As Unclaimed Territory enters the battlefield, choose a creature type.
: Gain .
: Gain one mana of any colour. Spend this mana only to cast a creature spell of the chosen type.
|Have (2)||GeminiSpartanX ,|
|Want (3)||GARlockSpiral , ironmindraph , iluvbacon610|
Printings View all
|Commander 2020 (C20)||Uncommon|
|Mystery Booster (MYS1)||Uncommon|
|Promo Set (000)||None|
Combos Browse all
|Commander / EDH||Legal|
Unclaimed Territory occurrence in decks from the last year
All decks: 0.2%
All decks: 0.14%
Commander / EDH:
All decks: 0.05%
Unclaimed Territory Discussion
1 week ago
You could use Animate Dead with Worldgorger Dragon for either infinite mana or some stupid combos with Terror of the Peaks.
Amulet of Vigor for those tapped lands is sweet.
Arcane Signet; Coalition Relic; Mana Geode - Also very good manarocks.
Exotic Orchard; Ancient Ziggurat; Spire of Industry; Unclaimed Territory are all relatively cheap and nice for 5c decks.
Defense of the Heart - tutor easily for some big beefy dragons to burn your enemies!
Trace of Abundance - to protect some of your important land and another source of any color.
Rhythm of the Wild - to make your creatures counter-proof and another source of haste.
With so many legendary creatures, I would totally throw in Primevals' Glorious Rebirth. It has dragon flavor and you could just kill everyone in single reanimator turn.
Cards I would most likely remove:
Bloodchief Ascension - cool and good card, but would better in some discard orientated deck.
Fractured Identity - there are better removal/"steal" cards.
1 week ago
I’m not sure about your budget, but probably the best option would be to run two Temple Garden instead. There is a reason that everyone recommends using shock lands, they’re very good at what they do and don’t rely on your board state or hand state to enter untapped. Plus, the life cost is mitigated by all your lifegain, so they would definitely be your best bet if your budget is fine with them.
Just as a point about Unclaimed Territory, you can still use it to cast non-cat spells, just not for any coloured components of them. Looking at your spells, most only have one mana symbol on them, so using colourless mana to cast them doesn’t seem like a big issue, and for all your cats this is the most efficient dual land possible. I use the card a lot (since I play a LOT of tribal decks) and this drawback is almost never an issue.
As a final thing, I’d maybe consider cutting back on the number of non-creature spells (maybe just run one less of some of them) and run a few more two drop cats, particularly as you’re starting to use Lurrus of the Dream-Den. You’re running a lot of one off cards in that slot (Fleecemane Lion and Bronzehide Lion), and I think you’d probably be better off adding a few more copies of each, or consolidating behind one of them. Maybe remove the Blessed Alliance for one each of Fleecemane and Bronzehide, or even drop one lion as well to get a full play set of the other? With all the lifegain as well, I feel Ajani's Pridemate should probably be run as a full play set too, but these are just my thoughts.
1 week ago
Okay, 70 cards, 24 lands. Got rid of Animal Sanctuary and added 1 Forest and 2x Unclaimed Territory. The only problem with Unclaimed Territory is that it is for creatures only. I want to be able to cast all of my cards with my mana. What should I do if I don't have Unclaimed Territory?
1 week ago
If your deck is 68 cards, then I’d say 24 lands is probably how much you want, since we don’t have the biggest curve in the world. At 60 cards, this deck would probably want to have 21 lands, and I then say that 1/3 of all cards over 60 should be lands, to make sure that I keep ratios about right, hence the 24. Maybe consider taking out Animal Sanctuary, the effect is very slow and that impactful in the long run. If you feel you’re running enough cats, then Unclaimed Territory seems quite good, and Fortified Village is my favourite budget dual land.
However, I’d recommend trying to set a limit to how big you want the deck to be, be that 60 cards (as most people will tell you that having more is strictly wrong to do, since having more cards is less optimal), or 65, or just any other number you decide (I tend to use multiples of 5, but it’s up to you). By imposing this limit, it will force you to have a look at the cards you’re adding and make you think whether they are better than what you already have, or whether they do something new that you need. With all the cards you have access to in the format, it is easy to just keep adding cards and then your initial deck idea and game plan gets kinda lost (this is perfectly normal, by the way, it took me ages to work this out, but it really helped when I did).
Hopefully this makes sense.
2 weeks ago
Ominous Seas in Standard
2 weeks ago
Hey, good start upgrading the precon on a budget.
28 lands is not enough land for an avg. CMC of 3.4 which is high. I recommend 36 lands and adding Knight of the White Orchid. First strike with a two drop Human is good with +2 pump from Jirina. You want to take more advantage of Jirina who's a four drop anthem effect for Humans. This means you want to consistently be able to play more impactful one drops (Champion of the Parish)/two drops (Thalia's Lieutenant)/three drops (Frontline Medic) to attack with the turn you play Jirina.
Tribal creature strategies in Commander fold to board wipes. To combat this play more repeatable instant speed indestructible protection (Etchings of the Chosen), creature recursion (Phyrexian Reclamation), reanimation (Alesha, Who Smiles at Death) and noncreature repeatable sources of Humans (Outlaws' Merriment).
Budget lands to consider adding:
- Unclaimed Territory
- Exotic Orchard
- Nomad Outpost
- Caves of Koilos
- Battlefield Forge
- Smoldering Marsh
- Rakdos Carnarium
Cards to consider cutting to add more lands and other suggestions:
- Bonds of Faith
- Street Riot
- Hope Against Hope
- Kamahl, Pit Fighter
- Dreamshaper Shaman
- Cone of Flame
- The Akroan War
- Rising Populace
- Lavabrink Venturer
- Makeshift Battalion
- Hardened Berserker
- Warded Battlements
- King Macar, the Gold-Cursed
Would you like more help?
Good luck with your deck.
3 weeks ago
Nice build. I’ve been trying to work out the finer details of my own vampire deck for awhile now, and it can be tricky.
One thing I noticed right away about yours is the mana base could be adjusted to better accommodate your white cards. Unclaimed Territory works great for your creatures, but only provides colorless mana outside of that card type. Caves of Koilos is functional, but at 4 copies doesn’t quite provide enough reliability if you happen to have an opening hand with some white cards in it. I’d recommend Cavern of Souls in place of Unclaimed Territory as it’s strictly better, and I’d also remove 4 basic swamps to include Godless Shrine. This will supplement your white mana without forfeiting any black mana in the process. The only real issue with my suggestions is their real world price; neither are exactly budget friendly. The beauty with the lands is that they will most certainly be useable in other builds outside of this one. So I’d consider them an investment of sorts.
1 month ago
This deck performs very well with some decently large deficiencies. I think you need to cut some weaker cards (sorceries and creatures mostly) and add in more Ninjas and ninja synergies.
Artifacts, Enchantments, Instants, Planeswalkers, and Lands: I would definitely cut Briber's Purse, Fatal Push, and Vraska, Scheming Gorgon while also giving thought to the merits of including Skygames, Bontu's Monument, Forge of Heroes, Unclaimed Territory, and of, or at least the Amonkhet, cycling lands.
The cards I have recommended are either slow, have low to zero synergy with the rest of the deck, or are typically weak in commander.
Cards to Add Creatures: Ninjas, ninjas, and more ninjas (plus some cheaper unblockables for good measure). There are 19 Ninjas in mtg history (excluding changelings). You have 11 in this deck. I think you ought to have more. The cheapest are Mistblade Shinobi, Okiba-Gang Shinobi, Skullsnatcher, Throat Slitter, and Walker of Secret Ways. Higure, the Still Wind and Ink-Eyes, Servant of Oni are both reasonable splurges in terms of powerful Ninjas to acquire. Now for other creatures to enable Ninjitsu. First off, I could have included Changeling Outcast in the last section since it is also a Ninja and you should absolutely be running it in here. Other small unblockables for you to Ninjitsu into are Gudul Lurker, Slither Blade, Tormented Soul, Faerie Seer, Mothdust Changeling, Gingerbrute, Dimir Infiltrator, Baleful Strix, Invisible Stalker, Augury Owl, Sage Owl, Spire Owl, and Cloud of Faeries. All of these cards are less than 3 cmc, and are either entirely unblockable or have good etb/ltb or dealing combat damage synergy (and are mostly pretty cheap too). I'd recommend adding at least 3 or 4 of them in addition to the above ninjas.
Other cards: This section is mostly for general things that you could do to make this deck more consistent and enjoyable to pilot, but there are a couple specific synergies I think you're missing out on. They're both pretty intertwined so I'll just address them together. I think you could be putting in a few more cards that are good to reveal off of Yuriko's trigger and ways to manipulate the top of your library so you get those card when they are most impactful. I am referring to cards like Treasure Cruise, Sibsig Muckdraggers, Temporal Trespass, Dig Through Time, Draco, Consign / Oblivion, Murderous Cut, Far / Away, Curtains' Call, Into the Story, Submerge, Commandeer, Commit / Memory, Discovery / Dispersal, Rags / Riches, In Garruk's Wake, and any other high cost card that has an alternate mana cost, mana reducing ability, split card, or is a high impact card. Then you could also throw in a few ways to manipulate the top of your library like Brainstorm, Ponder, Serum Visions, Tamiyo's Epiphany, and Crystal Ball. The only other synegystic thing you could put in here is making your other creatures Ninjas as well with Conspiracy, Xenograft, Arcane Adaptation, and Amorphous Axe.
Otherwise, you could probably add in some more ramp (Sol Ring, Mind Stone, Star Compass, etc.), card draw (see cantrips above and Last Thoughts), board wipes (could probably replace Bontu's Last Reckoning with some of the ones from the last section or just add those ones or some other good boardwipes) and spot removal or counterspells (I don't see a lot of good ways to deal w/ non-creature permanents in here).