Pawn of Ulamog

Pawn of Ulamog

Creature — Vampire Shaman

Whenever Pawn of Ulamog or another nontoken creature you control is put into a graveyard from the battlefield, you may put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add to your mana pool."

Latest Decks as Commander

Pawn of Ulamog Discussion

SwiftDeath on KRYTON

4 weeks ago

What about Pawn of Ulamog along with a few other x/x creatures. You already have Sifter of Skulls and Tormod, the Desecrator. Pawn of Ulamog works the same as Sifter of Skulls to make spawn tokens. With your commander when you sacrifice the spawn it triggers to bring back the x/x creature which will always die. Triggering Sifter or Pawn and creating a loop. If you have Blood Artist, Cutthroat, or Corpse Knight then you drain the table. GG.

king-saproling on Syr Konrad - Graveyard

2 months ago

Mimic Vat has interesting synergy with Konrad. Upon a creature dying, you can put the creature into the vat and pop the previously-imprinted one out, getting you 3 Konrad triggers per death instead of just one.

You might like these too: Vengeful Pharaoh, Nim Devourer, Pawn of Ulamog, Hell's Caretaker

Masterful on Necronomicon | Teysa Karlov | Primer

4 months ago

kirbysan Don't play clamp if you can't get immediate value out of it. The best times to play it are when you're running out of steam early, or to draw a ton of cards late. If you're just playing it to draw 2 cards when we could've done something else, it's usually too risky. Wait until you have a bunch of creatures and mana open or if you have nothing else. I don't think the deck completely relies on it though. We have a ton of other draw engines. I'm also not sure we could include any artifact recursion that has synergy with the rest of our deck.

Housegheist As a 3 mana creature doubler, blight mound is pretty strong. It's also an infinite combo payoff if you don't have a drainer out. While it's not as good as Pawn of Ulamog , a bad pawn is still a great card for Teysa. I've found it strong with a strong board state and weak when behind, like any creature doubler. However, it has the added benefit of being an enchantment, making it harder for our opponents to interact with.

multimedia on Sefris Dunegons

4 months ago

Hey, good budget upgrade of the precon and nice work in progress.

Some budget interactions to consider adding that let you trigger Sefris to venture into the dungeon on each opponents turn resulting in a lot more venturing quicker.

Tortured Existence is powerful with Sefris because you can activate it at instant speed on your opponents turns to discard which is what makes it an excellent source of repeatable venturing. Existence lets you discard a creature to then recur a creature, but you can recur the same creature you just discarded. The act of discarding the creature is part of the cost of the ability which happens first and then after that you choose a creature in your graveyard to return to your hand which can be the creature you just discarded. For one black mana on each player's turn as long as you have a creature in hand you can trigger Sefris to venture into the dungeon.

Master of Death goes well with Existence because you can return Master to your hand at your upkeep for only 1 life. As long as you do this then you have a creature to discard with Existence. Existence can also setup Sefris's second ability to reanimate a creature and do this on an opponent's turn. You can discard a creature at instant speed which triggers Sefris to venture, setup reanimation and complete a dungeon to then reanimate the creature you just discarded.


Reassembling Skeleton + Viscera Seer for two mana on each players turn trigger Sefris to venture. Seer sacs Skeleton and you pay two mana to return Skeleton to the battlefield and repeat on the next players turn. Add Pawn of Ulamog to reduce the cost of returning Skeleton to the battlefield to one black mana. Skeleton and Master of Death are both good creatures with sac outlets because you can get them back.

Pair Radiant Solar with Skeleton + Seer for more ways to venture during your opponents turns, each time Skeleton enters the battlefield.


Phyrexian Reclamation + Radiant Solar lets you venture twice on each player's turn for 2 life + three mana. You activate Solar to discard it which triggers Sefris to venture as well as venture again. Then recur Solar with Reclamation and do it again on the next player's turn. The gaining 3 life from Solar's activation helps to pay for Reclamation. Add Hama Pashar, Ruin Seeker to complete Lost Mine of Phandelver on each players turn for 2 life + three mana.

Good luck with your deck.

BransBranflakes on Tayam's Fun and Interactive Combos!

5 months ago

AkaAkuma Thanks for the love!

Tayam is a super versatile commander in that there's SOOOOOOO many different ways to build him! Originally, I was gonna build 3cmc Superfriends, with just value creatures and stuff in the mix. Then it turned into an Ophiomancer / Pawn of Ulamog style value/token/aristocrats deck where the fun stuff was all 3cmc. It wasn't until I found the card Squandered Resources that I figured out the Piranha Marsh kill and fell in love with how weird it was. I think the beauty in Tayam is just HOW MANY different iterations of feasible deck ideas there are because of how open ended it is. You can build the deck with no combos and I bet you'd have a great and still very valid deck on your hands!

I'd love to see -1/-1 counters variant! The support is there! And I never even considered the enchantress style, but that sounds SICK!!!!

It's very easy to go too far and make Tayam this bland combo-graveyard deck by leaning a lil too hard into it, so at least with my list I tried to build it in a way that even if all the combo pieces were removed the deck still can function as a tokens-counters shell c: I left out stuff like Hermit Druid to avoid that kinda "too far" strategy. I also left out alot of the best tutors for this reason too. If you're playing for the combo kill, more often than not you'll get the win with the combo, but if you don't think the combo is ready, you can switch gears and play for value and bodies and it works just fine!

And what my playgroup thinks of the deck... we're a bunch of shitlord's honestly and we tend to play some very rude strategies, so usually no ones upset about getting combo'd off, cause they would've probably tried the next turn anyway lol. I wouldn't recommend a list like mine to anyone playing with people who might still be learning or are playing "weaker" decks. It can be a bit much, and sometimes in a very do or die situation, you might take a pretty long turn while you wheel and deal with Tayam's ability or count dice and counters on your stuff.. But other than that, I find it to be SUPER fun to play and nobody has hated on me for playing it!

Tayam in general feels more like a surprise ever time you activate him because you never know whats coming off the top of the library, which leads to less linear play and generally more fun in games. That can be changed if you want to up the competitiveness of the deck, but you don't gotta c: It all comes down to you and your group, and Tayam offers a very cool design than can be used for MANY different styles and groups.

The world is your oyster! Whatever you build will end up a really sick deck, so link me if you happen to go through with it!

BlackGtitan on Yawgmoth, *Lite*

6 months ago

Nice deck! I'd suggest Tevesh Szat, Doom of Fools for Villis,Broker of Blood so as to lower your CMC

As on point Yawgmoth's Vile Offering is for theme, I do believe I'd cut it for No Mercy .

I use Ophiomancer for token generation, as well as Bitterblossom . Sifter of Skulls works well with creatures dying and same with Pawn of Ulamog .

I also built Yawgmoth, Check out The Good Dr. , but did go the way of life loss for creature death. Hope those ideas help!

zapyourtumor on Graveyard Revival

6 months ago

I'd go up to 4 Village Rites .

Card suggestions: Mortician Beetle , Pawn of Ulamog , Smothering Abomination , new card Bone Shards. (tappedout doesn't have bone shards but u can google it, it's basically bone splinters but lets you discard a card or sac a creature, and kills planeswalkers too)

Daemogoth Titan reminds me of this 9/9 elemental from shadowmoor or one of those sets thats B/G hybrid mana and makes you sacrifice a creature whenever it attacks but I forgot what it is. Nevermind it's Doomgape which is kinda bad so scratch that. For some reason my memory thought it was 4-5 cmc.

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