Everquill Phoenix

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Everquill Phoenix

Creature — Phoenix

Mutate (If you cast this spell for its mutate cost, put it ontop or underneath target non-Human creature you own. They mutate into the creature that is on top and that creature has all the abilities of every card that is underneath it.)

Flying

Whenever this creature mutates, create a red artifact token named Feather with ", Sacrifice Feather: Return target Phoenix card from your graveyard to the battlefield tapped."

Polaris on Mutating a legendary into itself.

2 years ago

Any time a creature spell resolves as a mutation, it will trigger all "Whenever this mutates" abilities in the mutate stack, including itself.

You cast Illuna, Apex of Wishes and it comes into play. Then when you mutate a second copy onto it, you trigger both Illuna abilities.

If you then mutate Everquill Phoenix into it (probably at the bottom of the stack) you trigger both Illuna abilities plus Everquill's, so you'll go to exile two permanent cards from the top of your library and make a Feather token.

1empyrean on Ragavan, Boatswain of the Dragon's Smile

3 years ago

Omniscience_is_life Thanks for the suggestions. You're probably right about most of those, but a couple have some gun tricks I wish to keep.

Grafted Wargear is free to equip, and there are times when I prefer to pay the dash cost and I want the added power to the attack. Additionally, it's a way to sacrifice a stolen creature, which is useful. This is actually the main reason I am using Tavern Scoundrel as well.

Everquill Phoenix gives me a feather token, which I have wanted to combo with Maskwood Nexus for a while. Given that this is a non-bo for actually mutating, it can't fit into most mutate decks, but I saw a possibility to use it here. Definitly a pet interaction, but I intend on keeping it.

I'll look into those and other possible changes and Update when I have actually decided what needs to go in. Chandra's Ignition , for sure.

Side note: For some reason, I avoid the staple goblin token generators unless I intend on going all in on goblins. Its a personal quirk.

Idoneity on Illuna, Apex of Blue Shenanigans and Stompy Boys

3 years ago

Alright. Allow me to break this down.

Due to my inexperience with Mutate shenanigans, I shall focus more upon the ards I find generally lacking.

Now, as often as I read the terms of service, a lot of text does not necessarily mean a lot of synergy. The commander format espouses synergistic decks as opposed to ones fraught with individual card power. I thusly advocate for this card's removal.

Unless you are initiating combos with Brash Taunter, 'tis not a very good card. In a regular circumstance, it is around five damage for eight mana, which it severally lacking. The indestructibility is nice, but the majority of the format's removal is in the form of exile or bounce. I would kill it.

Some of these cards were designed for Ikoria limited, but not for outside of that format. What I would recommend excluding are Everquill Phoenix, Glowstone Recluse, Pouncing Shoreshark, and Dreamtail Heron. They are okay but below average.

Lastly, Blackblade Reforged is a strong card, but I would focus more on the value part of your plan as averse to the big creature plan. Illuna's mutate trigger accelerates your board state, thus making a single large idiot makes the plan susceptible to a single kill spell.

I have tried Soothsaying myself, yet had found the card to be far too much mana to be effective. There is not much to say. It cannot put cards to the bottom, nor can it permit much filtering with little mana spent.

Everquill Phoenix is a fine card, but I would rather have an additional engine piece as averse to a 4/4 flyer.

That shall be all from me, but I may offer additional insights as other edits are made to this list.

Farewell, and may all of fortune have you.

DaWubber on Claws of the All-Hunter

4 years ago

I do know this. Its just Snapdax has ended up under a Mindleecher or Everquill Phoenix before, as the increase in power can matter with double strike and commander damage.

KongMing on Aggro Phoenix

4 years ago

Light up the Stage and Robber of the Rich are good card advantage, but they don't fuel your grave for phoenix antics later.

Thrill of Possibility and Cathartic Reunion fuel the hand and grave, and just got reprinted in Theros and Ikoria respectively.

Footfall Crater can get cycled into phoenix gas, or essentially give you the option to pay a mana to speed up creatures (damage) in the mid-game. Go for Blood can also remove a problematic blocker before combat damage, and combos with Torbran and Infuriate.

How about Everquill Phoenix?

Shredded Sails for sideboard.

Crazy Idea Footnote: If you add the cycling cards, you could also add a couple Unpredictable Cyclone. As the name states, it is unpredictable, but gives you relevant card advantage in the late game. Because it's not legendary, you can even have multiple out, and benefit from the effect multiple times: e.g. Cycle Footfall Crater with Unpredictable Cyclone on the board, you'll either get to cast another Footfall Crater or Unpredictable Cyclone for free (assuming those are still the only enchantments in your deck)... Now you have two of them, and the dual freecasting begins. Oh, what's more, you also threw some more phoenix fuel in the grave in the process. Now that's a spicy meatball.

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