Melds with:Gisela, the Broken Blade Meld
Melds to:Brisela, Voice of Nightmares Meld Meld
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Bruna, the Fading Light
Legendary Creature — Angel Horror
When you cast this spell, you may return target Angel or Human creature card from your graveyard to the battlefield.
(Melds with Gisela, the Broken Blade Meld.)
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Guerric on [Primer] Helming the Host of Heaven *Update*
3 months ago
As I continue to ponder the Breathkeeper Seraph/Pyre of Heroes combo, I think I am leaning towards putting it in the deck. This change would almost certainly accompany swapping Steelshaper's Gift for Enlightened Tutor, though I'll probably wait till the latter is reprinted in order to do that. While the combo itself is what draws a lot of people, this deck works very well without it, and it would be a mistake to build the deck around it. That being said, the utility offered by both pieces even on their own is worthwhile. The pyre is just a great utility tutor in its own, and one of the few ways we can grab any angel in the deck we want, including the seraph if we have a five drop. It can be really helpful in grabbing our hate pieces, including Linvala, Keeper of Silence and Angel of Jubilation (even though the latter shuts the pyre off, we'll still be glad to have her against lifepay and sacrifice shenanigans). We can sacrifice the seraph to it to grab Sephara, Sky's Blade, and then can pair it to seraph when she returns in order to give us a really mean indestructible board state that will be difficult to get around. We could use it to get Brisela, Voice of Nightmares Meld Meld out, and can even sacrifice the seraph to get Bruna, the Fading Light Meld, bonding it to Brisela when it returns. We could also sac a three-drop to get Serra Paragon, and the immediately get back said three drop with paragon's ability, and then can keep the same thing with other one, two, and three drop angels, getting focused "card draw" out of the equation. We can do the same thing by sacrificing the seraph to get out Emeria Shepherd which we can then use to get it back immediately if we have a plains in hand. Even on its own the seraph can protect Giada, Brisela, Sephara, or any other angel that is critical to our gameplan.
Needless to say, I think it would be a mistake to not include this combo, though I also think it would be a mistake to get too excited about it and build around it as it could compromise our main plan which is goldfishing and killing the table. This combo gives us some resilience and allows us to potentially leverage our angel library as a resource. It's great, but it's not essential. As such, a surgical approach would work best. I think I am likely to cut Darksteel Mutation and Starnheim Unleashed to put it in. I'll add Kabira Takedown Flip into the mana base to keep my removal at parity, and cut the worst removal piece, which is mutation. Starnheim Unleashed is an awesome card in the deck and I am reticent to cut it, but this combo is just better. I'd still recommend playing it for anyone who has room in their list.
Including the pyre also raises the question of other pieces that could be included. Inspiring Overseer is one I've had my eye on for awhile, and it is great here as we can sac it to get four drops and then get it back when paired with the seraph. It was already good with Sword of Hearth and Home for getting a draw engine going, and will be great with Serra Paragon and Emeria Shepherd as well. It's not essential by any means and we have to consider the floor of the card which is that it is an over-costed, one-off angelic version of Elvish Visionary, but at the three drop slot it gets some consideration at any rate because of the times where it can be really good.
The other card that should be considered now is Archangel of Tithes. This wasn't high priority before because we rarely needed either of its abilities since we usually have enough huge blockers to deter attacking and our flyers don't often have issues with blockers. Nonetheless, it is a great toolbox piece against infinite attack step/attacker combos like Godo/Helm Kiki-Jiki/Village Bell Ringer, etc. These combos still kill us because they can generate enough attackers to get around and eventually kill our defenders, but with the archangel they'll never be able to pay for it, making it a helpful hate piece much like Linvala and Jubilation are.
I currently don't have slots to add these, but will be keeping an eye on things to potentially cut to potentially add them.
kirbysan on [Primer] Helming the Host of Heaven *Update*
3 months ago
My typical decks are Muldrotha, the Gravetide recursion, Teysa Karlov aristocrats and a Shorikai, Genesis Engine mechs. Those three usually have big flashy plays for instant wins so this deck definitely plays different. I looked over your whole primer and took your advice to heart to reduce the number of changes and focus only on your new additions and lands. I ran a few games using your methodology for mid-range aggro decks and listed how the deck performed. Let me know if this helps helm the host!
1x Snow-Covered Plains for Cavern of Souls
1x Snow-Covered Plains for Mutavault
1x Snow-Covered Plains for Crucible of Worlds
1x Snow-Covered Plains for Nykthos, Shrine to Nyx
1x Snow-Covered Plains for Path of Ancestry
Rogue's Gloves for Sword of Fire and Ice
Karmic Guide for Emeria Shepherd
Baneslayer Angel for Serra Paragon
Angel of Invention for Steel Seraph
Sigarda's Splendor for Smuggler's Share
Starting hand was very strong, I held a Youthful Valkyrie, Bishop of Wings, Righteous Valkyrie, Vanquisher's Banner as my draw card and 3 lands which included a fetch and Nykthos, Shrine to Nyx.
T1 - Fetch to Plains
T2 - Nykthos, Shrine to Nyx + Giada, Font of Hope
T3 - Plains + Bishop of Wings + Youthful Valkyrie
T4 - Plains + Using Nykthos, Shrine to Nyx to cast Pearl Medallion & Mangara, the Diplomat which I had drawn into.
T5 - I drew 1 off Mangara, the Diplomat. Jhoira had played a Words of Wind forcing us to bounce Pearl Medallion. Yuriko saw our scary board state and hit us with a few unblockables but we still remained above 40 life.
Land + Pearl Medallion + Smuggler's Share (drew) + Starnheim Aspirant (drew) + Righteous Valkyrie.
T6 - I drew 1 off Smuggler's Share and 2 off Mangara, the Diplomat. Jhoira started building their boardstate with their commander out and a bunch of rocks. Yuriko had a few creatures out and was chipping away at our life totals.
At this point I could've slow played it further but with 2 draw engines out I felt comfortable in restocking my hand.
I played Vanquisher's Banner + Archangel of Thune + Valkyrie Harbinger drawing 2 and swung in for a bunch bringing both of them to their low 20's while I shot up to 60+ life.
I drew 1 off Smuggler's Share and 1 off Mangara, the Diplomat but Yuriko played a Toxic Deluge for 11 wiping our creatures and bringing their life total into the low 10s.
T7+ - At this point my memory is foggy, I replayed Giada and a few low cost angels with Vanquisher's Banner which refilled my hand a bit. But Yuriko miracled a Devastation Tide and played an overloaded Damn. Eventually Jhoira got knocked out by Yuriko after trying to rebuild their board state twice. By the end I had whittled Yuriko down to lethal and played Bruna, the Fading Light Meld reanimating Gisela, the Broken Blade Meld from the graveyard but never got to swing with it as Yuriko conceded.
Starting hand was decent but I don't remember much of it since it got wheeled away with a turn 3 Windfall.
T1 - Fetch to Plains + Soul Warden
T2 - Seraph Sanctuary + Giada, Font of Hope
T3 - Plains + Crucible of Worlds
Lost 5 cards in hand to Windfall and drew a new 5. Jhoira played a Winter Orb and Yuriko played a Null Rod to shut down Jhoira's mana rocks. It also shut down my equipment in hand which was a Sword of the Animist and Mask of Memory. I stopped keeping track of the turns and cards played since the whole game slowed to a crawl. The one saving grace was that I never missed a land drop with the fetch land in the graveyard.
Yuriko kept playing Thieves' Guild Enforcer and changelings to try an alternate mill win strategy. I was hit with a board wipe and Giada was targeted twice. I overloaded Winds of Abandon which left the Jhoira open to be killed. I attempted to cast Emeria Shepherd which would've been perfect with my fetch land and 20+ cards in the graveyard but it was removed after it hit the board. Yuriko played 4 extra turns spells to try and whittle me down from high 30's to 8 but they ran out of answers and were dead on the crackback.
I should've mulliganed this hand as it didn't have a draw spell but I didn't want to hold up the table and the curve looked good.
2x Plains, Teferi's Protection, Angel of Condemnation, Starnheim Unleashed, Resplendent Angel, Herald of War
I was able to build up a decent board state and there were no wipes all game. However, Faldron played a Wand of Wonder and began using my removal spells against my angels. Marneus dropped a Divine Visitation mid-game and started pumping out 4/4 Angels w/ Vigilance which stalled my attacks towards him signifcantly.
Towards the end of the game I was able to tap Starnheim Unleashed for 9 creating 4 Angels with Giada on the board pumping them to double digit beasts. Marneus had the scariest board state but only 4 Angels at the time so I figured I could swing wide and knock them out.
Unfortunately the Ulamog player attacked with a single unblockable voltroned Wurmcoil Engine against Marneus who cast an Entrapment Maneuver netting 10 4/4 Angels.
In the end Marneus had 16 Angels attacking me and I tried to buy time with a Teferi's Protection which got countered with a Dovin's Veto.
Starting hand was great against these commanders:
4x Plains, Dowsing Dagger Flip, Battle Angels of Tyr, Smuggler's Share
T1 - Plains
T2 - Plains + Giada, Font of Hope
T3 - Plains + Smuggler's Share
T4 - Plains + Dowsing Dagger Flip & equipped, swing and flip to Lost Vale, cast Battle Angels of Tyr with Giada and Vale.
Mid-game Shorikai played an Organic Extinction doing a one-sided board wipe and started hitting for double digits with vehicles. I tried to rebuild with Emeria Shepherd but she was countered by Aesi. Fortunately, Shorikai ended up scooping to play Warhammer making it a 3-man pod and all our board states were pretty even. I had drawn a card on each of his turns due to their Shorikai ability. Aesi had provided me a couple treasures but wised up and started dropping lands on opponents turns with Burgeoning.
This game lasted quite awhile so there was plenty of back and forth and a lot of answers were used on my board. Both Muldrotha and Aesi had an Unnatural Growth and were staring down each other. I patiently waited until they were both tapped out and had no answers to pull off this sweet combo:
I had Bishop of Wings & Giada, Font of Hope on the battlefield and tons of mana. I cast Bruna, the Fading Light Meld into Emeria Shepherd. Cracked a Myriad Landscape for 2 Plains bringing back Righteous Valkyrie & Gisela, the Broken Blade Meld. Since they had no responses I was able to merge to Brisela, Voice of Nightmares Meld Meld. Due to all the Giada triggers and lifegain I shot up from 20 life to 62.
Aesi was hamstrung due to Brisela's static ability and their creatures weren't big enough to swing into my massive angels. Muldrotha on the other hand attempted to swing in for a massive 59 damage due to Unnatural Growth but I used Teferi's Protection and won the game on my turn.
Starting hand had no draw again but did have lifegain synergies so I decided to keep.
2x Plains, Cavern of Souls, Windswept Heath, The Book of Exalted Deeds, Archangel of Thune, Angelic Field Marshal.
I was only able to get one use out of The Book of Exalted Deeds trigger before Archangel of Thune was blown up and The Scarab God exiled it and copied it for their board. I actually drew a Mutavault and decided to do the combo of putting the Enlightened Counter on it. However when we got to the mid-game I felt like that was the wrong move to do so early.
Late game I had the following:
Seraph Sanctuary & a bunch of other lands
Angel of Vitality w/ 3 +1/+1 counters
Angelic Field Marshal w/ 4 +1/+1 Counters
4x Clue Tokens
Between the Soul Warden, Angel of Vitality and Seraph Sanctuary I was gaining 2 life whenever they cast a creature and 3 whenever I cast an angel. If I'd let the book stay on the battlefield longer I could've had a free 3/3 angel on each of my turns. Instead I cracked clues rather than play out my hand to draw into more answers and win the game. The Enlightened Counter never came into play, but I reminded the table at the end that without any land destruction, I could've gone to negative life and still not lose.
Forgot to take a picture of my hand this game but I kept Smuggler's Share as my draw card which ended up doing nothing. The Faldron player had already played a few games against the Giada deck so purposely missed double land drops to not give me a treasure.
Faldron cast an Etali, Primal Storm turn 6 with no haste enablers so I blew it up my turn. However, Lazav decided to copy it and the board had no answers. Lazav began swinging and got 2 rounds of Etali triggers which was pretty brutal. Since Lazav became archenemy, we teamed up to take him down bringing his life total to 4.
Perhaps the most memorable moment this game was that Faldron had suspended a Wheel of Fate so the whole table was playing out their hands for 4 turns, completely expecting to draw 7. When he went to removing the last suspend counter, Lazav cast Notion Thief so instead of us each drawing 7, he drew 28 cards. Unfortunately for him, he didn't have any way to use those cards to stop the flood of salt from the table and was killed shortly after by a pissed angel.
I was able to clean up the table after a few rounds with this final board state:
Angel of Jubilation - just an anthem and would've shut down my fetches but I played it late game
Linvala, Keeper of Silence - didn't stop anything on my opponent's board because they were all triggered abilities
Starting hand was top heavy but decided to keep:
Plains, Nykthos, Shrine to Nyx, Pearl Medallion, Sword of Hearth and Home, Well of Lost Dreams, Sword of the Animist, Archangel of Thune
I figured with 2 ramp equipments and lifegain comboed with the well I'd be setup for mid-game pretty nicely. What I didn't plan for was missing land drops for 2 turns and having Giada blown up twice. By this time, the Aesi/Faldron player had figured out that Giada was consistently winning and decided to put a stop to it.
However, that let Ydris really take the game away. By the end I only had 4 lands, Archangel of Thune equipped with Sword of Hearth and Home and a Pearl Medallion. Aesi died to a single 30+ swing from Ydris leaving myself and Lazav to deal with the massive board state.
I thought I slowed him down by playing Darksteel Mutation on Ydris when he had no cards in hand but he topdecked Sakashima's Protege to copy Ydris and start the pain all over again. With Ydris having lethal on board next turn the only way to stop it would be to top deck the one board-wipe in the deck. But Lazav shot himself in the foot by playing Gyruda, Doom of Depths tossing my top 4 cards into the graveyard. The top card was Winds of Abandon and Lazav whiffed on the Gyruda trigger much to his chagrin.
Starting hand was decent: Plains, Plains, Thorough Investigation, Thraben Watcher, Search for Glory, Dowsing Dagger Flip, Sword of Fire and Ice
T1 - Plains
T2 - Plains + Giada, Font of Hope
T3 - Plains + Thorough Investigation
T4 - Plains + Thraben Watcher
T5 - Nykthos + Dowsing Dagger Flip & equipped, flipped to Lost Vale, Sword of Fire and Ice
On turn 6 I was able to knock out Ghyrson Starn, Kelermorph with the sword setting him back a turn. He responded the next turn by blowing up my sword. After a 2 board wipes Ghyrson was back in a threatening position. I cast Darksteel Mutation on Ghyrson which completely shut down his strategy.
Closed out the game with an overloaded Winds of Abandon and swung lethal at Roon. I was also able to hardcast Sephara, Sky's Blade which would've stopped any board wipe coming from Ghyrson. Nykthos, Shrine to Nyx was amazing yet again this game. I was able to tap it for 10 white using 8 to pay for the Winds and God-Pharaoh's Statue tax.
Starting hand was strong if a little slow: Fabled Passage, Windbrisk Heights, Eye of Vecna, Sanctuary Warden, Pearl Medallion, Battle Angels of Tyr, Serra Avenger
Ramp wasn't ideal and I saw the limitations of having too much colorless sources. The Plains, Windbrisk Heights and Giada, Font of Hope were the only 3 sources of white most of the game.
There were some pretty wild swings this game as Jared got all 5 colors turn 4 with some ramp and started dropping Kavu's. He played Knight of New Alara turning them into 8/8 tramplers and started swinging in for 24 damage each turn. Isshin dropped a Tectonic Giant, Fervent Charge & Aurelia, the Warleader to swing in with 21 damage each combat & an additional 6 to the face. With so much damage flying around, the loss life from Eye of Vecna was actually pretty annoying. I used it 4 times during the course of the game when I probably should've played the bigger threats since a board wipe seemed unlikely.
Battle Angels of Tyr was blown up immediately but I was able to drop a Angelic Skirmisher & Righteous Valkyrie mid-game. If I had attacked more early game with Skirmisher out I could've had this one but I made a huge misplay. Jared swung in with everything at me after pumping 2 Kavu's up to 13/13's. As I was only at 46 life, I didn't get the anthem off Righteous Valkyrie so I had to take 26 bringing me down to 20. Isshin swung in everything at Jared knocking them out and on second combat came at me when I was at 8. As Righteous Valkyrie was only a 6/7 blocking into their 7/8's I figured I could survive the turn with one unblocked and just gain the life back next turn. Isshin was tapped out but had 2 treasures that I forgot and used a Boros Charm to get lethal.
Starting hand was ok, no draw engine but great lifegain:
Flooded Strand, Secluded Steppe, Emergence Zone, Soul Warden, Starnheim Aspirant, Angelic Skirmisher, Segovian Angel
T1 Soul Warden netted me a ton of life over the course of the game as Jared & Isshin did not play any board wipes. After playing Angelic Skirmisher as well and a couple angels, I was developing an oppressive board state.
Tevesh/Arminx drew a lot of hate early game because they played a strong ramp turn with a bunch of expensive mana rocks but then durdled for most of the game. Jared played a Two-Headed Hellkite that they pumped to 10/10 and just started swinging. Isshin tried going wide with Adeline, Resplendent Cathar and a few combat tricks but with Soul Warden on the field I ended up always being net positive after thier attacks.
Eventually the board grew massive and any one of us could've knocked out Tevesh/Arminx as they were wide open. I was sitting comfortably at 60+ life due to Soul Warden and Angelic Skirmisher. Tevesh/Arminx ended up playing Ugin, the Spirit Dragon and wiping all our creatures.
We all rebuilt our boards pretty quickly with Tevesh only having Armix, Filigree Thrasher and a couple equipments. Isshin tried going for the combo and knock out 2 of us with Godo, Bandit Warlord & Helm of the Host but misplayed and couldn't equip Godo.
Jared and I knocked out the Isshin player because of the obvious combo but Tevesh/Arminx equipped their commander with Commander's Plate, Cranial Plating, Skullclamp and swung 17 commander damage at Jared. I blew up their Cranial Plating with a Generous Gift and brought them down to lethal. The game ended next turn like dominoes, Arminx killed Jared and I killed Arminx.
Game 3 loss was due to Marneus just having the better plays here. Even if I were able to prevent some of their bigger combos, they could've won off straight value. Removal and threat assessment by the other 2 were pretty light towards Marneus which definitely helped them win.
Game 7 loss was due to 2 players getting mana screwed. After not being able to curve out with Giada it was almost impossible to come back. Top-decking that Winds of Abandon may have helped but they were so far ahead it's doubtful.
Game 9 was a misplay. Playing against the Isshin deck I should've known that there would be combat tricks but I was used to slow battlecruiser decks and not 2 mid-range aggro decks.
Smuggler's Share has been hit or miss. If I'm playing against blue, I'll typically get the draw, if I'm playing against green, I'll get the treasures. However, if the opponents aren't playing either of those colors and/or play smart, they can often get around it and it's a dead enchantment on board. I'm still leaving it in because when it does work, it works very well.
Nykthos, Shrine to Nyx has been great overall. Early game it may not do much but mid to late game it really shines. I usually leave 2 lands and Nykthos up after T5/6 fully expecting a board wipe and using it to activate abilities or crack clues. I'd highly recommend this land over a basic plains.
Crucible of Worlds was a powerhouse in Game 2. Unfortunately I only ever drew it in 1 other game and it was immediately blown up after I used it once. I think it's worth it because if left unchecked provides you tons of ramp and if it draws out a threat then our draw artifacts or equipments live.
Emeria Shepherd is a bomb. 2 games it was instantly blown up because of how big a threat it was. When it was left unanswered, it absolutely carried the game. I think it's a definite swap for Karmic Guide to get that last push end game.
Darksteel Mutation was great the 2 times I used it. I think there's a need for another one-sided board wipe against decks that go wide and have flyers. In game 3 Marneus out angeled the angel deck and we simply didn't have enough token generation to get through.
Folk Hero wasn't mentioned in the gameplay reviews but I did draw and play it a few games. Unfortunately it was played later in the game when I already had other draw engines on board so its impact was minimal. However, it's definitely an improvement over Dawn of Hope as I didn't have to pay mana for the few cards I did draw.
You've mentioned that Avacyn, Angel of Hope deserves a place in this deck and I wholeheartedly agree, mostly because I bought the new borderless version from double masters specifically for this deck. However, her close cousin Sephara, Sky's Blade almost accomplishes the same thing except she only protects creatures. I think the only reason to end up running Avacyn is to lean into the land destruction that she's known for.
kirbysan on [Primer] Helming the Host of Heaven *Update*
4 months ago
I love your deck and have been using it as a template as my regular deck for random pub games. While it performed pretty well without any upgrades, I found it ran out of steam mid to late game after I get blown out by a board wipe. After a game or 2, players would usually exile Giada the moment it hits the board, slowing down our ramp signifcantly. Also, if we miss a land drop mid-game, we're basically stuck waiting for a good draw. I realized that building an early oppressive board state begs for a board wipe when everyone else is still building but it sets us back significantly. With that in mind, I cut a lot of the lower CMC angels and built more towards value/recursion. Based on your comments it seems that this deck is more budget focused but since I'm making this my main, I've decided on pulling the best cards from other decks for some spicy upgrades. Let me know what you think below (sorry for the wall of text):
Mox Amber - With Giada on our board turn 2, this is like an additional land drop.
Mox Opal - I'm currently running 19 artifacts so hitting metalcraft isn't hard.
Archaeomancer's Map - This one isn't as good as Land Tax but it can help us keep pace with Green ramp and drop the tapped lands on opponent's turns when we can't use them efficiently.
Smothering Tithe - I've played this card in 2 other decks and it's always been great. It usually pays for itself by the time it comes back to you and if not removed can add plenty of mana over the course of the game.
Smuggler's Share - I have mixed feelings about this card. The smarter opponents will play around it, but should still give us some card advantage overall.
Scroll Rack - Wheeling away a mediocre hand for 1 is strong. Particularly good with Land Tax or Windbrisk Heights.
Flagstones of Trokair - Comboes with Lotus Field.
Thespian's Stage - Copy Lotus Field or Lost Vale.
Vesuva - Copy Lost Vale or Flagstones of Trokair or Myriad Landscape.
Nykthos, Shrine to Nyx - Value with a strong board presence.
Ancient Tomb - Helps with the artifacts and equip costs, life loss is not a concern in this deck.
Cavern of Souls - I hate when blue counters our big angels, so this stops it.
All the fetch lands - Arid Mesa, Fabled Passage, Flooded Strand, Marsh Flats, Prismatic Vista, Windswept Heath. This reduces our number of basic Plains to 11-12 but I haven't had issues with it yet so far as long as we have access to colored mana in my starting hand.
Stoneforge Mystic - Amazing with Sword of Hearth and Home. Keep blinking it and grab the rest of your equipment package for free. Second target would usually be Lightning Greaves just to get some protection on the board or make some hasty angels.
Weathered Wayfarer - Comboes well with the newly added lands. Fetching Lotus Field helps guarantee activation while keeping pace with the ramp.
Recruiter of the Guard - Prime targets would be Stoneforge or Wayfarer but can also hit Starnheim Aspirant or Karmic Guide. Also gets the cost reduction from Herald of War which is nice.
Pyre of Heroes - While Search for Glory can fetch some of our legendary creatures, I prefer getting them straight onto the battlefield. I wouldn't use it on the lower cmc Angels, which I mostly pulled out, but on the higher cost ones to cheat out big angels. The dream is to target the one-off 5 cost angels like Karmic Guide or Sigarda's Vanguard to pull Sanctuary Warden for the card draw into Emeria Shepherd for the recursion or Bruna, the Fading Light Meld to bring out Brisela, Voice of Nightmares Meld Meld
Sword of Fire and Ice - I haven't added this one in yet but I think it's a strict upgrade over Rogue's Gloves. Getting the pro blue/red and pinging things off the board is just so much more value for the extra 1 cost.
Lightning Greaves - Short of board wipes, single target removal is the bane of this deck. I usually voltron Giada with all my equips and let the other angels synergize the board.
Emeria Shepherd - Especially strong recursion with fetches. Dropping this on the right turn with a fetch in hand can be game ending.
Serra Paragon - Doubles as a Crucible of Worlds and can grab our swords back when destroyed, and it's an angel to boot. Definitely an auto-include.
Steel Seraph - Haven't playtested this one yet but I like that it's a 3 drop with relevant abilities. The dream is to cheat out Emeria Shepherd with Pyre of Heroes as a turn 3-4 play.
Delphen7 on Where's Emmy?
4 months ago
All the eldrazi corruption in Innistrad was caused by Emrakul, and as I was looking at Hanweir recently, I noticed Emrakul was chilling in the background. I thought that was a neat touch, so I started looking at the other Eldritch melds to see if she was in them.
- Hanweir Battlements Meld: She's chilling in the top right behind the big towers
- Hanweir Garrison Meld: I believe she's the smudges in the top left; at least it looks tentacular if you tilt the screen back
- Gisela, the Broken Blade Meld: She's pretty much the entire background, tentacles are pretty obvious
- Bruna, the Fading Light Meld: Tentacles in the background, notably the one on the far left
Which brings us to Graf Rats Meld and Midnight Scavengers Meld. I cannot see her whatsoever, but it seems weird that only 2/3 melds would have Emmy. There is a dark smudge in the far background on the middle right of both that might be her, but my eyes aren't keen enough to tell, which brings us to the title.
5 months ago
Nice deck : ) I always really liked Firja and this looks like a really nice build for her.
My only suggestion might be to have more permanent based removal rather than instants and sorceries. I have a Bruna, the Fading Light Meld self mill deck and I found that things like Skyclave Apparition or Cast Out and Prison Term are more effective than Swords to Plowshares because they can come back to play and pick new targets, where swords is usually a dead milled card. And something like Spectral Steel can get back something like Swift Reconfiguration which can be super annoying to your opponents. Especially with Heliod's Pilgrim or Moon-Blessed Cleric to tutor removal, play removal, and then replay them off Hall of Heliod's Generosity or a similar effect.
But you would know a lot better than me how it plays : ) Just a suggestion because I play a similar strategy and had my deck change over time to fit the mill theme.
to_regatha_and_beyond on Angels by my side
6 months ago
I've playtested the deck a bunch of times and here's what I'm thinking. I know you don't actually care about feedback but I really hope you change that or something, IDK.
So, I'm seeing a lot of value in this deck, but it doesn't seem to play super well. It's pretty inconsistent, and the only way I tend to see it consistently drop the threats it needs to win is if it can draw Extraplanar Lens, which you only have two of. Speaking of only having two of those, since you're running 1-2 copies of almost all of your cards, this becomes a very inconsistent deck, especially with how little card draw you're running. Even when it does manage to drop a big threat down, it's often not the one that feels necessary at that moment. Especially that whole Gisela, the Broken Blade Meld + Bruna, the Fading Light Meld thing that you want to have happen, doesn't happen.
I would cut a bunch of these out. For instance, Collective Effort has been a dud every time I've drawn it. Voice of All is pretty weak as well, even as a sideboard card. Get down to 60 cards and put some more copies of each card.
If you want to keep showing people this deck you need to at least try to make it work. You've clearly been playing MTG for a long time, so you should know by now that this kind of deck doesn't work. Sorry to be that blunt about it.
Niko9 on The Immortal Legion
7 months ago
Blink effects like Ephemerate with Karmic Guide can be nuts. I use it in a Bruna, the Fading Light Meld and sometimes hit the play of, cast karmic guide, get back a big something, let guide die to it's echo, then use Bruna to bring back guide and bring back another biggie. And Eldrazi Displacer is just great with both of them. 3 mana to protect your creatures and also reanimate makes a really resilient board state.
The deck is Bruna Blinks Bombs (EDH) if you want to check out a mono white mill with artifact synergy and reanimation/selection.
TypicalTimmy on T H E Y've come from above
9 months ago
If you were in my playgroup, I would REQUIRE you to put Bruna, the Fading Light Meld in the Command Zone, a la Partner's With.
|Have (5)||gildan_bladeborn , metalmagic , sepheroth119 , Falcawn , reikitavi|
|Want (3)||Cswame , Amaterasu312 , Jayce_Ran|