Faith's Fetters

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Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Dandan Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Judge's Tower Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Faith's Fetters

Enchantment — Aura

Enchant permanent

When Faith's Fetters enters the battlefield, you gain 4 life.

Enchanted permanent can't attack or block, and its activated ability can't be activated unless they're mana abilities.

jamochawoke on Path to Exile or Swords …

2 years ago

TypicalTimmy the best removals are actually the Arrest enchantments. Your examples give them an indestructible chump blocker and a land for ramp as well.

I'm talking about:

plakjekaas on Prisim Prison

2 years ago

The comparison is closer to Faith's Fetters, it doesn't change the type of the target (which would disable creature sacrifice effects to get rid of), it just disables or inconveniences the use of the permanent. For a mana cheaper, a more effective shutdown and a beneficial etb effect on uncommon on Faith's Fetters, this Prisim Prison card could be a common and nobody would bat an eye at it. It feels pretty overcosted for an effect that can be negated that cheap, even Heliod's Punishment seems a more effective card. It's pretty annoying on a planeswalker, but 5 mana to not even completely disable a creature or planeswalker seems like way too much if Fateful Absence actually is a card.

Barbarian_Sun_Pope on angel of destiny

2 years ago

Nice deck (+1), have you considered Light of Promise or Huatli, the Sun's Heart ? It can be particularly brutal with Angel of Destiny . Faith's Fetters is also a pretty good option for control since it can lock down quite a bit including planewalkers, equipment, and even utility lands, plus it also gains you some life in return. Hope this helps.

nightseye444 on Orzhov's Damaging Lifelink

3 years ago

Love the deck idea I think that running some Faith's Fetters would be a good idea its a great counter to most bombs or even planeswalkers and with only 4 removal in the form of Murderous Rider I feel its lack in that area. Maybe you wouldnt feel the need to keep the Grimdancer for their death touch in that case??

Barbarian_Sun_Pope on Abzan Lifegain

3 years ago

I agree with the suggestions above, to add to that; Daxos, Blessed by the Sun can serve as an additional copy of Impassioned Orator. Murderous Rider is a pretty good alternative to Murder since it comes with a lifelink creature and can be reused later. Faith's Fetters might be something to consider for the sideboard. It can't be recurred with Lurrus, but it can give you another way to lock down permanents other than creatures, such as planeswalkers and even gods before they become creatures. Hope this helps.

Spell_Slam on PDH|Lightning Helix on a Mane

3 years ago

I love this deck! That lion is such a great build-around and it's nice to see a decent boros list for once.

In the early and mid-game, you will be doing a lot of cycling and will likely end up with a lot of excess lands that you won't know what to do with. I would recommend playing more red card draw spells that allow you to filter through them to find more cyclers. Cathartic Reunion and Tormenting Voice would fill in nicely.

In terms of protection, I would really recommend both Angelic Renewal and Benevolent Bodyguard. You can put both of these down before your Commander, which gives you layers of protection that you don't need to invest in reactively. Considering how important your Commander is to your strategy, this is definitely worth thinking about. Something like a well-timed Eland Umbra puts your Commander out of most burn range and is also a layer of protection against destroy effects. You might also consider Cho-Manno's Blessing, even if it's WW, the permanent protection at instant speed is as good as it gets.

One really good piece of tech you are missing is Library of Leng. No max hand size is nice, but being able to cycle a card and put on top of your library to draw it again is completely busted. This means that you can re-use the same card over and over again to trigger your Commander's ability for no extra cost. You could be dealing 2 and gaining 2 for as low as 3 mana whever you want.

In terms of removal, I would really rather see a Journey to Nowhere instead of Lightning Bolt. Oblivion Ring also deals with a lot more than Disenchant.Faith's Fetters is pretty much a staple of White Removal in PDH. They are great ways to remove commanders, since you can then pick them up with something like Kor Skyfisher.

Kor Cartographer is another staple ramp spell for White decks. You're scraping the bottom of the barrel with some of your ramp, so this could be an easy swap.

Your hand should stay be pretty full, so Martyr of Ashes could do a lot of work for you.

I don't really like the Pinger sub-theme. Your Commander already represents tons of removal and damage that you have access to at any time. I think those slots would be better served as protection, board wipes and card draw.

I've never played Bonder's Ornament, but it looks... kinda bad. How has it played out in your experience?

Great deck overall!

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