Unclaimed Territory

Unclaimed Territory

Land

As Unclaimed Territory enters the battlefield, choose a creature type.

: Gain .

: Gain one mana of any colour. Spend this mana only to cast a creature spell of the chosen type.

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Unclaimed Territory Discussion

multimedia on The Ur-Dragon

2 days ago

Hey, there's a new Commander product that just released called Adventures in the Forgotten Realms Commander and Draconic Rage is one of the four precons. It's two color Gruul with Dragon theme and in the precon are several cards that are upgrades for your deck.


If you want to be more competitive than the number one area for improvements to consider is the manabase. Due to budget I don't expect to see Shock lands and Fetch lands, but you could improve the manabase a lot even without them. On a budget rely more on basic lands, more Forests than others and some dual lands that have interaction with basic lands. The reason for this is basic lands always ETB untapped to make mana.

Play more Forests than others because green mana helps the most to get the other colors with land ramp spells. Mountains should be next because red is the most important color to cast Dragons. Those two colors are overall the two most important with Dragons.

Currently there's 26 of the 37 lands that always ETB tapped which makes the manabase really slow. In my opinion you're better off having the land ETB untapped and make less colors then ETB tapped and make more colors. On a budget a don't expect you to play all lands that always ETB untapped, but limit the amount of lands that don't to much less than 26. If you're going to play lands that always ETB tapped then choose Rainbow lands ( Path of Ancestry ) or the Tri lands ( Savage Lands ) since these lands can make one of five colors or one of three colors which on a budget is worth it ETB tapped.


Example of a budget five color manabase:

Tango lands can ETB tapped, but more basic lands help for them not to. By adding more Tango lands then Farseek could also be added as a land upgrade for Grow from the Ashes since Farseek can search for a Tango land.

If interested I offer more advice. Would you like more advice? Good luck with your deck.

wallisface on Speedy pirates

4 days ago

I posted some thoughts below. I don't know what your budget is, but i've suggested cards assuming you're after stuff on-par price-wise to what's currently in the deck. If you're looking for some more expensive goodies, let me know.

  • Blade Historian just doesn't seem playable... it requires 4 red, but your deck has only 11 ways to generate that color (or, only 9 if you're not naming Human or Cleric with Unclaimed Territory ). I don't see how you're ever casting it in a game - so i'd suggest ditching it.

  • Buccaneer's Bravado feels cute, but with the power of your creatures, is likely just going to be a complicated Lightning Bolt in 90% of situations. I'm not sure its worth playing

  • It looks like you're plan is to be aggressive and be swinging in with a lot of creatures quickly(ish). In that regard, i'm not sure Frantic Inventory helps you here. Playing it means you're not playing a threat to help you win... its not a particularly helpful card for a deck aiming to apply pressure.

  • You have very few cards at 1cmc - which is going to make it hard to apply early pressure. I'd suggest something like Daring Buccaneer , Siren Stormtamer , Spectral Sailor or Fanatical Firebrand . Other low-cost creatures worth considering are Dire Fleet Captain , Dire Fleet Daredevil , Dire Fleet Poisoner , and Rigging Runner . Generally, if you're wanting to be a fast deck, you want to be as close to the ground as possible. Dire Fleet Captain feels particularly good for ensuring you can hit hard when your board's getting wide.

  • I'd suggest finding a lower-cmc killspell than Hero's Downfall . Replacing it with more Heartless Act should be fine - though I'd personally think something like Bone Shards would work best (you can discard excess lands or bad draws to pay its additional cost).

  • With the above suggested changes, you should be able to go down to around 20 lands. That will help you truly shine as an aggressive deck.

Kazuhahaha on GR8 BALLS

1 week ago

cmgoffena13: keep the Unclaimed Territory , add Cavern of Souls , fetch lands, and shock lands. you'll definitely be casting Groundbreaker . cut Evolving Wilds and Nomad Outpost . cut the Spark Trooper since it's you're only white card, and you can't afford 4-drops here when you're not attacking until turn 3. assuming you even "have" 4 mana turn 4, better to spend it casting a 3 mana ball, then either unearth/assault strobe. you can cut the pyroclasm's and thrills to max out on unearth, assault strobe, and add bolts to pair with push to help keep you alive until turn 3.

multimedia on Nath Golgari Midrange

1 month ago

Hey, well done with your casual version of Lathril.

Consider one drop mana Elves especially Elves of Deep Shadow ? Shadow can make black mana to cast Lathril. These Elves give a big advantage for the tribe with ramp and when they aren't being used for ramp use them to get counters faster on Quest, with Lathril's tap ability or just have more Elves for Priest/Archduid, etc.

Other sources of ramp could be cut for these such as Cultivate , Harvest Season other cards Steel Leaf Champion , Nath of the Gilt-Leaf and Endless Atlas .

Llanowar Wastes , Unclaimed Territory , Necroblossom Snarl , Temple of Malady , Tainted Wood are some budget land upgrades. These could replace Swamps, Shimmerdrift Vale , Jungle Hollow and The World Tree . Undergrowth Stadium , Overgrown Tomb , Twilight Mire , Gilt-Leaf Palace , Woodland Cemetery and Wirewood Lodge are some expensive price land upgrades.

Good luck with your deck.

multimedia on Sliver

1 month ago

Hey, nice start, but this isn't a Standard deck. Standard decks are 60 cards and they don't have a Commander. What you have here is a Commander deck and those decks are 99 cards, 100 with the Commander.

In the deck editor where you choose the format for your deck click on and choose Commander/EDH. In Commander you can only have 1x of a card except basic lands. There's many cards here that are 2x copies. Need to cut the second or more copies of these cards and after doing so you will need to add 15 cards to make 99 cards, including 3x more lands.

11 of the 15 cards could be more lands since 28 lands is low amount.

Four of these land suggestions are budget rainbow lands that can help to make any color of mana for five colors. You'll want at least 1x basic Island and 1x basic Swamp that way basic land Fetch lands and land ramp spells you're playing can search for these basic lands. At least 2x of each basic land type is better for a budget manabase.

Good luck with your deck.

Lanzo493 on Improving Budget Atraxa

1 month ago

One of the better ways to fix a land base is to lean into green more. Cards like Harrow , Sakura-Tribe Elder , Cultivate , Kodama's Reach , Fertile Ground , Roiling Regrowth , and Khalni Heart Expedition make playing your other colors easier. There’s also cheap rainbow lands like Unclaimed Territory (since most if not all of your creatures have the new creature type Phyrexian). I love the thriving lands from Jumpstart like Thriving Isle , Thriving Heath , Thriving Moor , and Thriving Grove for 4C decks.

zapyourtumor on Shaman-Pain Champagne

1 month ago

Thanks for the suggestions!

I've definitely been considering Unclaimed Territory , but I haven't found that I need it.

Aether Vial I have already tested extensively and cut.

Unsettled Mariner is great and I would really like to play it, but its in the two colors that this deck doesn't run. I only have 4 Cavern of Souls to let me cast it. I could consider adding the 4x Unclaimed Territory, but even then, 8 mana sources to pay WU is still really risky in my opinion. Normally while playing this deck I just power through any spot removal with more shamans. The main problem is boardwipes.

Mutavault is definitely worth trying, I completely forgot about it. Not sure how useful colorless mana is though, especially with an Anarchomancer down. Activating it as a Rage Forger goes down and then swinging for extra damage could definitely be nice, since I sometimes find that I have extra mana left over.

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