Sorcery — Arcane
As an additional cost to play Devouring Greed, you may sacrifice any number of Spirits.
Target player loses 2 life plus 2 life for each Spirit sacrificed this way. You gain that much life.
Printings View all
|Modern Masters 2015 Edition (MM2)||Uncommon|
|Champions of Kamigawa (CHK)||Common|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Devouring Greed Discussion
1 week ago
1 month ago
hungry000,I understand that Long-Forgotten Gohei might not be the best card choice here. Probably Honor of the Pure is better even if I'm running spirits and Devouring Greed. I'm not opposed to change it. The reason why I'm not including Sorin, Solemn Visitor, Bitterblossom, etc... is that my purpose is not to make a really competitive deck. Let's say that my aim is to build a deck around a concept in the best way possible and in this case the concept was to make a different version of the competitive BW Tokens decks that only runs spirit tokens to take advantage of Devouring Greed.
I don't know if I explained myself well or if it even make sense, but that's the reason I'm not putting Sorin in the list.
1 month ago
So I thought that the problem of the deck was that I was trying to make too many strategies fit in it, ending with none of them being very efficient.
Therefore I gave up the sacrificing strategies for a more straightforward deck based on spawning spirits, buff them, and just if needed use Devouring Greed.
1 month ago
abby315 that's true. The reason why I didn't include him (and also Bitterblossom, which is another good card for token decks) is that it gives me vampire tokens. It doesn't really change much, cause only Devouring Greed requires specifically spirit tokens, but it bothers me a bit. It's not like it's going to be competitive or something, so I give a lot of importance to the theme of the deck.
If I had to run a competitive deck, I would surely use him and Bitterblossom, and probably some other cards that give different kind of tokens.
1 month ago
Naksu, your deck is very similar, if not the same, to what I was trying to do and I got a lot of hints out of it. I'm probably going to run one Westvale Abbey Flip and Ghost Quarter which are also good for the theme (really important to me). I upvoted it btw. Since you have surely more experience with this kind of deck, I've got a couple of questions:
do you think Doomed Traveler is worth it? I find that it's very easy to play around him. Probably it's better to change it for a 1-cost removal like Path to Exile or Inquisition of Kozilek/Thoughtseize rather than another 1-cost spirit creature. The only one I like is Kami of False Hope cause it can proc Promise of Bunrei at any time.
Last question: I see you use Bontu's Last Reckoning with Selfless Spirit, but since it keeps your lands tapped, couldn't it stop you from playing a maybe topdeck Devouring Greed? Isn't it better to play a 4-cost boardwipe spell?
Anyway, thanks for the interest and for the help.
1 month ago
I'm building a BW spirits deck based on tokens, and I want to keep it BW.
I've got two problems though:
1) I can't find a good drop-1 that synergize well with tokens and spirits other than Doomed Traveler, which didn't do a good job by far. The deck should be pretty fast and aggressive, so I guess a drop-1 is required, correct me if I'm wrong. 2) I decided to replace card:Teys Karlov with Ghost Council of Orzhova because her first effect is never used with the other cards and because council's effect is good to sacrifice card:Doom Traveler and trigger Promise of Bunrei. Moreover, council's a spirit so I can sacrifice him too for Devouring Greed which is a secondary finisher in case the game stalls. Problem is: ghost council didn't do a good job too. I actually like Teysa more, but the fact that I'm not going to use her first effect bothers me. So, in the end, the best thing would something to replace card:Doom traveler that could also trigger Teysa Karlov.
6 months ago
Thanks for the feedback Robster. The deck has gradually gone down from 4 Thief of Hope as I've been underwhelmed by the card in playtesting. One copy is enough to tutor for and gives me a wincon when I go infinite. I've found he is not that amazing to draw. I win in the late game against practically every deck, and the life gain is a bit slow. It's probably nice against delver and boros, but it seems useless otherwise.
When I was first making this deck it was more spirit tribal and I was considering all of those cards, but I've found that control is a better strategy, as I have infinite card advantage. As of now, the deck has only 16 spirits, and I end up sacrificing them a lot, and Petalmane Baku ends up eating kill spells. Distant Melody is incredible when it works, but so often I won't have many spirits. Brilliant Spectrum is safe as I will practically always have 4 different colors, and I can recur whatever I discard as I'm mostly just digging for a combo piece or interaction.
What you mention does seem like a really cool way to take the deck. Making a bunch of spirit tokens, using 2 or 3 Distant Melody and winning with one of the 2 or 3 copies of Devouring Greed. Triplicate Spirits could be super good with infinite grave recursion and costing essentially 0 mana. I didn't even think of that card while I was making this deck. Splash in a Mountain for Path of Anger's Flame and Gorilla Shaman. That would make Dizzy Spell worth including. I'll probably test that out eventually, but I feel this is better as it can win through loads of every form of interaction.