Elvish Hydromancer

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Tokens

Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Elvish Hydromancer

Creature — Elf Wizard

Kicker (You may pay an additional as you cast this spell.)

When Elvish Hydromancer enters the battlefield, if it was kicked, create a token that's a copy of target creature you control.

UncleLucky on ETB EDH IDK

1 year ago

Absolutely love the Wizard tribal subtheme here. Kudos. You could lean into clone tokens to really get some huge ETB triggers:

  • Dual Nature would make the game wild, giving two copies of every creature played, including your opponents. With your general, Naban, or Panharmonicon, each ETB trigger would effectively happen SIX times.
  • Minion Reflector and Bramble Sovereign are a little safer than Dual Nature, but require a little extra mana for each trigger. But getting more than one of these effects on the field will quickly overwhelm your opponents.
  • Necroduality is another copier once Maskwood Nexus is up. Unsure if it'd be worth it otherwise though.
  • Elvish Hydromancer and Thousand-Faced Shadow give ETB cloning tokens for some fun chain reactions.
  • Replication Technique can copy your ETB creatures but also make copies of Panharmonicon or other enablers.
  • Rite of Replication is just nuts if you kick it on a Priest of Gix or anything else really.
  • Precursor Golem can generate a ton of bodies and be a great target for your own buffs or shenanigans if you add stuff above.
  • Scute Swarm will quickly get out of control once you start making copies of itself. Each land effectively triples your total number of Scute Swarm after 6 lands.