Pawn of Ulamog
Creature — Vampire Shaman
Whenever Pawn of Ulamog or another nontoken creature you control is put into a graveyard from the battlefield, you may put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add to your mana pool."
|Want (2)||Vonlair , Cool_Cat|
Combos Browse all Suggest
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Pawn of Ulamog Discussion
1 day ago
1 month ago
I saw that you're trying to keep this on a budget, so absolutely ignore as much of this as necessary.
Elenda, the Dusk Rose, Suture Priest, Karlov of the Ghost Council, Phyrexian Tower, Altar of Dementia, Phyrexian Altar, Pawn of Ulamog, Vito, Thorn of the Dusk Rose, Nykthos, Shrine to Nyx, Nether Traitor, Ravenous Chupacabra, Brought Back, Tragic Slip
There's really a lot you can do, so I will leave it here for now.
No matter what you decide to do, I highly recommend cutting Temple of the False God and replacing it with almost any other land, even just another basic. That card is a dead land for the first 4 turns of the game and I personally feel that it's more productive to have something more reliable.
1 month ago
Objects on the stack resolve one at a time with a round of priority between each. New objects can be added to the stack during any round of priority and will become the topmost object of the stack when added.
So, yes, you are correct Pawn of Ulamog's trigger will go on the stack above your other spell and the active player will receive priority followed by each other player in turn order until all players have passed in succession.
1 month ago
Just a general game rule question on how the stack is ordered and priority, say its my turn, in the main phase and i have Pawn of Ulamog, i go to cast an arbitrary spell placing it on the stack then pass priority and someone targets pawn of ulamog with Dreadbore, placing that on the stack, dreadbore resolves killing pawn of ulamog, does pawn of ulamogs trigger go on the stack above my arbitrary spell? And does the active player gain priority again and it cycles through all players in turn order after each spell or ability or trigger resolves on the stack? Thanks! Magic is a heck of a brain workout
1 month ago
I'd recommend adding in sac outlets that allow you to kill your own stuff easier, such as Ashnod's Altar and Phyrexian Altar. Meanwhile, if you wanted to get more use out of permanents entering the battlefield, you could run Altar of the Brood.
Zulaport Cutthroat is also really nice for providing additional redundancy for Blood Artist, and Bastion of Remembrance fulfills a similar role. You can also include Carnival of Souls if you really wanted to for more mana. Pair with Pawn of Ulamog for more mana shenanigans.
I'd also recommend running more removal, such as Nature's Claim or Return to Nature as something like Rest in Peace or Grafdigger's Cage completely screws you over and you don't currently have many cheap ways to respond to those type of effects. Krosan Grip is also great for this. If you want it on a creature, Reclamation Sage is great as it's fairly cheap and you can recur it; Caustic Caterpillar is another option.
1 month ago
Nice list, I was thinking of changing my vamps deck to Elenda.
Other than that, seems pretty tight.
3 months ago
Booster: Fodder Forever
3 months ago
LoTS I think going into 2 colors would help you for sure. Adding red would give you a LOT more power in those 2 red cards I mentioned earlier.
As to why the cards I mentioned are "bad":
Demonlord of Ashmouth is a lot of mana and doesn't really do anything other than kill a bunch of your own creatures. 4 mana is a LOT in modern, so anything costing this much needs to provide a huge amount of value (common 4 mana cards in modern include Bloodbraid Elf, Omnath, Locus of Creation, Yawgmoth, Thran Physician and Urza, Lord High Artificer, which can each single-handedly turn the tides of a game).
Mortician Beetle is just another creature that becomes bigger over time. But "becoming big" isn't particularly useful on its own, especially if it takes a long time to do so. On its own, it's just a vanilla 1/1 that your opponent mostly doesn't have to care about.
Typhoid Rats just doesn't do enough. Because it's a 1/1 deathtouch, it's basically resigned to sitting back to block for the entirety of the game (or swing for insignificant damage). It's not terrible, but its not doing anything particularly useful towards enacting your gameplan, so I don't see any reason why you'd want to run it.
Yahenni, Undying Partisan is effectively just a really expensive sacrifice outlet. It just can't compete against all the much more mana-effective sacrifice outlets out there (Carrion Feeder, Viscera Seer, Goblin Bombardment), so it's just a case of it being too slow at what it does and there being better cards for the job
Dreadhorde Invasion is just a very weak Bitterblossom. Bitterblossom is great because it lets you go-wide, creating multiple creatures (and those creatures importantly have evasion). Meanwhile, Dreadhorde Invasion puts all your eggs in one basket, that takes a lot of time to become big enough to matter. The amount of damage you can deal with this card is often very close to the amount of life you lose from having it in play.
Whip of Erebos 4 mana card that does almost nothing, which then costs another 4 mana to temporarily resurrect a thing... it's all just too mana-costly - paying 8 mana to get a single creature back for one turn is faaar too slow and clumsy.
Profane Command, like the Whip above, just costs too much mana to be of any practical use.
As for your decklist, I would think something like the following could be a strong direction to take it: