Unclaimed Territory

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Unclaimed Territory

Land

As Unclaimed Territory enters the battlefield, choose a creature type.

: Add .

: Add one mana of any colour. Spend this mana only to cast a creature spell of the chosen type.

eliakimras on B.F.D.

3 months ago

Glancing through your cards, your deck's problem might be because you're building it based on best-case scenario, with tons of clones and blink synergies. (In my playgroup, Miirym always gets removed before her untap step, so the Miirym player does not rely on her sticking to the board.)

I'll suggest some upgrades for your deck based on making it more consistent and less dependant on Miirym:

1st. Ramp

Explosive turns with lots of cost reducers sound nice... if people don't blow up your dorks before you get any value from them.

2nd. You need more lands (36 lands + 13 ramp cards is a good starting point)

3rd. Better counterspells

4th. Better removal

5th. Better boardwipes

6th. More card draw

7th. Better win conditions

eliakimras on miirym , need recommendations

5 months ago

Hello! I saw your deck help tag and wanted to give some insight.

I don't run Miirym as commander, but I do have her in the 99 in Smashing Faces with the Ur-Dragon, and she always pushes me to victory whenever she's allowed to stick on the battlefield.

Some areas you might want to change to improve your consistency:

1 - Ramp

2 - Draw/Haste

3 - Removal/Boardwipes

4 - Protection

5 - Card draw

6 - Better threats

7 - Some utility lands you might want to run

lhetrick13 on Gishath Spared No Expense!!!

5 months ago

SpeedOfLightning - Secluded Courtyard and Unclaimed Territory are pretty nice that they provide any color mana for specific creatures but I usually am not casting my dinosaurs thanks to Gishath. I am usually using the mana for support or ramp. You did bring to my attention that the deck is extremely heavy on followed by and has very little so I should adjust my lands a bit to fit that mana curve. I have not adjusted the lands in a while but have tinkered with just about every other aspect of the deck.

The one card I am really interested in trying out is Runadi, Behemoth Caller in exchange of one of the support humans...likely Priest of the Wakening Sun or one of the dorks. I would love to get that in my opening hand and when Gishath is cast, she enters with as an 11/10 instead of a 7/6. Pretty much any dinosaur cast will reap the benefit of getting a +1/+1 counter and getting Haste...has some merit!

DraconicDestruction on Progress of Counters

7 months ago

You should run more interaction (stuff that disables / kills opponents' stuff) because it's just a good thing to have around in case you need it. also, you should cut Unclaimed Territory for Yavimaya Coast, because your deck doesn't have a lot of creatures with the same creature type (human, beast, elf) eliminating its maximum effectiveness. also, Avenger of Zendikar is overall good for ezuri because it makes tokens (generating exp) and buffs those tokens.

PalaCannito on Hail To The King

7 months ago

Deck looks sweet! Very different from what our playgroup has done in the past and I'm excited to see it play out.

Here are a few opportunities that could make the deck slightly more consistent, but obviously it's your deck and you do you. Maybe take these into consideration after playing it a few times?

  1. Knight of New Alara is cute and synergizes well with Rafiq, but I judge your multicolor count is low. I'd suggest swapping this for Mirari's Wake as it is an unconditional buff and gives you mana doubling.
  2. Two opportunities for better mana that isn't terribly expensive: swap out Prairie Stream and Seaside Citadel for Plaza of Heroes and Unclaimed Territory.
  3. Given the average Mana Value of the deck, maybe look to trim one or two more spells for a land or two (or a utility mana rock).

bushido_man96 on Atraxa's Private Guarden

8 months ago

I like what I see here for the most part, but I've got some ideas for you.

Mana base: Since you're in four colors, lose as many lands that produce only colorless mana as possible. Keep Karn's Bastion, but consider cutting Gavony Township, Vitu-Ghazi, the City-Tree, Opal Palace, Reliquary Tower (unless you draw a metric ton of cards here, which I don't see), and Temple of the False God. Possibly cut Unclaimed Territory, too. I see why you have it, but it can't help you cast your commander. Replace all of these with either basics or some other dual-type lands, preferably those that don't come into play tapped. Basics would probably work fine.

I don't think I like Door of Destinies here. You probably have to choose Fungus as your creature type, which doesn't help your saprolings. And you can't choose saprolings, because you don't "play" the saprolings. Cut it for another ramp spell, which you sorely need.

As I mentioned elsewhere, I'm not sure I like Resourceful Defense either. I do understand why you've included it, but it just doesn't seem to me that you'll get much use out of it, and it's activated ability is pretty costly. But if you like it, and it does a lot of work for you, then ignore my advice.

You are sorely lacking in card draw, too. You need to look at some slots to open up for more card draw spells. Black offers lots of great one-off spells, like Read the Bones, Night's Whisper, Ambition's Cost, and others.

That's all I got for now. I'll compare our lists more closely and let you know if I think of anything else.

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