cabal Stronghold is not a good card, and i’d suggest ditching it. As its not a swamp itself, you need it and 4 swamps in play (5 lands total) just to break even. You don’t even get positive returns until you have 6 lands in play, and at that point you’re already at the top of your curve. Meanwhile, all the time before then it can’t offer black mana (only colourless), so is just going to mess with your early game tempo.

  • Modern is a fast format, and has no real place for very high mana cards like Liliana, Dreadhorde General and Open the Graves - they cost too much mana, and are far too weak for the investment. I’d put Undead Warchief in this same bucket.

  • You’re missing some key zombies like Carrion Feeder, Gravecrawler, and Undead Augur

  • Ghoulish Procession feels very weak imo.

  • Fatal Push > Feed the Swarm. Feed is a sideboard card at best.

FormOverFunction on Building around Hazoret's Favor

11 months ago

Goblin Kites can bump your attackers into the air, as it looks like you won’t be adding to their toughness. Betrothed of Fire is one of my favorite sacrifice enchantments in red, though I’m not sure if it will fit in here. Black can give you a fair number of cracks at a creature with spells like Fake Your Own Death, some of which even buff the creatures power. Nightmare Shepherd could also give you another round of attacks for each creature. Now that I think about it, the degenerating zombies from that recent set might be a good option too, since they weren’t long for this world anyways. That would put Ghoulish Procession towards the top of my list too... lots to think about!

DaringApprentice on Every Rose Has Its Thorns V2

1 year ago

Here are some suggestions:

Utility Lands: Bojuka Bog, Hagra Mauling  Flip

Ramp: Arcane Signet, Sword of the Animist, Burnished Hart, Canoptek Wraith, Neheb, Dreadhorde Champion, Sifter of Skulls, Solemn Simulacrum

Card Draw: Laelia, the Blade Reforged, Morbid Opportunist, Keep Watch, Breya's Apprentice, Moonveil Regent, Smothering Abomination, Reconnaissance Mission, Necrologia, Future Sight, Kothophed, Soul Hoarder, Will Kenrith, Harvester of Souls, Ruin Grinder, Deepfathom Skulker, Sandstone Oracle

Targeted Removal: Rapid Hybridization, Wild Magic Surge, Terminate, Resculpt, Reality Shift, Forbid, Daring Apprentice, Transmogrifying Wand, Ravenous Chupacabra, Chaos Defiler, Glorybringer, Mystic Confluence, Necron Deathmark, Reaper from the Abyss, Rowan Kenrith, Curtains' Call, Duplicant, Meteor Golem

Board Wipes: Nevinyrral's Disk, The Phasing of Zhalfir, Whelming Wave, Ixidron, Blood on the Snow, Deathbringer Regent, Necromantic Selection

Synergy: Ghoulish Procession, Jadar, Ghoulcaller of Nephalia, Drana, Liberator of Malakir, Blight Mound, Braids, Arisen Nightmare, Fleshbag Marauder, Gravelighter, Irenicus's Vile Duplication, Magus of the Abyss, Anowon, the Ruin Sage, Ruthless Winnower, Ogre Slumlord

Threats: Quietus Spike, Elturel Survivors, Relentless Assault, Gratuitous Violence, Sarkhan the Masterless, Westgate Regent, Precursor Golem, Necropolis Regent, Walk the Aeons, Combustible Gearhulk, Embercleave, Sharding Sphinx, Angrath's Marauders

CNG_Stream on Construct Rush

1 year ago

If you are trying to make this more competitive then there is a bit I would cut from your deck. Here are some of my thoughts about some of the cards you are running that may need to more consideration to how your deck is crafted. You can see suggested cards towards the bottom.

Automated Artificer - Not that impactful of a card for your deck as most your artifacts that it could help you ramp are already cheap to cast, it doesn't have a good place here.

Jaxis, the Troublemaker - I'm honestly not sure what you are trying to copy here for value. Card feels like you want to get a Fable of the Mirror-Breaker  Flip.

Kami of Terrible Secrets - The size of the body for cost situational card draw would make this a cut. Better cards to be running that can give you better value.

Karn, Living Legacy - While your welcome to run the card, this is more a meme then a serious play card I would imagine. It doesn't do anything impactful to the board and the mana rocks it generates are that useful to your build. Trying to go the keep +1 to get to ult seems like a hard reason to want to keep.

Jodah's Codex - This is expensive card draw to be playing and would not trying running this card unless you are trying a domain build where the draw becomes free.

Dragonspark Reactor - is a cool card, but I don't think you are using enough cards that are artifacts to warrant this in deck unless you make changes.

Ghoulish Procession - seems interesting, but you may want to trim this to make room for more artifact based cards to get better synergies.

Patchwork Automaton - If you wish to run this, then I would suggest adjusting your deck to run at least 20 artifacts that you can cast for the trigger.

Cards you may be interested in using are that are seem as "staples" to the rakdos artifact deck are: Experimental Synthesizer, Bloodtithe Harvester, & Voltage Surge. These offer you card advantages that work well with the anvil and also have some flexibility in their use.

From the new set I would say check out Garna, Bloodfist of Keld. This lets you get some extra burn to your opponent if you creatures die outside of combat, but you get extra card draw bonus for each creature that dies in combat. Please note that you could sacrifice your artifact creatures to Oni-Cult Anvil after damage step if they survive before leaving combat if you need that draw.

Last note I would have is you would likely want to be running 4 Oni-Cult Anvil if you plan on building around them. More of them in play is always better as long as you don't get hit by a Farewell.

If you have any questions about the suggestions or comments please let me know and I will try to help.

legendofa on Undead Sacrifice MTG-Arena

1 year ago

I don't have any experience with Historic, but could Shambling Ghast get in here? As a Zombie that begs to be sacrificed, it feels like it would fit in well.

I would also recommend at least one more Ghoulish Procession and a couple more sac outlets--maybe Bontu the Glorified or Immersturm Predator?

Crow_Umbra on

1 year ago

That's kind of an interesting pick for a swap martinant365. I think Marchesa, the Black Rose is cool and am considering her as a potential deck transition for Anhelo, but I don't think she fits all that well in the 99 for Anhelo.

Marchesa wants to play more aggressively, and swing with creatures each combat. Anhelo tends to lean more spellslinger, and utilizes a smaller creature base and token producers to create fodder for Casualty 2.

I noticed your deck is missing some token creators that can be really helpful for an Anhelo deck. Some helpful ones are:

I would also generally recommend swapping some of your sorcery speed removal and interaction for more instant speed stuff. Instant speed removal combined with consistent token generation can help you remove multiple permanents per removal spell, which is really what Anhelo's specialty is.

Atuva on Budget Zombie Tribal

1 year ago

Great looking budget deck, even after 5 years. I'd love to see an updated version with asztisanyi's suggestions and maybe even some newer cards. Ghoulish Procession comes to mind as it converts all non-token creatures into extra zombie fodder when they die, plus they're guaranteed to feed into Quest for the Gravelord if it's on the board. Effectively turning each non-token creature that dies into 2 or more counters with the potential for trades and/or an addtional 2 or more damage. Dreadhorde Invasion could also be a fairly decent zombie token generator, asuming you're not worried about losing life, and if the token is left unchecked it'll start regaining that life in the mid to late game. It also opens up the door to Amass cards. Untility cards like Callous Dismissal, Lazotep Plating, and Soul Diviner.

legendofa on Scarab God UB Zombie Tribal

1 year ago

Welcome to the club, PaleBlueEyes96!

My first question is usually How much money are you willing to spend on this? There are options for everything from pocket change to the big spenders.

generally isn't great at generating and sustaining mana by itself. Dark Ritual, Bubbling Muck and High Tide, and Cabal Coffers or Cabal Stronghold can help boost your mana for a turn or two, and other artifact sources like Dimir Signet or pretty much any artifact with Dimir in the name can help with longer-term production.

Another approach that can help with your mana efficiency is reducing the mana curve. You have a lot of cards that cost 4-5 mana and not as many that cost 1-2. If you trim off some of the higher mana value cards and switch them out for lower-cost cards, this will also help. Bladestitched Skaab, Ghoulish Procession, and Ghoulcaller's Chant are some options to start with.

For card draw, this is one of the strengths of these colors. Necropotence and Phyrexian Arena are classics. You already have Distant Melody, which is good. Other sorceries and instants that might help are Sign in Blood, Notion Rain, Preordain, and Windfall.

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