Creature — Goblin Soldier
, Sacrifice Goblin Legionnaire: Goblin Legionnaire deals 2 damage to target creature or player.
, Sacrifice Goblin Legionnaire: Prevent the next 2 damage that would be dealt to target creature or player this turn.
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|Commander / EDH||Legal|
Latest Decks as Commander
Goblin Legionnaire Discussion
3 weeks ago
Thoughts on these? Desecrated Tomb , Wild Cantor , Burning-Tree Emissary , Brion Stoutarm , Elvish Hexhunter , Goblin Legionnaire , Qasali Pridemage , Knight of New Alara , Wort, the Raidmother , Bronzebeak Moa , Juniper Order Ranger , Hans Eriksson , Harmonic Sliver , Karametra, God of Harvests , Ravager Wurm , Vithian Renegades
1 month ago
I've seen a lot of discussion recently about the limited roles and abilities of the color combination. I'm starting this thread as a place to propose new options for this color pair. If you post here, please keep comments constructive - suggest something yourself or offer useful commentary on another suggestion.
So my thought is to give a self-sacrifice archetype. White will sacrifice itself to protect its community, the people it cares about, and the things it deems worthy of protection. Red will sacrifice itself to protect something it cares about, to get revenge, or because it wants a thrill. Both colors can produce lots of small creatures and creature tokens quickly, and white has a minor recursion theme for the mechanical benefits of sacrificing creatures repeatedly. There should be a distinction between creatures sacrificing themselves and the black ability of sacrificing creatures for power. I'm envision phrasing like "Creatures you control have 'Sacrifice this creature: Effect effect effect'" instead of "Sacrifice a creature: Effect effect effect," although red already has several of the latter effect. There isn't really a color combination that focuses on this right now, so I see it as a primary red and white ability that all colors can use on occasion.
2 years ago
Thanks for your interest Rothian.
I went into my process for brewing one of these a little bit in the comments of the Mighty Morphin' list, but I'll paraphrase here.
Once you've got a win-condition picked, I think it's easiest to go on Gatherer or Scryfall or what have you and do a broad search for cards that are in-theme with the win-con. In the case of your deck, maybe you want to have a lot of funky multicolor cards that are in-line with the 5 Abominations. (If so you'd also need to make sure you include a decent amount of color-fixing.)
I've also found that throwing everything you like even a little into an over-sized list and then shaving it down over a couple revisions can help with tracking your options for picks.
If you don't want to theme around your win-con entirely, then I think a good place to start is to look through lists of "bridesmaid" decks or cards. Stuff that just doesn't have quite enough support to be a force in any relevant format or cards that were interesting/good in draft but floundered in constructed. Low-power/pauper/peasant cube lists often have a good number of these types of cards. Throwing in pet cards that you've always loved but never found a home for can also work.
When looking for common effects like bounce spells or artifact/enchantment removal, I like to always pick the oddest version I can find that isn't just flat out unplayable. If you can find common effects with strange riders attached to them it'll go a long way to generating those fun corner-case interactions.
Some more specific tips for construction/testing are:
Watch the mana cost of spells and activated abilities closely. Mana stalls are probably the most frequent thing you'll face during play, and changing your curve and/or number of mana producers is the easiest way to change the difficulty of your deck.
Solitaire decks are far easier to keep useful data on than decks whose performance is greatly affected by the presence of opponents. Maybe try keeping a spreadsheet of games if you really want to tune your build. Whether a game was a win or a loss, how many cards/targets you managed to remove, how much mana you spent, and the cause of failure are all relevant things to track. (P.S. If this kind of analysis is taking the fun of playing away, feel free to stop. No point in examining your deck if it means you don't ever feel like playing it)
Don't be afraid of really swingy effects. Just like in normal MTG, the careful strategy highlighted by the odd instant of blind luck are what make this game worth playing.
For your deck specifically:
I think it's important to recognize that 3 of your 5 targets are actually beneficial and remove themselves for little to no mana. Namely Razorfin Hunter, Llanowar Dead, and Goblin Legionnaire. I would guess this allows you to put in a few more challenging blockage cards than you might imagine.
You might want to try and include cards which can make Putrid Warrior's ability relevant. Since it isn't limited to combat damage, things like Pit Fight, Kiku's Shadow, or Fire Whip all let the warrior gain you life while producing some other advantage.
Hope you get something of use out of this overly-long comment and good luck brewing.
2 years ago
Hello, I've been interested in the mana maze solitaire format for a while now but haven't gotten around to making one. As I started I realized this is pretty hard to balance, handicap yourself by using some bad cards or crippling ones.
Would you mind giving me a few pointers or ideas? My theme is to kill the 5 apocalypse abominations (Putrid Warrior, Razorfin Hunter, Llanowar Dead, Goblin Legionnaire, Gaea's Skyfolk), also using a good number of sets as possible seems on theme for planar overlay.
3 years ago
Additions (trying to push boros. We can remove anything on this list, of course):
- Hellrider (very strong incentive to play red IMO)
- Lightning Bolt (Not sure why this isnt in here)
- Chain Lightning
- Forked Bolt
- Spectral Procession (works across archetypes)
- Midnight Haunting (works across archetypes)
- Dragon Fodder
- Krenko's Command
- Spear of Heliod
- Angel of Invention
- Call for Unity
- Consul's Lieutenant
- Crescendo of War
- Dictate of Heliod
- Eldrazi Monument
- Elspeth, Sun's Champion
- Gideon, Ally of Zendikar
- Glory of Warfare
- Goldnight Commander
- Jazal Goldmane
- Instigator Gang Flip
- Soltari Champion
- Sunhome Guildmage
- Grand Abolisher
- Charging Cinderhorn (this just seems fun. may be too shitty)
Things to consider for UW (not added, lets discuss):
- Thistledown Liege
- Thunderclap Wyvern
- Pride of the Clouds
- Sprite Noble
- Aerial Responder
- Darien, King of Kjeldor
- Selfless Spirit
- Dragonlord Ojutai
- Wingmate Roc
- Swans of Bryn Argoll
- Aven Mimeomancer
- Stratus Dancer
- Sphinx of Magosi
- Glen Elendra Archmage
- Kira, Great Glass-Spinner
- Windborn Muse
- Twilight Shepherd
- Archangel of Tithes
- Archangel Avacyn Flip
- Gisela, the Broken Blade
- Bruna, the Fading Light (Pretty nice if fliers has a lot of angels)
- Serendib Efreet (this seems dangerous with only 20 life)
- Sower of Temptation
- Notorious Throng
- Oona, Queen of the Fae
- Brago, King Eternal
- Consecrated Sphinx
- Angel of Jubilation
- Grand Arbiter Augustin IV
- Goblin Legionnaire
- Thassa, God of the Sea (doesnt drive an archetype, not good enough for good stuff)
Do we include sigets? I think it might be a good idea.
4 years ago
In your deck who said this would be fair? I noticed that you're running Breya at the helm. Breya wants to combo out and I'm not seeing any way of doing so in your list. You've some obvious combo pieces such as Rings of Brighthearth but I am not seeing Basalt Monolith which when paired with the Rings makes infinite colorless mana. Nor am I seeing fun things like Grand Architect and Pili-Pala for infinite colored mana. Take a look at my deck Combo Number 5! for some examples of combo pieces to consider with Breya.
As for your deck !Blade to Hire!, Boros is a hard color to play in EDH based upon the experience of my play group. You need at least three more lands because of the lack of ramp. In terms of lands I would recommend adding Rugged Prairie, Sacred Foundry, and Hall of the Bandit Lord. You could go a little further and cut a mountain for a Flamekin Village as well. Haste is your friend after all. I'd cut Crusader of Odric, Fortress Cyclops, and Duergar Mine-Captain for the lands as they seem kind of underwhelming. Next I would cut a few of the token makers for some spells that grant you extra combat phases such as Seize the Day and perhaps some items like Savage Beating that make your low power and toughness creatures pack more of a punch (also think about having Gisela, Blade of Goldnight on the field and casting Savage Beating entwined picture it and the expressions on the faces of your playgroup...now that you've got that image in your head cut Deploy to the Front for Savage Beating). Other cuts that could be made are Opportunist and Goblin Legionnaire if you want to keep some of the token makers, however, you likely should cut them for more board wipes anyway.