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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
|Pauper Duel Commander||Legal|
Creature — Goblin
When Goblin Matron enters the battlefield, you may search your library for a Goblin card, reveal that card, put it into your hand, then shuffle your library.
Crow-Umbra on Tutorless Commander?
2 months ago
I don't think tutors are inherently bad or OP, especially if your play group knows to anticipate them. Even then, I think that with the variety of tutors available, they aren't necessarily created equally and offer a fun decision making space in terms of selection for speed and tutoring specificity. My friends say that I am the "tech-y" player of our meta in terms of running tutors and meta specific removal/interaction.
I'm not running Demonic Tutor in every deck that can run it, and use my one copy in my Anhelo, the Painter deck, which can make it even more pushed. For other decks, I tend to use slower, more specific, and generally sub-optimal tutors. In my old Alesha deck, I utilized Goblin Matron to grab Murderous Redcap or Sling-Gang Lieutenant to help complete a combo loop. Eventually that got upgraded to Imperial Recruiter once the price dropped after reprints.
I do like "tutors" that also present modal uses in their utilization, so they aren't necessarily a tutor 100% of the time. Muddle the Mixture and Sterling Grove are both tutors that have other primary uses, and force me to evaluate which mode will be more beneficial in the moment.
All that being said, I think my meta adjusted to anticipate my occasional use of tutors, and either started packing more counterspells, or learned to save their removal/interaction for whatever got tutored up. Some of the tutors I previously mentioned have multiple built-in drawbacks, such as having to reveal what I tutored for, giving my friends the opportunity to anticipate whatever was coming next. Every time I've used a tutor, I usually get focused pretty hard by everyone else at the table, especially if I have to reveal what I found.
A tutor-less format would likely place much more emphasis on draw power and midrange strategies, and would likely make all of the strongest draw engines that much more necessary.
nuperokaso on Jupiiii
2 months ago
Cards to think about: Zalto, Fire Giant Duke, Marauding Raptor, Into the Maw of Hell, Mana Tithe, Flame Slash, Sin Prodder, Pyrohemia, Solphim, Mayhem Dominus, Golden Guardian Flip, Goblin Matron
Bad cards to remove: Wild Magic Surge, Intimidation Bolt, Guardian Idol, Prismatic Lens, Everflowing Chalice, Thought Vessel, Worn Powerstone, Maskwood Nexus, Angelfire Ignition
Delphen7 on Serra's Emissary Which Protection can …
4 months ago
You can choose planeswalker with Serra's Emissary as it is a card type.
205.2a: "The card types are artifact, conspiracy, creature, dungeon, enchantment, instant, land, phenomenon, plane, planeswalker, scheme, sorcery, tribal, and vanguard. See section 3, “Card Types.”"
Subtypes are what come after the - on a type line to further describe a card type. Goblin Matron has a Goblin subtype, Ashiok, Dream Render has an Ashiok subtype.
king-saproling on Momo: Twice the horns, twice the fun
6 months ago
Sure! I suppose you could run Tiller Engine or Bomat Courier as a secondary target. Walking Atlas is possibly the strongest card in the deck so I think having ways to find it would be valuable.
Maybe you're right though, maybe Recombiner wouldn't fit in this iteration of Moraug. I could see an artifact-combo-based Moraug list being cool though. Like it could go infinite using things like Great Furnace + Goblin Welder, or Salvaging Station + Darksteel Citadel + stuff, and tutors like Recombiner, Goblin Engineer, Gamble, Hoarding Dragon, Inventors' Fair, Moonsilver Key, Goblin Matron, etc. Lots of constructs that'd fit the strat too like Salvager of Ruin, Scrap Trawler, Workshop Assistant. Sorry got way off topic haha
LeonSpires on Goblin Mommy: Wort Combo *Retired*
6 months ago
@ Max_Hammer thanks for checking out my deck and for the suggestion.
Unfortunately unlike the tutors I run that win me the game if they are conspired Signal the Clans really doesn't do much. Even if I conspired it and put Kiki in one pile and Zealous in the other the chances of getting both is 1 in 9. On top of that it puts the creatures in hand so I still need to pay to win the game.
I have thought about adding Goblin Matron, Goblin Recruiter, Conspicuous Snoop, Torch Courier, and Mogg Fanatic to the deck to add in snoop lines. If I did Signal the Clans is good as the pile can be Goblin Matron, Goblin Recruiter, and Imperial Recruiter.
This would make the deck more competitive but this list already wins more then it's fair share of games. I also don't like the snoop lines as they don't have any synergy with Wort.
RinceRaven on krenko
8 months ago
Alright alright so I got asked to give a bunch of suggestions so here we go. Hoo boy. Gonna try to keep most suggestions low on budget but will include the best slightly expensive cards. Should also mention I got a lot of things I know from this primer, cheers. https://deckstats.net/decks/82803/752805-competitive-krenko/en
First the draw pieces you missed: Rundvelt Hordemaster, Dark-Dweller Oracle, Skullclamp, Subira, Tulzidi Caravanner, Reforge the Soul, Conspicuous Snoop, You Find Some Prisoners. The only actual good ones you got in this draft are Idol of Oblivion and Wheel of Misfortune imo, though most are servicable.
Tutors: these beauties can find your best wincons or draw pieces or whatever else you might need most of the time. Goblin Engineer, Goblin Matron, Goblin Recruiter. And are surprisingly affordable.
Next up ramp: Mana doublers are too slow for a deck as fast as Krenko, and you don't have the card draw to support such cards in mono-red. Not really. Also with the 4 mana commander having 2 mana ramp becomes much, much more valued. Cheering Fanatic, Liquimetal Torque, Generator Servant, Wily Goblin, Infernal Plunge, Fire Diamond (Yes I know, I think it's fine here).
Haste: Giving Krenko (and his tokens) haste literally puts you a turn ahead over not having it. Crashing Drawbridge, Ashling's Prerogative (Even gives tokens haste too), Generator Servant (multipurpose? Whoa), Goblin Chieftain, Goblin Motivator, Lightning Greaves, Mass Hysteria, Thousand-Year Elixir (tad pricey but repeatable Krenko seems good) Bloodlust Inciter.
Wincons: gotta end the game somehow. Combo's are good: Breath of Fury, Staff of Domination, Thornbite Staff, Umbral Mantle are the best combo lines for Krenko afaik. If not/next to combo, we have good old damage: Coat of Arms, Eldrazi Monument, Impact Tremors, Obelisk of Urd, Skirk Fire Marshal, Purphoros, God of the Forge, Shared Animosity, Devilish Valet, Quest for the Goblin Lord, Throne of the God-Pharaoh.
If we let our opponents do whatever they want we'll have trouble winning, even with our speed. Luckily red has quite some options. Don't forget Liquimetal Torque can turn things into artifacts so we can shoot them easier. Abrade, Chaos Warp, Gempalm Incinerator (great removal spell, terrible creature), Goblin Assassin (wipes the floor with creature decks), Goblin Bombardment, Goblin Cratermaker, Goblin Sharpshooter, Goblin Trashmaster, Goblin Welder (hits opponents too), Mogg Salvage, Pashalik Mons, Skirk Fire Marshal (your board survives this with Coat of Arms or Eldrazi Monument), Furystoke Giant, Shattering Spree, better than Vandalblast, Wild Magic Surge.
Best Utility Lands: Great Furnace, Buried Ruin, Path of Ancestry, Castle Embereth.
I'm tired and my brain is dying so here's a dump of things I forgot or for didn't have a place to mentioned yet :)
Heirloom Blade, Chandra, Torch of Defiance, Blood Moon, Brash Taunter, Impulsive Pilferer, Jeska's Will, Goblin Chirurgeon, Goblin Sledder, Mogg Raider, Pyroblast, Red Elemental Blast, Tibalt's Trickery, Mogg War Marshal, Legion Loyalist, Legion Warboss, Brash Taunter, Fable of the Mirror-Breaker Flip, Hobgoblin Bandit Lord, Muxus, Goblin Grandee (idk at what math this is good I'm sure someone did it already somewhere on the internet), Siege-Gang Commander, Zo-Zu the Punisher, Goblin Ringleader, Goblin Piledriver, Arms Dealer, Grotag Night-Runner, Goblin King (get 5th or 6th edition art btw).
Good luck on figuring things out. I'm off to bed
Rivel on Krenko's Goblin Cannon
1 year ago
Im gonna go ahead and list off some goblins that I think will be great additions to your deck, while also trying to keep them mostly cheap to acquire. Goblin Matron, Goblin Warchief, Goblin Trashmaster, Siege-Gang Commander, Krenko, Tin Street Kingpin, Goblin Ringleader, Goblin Recruiter, Goblin Instigator, Muxus, Goblin Grandee, Warren Instigator
Token Generation: Dragon Fodder, cheap, creates more goblins. Nuff said.
Removal: Chaos Warp. Mono red staple.
Burn: Massive Raid, great way to cut an opponents hp pool down to size or act as a finisher. Also can serve as targeted removal in a pinch. Impact Tremors, I cannot recommend this card enough for your deck! It fits in soo well. Carddraw: Hazoret's Monument also doubles as discount! Endless Atlas card draw for practically no downside. Haster: Fervor, much harder to remove than your goblins that add haste. A solid card for any red aggro deck.
Liquidbeaver on Ib Halfheart, Goblin Sac-tician [PRIMER]
1 year ago
Contemplating a pretty scandalous card swap for this deck:
Crucible of Worlds out for Elixir of Immortality
(or similar effect)
Over the last several years the deck has gotten to the point that it can get little to no value out of Crucible outside of replaying a fetchland or two every 5 games where it actually comes out. It isn't something I would tutor for anymore, and isn't a huge priority most of the time as a Goblin Welder target.
Elixir on the other hand can be great nearly every game, especially getting dead Goblin lords and ladies back in the deck so I can grab them with Moggcatcher/Goblin Recruiter/Goblin Matron, get them back to the top for Conspicuous Snoop, and many others.
Really the only bad aspect is it puts lands back into the deck that I deliberately tried to remove, but with the all-or-nothing alpha strike style of this version of the deck that doesn't end up mattering as much.
Let me know your thoughts and we'll run it by Ib and see if he cares what we think or not.
|Have (3)||Rogue_Prince , reikitavi , Azdranax|
|Want (4)||Marvinxxy , Amaterasu312 , Dr_Ruin , gravismute|