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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Rules Q&A
Howlpack Alpha
Creature — Werewolf
Other Werewolf and Wolf creatures you control get +1/+1.
At the beginning of your end step, create a 2/2 green Wolf token.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform this.
multimedia on Tovolar's Wolfpack
3 years ago
Hey, well done on a budget for your first deck, nice Huntmaster of the Fells Flip.
Some budget cards to consider adding:
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Druids' Repository: each time a creature you control attacks you put a counter. At your post combat main phase you can then remove counters to make mana to cast the cards you drew from your creatures doing combat damage to opponents. You can remove counters at any point of the game to make mana.
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Champion of Lambholt: makes creatures you control unblockable and it triggers whenever a token creature is created. Pair her with Howlpack Alpha, Tovolar's Packleader Flip, Cult of the Waxing Moon, Wolfcaller's Howl, etc.
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Wolfcaller's Howl: in multiplayer Commander this can be a repeatable source of a lot of Wolves for no extra mana cost. It can be quick repeatable recovery from board wipes.
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Breath of Fury: can be repeatable extra attacks that combos with Tovolar's Packleader Flip and a haste enabler for as many extra attacks as you want.
- Regrowth and Dryad's Revival: any card recursion.
- Fires of Yavimaya: haste enabler, even for token creatures, needed to combo with Packleader and Breath.
Some cards to consider cutting:
- Arlinn, Voice of the Pack: compare her to Tovolar's Huntmaster Flip for a budget six drop who creates Wolves and she's really lackluster.
- Burly Breaker Flip: vanilla five drop Werewolf.
- Somberwald Alpha: subpar four drop Wolf, you have better trample enablers.
- Fangblade Brigand Flip: subpar four drop Werewolf.
- Moonrager's Slash
- Waxing Moon
- Door of Destinies: expensive price, too slow, not needed because you have Coat of Arms.
Some budget land upgrades to consider:
- Unclaimed Territory --> Gruul Guildgate
- Tyrite Sanctum --> 1x Forest
- Jund Panorama --> 1x Forest
- Naya Panorama --> 1x Forest
Good luck with your deck.
TheVectornaut on
3 years ago
The only way to really tell how much land you need is to play the deck in real games over and over again, fine-tuning the number each time. Setessan Tactics works very similarly to Strength of the Tajuru , only instead of giving your creatures permanent counter buffs, it gives them a temporary buff and the ability to tap and fight something. The fight mechanic is basically Moonlight Hunt but only 1 of your creatures is doing damage and the opposing creature also deals its damage back. As an example board state, say you had 1 Silverfur Partisan , 1 Spirit of the Hunt , and 1 Ulvenwald Captive Flip against an opponent's board of 1 3/3 beater and 1 1/1 mana dork. You could cast Setessan Tactics and pay a strive cost of to target all of your creatures. This would trigger the Partisan and cause you to create 3 2/2 wolf tokens. You can technically just stop there since paying 4 mana for 6/6 in wolves that can themselves be buffed by Howlpack Alpha and Howlpack Resurgence isn't a bad deal in its own right. Or, you could then tap the now 4/4 spirit to fight and kill the enemy 3/3 and tap either of the other two wolves to fight and kill the 1/1. If you have deathtouch on those wolves from something like Garruk Relentless Flip or Wren's Run Packmaster , you can even kill creatures much larger than your wolves. Moonlight Hunt can also do that to an extent, but it has the downside of not targeting your creatures which makes it a slight nonbo with Partisan.
Tylord2894 on Immerwolf
4 years ago
Howlpack Alpha will not transform as long as you control Immerwolf.
For something to be "non-Human", you look at its creature types and see if "Human" is one of them. If "Human" is not there, it is "non-Human". In the case of the Howlpack, "Human" is not one of its creature types, so Immerwolf will stop it from transforming should it try to.
Hope this helps!!
Lirisa on Immerwolf
4 years ago
Hi, I'm very new to Magic: The Gathering. My boyfriend wants me to build a deck by myself. I think I have an idea for a deck, but I'm having trouble understanding one of the interactions. Thanks for the help in advance!
||Immerwolf || has an effect listed as "Non-human werewolves you control can't transform."
There is a card Mayor of Avabruk which is listed as a "Creature- Human Advisor Werewolf"
Meaning Mayor of Avabruk can transform while I have Immerwolf since he is a human werewolf.
Howlpack Alpha ,the card Mayor of Avabruk transforms, to is listed as "Creature - werewolf"
Does this mean that since Howlpack Alpha doesn't have the keyword human as long as Immerwolf is on the field Howlpack Alpha can't be transformed?
There were other cards like this, but this card was the first card I could think of. As I thought it would be highly syngerstic with Immerwolf giving a +1/+1 to wolves and werewolves, Howlpack Alpha giving a +1/1 to wolves and werewolves, and it also can create another 2/2 wolf token which would just with Howlpack Alpha and Immerwolf would make the token 4/4.
Basically, my question is if the card doesn't say it is a 'human werewolf' does that mean it is a Non-human werewolf?
GoblinsBeatElves on Tribal Tech (Every Single Tribe in Magic! Part 1)
6 years ago
I like this list. It’s a very useful resource. In addition to that, I would definitely classify Howlpack Alpha as wolf and werewolf tech, and I don’t see him listed as either. I mean, he makes wolves, and buffs wolves and werewolves.
Darsul on The moon calls to the chosen
6 years ago
Huntmaster power comes from Flipping to one side then back Immerwolf stops him from flipping. Ravager of the Fells with Immerwolf out is little more then 5/5 with trample for 4 CMC nothing to write home about. That said Howlpack Alpha + Immerwolf has you putting a 4/4 wolf at the end of your turn as long as they stay on the field. Back when IDS/RTR standard I ran with WW and ended up taking out Huntmasters's favoring quick aggro deck that punished your land go opponent and out fogged (Moonmist) aggro.
Mandalorian on The Pack Hungers
7 years ago
I think Silverfur Partisan should def be a 4 of since it synergizes so well with your creatures.
I think some of the enchantment are either unnecessary or can be upgraded to enchantments that synergize with your deck. I would drop the Blood Mist, Gruul War Chant, and Gift of Paradise for stuff like Howlpack Resurgence and Full Moon's Rise.
Naturalize is also probably pretty weak here and could be replaced. Creatures like Solitary Hunter Flip, Brazen Wolves, Smoldering Werewolf Flip, and Thornhide Wolves can be upgraded as well.
Here are some cards that are budget friendly I would find room for:
Breakneck Rider Flip/Neck Breaker Flip
Duskwatch Recruiter/Krallenhorde Howler Flip
Instigator Gang/Wildblood Pack Flip
For options that are above budget:
Huntmaster of the Fells/Ravager of the Fells Flip
Kineverence on It's too furry
7 years ago
Howlpack Alpha Flip might be a more affordable substitute for Master of the Wild Hunt but I don't know how hard it is to find. Good luck my fellow furry! XD