Soul Foundry

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Tokens

Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Vintage Legal

Soul Foundry

Artifact

Imprint — When Soul Foundry enters the battlefield, you may exile a creature card from your hand. (The exiled card is imprinted on this artifact.)

, : Create a token that's a copy of the imprinted creature card. X is the converted mana cost of that card.

legendofa on New hubs to be added

2 months ago

shadow63 I forgot to mention your other comment. I've considered branching clone effects out into their own hub; like you said, half the time you're cloning your own cards. On the other hand, in my experience, it's not too unusual to clone an opponent's card even if you're not using a dedicated clone/theft strategy. Then the temporary token copies created by cards like Flamerush Rider, or effects like Soul Foundry or Mimic Vat, do those count as clone effects?

Squee_Spirit_Guide on Shifty Crabs!

2 months ago

ElPared, I didn't really think of Crucible of Worlds, but I like my other 3 drops a little better. Usually the three lands from Life from the Loam are more than enough to close things out. I'll play around with crucible a bit, but my initial thought is to stick with Life from the Loam.

Soul Foundry seems a little expensive, but Sakura-Tribe Elder has some potential. I think the tradeoff for something like Explore or Growth Spiral is having a blocker at the expense of the cantrip. Which one is better might just depend on meta, but I'm definitely going to try out Sakura-Tribe Elder and see how it goes!

IHATENAMES, my usual Leyline of Sanctity plan is to remove it with Broken Bond or Force of Vigor from the board, or go wide/big with Scute Swarm or Tireless Tracker. That said, I really like the possibility of having other options as well. I can even see running a one-of Hall of Storm Giants in the main. Uro, Titan of Nature's Wrath is probably more of a sideboard card, but I think it would be pretty useful for changing the angle of the deck so it's not as all-or-nothing.

Thanks for the suggestions!

ElPared on Shifty Crabs!

2 months ago

No problem :)

I thought of some other stuff if you're interested. Frst: Why Life from the Loam instead of Crucible of Worlds? If it's the $$$ cost, I totally get it, but if that's not the issue it seems like Crucible would benefit you more, unless I'm missing something.

You also might be able to take advantage of something like Soul Foundry to dupe your crabs. Nothing against the Illusion; it just seems like the cheap copies are too easy to kill is all. Depends on your meta I guess.

Lastly, I'm not sure what your early game looks like, but you might benefit from running Sakura-Tribe Elder as a cheap chump blocker/land fetcher early. Crabs are usually decent walls until like turn 4 or 5, though, so I imagine you don't need the extra defense that often, but SKE definitely has some utility in this deck as an expendable blocker when you can't afford to lose your crabs

carpecanum on Liesa final

3 months ago

Vampiric Link and Spirit Link are both cheap sources of life and the stack with Lifelink. You can even put them on an opponents creature.

Mimic Vat or Soul Foundry would let you put out creatures without casting a spell

Sirplop on Synergies with Unbound Flourishing in Modern

5 months ago

I believe both Soul Foundry and Prototype Portal work with Unbound Flourishing. Not sure how well they'd work in a deck based around X costs, though. You can always imprint soul foundry onto prototype portal and make a bunch of them, though.

trippy_mcfly on Cumly Cube

5 months ago

Introducing Cumly Cube 1.1! 6 months ago, Cumly Cube was launched to resounding approval. However, in response to feedback from fans, several cards in the pool were deemed unplayable, uninteresting, or overpowered. For Cumly Cube's six month anniversary, I have chosen to update the card pool. Here are the changes, provided with brief justifications:

REMOVED:

  • Abomination: too weak in power level
  • Anger of the Gods: while board wipes are an essential part of the game, this card is too simple in effect in comparison to other red board wipes in the card pool
  • Birthing Pod: synergizes poorly with the rest of the card pool
  • Black Dragon: too weak in power level
  • Black Lotus: this card and other "power 9" cards have been removed from the pool to allow players to play with less well known cards
  • Bloodcurdling Scream: too weak in power level
  • Cavalier of Night: too on-theme for a black card
  • Cinderclasm: while board wipes are an essential part of the game, this card is too simple in effect in comparison to other red board wipes in the card pool
  • Dack Fayden: too powerful
  • District Guide: synergizes poorly with the rest of the card pool
  • Dockside Extortionist: too strong in multiplayer games considering the dominance of the "treasure matters" archetype in this card pool
  • Dread Reaper: too weak in power level
  • Edric, Spymaster of Trest: too powerful
  • Eviscerator: too weak in power level
  • Grim Strider: too weak in power level
  • Hypnox: too weak in power level
  • Jungle Creeper: too weak in power level
  • Mind Bomb: too weak in power level
  • Mox Emerald: this card and other "power 9" cards have been removed from the pool to allow players to play with less well known cards
  • Mox Jet: this card and other "power 9" cards have been removed from the pool to allow players to play with less well known cards
  • Mox Pearl: this card and other "power 9" cards have been removed from the pool to allow players to play with less well known cards
  • Mox Ruby: this card and other "power 9" cards have been removed from the pool to allow players to play with less well known cards
  • Mox Sapphire: this card and other "power 9" cards have been removed from the pool to allow players to play with less well known cards
  • Nicol Bolas, the Deceiver: too weak in power level
  • Nix: too weak in power level
  • Obelisk of Alara: too weak in power level
  • Patagia Golem: too weak in power level
  • Phantasmagorian: too weak in power level
  • Prismite: too weak in power level
  • Rootcoil Creeper: synergizes poorly with the rest of the card pool
  • Shattering Blow: too strong of an answer to the artifact archetype
  • Shatterskull Smashing  Flip: MDFCs are interesting cards, but it does not make sense to have only one in the card pool
  • Smelt: too strong of an answer to the artifact archetype
  • Smog Elemental: too weak in power level
  • Spirit of the Night: too weak in power level
  • Storm Spirit: too weak in power level
  • Tibalt's Trickery: introduces too much variance for an enjoyable experience
  • Unholy Strength: too weak in power level
  • Vampiric Link: too on-theme for a black card
  • Wooded Bastion: this was included on error instead of its Golgari counterpart

ADDED:

eliakimras on Ghired - Precon Primal Genesis - Heavy Upgrade

9 months ago

If I can suggest something, Mirri, Weatherlight Duelist is great in a deck where you can tap and untap her at will, but not here. If you want some protection from attacks, Ghostly Prison and Reconnaissance serve you better (activating Reconnaisance during your "end of combat" step effectively gives your creatures vigilance).

I see you run Akroma's Will, Boros Charm, Heroic Intervention and Flawless Maneuver. Unless you play in a boardwipe-heavy meta, you can remove the Charm and Intervention for Gamble (if you can trade into it) and Helm of the Host. 9 mana is expensive to tech into, but it is a instant win condition with many of your cards, unlike Soul Foundry.

How reliable is Momentous Fall in your deck? The more I play, the more I value repeated draw on permanents (like Keeper of Fables) over single-use instant or sorceries (and I started as a blue control mage - dark times indeed). But if the Keeper is not working for you, bring back Eladamri's Call to get the creature you need from your deck, even if it is just to ramp into Ghired.

Lastly, unless you play against nonbasic land hate, I believe you should include Gavony Township, and Kessig Wolf Run in your deck. They are mana sinks stapled on lands for when you have unused mana laying around or don't want to commit your cards in hand. If you're worried about not having the proper colored mana with that many lands, Skyshroud Elf fix you for all and costs while ramping you for . Also, you can run Mossfire Valley and Sungrass Prairie to filter colorless into colored mana.

Stardragon on

9 months ago

KBK7101- High Market is a maybe im still trying to get the mana base good enough but it may have a place after tinkering. As for O-Kagachi vs Kyodai neither mesh well with the whole death trigger in fact i wish there as a commander in five colors with Teysa Karlov first ability and Moldervine Reclamation in one card would be perfect... perhaps a bit to broken?

RambIe- I would say there a kami theme per say maybe you could call it a sub theme? If there is a kami theme it more in the background and is not as important as making this deck work. the same could be said for the all that dragon support yes it 12 dragons but it also only has 12 dragons as Teneb, the Harvester was already in the deck. However Palace Siege, Haven of the Spirit Dragon and The Kami War  Flip will defiantly find a place in the deck. As for Bladewing the Risen and Korvold, Fae-Cursed King I considered them but haven't really found a place for them the rest don't really help with what im looking for

Massacar- Mirror Gallery will find a place can always use legendary rule removal redundancy. Soul Foundry most likly will not be added as I just cut Mimic Vat for the same reason it makes me exile a Star/Sky dragon to make a copy and if the artifacts get destroyed i lose those creature permanently, while vat negates somewhat but putting the old one into the graveyard i still am weary on exiling them.

Necrosis24- I'm not looking for this to be competitive just looking for it to fun, functional and could win me some games.

Bramble Sovereign, Flameshadow Conjuring, Molten Echoes and Mirror March are all great adds and add more red to the deck is minor thing but it bother me that the basically the only red were the command and the two star/sky dragons. As for all the "Legendary Rule doesn't apply" cards yes if i don't have them free on death triggers if i have them big flying disposable minion army either way i win (though having them on board has more pluses than them just blowing up but either way is fine).

As for Reflections of Littjara i like it

As for Infinite Reflection and Echoing Equation will need some time to consider them.

And for Avenger of Zendikar + Mystic Reflection I like the consecpt but not sure if i can squeeze them in

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