Goblin Matron

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Premodern Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Goblin Matron

Creature — Goblin

When Goblin Matron enters the battlefield, you may search your library for a Goblin card, reveal that card, put it into your hand, then shuffle your library.

Rivel on Krenko's Goblin Cannon

1 month ago

Im gonna go ahead and list off some goblins that I think will be great additions to your deck, while also trying to keep them mostly cheap to acquire. Goblin Matron, Goblin Warchief, Goblin Trashmaster, Siege-Gang Commander, Krenko, Tin Street Kingpin, Goblin Ringleader, Goblin Recruiter, Goblin Instigator, Muxus, Goblin Grandee, Warren Instigator

Token Generation: Dragon Fodder, cheap, creates more goblins. Nuff said. Removal: Chaos Warp. Mono red staple.
Burn: Massive Raid, great way to cut an opponents hp pool down to size or act as a finisher. Also can serve as targeted removal in a pinch. Impact Tremors, I cannot recommend this card enough for your deck! It fits in soo well. Carddraw: Hazoret's Monument also doubles as discount! Endless Atlas card draw for practically no downside. Haster: Fervor, much harder to remove than your goblins that add haste. A solid card for any red aggro deck.

Liquidbeaver on Ib Halfheart, Goblin Sac-tician [PRIMER]

2 months ago

Contemplating a pretty scandalous card swap for this deck:

Crucible of Worlds out for Elixir of Immortality

(or similar effect)

Over the last several years the deck has gotten to the point that it can get little to no value out of Crucible outside of replaying a fetchland or two every 5 games where it actually comes out. It isn't something I would tutor for anymore, and isn't a huge priority most of the time as a Goblin Welder target.

Elixir on the other hand can be great nearly every game, especially getting dead Goblin lords and ladies back in the deck so I can grab them with Moggcatcher/Goblin Recruiter/Goblin Matron, get them back to the top for Conspicuous Snoop, and many others.

Really the only bad aspect is it puts lands back into the deck that I deliberately tried to remove, but with the all-or-nothing alpha strike style of this version of the deck that doesn't end up mattering as much.

Let me know your thoughts and we'll run it by Ib and see if he cares what we think or not.

lagotripha on Goblin ""Tribal""

4 months ago

Might be worth mucking about with Conspicuous Snoop and Goblin Matron - goblins has had some really good combo lists over the years. Mostly built around Kiki-Jiki, Mirror Breaker, Pashalik Mons and Sling-Gang Lieutenant, or Goblin Engineer with artifact options. Being a well-costed aggro deck when it doesn't go off does a lot too.

I'd steal some stuff from the pauper first day lists then build up.

Defied-27 on Goblin war cult

4 months ago

Nice list! A few suggestions you could consider would be Goblin Matron, Goblin Warchief and the one and only Muxus, Goblin Grandee. Cheers! :)

woinththro on Wort Wort Wort!?!? <Kyle's Mom's voice>

7 months ago

@ king-saproling. I definitely like Storm-Kiln Artist for storming off. Not sure what I would cut but I want to find a spot for it.

Reiterate is probably better than Double Vision 90% of the time, although I try and not go infinite if I can avoid it... For some reason it's so much more satisfying to burn someone for 80 than 1,000,000,000. It feels more earned. I do think I even have a foil Reiterate buried in a box somewhere.

Nostalgic Dreams is super cool as some redundancy to Past in Flames, and I think I like it more than Reiterate just because it isn't going infinite. Nostalgic Dreams will probably replace Double Vision once I buy one.

Rude Awakening could be really useful, I have had Early Harvest in the deck before but I mainly cut it because it doesn't untap non-basics, which Rude Awakening does. A previous iteration of the deck ran only basics and had a non-basic land hate subtheme ( Blood Moon,Magus of the Moon,Primal Order,Ruination,Burning Earth,Price of Progress...). This version of the deck wasn't very popular, as you can imagine. This led to the deck falling out of rotation and not being played for three years.

I definitely see how Delina, Wild Mage could be a lot of fun; getting me multiple copies of Wort and giving spells multiple instances of conspire. However, this seems pretty clunky since she needs to attack to do it, and the deck is not geared towards attacking. maybe if I had some haste enablers I'd try and work her in.

as for all of the mana rocks, I had intentionally avoided any manarocks in previous builds of the decks mainly because they aren't either: a mana dork who could conspire spells i.e. Zhur-Taa Druid, or a ramp spell that could be conspired i.e. Farseek. although I do recognize that those rocks that tap for two and come down on turn three are all much better at getting Wort into play on turn four...

One aspect of previous builds of the deck that I did like was that it had initially included zero artifacts and enchantments. I liked that my opponents couldn't use any artifact/enchantment removal against me, which meant they hopefully had some dead cards. One of the main reasons I just updated the deck at all was because Twinning Staff got printed, which is one of the main build arounds for this iteration of the deck. The whole reason Goblin Engineer and all of the artifact lands are in the deck is to go get Twinning Staff. and since Krark, the Thumbless and Goblin Anarchomancer are also goblins I might as well play Goblin Matron. although I've definitely considered removing the last three artifacts/enchantments (as well as goblin engineer) once again.

LeonSpires on Hyperbolic Genesis Chamber Norin

10 months ago

looks fun to play. I am also too poor for Wheel of Fortune lol. You might consider the Conspicuous Snoop line? Although it might not be very consistent without green's creature tutor. Red does have Imperial Recruiter and Goblin Matron to find Goblin Recruiter. The line works as follows:

1 Goblin Recruiter fetches the pile (top) Conspicuous Snoop Torch Courier Kiki-Jiki, Mirror Breaker (bottom).

2 Draw a card.

3 Play Conspicuous Snoop.

4 use Conspicuous Snoop to cast Torch Courier and sac Torch Courier to give Conspicuous Snoop haste.

5 Create an arbitrary large number of Conspicuous Snoop using Kiki-Jiki, Mirror Breaker activated ability.

6 Use the last untapped Conspicuous Snoop to copy Goblin Recruiter.

7 Goblin Recruiter's ETB puts Mogg Fanatic on top .

8 Sac Conspicuous Snoops for an arbitrary large amount of damage.

MagicMarc on Best Red Creatures?

1 year ago

I personally really like the Chartooth Cougar that psionictemplar suggested.

But goblins are the way to go!

4x Goblin Matron , 4x Mogg War Marshal , and 2 or more of your Beetleback Chief .

Then add 1 or 2 copies of Sparksmith and Flamewave Invoker . You can tutor for them with your Goblin Matron s. Sparksmith for creature heavy metas and Flamewave Invoker can finish games.

Depending on your meta, another good option is Skirk Marauder .

Goblins kind of win at pauper.

zAzen7977 on Corpse Centipede

1 year ago

I’ve always wanted a zombie that tutors other zombies, similar to Goblin Matron for Goblins or Forerunner of the Legion for Vampires...but nastier...

(Updated last clause so that the value of X is requested before the spell resolves)

Any comments or suggestions are welcome!

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