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Garden of Freyalise FlipCombos Browse all Suggest
Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Oathbreaker | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Quest Magic | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Rules Q&A
Disciple of Freyalise
Creature — Elf Druid
When this enters the battlefield, you may sacrifice another creature. If you do, you gain X life and draw X cards, where X is that creature's power.
FadingReality on
building
4 weeks ago
Last post here. This will be a list of suggestions. If I place an "***" next to one I strongly reccomend you try to find room for it. Regardless, all of these suggestions should be considered as I think they're all good. I wouldn't be suggesting them otherwise.
LANDS
MDFC's:
Fell the Profane Flip*** (highly suggest cutting a basic swamp)
Branchloft Pathway Flip (swap with a basic if you get this)
Brightclimb Pathway Flip (swap with a basic if you get this)
Darkbore Pathway Flip (swap with a basic if you get this)
Normal lands:
Wasteland*** (I suggested this as a swap actually but I wanna relist it here so you don't forget)
Dust Bowl*** (Strip mine, wasteland, and dust bowl are the best lands that kill lands in the game, period. Run these 3 and you do not need any others.
Path of Ancestry (3+ color decks are gonna want any-color lands. You'd be surprised)
Mana Confluence (3+ color decks are gonna want any-color lands. You'd be surprised)
City of Brass (3+ color decks are gonna want any-color lands. You'd be surprised)
Horizon of Progress*** (3+ color decks are gonna want any-color lands. You'd be suprised) (The reason I added asterisks here and not the other 5 color lands is its ramp ability. You are running 40 lands so that ability will do work AND it's sac/draw ability will also be nuts in your deck. Did I mention it also taps for all 5 colors AND colorless too? Lol such a good land for you and in general)
Underground Mortuary*** (helps with graveyard, is fetchable)
Lush Portico*** (helps with graveyard, is fetchable)
Shadowy Backstreet*** (helps with graveyard, is fetchable)
CREATURES
(You want several more "play additional land'' effects in this deck. Believe me the deck will be way more powerful with a critical mass of these effects.)
ENCHANTMENTS
Necropotence***
Attrition*** (you have tokens out the wazoo to sac. this is also repeatable, reusable removal on a stick. even if your opponent has black creatures, its still a sac outlet.)
Grave Pact (double value if you have this AND attrition out. I would've put asterisks here too, but idk if you have enough sac outlets. Its good without sac outlets obviously, but with more it would be an auto-inlcude as opposed to a very solid suggestion)
Survival of the Fittest (would've put asterisks here too but you need roughly 25+ creatures before this is really worth running. This appears to be the case with most cedh decks that run this and it's also been my personal experience. This is a suggestion that you could include or ignore tbh.
ARTIFACTS
(RUN BOTH OF THESE!!! VERY IMPORTANT)
Conduit of Worlds*** (also gives you general recursion for every card in your deck except instants and sorceries)
SORCERIES
Ravages of War
****** (extra asterisks lol. This is a functional reprint of Armageddon. Doubles your chances of MLD!)
INSTANTS
Teferi's Protection (reason for this suggestion is it's heroic intervention #2 for the purposes of comboing with Armageddon/ravages of war. You'll destroy all lands on the board except your own. Be prepared for people to ragequit lmao.)
Shogoom on
Wolf Pack
3 months ago
Cloudy2024 Makes sense! When playtesting, the deck struggled keeping up in later turns with more value plays, but that was before I added Disciple of Freyalise Flip, so maybe now the curve might be too heavy with it. Will playtest with it, thank you for the suggestion!
Jbl9 on
Ugh, Elves
3 months ago
I've taken into consideration several of those cards and did a bit of testing with Priest of Titania and a fetchable Disciple of Freyalise Flip. They seem to be more reliant and the disciple can be used during the massive amount of mana being gained to sacrifice Atraxa, Grand Unifier thus giving more cards and almost guaranteeing more combo cards or a Green Sun's Zenith to fetch Craterhoof Behemoth or Shaman of the Pack if they have not been drawn. This is in the spirit of combo elves more than any midrange option. Elvish Warmaster is nice, but that ability of triggering only once is not as impressive as Eladamri, Korvecdal being used as a card draw for top deck creature spells. I can still do more testing with Leaf-Crowned Visionary, but Rite of Harmony does give an almost similar effect to Glimpse of Nature with the downside of it needing to EtB. Both Rite and Leaf-Crown would be hit by Spell Snare but I can see an argument for the Crown if more Cavern of Souls are added.
I removed Evendo, Waking Haven since I was hoping they could be quickly turned into Gaea's Cradle, but they are way too slow and having the restrictions of stationing at sorcery speed is a big hinder in case one needs to toss an elf in front of a creature.
The trickiest part of this has been messing with sideboards to combat weaknesses but for the most part the main is done minus a few cards I either missed when researching or an addition or removal of numbers of copies.
zapyourtumor on
Ugh, Elves
4 months ago
Idk what the current build of elves runs but Priest of Titania is way better than elvish archdruid. I also think it played Leaf-Crowned Visionary (I assume it still does because there haven't been any upgrades). Disciple of Freyalise Flip is a good utility land. Beast whisperer is a little slow. Atraxa is not worth as a GSZ target when all of your cards are creatures and lands besides GSZ. Iirc most lists also play Elvish Warmaster.
Barnie22 on
Frog Goddess
7 months ago
Updates 22nd June 2025
Out: Sphinx of Magosi and Disciple of Freyalise Flip
In: Death's Presence and Stealth Mission
Barnie22 on
Frog Goddess
7 months ago
Thank you so much for your feedback zachz, glad I'm getting at something with the deck! Do you any recommendations of what I should swap Sphinx of Magosi and Disciple of Freyalise Flip out for? I was wondering whether I should add different lower mana creatures or add more enchantments or sorcery spells?
zachz on
Frog Goddess
7 months ago
The deck looks like a delight. Straightforward frog focus tribal with some druids, and a lot of removal. I don't see any issues. There are a couple cards that don't have as much synergy with the deck, such as Frogmite but I could see keeping those in as thematic additions.
The Sphinx of Magosi and Disciple of Freyalise Flip both seem to be pretty large CMC costs for late game, but I don't see them making as big of a splash as you might want. By the scheme of the rest of the deck, your focus is on growing Sab-Sunen while your spells and small frog army slow down the opponents. The Floodwaters also seems slightly underwhelming for the high cost. Nonetheless, it looks like a fun time!
Kazierts on
Slimes against opening hands [Casual/Jank]
1 year ago
BirdieGirlie, because the deck needs a critical mass of SAHs, there's not a lot of space for other cards such as interaction. MDFCs help in this scenario by having a lower opportunity cost.
Originally, I had more copies of Bridgeworks Battle Flip, but during playtesting I noticed that I barely used it, so I started cutting more and more. Disciple of Freyalise Flip works well with Nourishing Shoal against aggressive decks. Since the gameplan is to cast SAH every turn, I opted for a card that I can cast without paying. Although you're probably correct and there's a better card for those slots.
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