Anowon, the Ruin Sage
Legendary Creature — Vampire Shaman
At the beginning of your upkeep, each player sacrifices a non-Vampire creature.
|Have (2)||sonnet666 , metalmagic|
Printings View all
|Commander 2017 (C17)||Rare|
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|Commander / EDH||Legal|
Anowon, the Ruin Sage occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
RBW (Mardu): 0.5%
Anowon, the Ruin Sage Discussion
1 week ago
Here's some of my thoughts.
4 weeks ago
Alright, so i have some spare time currently and will try to give you some more advice.
Dead Man's Chest - Funny card, but not really on theme with your deck as far as i can see
Path of Bravery - Does to little imo, but i have never seen it in play, so it may overperform
Skymarcher Aspirant - Even if you have ascent, its only a 2/1 flyer for one mana
Paladin of Atonement - Same reasoning as for Path of Bravery
Bloodcrazed Paladin - The fact that it does not have trample makes it a lot worse than one might think
Queen's Commission - Not a bad card, but one of the weaker ones imo
I think you are running too few sacrifice outlets, especially since you are a vampire tribal and need creatures to die for your commander. You already have Yahenni, Undying Partisan, but there are also Viscera Seer, Ashnod's Altar, Phyrexian Altar, Altar of Dementia, Blood Bairn, Anowon, the Ruin Sage, Gatekeeper of Malakir, Indulgent Aristocrat, Voldaren Pariah Flip and Bloodthrone Vampire (No particular oder, but free sac outlets like Viscera Seer are great!)
I really like your deck idea and think that you already are on a great way. If i were you i would abondon the life gain theme and focus more on being an aristocrat deck since your commander heavily suggest you to do so (and also because it is really powerful), but i guess lifegain is more flavourfull with Vampires :)
Good luck with your deck!
1 month ago
5 months ago
Just noticed you upvoted my sliver deck. Thank you. Had a look at this and I would definitely look at your land count and ramp. Would suggest about 36 to 37. There is also some real good vampires out there. Here's a few:
Hope this helps
8 months ago
Sorin_Markov_1947, sorry to hear about your employment situation. Hopefully it will improve soon. As for your suggestion of Divest , I think it's a good one- but you need to be extra mindful of your meta. Now, what to cut? I think you will need to play test and see what works, but it appears you've already worked things in already.
Cutting Anowon, the Ruin Sage seems like a good idea. He's very high cost for relatively little pay off- having to wait til the opponent's upkeep to sacrifice one creature hardly makes much of an impact.
I think the changes you made look great. Good luck at your next Modern Event.
9 months ago
Realistically, I don't see Anowon, the Ruin Sage winning you many games - I just think it's going to be too low-impact to make that big of a difference, except in the limited situation that you're in a stalled board. That it gets past Cast Down is a non-issue-- Cast Down is a only used as a budget option in Modern, and one that isn't really worth building around. Again, Modern is a very brutal format, not exactly conductive to budget decks--you're not going to get into a stalled board-state very often, and should be focusing on plays that can quickly and decisively swing the game to your favour. For example, Champion of Dusk , which was previously suggested, refills your hand and will likely net you some additional Vamps or removal options.
However, if you do want to keep it, you should cut two copies of it. Most of the time, it's going to be a dead draw (too much mana or you already have one fielded). You'll want to minimize your chances of drawing into a second copy of it. You should also add something to replace it in your sideboard - it does close-to-nothing against any creatureless deck or any deck that can spam creatures quickly and thus always has fodder for sacrificing.
With regards to four-drops, I misspoke, and meant to say four plus drops. I'd still probably cut Vampire Outcasts - it's just not that exciting. You can get some better lifelink enablers (or more copies of Sorin, which would help your curve some).
Regarding Sorin's Thirst vs Fatal Push , There is a huge, huge difference between a card that costs and a card that costs . That alone makes Fatal Push an order of magnitude better than Thirst. You're also able to hit some commonly played cards, such as Thing in the Ice Flip, the Batterskull germ, a boosted Monastery Swiftspear , and some other threats with a CMC of two or less. Used post-combat, when you set up a creature to die while blocking, you can ambush a large portion of the larger threats in the game. The lifegain I just don't see as important enough to make a difference, even with some synergies.
9 months ago
I agree that the mana curve is too high. While I was doing my testing last night I realized I was getting overwhelmed by the time I could get out my five-drops. I'm still doing testing on Sanguine Bond , and we'll see if it's necessary or not. Anowon, the Ruin Sage is a hefty blow though. Not only is it immune to such cards as Cast Down , it breaks any kind of stalemate and even when you're behind it wrecks your opponent's ability to build up creatures.
I'm not quite sure what you mean by my four-drops since my only 4 CMC cards are Vampire Outcasts (which, granted, isn't that great but combos with other cards), and Sorin, Solemn Visitor , who is superb.
As for my mana, the lands I have listed were a guess as to what I have in the deck. I've now updated that. I get what you mean about Forsaken Sanctuary , and it's probably the most useless non-basic land in the deck (possibly excepting Vault of the Archangel . However, I almost always have mana options in my starting hand, and I plan my land usage to put out lands that come in tapped on turns when I wouldn't be using that extra land anyway.
The value in Sorin's Thirst is two-fold. First, it gets rid of some smaller creatures (or finishes off larger ones), and really it'll kill about as many creatures as Fatal Push , but it also gives me two life which can combo with Sanguine Bond or Bloodthirsty Aerialist or... Well, you get the idea. I will add Cast Down though, thank you for the suggestion!
9 months ago
At the risk of sounding a bit rude, I don't think this has what it takes to be competitive in Modern, even considering it is a budget deck. Your deck currently has three major problems: (1) the mana base is unplayable in Modern; (2) your curve is way too high; and (3) a lack of viable interaction.
Let's talk about the mana base first. Lands that enter tapped effectively put you a turn behind and are, frankly, unplayable in Modern. We're talking about a format where games are often decided by turn 4--every single turn counts. I would promptly cut both Scoured Barrens and Forsaken Sanctuary and replace them with some combination of the budget-friendly lands of Caves of Koilos , Isolated Chapel , and Concealed Courtyard . That change alone should make for a drastic increase in your win-rate.
Next, let's talk about your curve. I think the following creatures are too low impact for how much they cost to cast:
Anowon, the Ruin Sage - This card just allows your opponents to sacrifice their worst creature. By the time you can cast Anowon, they almost certainty have something they can just pitch to the graveyard, so he is not really going to hinder your opponents any.
Then you also have a large number of four drops--more than you probably need. I think it would be helpful to remove most of those, and focus instead on cards that make a huge difference the turn they're dropped. As I said above, Modern is often known as the "turn 4 format" - your turn 4 plays need to be explosive and have a large impact on the game.
Unfortunately, a number of the better vampires in Modern are not budget friendly (such as the exceptional Bloodghast ). Still, here's some to consider:
- 4x Legion Lieutenant just gives a lot of value for two mana.
- 4x Dusk Legion Zealot is a decent budget card, since it replaces itself in your hand.
- 2x-3x Sanctum Seeker - this is solid, particularly if you add more cards that create vampire tokens. It does something the turn you play it, pinging your opponent for an additional 2-3+ life fairly easily.
I'd cut Sorin's Thirst and add Cast Down instead as a budget removal spell. It's going to hit most of what you want to kill and is a whole lot easier to hit in two colours than . 4x Fatal Push would be a strong upgrade, as it is one of the best removal spells in the game. Fatal Push has dropped in price some since it left Standard, so you might be able to pick up some relatively inexpensively. Eventually you'll want Path to Exile , but that's not the most budget-friendly card.