Scrubland

Scrubland

Land — Plains Swamp

(: Add or to your mana pool.)

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Printings View all

Set Rarity
Vintage Masters (VMA) Rare
Masters Edition IV (ME4) Rare
Masters Edition III (ME3) Rare
Revised Edition (3ED) Rare
Revised Foreign Black Border (3EDFBB) Rare
Unlimited Edition (2ED) Rare
Collector's Edition (CED) Rare
International Collector's Edition (CEI) Rare
Limited Edition Beta (LEB) Rare
Limited Edition Alpha (LEA) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Penny Dreadful Legal
Oldschool 93/94 Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Scrubland occurrence in decks from the last year

Legacy:

All decks: 0.64%

Commander / EDH:

All decks: 0.05%

WB (Orzhov): 0.4%

WUB (Esper): 0.6%

RBW (Mardu): 0.51%

Scrubland Discussion

kamarupa on B/W Two Headed Giant

1 day ago

Lots of good cards here!! Really like False Cure.

Some additional spells to consider: Enlightened Tutor, Demonic Tutor, Chalice of Life  Flip -(we start at 30 life, lol) Beacon of Immortality

Cut Ajani's Welcome because all the creatures will be under my control.

Don't forget to add some lands, lol! Here's a few: Scrubland, Marsh Flats, Urborg, Tomb of Yawgmoth, Concealed Courtyard, Hall of Heliod's Generosity, Godless Shrine, Field of Ruin

DementedKirby on Atraxa, Praetors' Voice [Superfriends]

1 week ago

jtorpify

Glad you found the deck helpful!

The reason I run Arid Mesa and Bloodstained Mire is because Arid Mesa can fetch for either the Plains, Godless Shrine, Hallowed Fountain, Savannah, Scrubland, Temple Garden, or Tundra while Bloodstained Mire can fetch for either the Swamp, Bayou, Godless Shrine, Overgrown Tomb, Scrubland, Underground Sea, or Watery Grave. So I guess it's fair to say that even though the deck doesn't run any mountains, Arid Mesa and Bloodstained Mire are pretty useful ;)

Kapitein_Koekblik on We Love Freebies! *Primer*

1 month ago

Hi Cloudius

After playing this deck for a few months I sadly have to retire it. My local gamestore(s) have banned extra turns on commander nights (why they haven't banned the color blue instead is up for discussion I guess). I have won a fair share of commander nights with it (maybe 5-6 or so?) All I can say is that Cavern of Souls has saved my ass more then one would think, I also replaced 2 Island's with a Tundra and a Scrubland. I cut Blinkmoth Nexus for Command Beacon, because let me tell you, seeing it get destroyed/removed 3 times can become rather costly and this card really helps out then. I also preffered to run Mox Opal over Mox Diamond seeing I had more luck with artifacts in play then lands in my hand (Land Destruction is a well known theme in these parts). I also ditched Dark Petition to run Imperial Seal instead, in all my games Yennett never hit Dark Petition and casting it from my hand was to painful for that mana cost (all this was ofc, personal experience). Hall of the Bandit Lord can be pretty hit and miss and I tried to run it a couple of times, It either becomes a dead pull when I needed it, or it became to costly to pay the 3 life. I cut it in the end.

I will keep an eye out from time to time on your deck. For me, until they unban extra turns will retire this deck. Looking forward on how you can adjust this deck in the future.

Spirits on Kaalia, Mirror Breaker EDH

4 months ago

Hi Chesu,

Fetch lands do a couple things:

  1. Color fix. A Windswept Heath for example can pull Scrubland / Godless Shrine for , or Plateau / Sacred Foundry for . All fetch lands get you the color your in need of, and always pull dual lands. In 3-color mana fixing is key, without the correct mana source you will be stalled and lose. Unused (wrong-color) mana is perishable and can never be recovered.

  2. Concentration. in cEDH 3/4 lands is likely all a deck needs to execute a win-con. Drawing another land (unneeded) on T4 may be the difference between a W (drawing a disruption or win-con) or L (having another land in hand). In a deck of 99, removing 2 lands (the fetch, and the fetched lands) significantly increases your probability of drawing a non-land card vs. a land card (hypergeometric distribution). You want higher-density (non-land) draws at that higher probability. You want enough lands to hit your T3 land drop, after that, draw into win-cons.

Mortlocke on The Song of Phyresis

4 months ago

Poly_raptor, thank you for the awesome card suggestion - I had no idea Caves of Koilos had so much story behind it. I actually remember opening this card with the old border back in high school. That foil would run me about $20 :( Including it would be more of a question of Flavor vs. Function. It'd have to jockey for Godless Shrine 's slot. For now, i'm going to just keep it on the back burner as I have a long-term plan for the manabase - get Revised Duals for the deck. So far, i'm well on my way. Speaking of mana...

ShadowedLucifer, for Bayou 's slot, i'd use Woodland Cemetery . That was the card in that slot previously. For Scrubland however I'd slot in ether Saltcrusted Steppe (that was the card previously in that slot) or Isolated Chapel . Hope those suggestions help - by the way, are you building a deck of similar design? I'd love to see your ideas.

ShadowedLucifer on The Song of Phyresis

4 months ago

What would be a good replacement for some of the super expensive lands (E.G. Scrubland and Bayou

DemMeowsephs on Teysa, Creatures Die Twice

5 months ago

Nice deck, seems strong, the only problem I see regards the lands. I would consider adding some of the following: Marsh Flats , Concealed Courtyard , Prismatic Vista , Fetid Heath , Godless Shrine , and Scrubland . Otherwise, nice deck! If these suggestions help, please consider upvoting my deck: A Deal With the Devil EDH! But nonetheless, Good Luck on your deck, hope this helps, and have a nice day!

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