Kokusho, the Evening Star

Kokusho, the Evening Star

Legendary Creature — Dragon Spirit

Flying

When Kokusho, the Evening Star is put into a graveyard from play, each opponent loses 5 life. You gain life equal to the life lost this way.

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Trade

Have (3) metalmagic , Azdranax , abby315
Want (6) isharpu , mrbond404 , epros1285 , sgt.zephyr , GeminiSpartanX , lyfeisweird

Printings View all

Set Rarity
Iconic Masters (IMA) Rare
Modern Masters (MMA) mythic rare
From the Vault: Dragons (DRB) Rare
Champions of Kamigawa (CHK) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Kokusho, the Evening Star occurrence in decks from the last year

Commander / EDH:

All decks: 0.05%

Black: 0.38%

Golgari: 0.2%

WB (Orzhov): 0.71%

Kokusho, the Evening Star Discussion

Ziu on Teysa's Rebirth

2 weeks ago

I like this theme! Pawn of Ulamog would fit well. In case you would like to replace some of the more expensive cards like Kokusho, the Evening Star, cards with effects like Cliffhaven Vampire would be great in this deck as well. Check my Athreos, God of Passage deck please :)

Last_Laugh on Mikeaus: Mono-B Combo-God!

2 weeks ago

Phyrexian Altar + Mike + Retribution of the Ancients + Any Non-Human with an ETB or death trigger equals infinite whatever. I prefer Gray Merchant of Asphodel and/or Kokusho, the Evening Star.

DarkHero on Haunted by a Ghost....Dragon

4 weeks ago

I don't want to be "that guy", but I guess I'm going to be. As far as I know Kokusho, the Evening Star is still banned as a Commander. If no one cares, it is what it is, but just for reference sake.

TheRheX on Marchesa, the Black Rose

1 month ago

@alexjustdoit: I took a closer look at your list (Black Rose Trading Co.).

My thoughts on some of the cards in your Mainbord:

Archaeomancer: I took that out of my list as it was often a dead card or there were simply better things to do for 4 mana. Our 4 mana slot is very crowded, so if we want to justify putting a 4 cmc card in, it has to be premium.

I disagree on Last_Laugh's comment that Living Death is underwhelming without Archeomancer. Since we can sac our whole bord when playing Living Death we will have a full bord after resolving it while our opponents mostly get bordwiped. I would argue that it's worse when played a second time since now we are reviving all of our opponent's creatures, that we killed the first time (unless we exiled their graveyard beforehand).

Gray Merchant of Asphodel: I have yet to test that card. Since he gains us live we can't rely on dethrone to abuse the ETB-effect so he probably only shines with Unspeakable Symbol in play. I'm curious how he performs - please let me know.

Grimgrin, Corpse-Born: He reads like he was made for Marchesa, but always entering tapped is a bigger downside than i expected. Remember that we want to untap him before attacking, so also before our other creatures had a chance to gain a +1/+1 counter from dethrone. That makes it awkward finding a target to sac, so he can end up being a glorified 5 mana sac-outlet.

Impaler Shrike: Another card that reads really well, but needs to meet too many criteria to be worth it. As i said before: for a 4 mana card to find its way into our deck it has to have a great impact. Impaler Shrike seems too unreliable for that.

Kokusho, the Evening Star: See my comment on Gray Merchant of Asphodel, let me know how they perform :)

Metallic Mimic: If you play this card and Mikaeus, the Unhallowed you might want to consider also putting Murderous Redcap in for some cheap and easy combos.

Spark Double: I play Dack's Duplicate over Spark Double since more than 60% of the time I want to target my opponent's ceratures. But getting the +1/+1 counters on your opponent's turns aswell might be big enough of an upside to justify playing Spark Double instead. Is it a "win more" card? ...needs some testing.

Spellskite: Most counterspells are simply much more reliable than this. Check the decklists of your playgroup and you will probably only find a handfull of single-target spells where Spellskite would come in handy.

Hall of the Bandit Lord: I have not tested this land yet. Haste is a premium ability in our deck, but since it can't be tapped for mana outside of the "pay 3 life" ability I'm really curious how it performs.

Shifting Shadow: Another card that did not make my list because it seems so unreliable. I feel like we want to play bigger bombs or more graveyard-recursion to justify playing this enchantment. But the high upside when it works out might make up for it being unreliable...

Vedalken Orrery: I used to play Leyline of Anticipation but decided to cut it. It's another 4 cmc card that we don't get full value out of. Especially since we want to play hasted creatures on our turn.

Some cards to consider:

Cyclonic Rift: Simply too good of an effect. This card decides games.

Krenko, Tin Street Kingpin: Gets out of control quickly and provides us with sac targets for Grimgrin, Corpse-Born, Phyrexian Altar, etc.

Skullclamp: This card is busted. I would play it over Impaler Shrike 100% of the time.

Blasphemous Act: Is a lifesaver for 1 mana. I have tutored for this card more than once.


Hope this helps with some of your decisions :)

I would love to hear how your version of the deck performs.

MTGconstructor on How to Get Kicked out of Your Playgroup

1 month ago

Kaioken88 Thanks for the inquiry! I believe that Sheoldred, Whispering One is a power house in Karador, to the fact that she will reanimate for free and combos extremely well with Karmic Guide. The reason why Karmic Guide and Phyrexian Delver are so crucial in this deck is because you get to "cheat" in creatures for less life, cost, etc. If for example you play Buried Alive, to target Karmic Guide, Sheoldred, Whispering One, and Mikaeus, the Unhallowed, if you have any reanimate in hand ex. Reanimate, you would target the Karmic Guide taking 5 life but bringing in Mikaeus, the Unhallowed or Sheoldred, Whispering One, not paying the echo cost and letting it hit the graveyard to then bring it back with shoeldred or undying with Mikaues, thus being able to target everything in your graveyard for a lot cheaper and quicker. Sheoldred, Whispering One adds Immediate pressure to the board, especially below turn 4.

As to casting combos at 14 mana, that almost never happens because Karador loves to cheat creatures, with Karmic Guide, Victimize, Unburial Rites, Reanimate, Dread Return, Phyrexian Delver, etc. Honestly this deck can take the win without ever casting your commander.

Protean Hulk is definitely a fit for a more competitive game, so feel free to add it. As for land destruction, your best option would be adding Terastodon and just pinging the lands. If you have an objective and want recurring abilities, Altar of Dementia then continuing to reanimate through mikaues, the unhallowed or Karador, Ghost Chieftain, or any other reanimate spell would be ideal. And that works for any card that you would like to put on Lockdown. Yosei, the Morning Star has the ability to gridlock the entire board and I have done it multiple times. Woodfall Primus, Kokusho, the Evening Star, Archon of Justice, and Ashen Rider can all have the same devastating effect of combo-ing off.

What is so destructive about Karador is that there is no real threat that your opponent can play unless they exile your graveyard.

Whirlwind_2100 on The Ur-Dragon

1 month ago

Uh... Im not sure you know what your commander does based on your creature pool. On a scale of 1-10, i would rate this a 1.5, but i'll help you with that. You might as well be running Golos, Tireless Pilgrim. You have a small number of Dragons in the deck, and I noticed a bunch of useless non-dragon creatures in the deck.

32 lands is wayyyy to few, and you have an awful mana base, even on a budget, having only 1 tri-land and a random af arrangement of shock and gain lands.

You have little ramp, if any, which will slow you down greatly in a format such as commander Another concern is your lack of mana rocks. Why only one signet?

Your removal is pathetic, to be honest, with only one murder. Removal is IMPORTANT in commander, being used at both utility and a rich bargaining tool in the political side of the format.

But enough with flaming the deck, here is what I would put it.

First off, let's talk about your commander. It supports a heavy dragon tribal theme, and you want nearly all of your creatures creatures that either add to this theme or ramp you to get him out earlier. If you are to be running a non dragon creature, make sure it is a utility creature such as Reclamation Sage that can either ramp you or get rid of problems on the board.

Here is what I would cut if i was building him:

Creatures:

Ajani's Pridemate - No lifegain synergy and bad creature in EDH

Brineborn Cutthroat - A 2/2 with flash wont cut it in Ur

Corpse Knight - No sacrifice theme

Dreadmalkin - cmon, really?

Empyrean Eagle - Other cards do this a lot more efficiently

Exava, Rakdos Blood Witch - No madness or counter theme

Faerie Vandal - just no

Garenbrig Carver - bad in general

Gravedigger - not a dragon

Grumgully, the Generous - not efficent

Hackrobat

Kronch Wrangler

Law-Rune Enforcer

Leafkin Druid

Lightning Stormkin

Loxodon Sergeant

Meddling Mage

Nimble Birdsticker

Nyxborn Marauder

Shepherd of the Flock

Spectral Sailor

Squee, Goblin Nabob

Wandermare

Venerable Knight - no synergy in deck

Instant:

Gift of Strength

Infuriate

Murder

Scorching Dragonfire

Soul Manipulation

Artifact:

Manalith - You can keep it in, but it isn't very good

Helm of Awakening

Crystal Shard

Sorcery:

Compelling Argument - 0 MILL THEME!!!

Enchantment:

Moldervine Reclamation

Here is what I would add:

Creature:

Dryad of the Ilysian Grove - Can ramp you AND fix your mana

Lathliss, Dragon Queen

Utvara Hellkite

Silumgar, the Drifting Death

Scalelord Reckoner

Scourge of Valkas

Dragonspeaker Shaman - cuts down mana cost drastically

Dragonlord Kolaghan - Haste enabler and good beater

Dragonlord Dromoka - game winning lockdown effect

Ramos, Dragon Engine

Drakuseth, Maw of Flames

Deathbringer Regent

Balefire Dragon

Nicol Bolas, the Ravager  Flip

Hellkite Tyrant

Karrthus, Tyrant of Jund - haste enabler

Kokusho, the Evening Star - good beater with amazing ability

Birds of Paradise - great mana dork

Scourge of the Throne

Dragon Broodmother

Dragonlord's Servant

Removal

Swords to Plowshares

Path to Exile

Assassin's Trophy

Anguished Unmaking

Utter End

Beast Within

Putrefy

Terminate

Krosan Grip

Decimate

Ramp:

Kodama's Reach

Farseek

Cultivate

Explosive Vegetation

Skyshroud Claim

Circuitous Route

Mana Rocks

Sol Ring

Mind Stone

Commander's Sphere

Arcane Signet

Darksteel Ingot

ALL the signets (Emphasis on ALL)

Lands:

All tri-lands from Tarkir and Alara

Haven of the Spirit Dragon

Exotic Orchard

Terramorphic Expanse

Try to get all 10 fetch and shock lands if at all possible

City of Brass

Reflecting Pool

Fabled Passage

Temple of the False God

Utility lands:

Bojuka Bog

Reliquary Tower

Maze of Ith

Rogue's Passage

Planeswalkers:

Sarkhan, Fireblood

Kiora, Behemoth Beckoner

Anthems:

Metallic Mimic

Icon of Ancestry

Urza's Incubator

Coat of Arms

Vanquisher's Banner

This is just a few thing I think the deck could need, obviously it needs ore board wipes and wincons, however this is a good place to start. I want to be clear, I dont hate the deck, but I Think it needs improvements to become and 8. For your first commander deck, it's just fine. Thanks for reading. Cheers

sub780lime on Necronomicon | Teysa Karlov | Primer

1 month ago

Bastion of Remembrance is such a nice upgrade. I do run Kokusho, the Evening Star in mine and that seems like the obvious target. I could also pull out Cathars' Crusade.

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