Disciple of Freyalise

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Garden of Freyalise  Flip

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Disciple of Freyalise

Creature — Elf Druid

When this enters the battlefield, you may sacrifice another creature. If you do, you gain X life and draw X cards, where X is that creature's power.

ZorrosRage on E3: Ezuri's Elvish Entourage

3 weeks ago

Ill try to keep it on the more budget end showing under $20 but also have some cheaper ones. You dont need all of these but just giving more options. There is others i just excluded some of $20 + cards. elves dont really need all the expensive cards to be good its just a plus. also the thing wont let me suggest every card since I'm listing too many. you're going to have to add them yourself to the maybe list if you want them there

Wirewood Lodge untap elf cant go wrong with a big mana dork. Disciple of Freyalise  Flip land and draw, Woodland Weavemaster dork works well with ezuri Leaf-Crowned Visionary more draw when you have mana Elvish Warmaster token maker and possible game ender Elvish Harbinger Dork and tutor Canopy Tactician big dork and buff Champions of the Perfect Draw Galadhrim Brigade possible game ender buffer Eternal Witness recursion Formidable Speaker searcher and untap creature Galadhrim Ambush Elf tokens instant speed elvish ambush Gives elf tokens Elvish Promenade another token giver Chord of Calling convoke summon creature at instant speed Archdruid's Charm multi purpose Kindred Summons helps swarm te field Return to Nature enchant/art distruction Collective Resistance art, ench and protection Harvest Season Can be good if playing a lot of basics Emerald Medallion lets you get a few things out a turn early Sol Ring Sword of the Paruns Rarely used but infinite mana enabler Herald's Horn Can possibly help you get through your deck Throne of the God-Pharaoh Possible ender burns the board for tapped ceatures Elvish Guidance Big mana Growing Rites of Itlimoc  Flip Big mana and get a creature Guardian Project Draw Beastmaster Ascension game ender Kenrith's Transformation draw and stop a creature Elven Chorus tap tokens for mana and use the top deck Freyalise, Llanowar's Fury Walker that gives token and removes enchant Path of Ancestry lets you scry

mahanhen on One Mana Eureka

4 months ago

So part of the problem with leaning into the draw package too heavy is that our opponents will be putting creatures in play also, so I have to leave most of the interaction creatures. And also leave enough low curve creatures to consistently getting more mana each turn. I do like your suggestions specifically Disciple of Freyalise as it can just sub in for a land Tishana, Voice of Thunder is just strictly better than Regal Force. Cultivator Colossus is also really interesting here and goes really well with the landfall portion of the creatures but I only have a few of them so I wasn’t sure about it.

FadingReality on Necroblooomin

8 months ago

Last post here. This will be a list of suggestions. If I place an "***" next to one I strongly reccomend you try to find room for it. Regardless, all of these suggestions should be considered as I think they're all good. I wouldn't be suggesting them otherwise.

LANDS

MDFC's:

Bala Ged Recovery  Flip

Agadeem's Awakening  Flip

Turntimber Symbiosis  Flip

Fell the Profane  Flip*** (highly suggest cutting a basic swamp)

Disciple of Freyalise  Flip

Branchloft Pathway  Flip (swap with a basic if you get this)

Brightclimb Pathway  Flip (swap with a basic if you get this)

Darkbore Pathway  Flip (swap with a basic if you get this)

Normal lands:

Thespian's Stage

Wasteland*** (I suggested this as a swap actually but I wanna relist it here so you don't forget)

Dust Bowl*** (Strip mine, wasteland, and dust bowl are the best lands that kill lands in the game, period. Run these 3 and you do not need any others.

Path of Ancestry (3+ color decks are gonna want any-color lands. You'd be surprised)

Mana Confluence (3+ color decks are gonna want any-color lands. You'd be surprised)

City of Brass (3+ color decks are gonna want any-color lands. You'd be surprised)

Horizon of Progress*** (3+ color decks are gonna want any-color lands. You'd be suprised) (The reason I added asterisks here and not the other 5 color lands is its ramp ability. You are running 40 lands so that ability will do work AND it's sac/draw ability will also be nuts in your deck. Did I mention it also taps for all 5 colors AND colorless too? Lol such a good land for you and in general)

Glacial Chasmfoil***

Underground Mortuary*** (helps with graveyard, is fetchable)

Lush Portico*** (helps with graveyard, is fetchable)

Shadowy Backstreet*** (helps with graveyard, is fetchable)

CREATURES

(You want several more "play additional land'' effects in this deck. Believe me the deck will be way more powerful with a critical mass of these effects.)

Ancient Greenwarden

Dryad of the Ilysian Grove***

Traveling Chocobo

Wayward Swordtooth***

The Gitrog Monster

ENCHANTMENTS

Necropotence***

Attrition*** (you have tokens out the wazoo to sac. this is also repeatable, reusable removal on a stick. even if your opponent has black creatures, its still a sac outlet.)

Grave Pact (double value if you have this AND attrition out. I would've put asterisks here too, but idk if you have enough sac outlets. Its good without sac outlets obviously, but with more it would be an auto-inlcude as opposed to a very solid suggestion)

Survival of the Fittest (would've put asterisks here too but you need roughly 25+ creatures before this is really worth running. This appears to be the case with most cedh decks that run this and it's also been my personal experience. This is a suggestion that you could include or ignore tbh.

ARTIFACTS

(RUN BOTH OF THESE!!! VERY IMPORTANT)

Conduit of Worlds*** (also gives you general recursion for every card in your deck except instants and sorceries)

Crucible of Worlds***

SORCERIES

Ravages of Warfoil****** (extra asterisks lol. This is a functional reprint of Armageddon. Doubles your chances of MLD!)

INSTANTS

Teferi's Protection (reason for this suggestion is it's heroic intervention #2 for the purposes of comboing with Armageddon/ravages of war. You'll destroy all lands on the board except your own. Be prepared for people to ragequit lmao.)

Shogoom on Wolf Pack

10 months ago

Cloudy2024 Makes sense! When playtesting, the deck struggled keeping up in later turns with more value plays, but that was before I added Disciple of Freyalise  Flip, so maybe now the curve might be too heavy with it. Will playtest with it, thank you for the suggestion!

Jbl9 on Ugh, Elves

11 months ago

I've taken into consideration several of those cards and did a bit of testing with Priest of Titania and a fetchable Disciple of Freyalise  Flip. They seem to be more reliant and the disciple can be used during the massive amount of mana being gained to sacrifice Atraxa, Grand Unifier thus giving more cards and almost guaranteeing more combo cards or a Green Sun's Zenith to fetch Craterhoof Behemoth or Shaman of the Pack if they have not been drawn. This is in the spirit of combo elves more than any midrange option. Elvish Warmaster is nice, but that ability of triggering only once is not as impressive as Eladamri, Korvecdal being used as a card draw for top deck creature spells. I can still do more testing with Leaf-Crowned Visionary, but Rite of Harmony does give an almost similar effect to Glimpse of Nature with the downside of it needing to EtB. Both Rite and Leaf-Crown would be hit by Spell Snare but I can see an argument for the Crown if more Cavern of Souls are added.

I removed Evendo, Waking Haven since I was hoping they could be quickly turned into Gaea's Cradle, but they are way too slow and having the restrictions of stationing at sorcery speed is a big hinder in case one needs to toss an elf in front of a creature.

The trickiest part of this has been messing with sideboards to combat weaknesses but for the most part the main is done minus a few cards I either missed when researching or an addition or removal of numbers of copies.

zapyourtumor on Ugh, Elves

11 months ago

Idk what the current build of elves runs but Priest of Titania is way better than elvish archdruid. I also think it played Leaf-Crowned Visionary (I assume it still does because there haven't been any upgrades). Disciple of Freyalise  Flip is a good utility land. Beast whisperer is a little slow. Atraxa is not worth as a GSZ target when all of your cards are creatures and lands besides GSZ. Iirc most lists also play Elvish Warmaster.

Barnie22 on Frog Goddess

1 year ago

Updates 22nd June 2025

Out: Sphinx of Magosi and Disciple of Freyalise  Flip

In: Death's Presence and Stealth Mission

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