Goblin Bushwhacker

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Goblin Bushwhacker

Creature — Goblin Warrior

Kicker (You may pay an additional as you cast this spell.)

When Goblin Bushwhacker enters the battlefield, if it was kicked, creatures you control get +1/+0 and gain haste until end of turn.

wallisface on Pauper Storm Update Help

2 months ago

For what it’s worth, if I were building this deck it’d look something very close to this:

Rite of Flame and Lotus Petalfoil both let you start your game a turn earlier, which is important when there’s otherwise soo few turn one plays.

Manamorphose, Gitaxian Probe and Street Wraith are all there to just cantrip easily, meaning you’re running effectively a 48 card deck which should make it a lot more consistent and find you the pieces you need.

Cathartic Reunion is a bit of a flex slot. I could easily see either Ichor Wellspring or maybe even Goblin Tomb Raider being a better fit here.

wallisface on Pauper Storm Update Help

2 months ago

Have you tried Glimpse the Impossible yet? It gives you the opportunity to find key cards easier, while also filling your board with creatures. They're not goblins, but Goblin Bushwhackerfoil doesn't judge. Plus, they can act as mana which imo the deck needs.

My only concern with the card is 3 mana is a lot so it's going to be awkward to cast, and in most cases hard to cast anything off-of

wallisface on Pauper Storm Update Help

2 months ago

PauperPower I guess my concerns from quickly flicking through this video, is that the list is 6 years old - and a LOT has happened to the state of all formats since then. Furthermore, from what I can see he's playing against super suboptimal lists, so I'm not sure how much of an achievement it is to be dunking on weak brews.

But, I think the big telling thing with these games is that he almost universally is sat in every game hoping to topdeck a particular kind of card to start "popping off" and doing anything... which is pretty indicative of its unreliability. Having games decided at the whims of a topdeck is never going to be a good feeling, and considering how many moving parts are going on in this deck, I get the feeling that it's going to happen a lot, while also often not rewarding the pilot with what they're after.

I'm not trying to dismiss this list entirely, I think there's something there. But as it stands it feels too disjointed and chaotic to perform well. I will add that in every game won in that video, it basically played out like an 8-whack list but with a bunch of extra unnecessary steps, which makes we wonder whether all the "storming" aspects make any actual sense over just streamlining the list into a more solid Goblin Bushwhackerfoil build

wallisface on Pauper Storm Update Help

2 months ago

PauperPower I goldfished 10 games to get an idea of what the deck is doing. to also get a gauge of deck consistency, I didn't mulligan (which is obviously not realistic to real gameplay, but also in the real world you'd have an opponent interacting with the deck). I played until the end of turn 4 to see how reliably the deck could goldfish a win by that stage.

  • Game 1: 15 damage
  • Game 2: 9 damage
  • Game 3: 12 damage
  • Game 4: 6 damage
  • Game 5: 15 damage
  • Game 6: 20 damage!!
  • Game 7: 0 damage (it was a bad hand, all land and mana-gain effects)
  • Game 8: 10 damage
  • Game 9: 4 damage
  • Game 10: 15 damage

Things I noticed from these games:

  • Distant Melody was almost always a very awkward/bad card to have in hand. Most of the time this was a dead-card in hand, and every time I drew more than 1 of these the game was disastrously bad.

  • The deck felt like it needed a TON of things to go right to actually start making progress. It needed cards that made goblins, and also cards that provided mana, and also something to actually turn all that momentum into damage (i.e. Goblin Bushwhackerfoil or Goblin War Strike). It felt like there was a lot of pieces required to get any progress, and in a LOT of the games I only drew into two of those 3 required components.

  • The general lack of turn 1 plays made it very hard to establish a board that could present lethal by turn 4.

  • both Seat of the Synod and Silverbluff Bridge felt terrible to be playing as the land for turn. Seat of the Synod because the deck is sooo-reliant on red-mana-pips, and any attempt to "storm off" was usually hampered by it not providing red. Silverbluff Bridge just felt terrible in that it was sooo slow for a deck trying to do things quickly.

  • It almost never felt viable to blow up your own lands to Kuldotha Rebirth. I was very lucky that most of the games I also had a Experimental Synthesizer in hand - but I can't imagine ever wanting to sacrifice a land unless it's part of the winning turn of the game.

  • The best cards in the deck felt a LOT like Experimental Synthesizer, Kuldotha Rebirth, Goblin Bushwhackerfoil, Goblin War Strike, and Brightstone Ritual.

  • Battle Hymn felt kindof bad in that a lot of the time it's only gaining you 1-2 mana. But also the 2-mana cost was actually a lot more awkward than i'd expected, as far as trying to cast this while also having a board state.

I think overall the deck felt too slow, and far too inconsistent. I would be removing Distant Melody, Battle Hymn, and the blue lands.

PauperPower on Pauper Storm Update Help

2 months ago

sergiodelrio haha fair point, I'm very minimalist with my deck descriptions. I've updated it now, posting it here as well incase it hasn't updated on my page yet.

What I'm looking for help with is potential card upgrades and where to slot then for a bit more consistency. I'd like more resilience, but Im not sure that's possible with this list.

I've seen people in newer versions that no longer run Shared Discovery using "Name Sticker" Goblin but that card has since been banned, so I'm just looking for newer cards that I've missed or just haven't consideree that could help this run a tiny bit smoother.

Thanks!

The Plan:

So part one of the plan is to get a bunch of goblin tokens on to the board with effects like Dragon Fodder, Krenko's Command, and Kuldotha Rebirth.

Part two of the plan is casting Brightstone Ritual / Battle Hymn into Distant Melody / Shared Discovery. You do this as many times as you can to fill your board with goblins, and draw into your wincons.

The wincons in the deck are either a "storm" kill with Goblin War Strike, a combat damage kill with a kicked Goblin Bushwhackerfoil, or some combination of the two.

Cards Not Previously Mentioned:

The artifact lands and Springleaf Drum are targets for Kuldotha Rebirth they also fix our mana to get the much needed blue mana to start our storm plan.

Faithless Looting helps turn through our deck(potentially letting us dig 4 cards deep depending on mana reserve) Manamorphose also helps us get through our deck a bit and mana fix.

Sideboard Plan:

Under Construction

TimelessLove on Krenko's Goblin Meat Market

3 months ago

Additionally, I would Mainboard Kiki-Jiki, Mirror Breaker and/or Fable of the Mirror-Breaker  Flip the latter of which being a valid Kiki-Jiki duplicate target. It's another option to go infinite, or simply increase the good parts of a boardstate.

Personally, I'd sideboard the Stax elements like Orb of Dreams and Winter Orb, even if there's some interaction with Throne of the God-Pharaoh. I might be undervaluing the card draw aspect, but Gempalm Incinerator only targeting creatures greatly devalues it for me.

Goblin Chirurgeon, I consider it essential to protecting valuable goblins on board since there's no way to bring them back from the graveyard. Your love for fancy lands might also have you consider Safe Haven. Similarly, Castle Embereth, Spinerock Knoll, and Den of the Bugbear each fits.

Goblin Goliath, offers much the same effect as Siege-Gang Commander while also giving a damage-doubling effect on tap.

While not being a sac outlet Battle Squadron offers an effect similar to Clickslither and Voracious Dragon while still being a Goblin, and not taking goblins off the board.

Goblin Warchief needs help with Haste enabling, whether pre-infinite or not, I think another option to win on board same turn is needed. Goblin Bushwhackerfoil, Goblin Chieftain, and Roar of Resistance offer this, while Ardoz, Cobbler of War can additionally capitalize on it.

Gauntlet of Might, Dolmen Gate, and Herald's Horn are good preference options. I keep wanting to add Basilisk Collar because of Goblin Sharpshooter, but it'd be a wasted slot too often.

Conspicuous Snoop is a fun card, which I now realize goes infinite with Kiki-Jiki, Mirror Breaker on top of the library.

wallisface on

1 year ago

Nice build! Some thoughts:

  • Shock and Tarfire aren't worth running. Spending a card to only deal 2 damage is too low, and the reason that burn decks have to have every burn card deal 3 at a minimum.

  • Krenko, Mob Boss is never worth running, it will be too slow to cast with only 18 lands, and is a better fit in a more tempo-based build. As a deck that looks pretty-close to 8-wack, you want to be playing as aggressively as possible. I'd put Goblin Chieftain in a similar boat, though it is still playable (though something to potentially ditch)

  • Currently you're only running 4-wack (Goblin Bushwhacker). I think you should be upping that count to 8-wack, by also including a playset of Reckless Bushwhacker.

  • For a better lord effect than Goblin Chieftain, I'd suggest Rundvelt Hordemaster. Its lower mana cost is relevant, and can help you maintain being aggressive and not mind losing creatures in combat

Barbarian_Sun_Pope on Red Goblins

1 year ago

Nice deck (+1), Legion Loyalist and Rundvelt Hordemaster are definitely good inclusions. Have you considered cards in the 8-whack style decks such as Goblin Bushwhacker, Reckless Bushwhacker, and Battle Cry Goblin? Battle Hymn might be a decent substitute for Brightstone Ritual. Hope this helps.

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