Disciple of Freyalise

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Garden of Freyalise  Flip

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Disciple of Freyalise

Creature — Elf Druid

When this enters the battlefield, you may sacrifice another creature. If you do, you gain X life and draw X cards, where X is that creature's power.

FadingReality on building

4 weeks ago

Last post here. This will be a list of suggestions. If I place an "***" next to one I strongly reccomend you try to find room for it. Regardless, all of these suggestions should be considered as I think they're all good. I wouldn't be suggesting them otherwise.

LANDS

MDFC's:

Bala Ged Recovery  Flip

Agadeem's Awakening  Flip

Turntimber Symbiosis  Flip

Fell the Profane  Flip*** (highly suggest cutting a basic swamp)

Disciple of Freyalise  Flip

Branchloft Pathway  Flip (swap with a basic if you get this)

Brightclimb Pathway  Flip (swap with a basic if you get this)

Darkbore Pathway  Flip (swap with a basic if you get this)

Normal lands:

Thespian's Stage

Wasteland*** (I suggested this as a swap actually but I wanna relist it here so you don't forget)

Dust Bowl*** (Strip mine, wasteland, and dust bowl are the best lands that kill lands in the game, period. Run these 3 and you do not need any others.

Path of Ancestry (3+ color decks are gonna want any-color lands. You'd be surprised)

Mana Confluence (3+ color decks are gonna want any-color lands. You'd be surprised)

City of Brass (3+ color decks are gonna want any-color lands. You'd be surprised)

Horizon of Progress*** (3+ color decks are gonna want any-color lands. You'd be suprised) (The reason I added asterisks here and not the other 5 color lands is its ramp ability. You are running 40 lands so that ability will do work AND it's sac/draw ability will also be nuts in your deck. Did I mention it also taps for all 5 colors AND colorless too? Lol such a good land for you and in general)

Glacial Chasmfoil***

Underground Mortuary*** (helps with graveyard, is fetchable)

Lush Portico*** (helps with graveyard, is fetchable)

Shadowy Backstreet*** (helps with graveyard, is fetchable)

CREATURES

(You want several more "play additional land'' effects in this deck. Believe me the deck will be way more powerful with a critical mass of these effects.)

Ancient Greenwarden

Dryad of the Ilysian Grove***

Traveling Chocobo

Wayward Swordtooth***

The Gitrog Monster

ENCHANTMENTS

Necropotence***

Attrition*** (you have tokens out the wazoo to sac. this is also repeatable, reusable removal on a stick. even if your opponent has black creatures, its still a sac outlet.)

Grave Pact (double value if you have this AND attrition out. I would've put asterisks here too, but idk if you have enough sac outlets. Its good without sac outlets obviously, but with more it would be an auto-inlcude as opposed to a very solid suggestion)

Survival of the Fittest (would've put asterisks here too but you need roughly 25+ creatures before this is really worth running. This appears to be the case with most cedh decks that run this and it's also been my personal experience. This is a suggestion that you could include or ignore tbh.

ARTIFACTS

(RUN BOTH OF THESE!!! VERY IMPORTANT)

Conduit of Worlds*** (also gives you general recursion for every card in your deck except instants and sorceries)

Crucible of Worlds***

SORCERIES

Ravages of Warfoil****** (extra asterisks lol. This is a functional reprint of Armageddon. Doubles your chances of MLD!)

INSTANTS

Teferi's Protection (reason for this suggestion is it's heroic intervention #2 for the purposes of comboing with Armageddon/ravages of war. You'll destroy all lands on the board except your own. Be prepared for people to ragequit lmao.)

Shogoom on Wolf Pack

3 months ago

Cloudy2024 Makes sense! When playtesting, the deck struggled keeping up in later turns with more value plays, but that was before I added Disciple of Freyalise  Flip, so maybe now the curve might be too heavy with it. Will playtest with it, thank you for the suggestion!

Jbl9 on Ugh, Elves

3 months ago

I've taken into consideration several of those cards and did a bit of testing with Priest of Titania and a fetchable Disciple of Freyalise  Flip. They seem to be more reliant and the disciple can be used during the massive amount of mana being gained to sacrifice Atraxa, Grand Unifier thus giving more cards and almost guaranteeing more combo cards or a Green Sun's Zenith to fetch Craterhoof Behemoth or Shaman of the Pack if they have not been drawn. This is in the spirit of combo elves more than any midrange option. Elvish Warmaster is nice, but that ability of triggering only once is not as impressive as Eladamri, Korvecdal being used as a card draw for top deck creature spells. I can still do more testing with Leaf-Crowned Visionary, but Rite of Harmony does give an almost similar effect to Glimpse of Nature with the downside of it needing to EtB. Both Rite and Leaf-Crown would be hit by Spell Snare but I can see an argument for the Crown if more Cavern of Souls are added.

I removed Evendo, Waking Haven since I was hoping they could be quickly turned into Gaea's Cradle, but they are way too slow and having the restrictions of stationing at sorcery speed is a big hinder in case one needs to toss an elf in front of a creature.

The trickiest part of this has been messing with sideboards to combat weaknesses but for the most part the main is done minus a few cards I either missed when researching or an addition or removal of numbers of copies.

zapyourtumor on Ugh, Elves

4 months ago

Idk what the current build of elves runs but Priest of Titania is way better than elvish archdruid. I also think it played Leaf-Crowned Visionary (I assume it still does because there haven't been any upgrades). Disciple of Freyalise  Flip is a good utility land. Beast whisperer is a little slow. Atraxa is not worth as a GSZ target when all of your cards are creatures and lands besides GSZ. Iirc most lists also play Elvish Warmaster.

Barnie22 on Frog Goddess

7 months ago

Updates 22nd June 2025

Out: Sphinx of Magosi and Disciple of Freyalise  Flip

In: Death's Presence and Stealth Mission

Barnie22 on Frog Goddess

7 months ago

Thank you so much for your feedback zachz, glad I'm getting at something with the deck! Do you any recommendations of what I should swap Sphinx of Magosi and Disciple of Freyalise  Flip out for? I was wondering whether I should add different lower mana creatures or add more enchantments or sorcery spells?

zachz on Frog Goddess

7 months ago

The deck looks like a delight. Straightforward frog focus tribal with some druids, and a lot of removal. I don't see any issues. There are a couple cards that don't have as much synergy with the deck, such as Frogmite but I could see keeping those in as thematic additions.

The Sphinx of Magosi and Disciple of Freyalise  Flip both seem to be pretty large CMC costs for late game, but I don't see them making as big of a splash as you might want. By the scheme of the rest of the deck, your focus is on growing Sab-Sunen while your spells and small frog army slow down the opponents. The Floodwaters also seems slightly underwhelming for the high cost. Nonetheless, it looks like a fun time!

Kazierts on Slimes against opening hands [Casual/Jank]

1 year ago

BirdieGirlie, because the deck needs a critical mass of SAHs, there's not a lot of space for other cards such as interaction. MDFCs help in this scenario by having a lower opportunity cost.

Originally, I had more copies of Bridgeworks Battle  Flip, but during playtesting I noticed that I barely used it, so I started cutting more and more. Disciple of Freyalise  Flip works well with Nourishing Shoal against aggressive decks. Since the gameplan is to cast SAH every turn, I opted for a card that I can cast without paying. Although you're probably correct and there's a better card for those slots.

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