Angel of Glory's Rise

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Vintage Legal

Angel of Glory's Rise

Creature — Angel

When this enters the battlefield, exile all Zombies, then return all Human creature cards from your graveyard to the battlefield.

Speedster374 on darien tokens

5 days ago

I prefer Thalia's Lieutenant over Champion of the Parish as the additional mana is usually worth the ETB buff as a late game draw.

Hall of Triumph could be replaced by Path of Bravery or Spear of Heliod depending on your preferred playstyle.

Angel of Glory's Rise is a winner for Darien decks, currently it will resurrect 75% of your creatures (and the bonus zombie interaction is fun too). Sun Titan is also great repeatable resurrection, bringing back a current 64% of your permanent cards.

Mirror Entity is a cool card to think about, it adds to your human/soldier count and acts as a mana-sink late game to turn your army into buff dudes (either to attack with or survive damage-based removal such as Hour of Devastation)

TeyoSelflessProtector on Carole Baskin | Trynn + Silvar

5 months ago

I run a fairly similar deck, haven't put it on TappedOut yet tho. Just a few fun little suggestions that I use, mostly because my LGS is a bit boardwipe happy. Fiend Hunter + Angel of Glory's Rise go infinite. So infinite sacs to Silvar. Whisper, Blood Liturgist is nice for getting pieces back or cheating stuff into play. Gerrard, Weatherlight Hero can let you sac your entire board to Silvar in response to a board wipe. Of course, your list is much more competitive than mine is. Just a few fun little suggestions. Love the deck, and may you draw well.

TeyoSelflessProtector on Isshin: The Mettle of Men

5 months ago

You could also consider Gerrard, Weatherlight Hero, Reconnaissance, Angel of Glory's Rise, and Paladin Class. Makes for some boardwipe resistance, Recon is actually better than vigilance, and Angel of Glory's Rise actually loops with Fiend Hunter with a sac outlet. Lets you commit to your board state with extra reassurance that you don't have to worry about over-committing.

TeyoSelflessProtector on (47 - 29) Ronin

6 months ago

Since you're trying to keep it on theme, you probably don't want to run Etali instead of the Kami of Celebration. But Angel of Glory's Rise, Paladin Class, Duelist's Heritage and Reconnaissance are really fun. Just some stuff to consider. And Duelist's Heritage is fairly on brand for Samurai.

wallisface on

6 months ago

Orc_BigBoss125 I think this deck is mostly constructed pretty well. I think the current pitfalls are:

  • having a card that can’t be cast unless a very specific series of events happen, means it’s basically a dead card in deck (referring to Angel of Glory's Rise)

  • for card evaluation, you want to ensure cards can do something on their own, and aren’t just “bad cards” without support. The big example here is Starnheim Aspirant, which is effectively a 3-mana vanilla 2/2 in almost all situations.

  • Some cards types need to be very strong to be worth running - notably auras and equipment. I think if you are planning to use equipment, you need to ensure that these cards are both powerful and mana-efficient (like the cards i suggested). I think its usually worth doing a gatherer search and/or google search to get a good idea of what cards are available, and then getting a good-eye for card-evaluation (this takes time).

So, i guess when analysing cards, focus on the two questions of “is the card useful by itself?”, and “are there better versions of this card out there i should be using instead?”

Also, great news to hear the zombie deck is doing well! :)

wallisface on

6 months ago

Some thoughts:

legendofa on TheWalkingDead - Horde Magic

7 months ago

I don't know anything about the source material, so these suggestions are more tactical than thematic.

Glenn is the only source of among the survivors. Misstep locks down the existing Horde for a turn, and a good selection of counterspells will take the edge off the Horde's nontoken effects. I see Glenn being the support/control. Cards like Black Ward and Spirit Mantle give protection from the Horde, and Absolute Grace gives everything protection from black. Angel of Glory's Rise can wipe the Horde, but see my thoughts on Michonne below.

Negan wants sacrifices. I assume the Horde will choose to sacrifice a generic token when possible, so Ashling, the Extinguisher should be used to target the important stuff. Most mass sacrifices affect everyone equally, so cards like Slaughter the Strong and Tragic Arrogance have to be used very carefully, since Negan only triggers on an opponent's sacrifice, and the Horde can rebuild faster than the survivors. Archfiend of Depravity might be one of the best cards here, as long as you have a method for the Horde making decisions.

Michonne's equip clause doesn't mean much when the opponent doesn't use blockers, so a Zombie tribal focus might work. It's a little odd to use one Zombie army against another, but that's what I see here. Use lots of Zombies, lots of buffs, and try to beat the Horde at its own game.

Daryl might be fun to use with Enrage effects. I'm seeing big mana and big creatures. Rites of Flourishing, Zhur-Taa Ancient, and similar effects become a lot less symmetrical in a 4-on-1 match. I'm a little leery of Pyroclasm and friends, for the same reason as mass sacrifice for Negan: the Horde can rebuild from a boardwipe a lot faster than the survivors.

For the Horde itself, what colors and effects did you want?

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