Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
As Radiant Destiny enters the battlefield, choose a creature type.
Creatures you control of the chosen type get +1/+1. As long as you have the city's blessing, they also have vigilance.
|Have (2)||Obsolete , CompleteWaste|
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Radiant Destiny Discussion
2 weeks ago
Thank you Housegheist! I appreciate your input and recommendations!
Yes, Shadowspear, High Market, Disciple of Griselbrand, Bastion of Remembrance, and Blight Mound all add lifelink options. Bastion seems the most organic fit to the deck though I am still unconvinced I need additional lifegain support beyond Varina, Lich Queen, Necromancer's Covenant, and Alhammarret's Archive. Has it been your experience with Varina that lifegain or other protection like Radiant Destiny, Ghostly Prison, No Mercy, or True Conviction among your other suggestions should be included?
This also leads me to the realization that this deck is currently built 40% aristocrats and 60% zombie tribal aggro. I keep getting tempted to lean into one side or the other, either with more lifedrain for aristocrats or more aggro with 1 mana value zombies. I think I would prefer more aggro in the overall build as I only included aristocrat damage as an incidental win condition if aggro is not possible. Also, aggro requiring more cheap zombies in the early turns powers up the Varina activations and mass reanimation spells even more. Maybe the new Innistrad Midnight Hunt set will help settle this a bit.
2 months ago
I am a believer in Cavalier of Dawn if you're looking for interactions to put in the sideboard; I know it's 5cmc but sometimes a game goes long and they have a nonland permanent that NEEDS to go away like Ensnaring Bridge or Kiora Bests the Sea God , not to mention it's ability to remove the format's dominant planeswalkers. I don't like Student of Warfare and Radiant Destiny could be replaced with Sanctuary Lockdown if you got rid of the Kithkin, giving you a soft answer to Emrakul, the Aeons Torn
4 months ago
Seller of Songbirds , Animal Sanctuary , Aven Wind Guide , Seaside Haven , Raven Wings , Pride of the Clouds , Soraya the Falconer , Soulcatchers' Aerie , Radiant Destiny , Vanquisher's Banner , Metallic Mimic , Jubilant Skybonder , Thunderclap Wyvern , Wingspan Mentor , Gravitational Shift , Beastmaster Ascension , and Archetype of Imagination
10 months ago
ellie-is — Thanks once again for your comment and help!
I do recognize that Always Watching is pretty much strictly better in this deck (cuz yeah, I'm only generating tokens with Sovereign's ability if I'm on the defense and blocking with him.... and sometimes not even then, as I'd then lose him as a blocker for the next turn). But of all the anthems, Watching has the most egregious artwork — it's creepy and absolutely doesn't fit. Lions are majestic, which is why I can get behind stained glass and god rays in the art. LoL
I agree on the others. They're just not as good or too slow. I do like the combat trick factor of Force, but I'm not sure how to fit it in.
Speaking of, as much as I agree with you that Whitemane Lion should be the one to go, I don't really want to go below 26 hits for CoCo. (In my Modern Elves, I had 36 creatures for Coco!) Until WotC prints another good lion, Whitemane will have to stay. :\ I've considered -2 Whitemane for +2 Sovereign, but I haven't tried that yet.
So on to a different question.... I was checking out your profile, and saw your Saproling deck (love the idea, by the way! Haven't had a chance to take a thorough look yet, but I plan to leave a comment and +1). Anyways, saw your deck, and all I could think was.... Damn, she'll pump so many Saprolings out, she'll just keep chump-blocking my lions and I'll never get them through! So do you know of any efficient ways to give the team evasion like trample or flying (though that's not very on theme)?
Although even if you suggest something awesome, I'm not sure what to take out without compromising CoCo. Maybe I need to just take CoCo out and focus in another direction.... despite the new lion art CoCo has in its Secret Lair version....
10 months ago
Halbrech: Heh, you're welcome!
Now lets see...
Honor of the Pure is the best option overall due to its low mana cost, but it doesn't affect Pride Sovereign. Since you only have two Sovereigns and they get pretty big on their own, that might not be an issue. I do recommend having it as your primary anthem, as the lower mana helps ensure you'll be able to cast multiple of them if you've drawn them, which can be the difference between winning or losing with a great card in hand.
Radiant Destiny is my favorite of the 3-mana anthems. Always Watching gives vigilance without the City's Blessing condition, but your tokens would miss out (that said, you don't make that many tokens so it might not be an issue).
Spear of Heliod is nice, but it does have two easy to remove types, compared to the rest that only have one. Icon of Ancestry might win you some tight games you'd otherwise have lost, but overall it feels too slow for modern, especially if the card you're drawing is 1- not going to be cast on that turn because you're out of mana after activating it 2- not going to win you the game when you play it via haste or another effect. So I'd pick another card over it.
Force of Virtue is a nice trick to have, but I wouldn't run it as your primary anthem. Up to two copies if you already have at least 4x of other anthems can be nice to have and adds combat tricks to an otherwise very predictable deck, and could score you some wins.
If you're trying to figure out what you could take out for more anthems (and I do think it's a good idea having at least 8 of them, but King of the Pride counts and so you have 8 already), Whitemane Lion would be my pick—removing two of them would be a very safe bet.
10 months ago
RE: Radiant Destiny — I like how you think. ;) Yeah, most anthems tend to feature angels and/or soldiers. None of them feature cats or anything close. But I do like the art of Radiant Destiny.
I went through all the anthem effects, and narrowed it down to this list: Honor of the Pure and Radiant Destiny, as you mentioned, as well as Icon of Ancestry, Spear of Heliod, and Force of Virtue. Artwork aside, what do you think of those?
- Honor of the Pure — cheapest face value, simple buff
- Radiant Destiny — thinking it'll be pretty easy to achieve city's blessing (I'll have to playtest that), so this is 1 more mana for vigilance
- Icon of Ancestry — trades vigilance for possible card draw
- Spear of Heliod — trades vigilance / card draw for conditional removal
- Force of Virtue — potentially cheaper than Honor (but can we handle the card disadvantage?), can be a combat trick
Let me know which you think is best. I'll replace Heroic Intervention in the mainboard and playtest against a few matches.
10 months ago
Maybe if you stretch your definition of lion a bit (well, a lot) Radiant Destiny could be depicting a lion? You have a catlike head and a mane around it... Ish. Hahahaha.
11 months ago
Hey, nice Scroll Rack Invention :)
Some budget cards to consider adding:
- Sol Ring
- Command Tower
- Congregation at Dawn
- Forerunner of the Empire
- Quartzwood Crasher
- Ripjaw Raptor
- Garruk's Uprising
- Rhythm of the Wild
- Elemental Bond
- Orcish Lumberjack
- Faeburrow Elder
- Canopy Vista
- Cinder Glade
- Exotic Orchard
- Naya Panorama
Sol Ring and Command Tower are some staple budget cards in Commander. At TCGPlayer you can find Sol for less than $3 and Tower for less than $1. Congregation at Dawn is a good budget creature tutor with Gishath. Cast it the same turn you want play Gishath or the turn before to tutor for and arrange the top of your library with any three Dinos to cheat onto the battlefield. Forerunner of the Empire is a Dino tutor (puts the Dino on top of your library) and a repeatable enrage enabler when a Dino you control ETB.
Quartzwood Crasher is one of the better budget Dinos since it can be a repeatable source of Dino tokens since many other Dinos have trample especially with Ghalta. Crasher combines well with Garruk's Uprising which can be a repeatable draw source and can give all creatures you control trample. Ripjaw Raptor has a powerful enrage ability to draw a card when it takes damage. Rhythm of the Wild makes all creatures you cast uncounterable and it gives nontoken creatures when they ETB the option of haste or make it bigger with a +1/+1 counter.
With Orcish Lumberjack sacing a Forest you control can make four mana since you can tap the Forest for mana before you sac it which can be a quick way to ramp into Gishath or other Dinos. Farseek is two drop land ramp that can search for a dual land such as Stomping Ground, Canopy Vista, Cinder Glade. At TCGPlayer can get Vista and Glade for less than $2 each.
Cards to consider cutting:
- Timber Gorge
- Tranquil Expanse
- Gruul Guildgate
- Selesnya Guildgate
- Blossoming Sands
- Nissa's Pilgrimage
- Font of Fertility
- Hunt the Weak
- Insult / Injury
- Gruul Keyrune
- Burnished Hart
- Ravenous Daggertooth
- Raging Regisaur
- Radiant Destiny
- Overgrown Armasaur
- Kinjalli's Caller
- Zhur-Taa Druid
Good luck with your deck.