Ghoultree

Ghoultree

Creature — Zombie Treefolk

Ghoultree costs {{1}} less to cast for each creature card in your graveyard.

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal

Ghoultree occurrence in decks from the last year

Latest Decks as Commander

Ghoultree Discussion

TheVectornaut on Green Boi - please help

1 week ago

I'll just go through the mainboard cards I would personally cut first. Ancient Ooze : very big but requires trample or the like to actually do anything at 7 mana. Copper Myr : almost objectively worse here than most green mana dorks. Ezuri's Archers : not impactful enough in the main without a devotion or elf theme. Ghoultree : your creatures are too big to be dying that often and you want them alive anyway. Lumberknot : similar story to Ghoultree. Spawnwrithe : needs to be built around. Wall of Tanglecord : wastes the benefits of any Overrun effects. Predator's Rapport : more of a sideboard card unless burn is really popular. Reclaim : very slow and lacking enough good targets. Serpent's Gift : redundant and inefficient if you just run enough deathtouch creatures. Tower Defense : are there really enough flyers going around to have this in the main? Windstorm : see above. Spider Spawning : if this is what you're running Transguild Promenade for, it's not worth it without more GY synergy. Accorder's Shield : vigilance isn't impactful enough with no exert, tap abilities, or much else to abuse it. Brawler's Plate : very costly for the buff. Golden Urn : much worse than even the Rapport. Staff of the Wild Magus : staffs aren't even strong enough to do well in dedicated lifegain decks, unfortunately.

I'd say all of your maybeboard picks are better than the aforementioned cards. I'll list some other alternatives that come to my mind though. Primordial Hydra and Kalonian Hydra are some budget-unfriendly but highly dangerous beaters that you can get out relatively early. Joraga Treespeaker (or maybe Elvish Archdruid ) would make your archers much better by letting them double as mana dorks. Otherwise, I like Arbor Elf with Utopia Sprawl type auras on your forests to help ramp. If you prefer the vigilance idea, Champion of Rhonas is a budget Elvish Piper that likes not tapping in combat. If you like walls, Overgrown Battlement and Axebane Guardian can get ridiculous mana going. They also benefit from Assault Formation which synergizes with Tower Defense. In terms of small creatures with reach, Traproot Kami is my clear pick for mono-green, especially in multiplayer. If you need to add trample, Rancor is excellent value. If you need recursion, Eternal Witness should be near the top of the list. If you're struggling with flyers, maybe try Gravity Well . If you need more life, Engulfing Slagwurm likes forced blocks while Verdant Sun's Avatar likes playing beefy guys.

Given what you have already, I think shifting to include more deathtouch creatures and Lure s would be the most optimal plan. Viridian Longbow and Thornbite Staff are some other equipment that benefit from that strategy. For the creatures, Ohran Frostfang is a casual-only option that's completely busted in commander, and I'm always a sucker for Wasteland Viper 's versatility at only 1 mana.

legendofa on Looking for (virtual-/) 1-drops w/ …

1 month ago

You're probably going to find more reduced-cost creatures, then, and you got a lot of the best ones. How about Ghoultree , Ancient Stone Idol , Tazri, Beacon of Unity , Marshmist Titan , or Khalni Hydra ? (I'd like to see the deck that runs both of the last two.)

TheVectornaut on Blue-Black Deck

1 month ago

I'd start by identifying what you want the main goal of your deck to be. I see two main ideas here that could be built around.

The first is dealing unblocked damage by disincentivizing blocks with deathtouch. Darkblade Agent , Eternal of Harsh Truths , Graveblade Marauder , and maybe Blightsteel Colossus (with enough reanimation) fit this archetype. Because of the two "blade" cards, there is some overlap with the second archetype which I'll cover next (and if you keep them, cards like Notion Rain , Mission Briefing , Thought Erasure , and Discovery / Dispersal are likely to get more mileage than Divination or Secrets of the Golden City ), but there may be even better ways to profit from unblocked creatures. Curiosity enchantments like Curious Obsession , Sixth Sense , and Keen Sense are frequent accompaniments to the Invisible Stalker s and other bogles of the world, and Bident of Thassa is a strong option for those going wide. I like Quietus Spike as a sort of midway point between Basilisk Collar and Master of Cruelties in decks like these too. Other beaters to get in with could be Tomebound Lich , Oona's Blackguard , Dimir Cutpurse , Looter il-Kor , Shadowmage Infiltrator , Surrakar Spellblade , Wharf Infiltrator , or Virtus the Veiled if he's legal in whatever format this is for. More generic deathtouch synergy could include Hooded Blightfang , Viridian Longbow , Thornbite Staff , Psionic Gift enchantments, and any source of first strike. Finally, I like Cipher as a way to gain advantage from repeated attacks, so maybe a Hidden Strings or Paranoid Delusions could come in handy.

The second main idea is to stack the graveyard(s) with as many creatures as possible to extract value from Undergrowth and similar mechanics. Avatar of Woe , Lotleth Giant , Trepanation Blade , Teferi's Tutelage , and some of your Disentomb effects fit here. Major threats in these kinds of decks include Wight of Precinct Six , Jace's Phantasm , Consuming Aberration , Mirko Vosk, Mind Drinker , Fleet Swallower , Nemesis of Reason , Bonehoard , Mortivore , and Nighthowler . If you want to focus on your own graveyard, green is a great color to dip into as I alluded to earlier. Ghoultree , Boneyard Wurm , Jarad, Golgari Lich Lord , Splinterfright , Nyx Weaver , Nemesis of Mortals , Spider Spawning , and Kessig Cagebreakers are just some of the tools you get access to. Golgari is also the king of Undergrowth, so Hatchery Spider , Izoni, Thousand-Eyed , Molderhulk , Rhizome Lurcher / Undergrowth Scavenger , Kraul Harpooner , and Necrotic Wound are on the table. If milling your opponents is more your thing, some staples to consider are Thought Scour , Sphinx's Tutelage , Drown in the Loch , Traumatize , Fraying Sanity , and the crab duo. Jace's Erasure , Psychic Corrosion , and the Tutelage pair benefit the most from other draw synergy, and Visions of Beyond is an obvious inclusion if that's the route you take. Either way, I'd cut down to only the most efficient of your reanimate to hand cards and the like since you don't want to be stuck with a fist full of them and no creatures in the graveyard to target. Speaking of cuts, for maximum power, it's usually correct to play as close to the 60 card minimum as possible. Picking a single strategy to hone in on should make it easier to whittle down to the most important 60 in the deck.

If you have questions, let me know. Good luck with your build!

zamiero on Vial and Ghost!

3 months ago

3> Ahhh I've been wanting to play with Obosh, the Preypiercer and Angrath's Marauders - glad you found a spot for them. While you're at it, you could also consider other "damage doublers" such as Wound Reflection and Fiendish Duo. I've thought about a Vial-Smasher deck with a White partner just to add Gisela, Blade of Goldnight.

3> I see you enjoy big monsters and X-spells here. Oh to be young again... but seriously, this seems like a good deck to play them in as you would be rewarded. Instants are your friend, as you can Smash Vials on everyone's turn! No Comet Storm?

3> I would be worried about Vial-Smasher getting nuked from orbit as soon as your turn passes and it's no longer indestructible. You'll find Heroic Intervention and Slippery Bogbonder will help with targeted Exile removal. You already have Destroy and Sacrifice covered I see.

3> I see some cost-reduced and commander-free spells in there, but you have a limited suite. While doing research for my thoughts on Vial-Smasher, I found the following might be helpful - list is just copy/paste, so it will include some White and/or Blue cards:

3> I see some cost-reduced and commander-free spells in there, but you have a limited suite. While doing research for my thoughts on Vial-Smasher, I found the following might be helpful - list is just copy/paste, so it will include some White and/or Blue cards:

LastEdegy on Jarad vod Savo

4 months ago

wow! thanks guys for all the suggestions! I have been so busy, and haven't update much of this deck since early this year.. I will update this deck this weekend, with all the good suggestions you have given..

@king-saproling - thanks for the suggestions! I will consider those..

@casual_competitive - I'm not much of a 2 card auto win combo kind of player, especially since i already have Jarad, Golgari Lich Lord + Phyrexian Devourer in the deck.. but thanks for the suggestion!

@VEILofAUTUMN - thanks! I might add one of them, it depends on playtesting, since either of them are creatures.. maybe Deadly Rollick..

@vileplume23 - hmm.. these are good on indestructible creatures, but i can't target threats like Ravenous Chupacabra.. i'll consider those.. thanks!

@backdoorbonus - that's a cool new card! affect other players too.. i might add that! thanks for the suggestion!

@cakes25 - it's an instant graveyard fill, but it might be too slow and too random of a card recursion.. but thanks!

@TRANSFORMERS159 - thanks for the suggestions.. however, i have considered those before and it's just to slow for me since those are sorceries compared to Grapple with the Past & Grisly Salvage..

@Cloud777 - Lotleth Giant only affects one opponent, and it's hard to cast or cost higher life to Reanimate, but i might consider Doomgape.. it can be lifegain on a stick.. thanks!

@masayoshishido - Doomed Necromancer can be a cheap creature recursion, Keeper of the Dead will depend on the consistency of creatures on my graveyard, Gemrazer is good on certain situations bu can be vulnerable to single target removals that can kill gemrazer and the mutated creature, Altar of Dementia might be reconsidered.. thanks for all the suggestions!

@antlers12 - Gamekeeper might be a dud, since it needs to die then it needs to have enough noncreature cards to fill a bit of the graveyard and i don't have a lot of sac outlets.. also, creatures in the graveyard is needed for the gameplan of the deck, it might be counterintuitive to mill noncreature cards with Gamekeeper.. but Skull Prophet is a definite inclusion! thanks!

@sigiledwatch - ohh.. true, however putting things in my graveyard can be card draw in a way that's why i don't put a lot of card draws.. but i get what you mean, i might consider some of those cards.. thanks!

@mylene800 - i have considered Ghoultree before, though i'm not sure how it would be good.. i would playtest it again with the changes i would make, and check if it's worth as an inclusion.. however, Hydra Omnivore might be meh in the deck.. 6 mana, 8/8 creature that needs to connect for the best results might be hard in turns 4-6 earliest.. not having trample is not good.. but thanks for the suggestions!

@megantrongriffin13 - both Fiend Artisan and Necrotic Wound are great new changes in the deck! I'll check about Sheoldred, Whispering One.. It might not be a salty preator card, on my playgroup.. thanks!

@lola82600 - yeah! i was excited on adding some of those to my edh decks as well! I will definitely include Bala Ged Recovery  Flip and Tangled Florahedron  Flip! not sure about Agadeem's Awakening  Flip, depends on playtesting if the price of the card versus being useful game ender or just a land most of the time.. I'll consider Nissa of Shadowed Boughs too! Thanks for the suggestions!

mylene800 on Jarad vod Savo

4 months ago

Ghoultree can be turn 3 or 4, 1 mana 10/10 at the right circumstance, and can deal a lot of damage early on.

Hydra Omnivore is also good, when recurred early and attack one opponent w/o blockers to deal damage to every opponent too.

LordCube on Muldrotha - Mill your Heart Out

9 months ago

I agree with bushido_man96 that Molderhulk is too expensive for what you get, though a 6/6 for 2 isn't terrible late game. If you just need more land then I would suggest Farhaven Elf and Viridian Emissary. If you need the creature then Ghoultree is simply a stronger alternative. As for mill cards I can't recommend Grindclock and Stitcher's Supplier enough. The value you get for such low mana is too good to pass up. I would say the same for Kaya's Ghostform. If you are willing to spend a bit more money then take a look at Greater Good, Doom Whisperer, and Fraying Sanity.

Minousmancer on Is standard broken

11 months ago

I see "it"(current state of meta) as an incredible challenge.

I Started during Ice-Age block, was in it for a couple years then life happened. I got back into Magic during the end of New Phyrexia and the start of the Innistrad block. I was taken aback, at how OP both felt. I mean one of my favorite decks for Modern is call Ghostrider M (M is a reference to quantum mechanics). I mean flip cards, what?!!

It all seemed like I wouldn't/couldn't be able to adjust. I did though, I made some super powerful decks that just were out of the box concepts. Like a powerful Ghoultree deck with undead plants as a theme. I got out of magic again for several years again because, well again life.

This year I jumped back into it with Theros, thinking it was a good(relatively, not a fan of enchantment centered decks), balanced. I brood a couple of decks focused primarily on Mono-Black. Created an amazing Standard version of a Necropotence deck.

Then, rumors of Ikoria started floating around and I was worried it would turn into the trash-fire that the Eldrezi were. Then I heard about Godzilla cards and it gave me hope. Then cards started to leak. Mechanics were revealed and explained.Mutate is awesomely balanced. I thought it was going to turn all cards and decks into new forms of the Voltron(Tron) type. It doesn't really which is nice.But let me throw an octopus on top of a Glimmerbell so I have a card drawing Flying octopus, hell yeah!!

Companion, this is another story. I call it Commander-light. It's a challenge. This format makes it so you can either get around Companion at a disadvantage. Having one less starting card than your opposition or you find ways around that disadvantage. i.e. Zenith Flare-(Guilty I made one)-Cycling or something else. I think we just need a couple weeks playing against these concept decks to maybe start to worry.

Even with this "Ikoria" standard Jeskai-or-whichever Fires of Invention decks are still number one decks. I'm waiting for people to start building killer Death's Oasis, Titans' Nest, Weaponize the Monsters, Shark Typhoon, and Back for More-Godzilla decks. Maybe B/W Nightmare Shepherd + Luminous Broodmoth + Dirge Bat decks. Concept decks like Anti-Monster human decks.

My point is even though some of these new decks seem powerful, minus Gyruda, that deck is super weak. A counter spell or Pacifism shuts the whole deck down. There can and will be way better deck concepts.

I've thrown together several new standard deck concepts that could be made into amazing decks with the right imagination. Turbo-FOG with Sharks...

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