Howlpack Alpha

Creature — Werewolf

Other Werewolf and Wolf creatures you control get +1/+1.

At the beginning of your end step, put a 2/2 green Wolf token onto the battlefield.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Howlpack Alpha.

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Howlpack Alpha Discussion

TheVectornaut on Its Morphing Time !!!

1 month ago

The only way to really tell how much land you need is to play the deck in real games over and over again, fine-tuning the number each time. Setessan Tactics works very similarly to Strength of the Tajuru , only instead of giving your creatures permanent counter buffs, it gives them a temporary buff and the ability to tap and fight something. The fight mechanic is basically Moonlight Hunt but only 1 of your creatures is doing damage and the opposing creature also deals its damage back. As an example board state, say you had 1 Silverfur Partisan , 1 Spirit of the Hunt , and 1 Ulvenwald Captive  Flip against an opponent's board of 1 3/3 beater and 1 1/1 mana dork. You could cast Setessan Tactics and pay a strive cost of to target all of your creatures. This would trigger the Partisan and cause you to create 3 2/2 wolf tokens. You can technically just stop there since paying 4 mana for 6/6 in wolves that can themselves be buffed by Howlpack Alpha and Howlpack Resurgence isn't a bad deal in its own right. Or, you could then tap the now 4/4 spirit to fight and kill the enemy 3/3 and tap either of the other two wolves to fight and kill the 1/1. If you have deathtouch on those wolves from something like Garruk Relentless  Flip or Wren's Run Packmaster , you can even kill creatures much larger than your wolves. Moonlight Hunt can also do that to an extent, but it has the downside of not targeting your creatures which makes it a slight nonbo with Partisan.

Tylord2894 on Immerwolf

10 months ago

Howlpack Alpha will not transform as long as you control Immerwolf.

For something to be "non-Human", you look at its creature types and see if "Human" is one of them. If "Human" is not there, it is "non-Human". In the case of the Howlpack, "Human" is not one of its creature types, so Immerwolf will stop it from transforming should it try to.

Hope this helps!!

Lirisa on Immerwolf

10 months ago

Hi, I'm very new to Magic: The Gathering. My boyfriend wants me to build a deck by myself. I think I have an idea for a deck, but I'm having trouble understanding one of the interactions. Thanks for the help in advance!

||Immerwolf || has an effect listed as "Non-human werewolves you control can't transform."

There is a card Mayor of Avabruk which is listed as a "Creature- Human Advisor Werewolf"

Meaning Mayor of Avabruk can transform while I have Immerwolf since he is a human werewolf.

Howlpack Alpha ,the card Mayor of Avabruk transforms, to is listed as "Creature - werewolf"

Does this mean that since Howlpack Alpha doesn't have the keyword human as long as Immerwolf is on the field Howlpack Alpha can't be transformed?

There were other cards like this, but this card was the first card I could think of. As I thought it would be highly syngerstic with Immerwolf giving a +1/+1 to wolves and werewolves, Howlpack Alpha giving a +1/1 to wolves and werewolves, and it also can create another 2/2 wolf token which would just with Howlpack Alpha and Immerwolf would make the token 4/4.

Basically, my question is if the card doesn't say it is a 'human werewolf' does that mean it is a Non-human werewolf?

GoblinsBeatElves on Tribal Tech (Every Single Tribe in Magic! Part 1)

2 years ago

I like this list. It’s a very useful resource. In addition to that, I would definitely classify Howlpack Alpha as wolf and werewolf tech, and I don’t see him listed as either. I mean, he makes wolves, and buffs wolves and werewolves.

Darsul on The moon calls to the chosen

3 years ago

Huntmaster power comes from Flipping to one side then back Immerwolf stops him from flipping. Ravager of the Fells with Immerwolf out is little more then 5/5 with trample for 4 CMC nothing to write home about. That said Howlpack Alpha + Immerwolf has you putting a 4/4 wolf at the end of your turn as long as they stay on the field. Back when IDS/RTR standard I ran with WW and ended up taking out Huntmasters's favoring quick aggro deck that punished your land go opponent and out fogged (Moonmist) aggro.

Mandalorian on The Pack Hungers

3 years ago

I think Silverfur Partisan should def be a 4 of since it synergizes so well with your creatures.

I think some of the enchantment are either unnecessary or can be upgraded to enchantments that synergize with your deck. I would drop the Blood Mist, Gruul War Chant, and Gift of Paradise for stuff like Howlpack Resurgence and Full Moon's Rise.

Naturalize is also probably pretty weak here and could be replaced. Creatures like Solitary Hunter  Flip, Brazen Wolves, Smoldering Werewolf  Flip, and Thornhide Wolves can be upgraded as well.

Here are some cards that are budget friendly I would find room for:

Immerwolf

Lightning Strike

Ulrich's Kindred

Howlpack Resurgence

Full Moon's Rise

Breakneck Rider  Flip/Neck Breaker  Flip

Duskwatch Recruiter/Krallenhorde Howler  Flip

Cult of the Waxing Moon

Instigator Gang/Wildblood Pack  Flip

For options that are above budget:

Huntmaster of the Fells/Ravager of the Fells  Flip

Mayor of Avabruck  Flip/Howlpack Alpha  Flip

Lightning Bolt

Domri Rade

Kineverence on It's too furry

4 years ago

Howlpack Alpha  Flip might be a more affordable substitute for Master of the Wild Hunt but I don't know how hard it is to find. Good luck my fellow furry! XD

Ryjo on Of Wolf and Man

4 years ago

Is there a reason you are not using Huntmaster of the Fells  Flip? I would think he would be amazing in a werewolf tribal deck. Howlpack Resurgence might be worth considering in the deck. Between it, Immerwolf and Howlpack Alpha  Flip you would have 12 werewolf anthems and trample to push that extra damage through.

None of the links you posted are working, can you summarize the local meta you are facing?

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