Distant Melody

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Distant Melody

Sorcery

Choose a creature type. Draw a card for each permanent you control of that type.

jonjonhholt on Need some Elves?

2 weeks ago

I like running Nettle Sentinel and Birchlore Rangers as they can generate a ton of mana together. Quirion Ranger lets you re-use Priest of Titania or if you add Timberwatch Elf. Also, its blue but there are some elves(Birchlore Rangers included) that generate blue mana so Distant Melody can draw like 10 cards relatively easily. It also gets even scarier with Lys Alana Huntmaster.

Theasus7 on Horde of Notions

2 months ago

Looking good! I think you might enjoy having a little more card draw in the deck. Just to make sure that you are drawing all the cool elements and ramp you need to play. Mulldrifter is a great start.

Vanquisher's Banner, Omnath, Locus of the Roil, Risen Reef, Distant Melody, Soul of the Harvest

mrweaselman on Stumbly Boys (EDH)

4 months ago

Starting with mana, you only have 44 sources. I would recommend going around 47. Sapphire Medallion and Jet Medallion are a lot better than the monuments, although more expensive. You want to avoid 3 mana rocks like Dimir Locket and Commander's Sphere, you have better options in two mana ones. Add Coldsteel Heart, Fellwar Stone, Dimir Signet, Talisman of Dominance and at least one land.

For interaction, you could add enchantment removal like Feed the Swarm. Bitter Triumph is new and may be better than Infernal Grasp here.

Since mill and discard can basically act as card draw, you can run cards like Mire Triton, Stitcher's Supplier, Undead Butler, Palantir of Orthanc, and Fact or Fiction, as well as sacrifice based card draw like Corrupted Conviction, Village Rites, and Deadly Dispute. There's also always all-stars Black Market Connections, Phyrexian Arena, and Rhystic Study if you want to go that direction.

Some card to protect your commander like Netherborn Altar, Malakir Rebirth  Flip, Zombie Master or Lightning Greaves / Swiftfoot Boots may be helpful if you rely on Gisa and it keeps getting removed.

There are certain cards I am not a fan of in this deck including Master of Death, Prized Amalgam, Scourge of Nel Toth, Tomebound Lich, Dead Revels, and Syphon Flesh.

Some other cards to consider include Cryptbreaker, Geralf, Visionary Stitcher, Ghoulcaller Gisa, Lord of the Undead, Noxious Ghoul, Mikaeus, the Unhallowed, The Scarab God, Distant Melody, Buried Alive, Diabolic Intent, Liliana, Dreadhorde General. You could probably replace similar cards with these if they are better.

Gravecrawler + Rooftop Storm + Sac Outlet is infinite. I don't think you run many sac outlets. You could add Acererak the Archlich to go infinite with just Rooftop Storm.

xram666 on EDH Karona, Fals God (Kithkin Tribal)

8 months ago

I count only 2 draw option:

So I would add at least another 5 draw options. Maybe:

Also I count only 2 ramp spells. Maybe also 5 other ones:

Also I would include Mirror Entity: Nice synergy and a good win option.

With the high number of tappers I would also include Siren's Call

Also the number of Mass Removal is to low. Some options:

thefiresoflurve on Cavalry Charge My Credit Card

11 months ago

I would drop Distant Melody for Reconnaissance Mission or Bident of Thassa, since the sorcery is only good if you're already ahead. Vanquisher's Banner can also be cut for the other one.

I do see a big lack of mana rocks to help you ramp, which are super important in Esper: Talisman of Dominance, Talisman of Hierarchy, Azorius Signet, etc. I'd make sure you have all 6 of the Talisman/Signets in here, in addition to the rocks you already have.

FungalDominance on Millicent, Restless Revenant Upgraded Precon

1 year ago

gw1108 I think I agree on the mana ramp and lands. I'd like another 1 land and 2 ramp, just having a hard time deciding what to cut to get it.

However, devils advocate on the card draw, with Midnight Clock, Pull from Tomorrow, Bident of Thassa, Distant Melody, Skullclamp, Mentor of the Meek, Sire of the Storm, Ethereal Investigator, Bygone Bishop, Ghostly Pilferer, Drogskol Reaver, do I really need more card draw? Do the creatures not count as much for card draw since some of them have a bit higher CMC?

Thank you for the feedback, I look forward to your response!

soul_knightmare on Dimir Zombies: I'm Over It

1 year ago

Hmmm yeah if you are looking to speed the deck up I would drop your creature count to about 30 and include some more draw and ramp. Focus more on draw because you can draw your ramp, but not ramp your draw. Some good includes would be Distant Melody, Windfall, Hostile Negotiations, Night's Whisper, Phyrexian Arena, Talisman of Dominance, and Dimir Signet. Hope it helps!

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