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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Choose a creature type. Creatures that aren't of the chosen type get -3/-3 until end of turn.
2 months ago
So, my first thoughts are you need more ramp via artifacts. You've got a pretty costly commander if things aren't going your way which, if your opponents are any good, will be the case. Having ramp, in general, is always a bonus. It just lets you go off quicker. The next thing I see is you have several high cost spirits in your list that don't really impact the board when they hit. With Karador's ability, I'd assume you'd enjoy a critical mass of low-cost spirits that you can easily sacrifice in large numbers for the purpose of casting your commander. I'd work on lowering your overall mana curve as much as possible. My next thought is: why aren't you running more board wipes? You really shouldn't mind your own stuff getting blown up, considering the intent of the deck. You're also in reanimator colors. So, I'd invest in more traditional board wipes like Damnation and Wrath of God over things like Crippling Fear. I also feel like you have some fat spells that don't really warrant their high casting cost and would fall into the category of "win more." I'd consider running as low to the ground as possible and focus on recurring value, since your commander lets you loop your creature etbs. I see you're on a Pod game plan, but I still feel like you're running way too many 5+ mana value creatures that don't really have a whole lot of presence when they hit the field. Just my two cents that I promised I'd give you!
4 months ago
Thanks for the suggestions TheVectornaut, I've had a bit of a think about it and decided to go with a more sacrificial orientated fungus tribal - the games we are likely to be playing are either 4 person FFA, or two headed giant, so in both cases Slimefoot, the Stowaway would probably be my best wincon. So I'd be looking for ways to get consistent Saproling generation as well as making sure I have sacrifice outlets for them and playing more defensively until Slimefoot comes out.
Since I want to stick with 2 colours for this deck, this will restrict me to Golgari (although I have been looking at Ghave, Guru of Spores for a possible EDH/Commander version of this deck). Tragic Slip + Utopia Mycon looks like it'll combo very well. A single saproling in exchange for -13/-13 to a single threat is very nice, plus it feeds back into Slimefoot. Crippling Fear also looks like it would be an excellent sweeper with Fungus tribal and plays into Slimefoot.
4 months ago
Since you're in casual, there's a lot of heavy hitting cards you could add (budget permitting). Doubling Season improves the turnaround rate of spore counters and gets you more tokens, although it is itself expensive. Something cheaper with proliferate like Evolution Sage could accomplish a similar goal. Aura Shards is a potent alternative to single-use Naturalizes for Selesnya, with Nullmage Shepherd being a more budget pick. Skullclamp is an insane draw engine if you keep your tokens at 1 toughness. Or if you don't want to, Intangible Virtue can stack with Sporecrown Thallids to get out of hand quickly. As far as creating tokens, there's Aura Mutation, Dreampod Druid, Fungal Sprouting, Korozda Guildmage, Saproling Migration, Thelonite Hermit, and the powerful lord Tendershoot Dryad. If you want generically good Golgari removal, cards like Assassin's Trophy and Fatal Push tend to see a lot of play. Personally, I like Crippling Fear for tribal decks and Tragic Slip for decks with sacrifice synergy. Speaking of sacrifices, I know from experience in commander that both Mazirek, Kraul Death Priest and Ghave, Guru of Spores make for nasty combos with Mycoloth. Such a strategy would also make creatures like Tukatongue Thallid more valuable than spell counterparts like Sprout or Fungal Infection.
7 months ago
A Skeleton deck! Yes!
My first thought here is about the Skeletal Wurms. Since you don't have much ramp, I would drop them for some more options, maybe Bad Moon or Realmwalker if you have the deck budget for that. Crippling Fear works as a board wipe.
If you're willing to put more money into this, I can put a few more suggestions out, but I don't want to start recommending cards worth as much as the rest of the deck combined.
10 months ago
10 months ago
I really appreciate all of you for taking the time to analyze my deck and offer me help and insight. It has all been tremendously helpful. It still needs a lot of work and tweaking, but it's running pretty smooth now. Thank you!
Omniscience_is_life Thanks for the suggestion, I think you may be right. I'm still looking into options at the moment and weighing them out.
RNR_Gaming Thanks for the suggestion, I'm still considering if I'm gonna add them. Divining Top is pretty OP.
bushido_man96 I'm still tweaking the card draw and mulling over my options. The cut suggestions were exactly what I needed to hear. Thanks for all the insight!
LittleMy Thank you so much for your well thought out responce and really looking into my deck. I think you are right about the on demand card draw. I'm still weighing options so I haven't made any changes yet. I added in Castle Locthwain. I will also give more consideration to your ramp considerations as well. I subbed in Veinwitch Coven for Adaptive Automaton. Veinwitch Coven will definitly give me more value for the recursion. Also I already had Champion of Dusk on my Moxifield deckbuilder before I updated this list. I may need to pare down the amount of tutors in my deck, although I do have a two card infinite combo in my deck as a win condition. Exquisite Blood sets off a chain with my commander Vito, Thorn of the Dusk Rose or Sanguine Bond. I totally spaced out and didn't realise I didn't have many instant speed removal, that is indeed very key. Thanks for the Arcane Signet suggestion I didn't realise it was absolutley better than Charcoal Diamond. I was previously thinking about Door of Destinies I wasn't completley confident with putting it in at the time, I'll forsure give it more consideration. When it comes to Coat of Arms there always seems to be other tribal decks in the meta everywhere I go and I don't want to be supplying an anthem to other players since it doesn't just affect me. All of your insight was indespensible and I really welcome all the help! Thank you!
10 months ago
Necrologia is a fun card for life gain decks, it allows you to dig deep for a combo piece or key removal if needed. Best paired with recursion since it draws at your endstep, otherwise Thought Vessel or Library of Leng can mitigate the downside of discarding to 7.
Five boardwipes seems a bit much but I guess it is meta specific so whatever fits your meta is best at the end of the day. Crippling Fear is solid, won't kill big threats but shuts down a lot of tokens or can potentially save you from a Pathbreaker Ibex swing out.
Whip of Erebos for extra life gain and it's activated ability helps quite a bit when you least expect it to.
11 months ago
Thanks for the link Sorin_Markov_1947!!
Taking a look at it and seems that removal is the way to go to help against mono-green.
Infernal Grasp, Bloodchief's Thirst and Necrotic Fumes will be effective against all the big creatures in the deck. The addition of Containment Breach as per your recommendation should help against Ranger Class and more importantly Unnatural Growth. Outland Liberator Flip would also be good for artifact / enchantment removal and is a werewolf too. I added a few deathtouch cards to the maybe board that could also be effective and work as “removal”: Infuse with Vitality and Bladebrand.
Re: Mono-white - Crippling Fear in the sideboard may come in handy to wipe out those pesky wennies.