Combos Browse all Suggest
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Anowon, the Ruin Sage
Legendary Creature — Vampire Shaman
At the beginning of your upkeep, each player sacrifices a non-Vampire creature.
Recommendations View more recommendations
1 month ago
Yoinked your decklist for an impromptu playtest round. swapped Anowon, the Ruin Sage with Twilight Prophet since we're playing Archnemesis Legacy as to not hinder my mates (each player effect -> Opponent effect)
2 months ago
Here are some suggestions:
Card Draw: Laelia, the Blade Reforged, Morbid Opportunist, Keep Watch, Breya's Apprentice, Moonveil Regent, Smothering Abomination, Reconnaissance Mission, Necrologia, Future Sight, Kothophed, Soul Hoarder, Will Kenrith, Harvester of Souls, Ruin Grinder, Deepfathom Skulker, Sandstone Oracle
Targeted Removal: Rapid Hybridization, Wild Magic Surge, Terminate, Resculpt, Reality Shift, Forbid, Daring Apprentice, Transmogrifying Wand, Ravenous Chupacabra, Chaos Defiler, Glorybringer, Mystic Confluence, Necron Deathmark, Reaper from the Abyss, Rowan Kenrith, Curtains' Call, Duplicant, Meteor Golem
Synergy: Ghoulish Procession, Jadar, Ghoulcaller of Nephalia, Drana, Liberator of Malakir, Blight Mound, Braids, Arisen Nightmare, Fleshbag Marauder, Gravelighter, Irenicus's Vile Duplication, Magus of the Abyss, Anowon, the Ruin Sage, Ruthless Winnower, Ogre Slumlord
Threats: Quietus Spike, Elturel Survivors, Relentless Assault, Gratuitous Violence, Sarkhan the Masterless, Westgate Regent, Precursor Golem, Necropolis Regent, Walk the Aeons, Combustible Gearhulk, Embercleave, Sharding Sphinx, Angrath's Marauders
2 months ago
I'm well, hope you are, too! I don't have quite enough time as I thought I might to go through an in-depth suggestion process, but I've put the highlights below:
3 months ago
Gatekeeper of Malakir is a good suggestion as well and a card that I had sort of forgotten down in the maybeborad. The kicker ability works really well with the theme of the deck.
I suppose I'm a bit coloured by the people I play with but Anowon, the Ruin Sage has been an incredibly strong card in our games. Likewise, Sanguine Bond has worked pretty well. But damage-on-lifegain mostly is a secondary win condition for the deck.
As for the lands, I usually play check lands like Dragonskull Summit but gain lands are a good suggestion too. But I sort of like leaving those generic dual lands as an open choice for anyone looking at the deck.
Sorry for being a bit late with the reply, thanks again!
3 months ago
Really cool deck! I've always liked lifegain and deathtouch. So, here's what I can offer:
You’ll want to lower your mana curve. You have a lot of 5 drops; without ramp, the deck seems too slow. The game, if uninterrupted, should end within 6 turns.
I'd drop Anowon, the Ruin Sage. Being a 5 drop, an "easily" removable creature, and a "beginning of your upkeep" trigger, he is too slow. You could maybe keep 1 if you only had 2 Bloodlord of Vaasgoth.
I like Bloodlord of Vaasgoth with all the lifelink. He’ll make early drop creatures more relevant later game. I’d only include 2 of him if you’d like to go a more aggro route; maybe include 4 of him if you’d rather delay the early game with removal and play the later game.
With Captivating Vampire, “tap five” feels really expensive without some vampire token generator. However, I guess each time you steal a creature, that creature could be tapped too (kind of) costing you 1 less each time. The “lords” +1/+1 for 3 mana is always good in tribal decks. I’d probably only include 2 Captivating Vampire and then find 2 lifelink vampires for 2 or 3 mana. Maybe Vampire of the Dire Moon for the early game meat shield. She really can slow down the early game.
I'd replace Child of Night with Gifted Aetherborn. With deathtouch, you can move into a “bad touch” (deathtouch + trample) strategies or a “ping” strategies like deathtouch + Viridian Longbow. That bow will also allow you to ping the player enabling Bloodthirsty 3. That blow has a high equip cost but could be versatile for you.
I see what you’re trying to do with Skeletal Grimace. This is mono black, you could also consider the reanimation strategy; a couple Unearths for the lower costing creatures, maybe 1 Zombify for the 5 drops.
You should have 4 Dismembers. With all your lifegain, that removal card is really good. It’ll even remove indestructible creatures. You probably want 2 or more Feed the Swarm in the main deck instead of any Doom Blade. It’s more versatile and you have the life gain to compensate for its drawback. I’d probably go with 4 Feast of Blood if you add more 1 and 2 drop vampires. All this removal may be good enough to delay the early game then setup with big vampires later.
3 months ago
I agree with lukas96, I also think that Anowon, the Ruin Sage isn't a very good creature as it only triggers on the turn after you play it. I think you should consider adding Gatekeeper of Malakir (which I know you have as it is in your maybeboard, but i think you should reconsider). It triggers the Cordial Vampire already on turn 3 and can grow bigger by the turn you would play Anowon. Additionally I think that Vito, Thorn of the Dusk Rose is definitely the better card in this deck as it costs less mana, provides a good body against some aggro strategies and is a card that grows with what you want to do. I think this is a really cool and flavourful deck and I believe these tweaks would really help with the consistency.
4 months ago
lhetrick13 - I'm with you on that, some of M:tG's rules feel almost illogical. But I'm not sure if the alternative would be any better. It's the same thing if you kill a blocker with a spell; your creature remains blocked and you need something like Ride Down to get through. Crash Through is a good trample card, I think I played it in a Boros Dinosaur deck I built in the past. This deck does have other ways of getting through defences though. One is indirect damage from Sanguine Bond/Vito, Thorn of the Dusk Rose. Another is by effectively killing stuff. Anowon, the Ruin Sage was incredible last I played and the evil deathtouch + first strike combo really forces your opponents to choose between taking damage or losing a creature. Not to mention destroy spells.
The cost of some land cards can really annoy me more than it should. You can have two lands with the same effect, but due to different colour combinations, and when they were last printed one land may cost 5 or even 10 times as much as another which is essentially mechanically identical. That said, dual is my favourite, but I have friends that prefer both mono- and tri-colour decks more.
Yes, I have three decks that I plan on making small tweaks on, this being one of them. I can tag you once I've done them :) Like you, I've been really busy and the changes only exist in my mind thus far :p
10 months ago
Here are some vampiric suggestions for removing threats, more benefits when creatures are removed, and becoming a threat after a board wipe.