Angel of Glory's Rise

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Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Penny Dreadful Legal
Vintage Legal

Angel of Glory's Rise

Creature — Angel

When this enters the battlefield, exile all Zombies, then return all Human creature cards from your graveyard to the battlefield.

nbarry223 on None

4 months ago

There's plenty of brews I've come up with, which I've abandoned because they just weren't fast or consistent enough for the modern benchmarks.

Not every idea is something that can be used in the format. My most recent idea I had to throw out was a convoluted self-mill reanimator deck, using convoke on Narcomoeba for Endless Obedience to bring back Angel of Glory's Rise which finds Laboratory Maniac and some other human that draws (lots of options). While it technically was capable of meeting the 4 turn rule, it completely folded to hate, and too much of the "core" didn't do much beyond enabling the combo.

For those reasons, I've abandoned the idea until something new is printed that makes it seem more viable, then maybe I can revisit it. Point is, not every idea can do something in the format, and you need to be realistic about your expectations for your "stack of cardboard."

Speedster374 on darien, king of tokens

5 months ago

I prefer Thalia's Lieutenant over Champion of the Parish as the additional mana is usually worth the ETB buff as a late game draw.

Hall of Triumph could be replaced by Path of Bravery or Spear of Heliod depending on your preferred playstyle.

Angel of Glory's Rise is a winner for Darien decks, currently it will resurrect 75% of your creatures (and the bonus zombie interaction is fun too). Sun Titan is also great repeatable resurrection, bringing back a current 64% of your permanent cards.

Mirror Entity is a cool card to think about, it adds to your human/soldier count and acts as a mana-sink late game to turn your army into buff dudes (either to attack with or survive damage-based removal such as Hour of Devastation)

TeyoSelflessProtector on Carole Baskin | Trynn + Silvar

11 months ago

I run a fairly similar deck, haven't put it on TappedOut yet tho. Just a few fun little suggestions that I use, mostly because my LGS is a bit boardwipe happy. Fiend Hunter + Angel of Glory's Rise go infinite. So infinite sacs to Silvar. Whisper, Blood Liturgist is nice for getting pieces back or cheating stuff into play. Gerrard, Weatherlight Hero can let you sac your entire board to Silvar in response to a board wipe. Of course, your list is much more competitive than mine is. Just a few fun little suggestions. Love the deck, and may you draw well.

TeyoSelflessProtector on Isshin: The Mettle of Men

11 months ago

You could also consider Gerrard, Weatherlight Hero, Reconnaissance, Angel of Glory's Rise, and Paladin Class. Makes for some boardwipe resistance, Recon is actually better than vigilance, and Angel of Glory's Rise actually loops with Fiend Hunter with a sac outlet. Lets you commit to your board state with extra reassurance that you don't have to worry about over-committing.

TeyoSelflessProtector on (47 - 29) Ronin

11 months ago

Since you're trying to keep it on theme, you probably don't want to run Etali instead of the Kami of Celebration. But Angel of Glory's Rise, Paladin Class, Duelist's Heritage and Reconnaissance are really fun. Just some stuff to consider. And Duelist's Heritage is fairly on brand for Samurai.

wallisface on

11 months ago

Orc_BigBoss125 I think this deck is mostly constructed pretty well. I think the current pitfalls are:

  • having a card that can’t be cast unless a very specific series of events happen, means it’s basically a dead card in deck (referring to Angel of Glory's Rise)

  • for card evaluation, you want to ensure cards can do something on their own, and aren’t just “bad cards” without support. The big example here is Starnheim Aspirant, which is effectively a 3-mana vanilla 2/2 in almost all situations.

  • Some cards types need to be very strong to be worth running - notably auras and equipment. I think if you are planning to use equipment, you need to ensure that these cards are both powerful and mana-efficient (like the cards i suggested). I think its usually worth doing a gatherer search and/or google search to get a good idea of what cards are available, and then getting a good-eye for card-evaluation (this takes time).

So, i guess when analysing cards, focus on the two questions of “is the card useful by itself?”, and “are there better versions of this card out there i should be using instead?”

Also, great news to hear the zombie deck is doing well! :)

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