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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Ghoultree
Creature — Zombie Treefolk
This spell costs less to cast for each creature card in your graveyard.


RockIV on Golgari commander deck Opinions
11 months ago
ive been thinking and im probably taking out Desecration Demon, Spiritmonger and Skarrg Goliath and add Stonehoof Chieftain, Plated Slagwurm and maybe Hydra Broodmaster and Gleancrawler or Carnage Wurm or Yargle, Glutton of Urborg
im also cheking some other supporting cards like Binding the Old Gods, Bone Shredder, Yavimaya Granger
also Ghoultree and Unnatural Growth that have been recomended by some users could be good adds too
RockIV on
Rocks Golgari power of death Commander
11 months ago
ty for the advice guys, Ghoultree could be a good add, it will always be cheap. Unnatural Growth seems to be a very strong add for every creature centered deck.
ive been thinking and im probably taking out Desecration Demon, Spiritmonger and Skarrg Goliath and add Stonehoof Chieftain, Plated Slagwurm and maybe Hydra Broodmaster and Gleancrawler or Carnage Wurm or Yargle, Glutton of Urborg
im also cheking some other supporting cards like Binding the Old Gods, Bone Shredder, Yavimaya Granger
thks for all the advices guys
seshiro_of_the_orochi on
Rocks Golgari power of death Commander
11 months ago
In general, this looks pretty fine.
Let me suggest some cards:
Ghoultree is big and cheap, so an easy include. Impervious Greatwurm is even bigger, and then there is Yargle and Multani as propably the best Jarad fodder that exists.
Final Parting, Gravebreaker Lamia and Oriq Loremage are additional ways to Entomb cards.
In my Coram, the Undertaker, which is similar, Millikin is fine ramp.
Enjoy the deck!
BishopAtavist on
Things That Are Not
2 years ago
multimedia I'll definitely keep an eye on those areas. Brave the Sands was already on my watch list for potential things to cut. I already have a Satyr Wayfinder, so I'll go ahead and swap that in. I cut it from an early version of the deck when I was averse to self-mill. Nothing felt worse than milling only instants and sorceries into the yard and not even getting a land out of the deal.
In fact, I'll probably swap in all of those suggestions except I'm going to push back on Ghoultree and Dream Devourer. You're probably right about DD, but I like the idea of putting away a Living Death for an opportune moment. And Ghoultree feels like an easy way to drop a 10/10 for one mana fairly early in the game if I've been dredging well.
I'll look at Ramp too. I know I keep giving the same defense of "when my Fauna Shaman engine is running", but that's another situation where, when it works, I'm playing two lands EVERY turn, no questions asked.
This may be a dumb question, but I ask it in all sincerity: what am I hoping to draw that would keep me relevant in the game, especially if I'm cutting removal cards like Putrefy?
Truthfully, I don't see myself mutating Nethroi more than once per game, so I've been trying to focus on how to just end the game in that reanimation. My ideal situation would be to mutate onto Hydra Omnivore, recur Mogis's Marauder, use Yannik, Scavenging Sentinel to exile Karmic Guide and a big creature like Ghoultree to give enough +1/+1 counters to the Commander to end the game with commander damage for each player, since Omnivore deals damage to each player equal to the damage dealt to defending player. To better achieve that goal, I was considering swapping out Giant Ankheg for Archetype of Endurance since it grants all my creatures Trample. It only gives my creatures Ward 2 instead of hexproof but it might be worth the trade off if I can end the game right there... is that crazy? Am I putting too much stock in my ideal situation?
wallisface on
3 years ago
Some thoughts:
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Modern is a pretty fast format. Most decks without ramp find it hard to justify running more than 3-4 cards at cmc4, and often run nothing higher. I think you should consider ditching those high-cmc cards you have costing 5 or more mana.
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You should also aim to always stick to a 60 card deck, and try not going over that number. You're currently running 75 cards, which is a decent amount over. What this means is that you'll just end up with overall worse draws and weaker hands - by removing your 15 weakest cards, it means you can't draw them, and so will be reliably drawing from your 60 best.
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Continuing on the line of consistency/hand-strength, you have faaar too many 1-ofs and 2-ofs in the deck, which is going to make your hands and draws super inconsistent. I’d suggest getting playsets of all the important pieces you want to see in most games.
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One thing to know also is that your deck is currently not legal! You cannot have more than 4 copies of any non-basic land in the deck, you're currently running 25 Scoured Barrens, which isn't allowed. That particular land is pretty bad anyway (lands entering tapped aren't great), so I'd suggest just running basic plain and Swamp in-place of it.
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I'm not sure how you plan to actually cast Ghoultree. The cost-reducer effect it has only reduces the amount of non-coloured mana you need to pay, which means even at best case scenario, you'd still need to pay the , which you appear to have no way to generate.
McFerrin on
Sidisi Synergy Tyrant
3 years ago
I feel like that depends a lot on your meta. Based on my experience, big beaters with no abilities tend to underperform, so maybe cut Ghoultree? I don't know; your mileage may vary.
TheVectornaut on
Death Touch Green Boi
4 years ago
I'll just go through the mainboard cards I would personally cut first. Ancient Ooze : very big but requires trample or the like to actually do anything at 7 mana. Copper Myr : almost objectively worse here than most green mana dorks. Ezuri's Archers : not impactful enough in the main without a devotion or elf theme. Ghoultree : your creatures are too big to be dying that often and you want them alive anyway. Lumberknot : similar story to Ghoultree. Spawnwrithe : needs to be built around. Wall of Tanglecord : wastes the benefits of any Overrun effects. Predator's Rapport : more of a sideboard card unless burn is really popular. Reclaim : very slow and lacking enough good targets. Serpent's Gift : redundant and inefficient if you just run enough deathtouch creatures. Tower Defense : are there really enough flyers going around to have this in the main? Windstorm : see above. Spider Spawning : if this is what you're running Transguild Promenade for, it's not worth it without more GY synergy. Accorder's Shield : vigilance isn't impactful enough with no exert, tap abilities, or much else to abuse it. Brawler's Plate : very costly for the buff. Golden Urn : much worse than even the Rapport. Staff of the Wild Magus : staffs aren't even strong enough to do well in dedicated lifegain decks, unfortunately.
I'd say all of your maybeboard picks are better than the aforementioned cards. I'll list some other alternatives that come to my mind though. Primordial Hydra and Kalonian Hydra are some budget-unfriendly but highly dangerous beaters that you can get out relatively early. Joraga Treespeaker (or maybe Elvish Archdruid ) would make your archers much better by letting them double as mana dorks. Otherwise, I like Arbor Elf with Utopia Sprawl type auras on your forests to help ramp. If you prefer the vigilance idea, Champion of Rhonas is a budget Elvish Piper that likes not tapping in combat. If you like walls, Overgrown Battlement and Axebane Guardian can get ridiculous mana going. They also benefit from Assault Formation which synergizes with Tower Defense. In terms of small creatures with reach, Traproot Kami is my clear pick for mono-green, especially in multiplayer. If you need to add trample, Rancor is excellent value. If you need recursion, Eternal Witness should be near the top of the list. If you're struggling with flyers, maybe try Gravity Well . If you need more life, Engulfing Slagwurm likes forced blocks while Verdant Sun's Avatar likes playing beefy guys.
Given what you have already, I think shifting to include more deathtouch creatures and Lure s would be the most optimal plan. Viridian Longbow and Thornbite Staff are some other equipment that benefit from that strategy. For the creatures, Ohran Frostfang is a casual-only option that's completely busted in commander, and I'm always a sucker for Wasteland Viper 's versatility at only 1 mana.
legendofa on Looking for (virtual-/) 1-drops w/ …
4 years ago
You're probably going to find more reduced-cost creatures, then, and you got a lot of the best ones. How about Ghoultree , Ancient Stone Idol , Tazri, Beacon of Unity , Marshmist Titan , or Khalni Hydra ? (I'd like to see the deck that runs both of the last two.)
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