Thief of Hope

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Thief of Hope

Creature — Spirit

Whenever you cast a Spirit or Arcane spell, target opponent loses 1 life and you gain 1 life.

Soulshift 2 (When this creature dies, you may return target Spirit card with converted mana cost 2 or less from your graveyard to your hand.)

GrimlockVIII on Representation: List of Tribal Support in Pauper

2 years ago

Also you're missing a lot of the Kamigawa Spirit support like Thief of Hope

mabakerbauer on pauper spirits

4 years ago

Thanks for the feedback Robster. The deck has gradually gone down from 4 Thief of Hope as I've been underwhelmed by the card in playtesting. One copy is enough to tutor for and gives me a wincon when I go infinite. I've found he is not that amazing to draw. I win in the late game against practically every deck, and the life gain is a bit slow. It's probably nice against delver and boros, but it seems useless otherwise.

When I was first making this deck it was more spirit tribal and I was considering all of those cards, but I've found that control is a better strategy, as I have infinite card advantage. As of now, the deck has only 16 spirits, and I end up sacrificing them a lot, and Petalmane Baku ends up eating kill spells. Distant Melody is incredible when it works, but so often I won't have many spirits. Brilliant Spectrum is safe as I will practically always have 4 different colors, and I can recur whatever I discard as I'm mostly just digging for a combo piece or interaction.

I think Shred Memory is better than Beckon Apparition as grave hate. Shred Memory can transmute or be transmuted for, and trading 1 for 4 is better than 1 for 1.

The spirit tokens are nice with Distant Melody, and Devouring Greed, but otherwise they might as well be any other token.

What you mention does seem like a really cool way to take the deck. Making a bunch of spirit tokens, using 2 or 3 Distant Melody and winning with one of the 2 or 3 copies of Devouring Greed. Triplicate Spirits could be super good with infinite grave recursion and costing essentially 0 mana. I didn't even think of that card while I was making this deck. Splash in a Mountain for Path of Anger's Flame and Gorilla Shaman. That would make Dizzy Spell worth including. I'll probably test that out eventually, but I feel this is better as it can win through loads of every form of interaction.

Robster4911 on pauper spirits

4 years ago

I'm somewhat surprised you're only running one Thief of Hope, conidering it's only 3 mana, and considering that they stack. I'd recommend running 2 or 3, not sure what you would take out though.

Next, probably you want to take out Brilliant Spectrum for a second Distant Melody, mainly because in a tribal deck Distant Melody is strictly better than Brilliant Spectrum. If you want to make Brilliant Spectrum even more valuable, run some token generators like Triplicate Spirits which typically ends up being 2 white for 3 spirits, which then you draw 7 or more cards from Brilliant Spectrum. Beckon Apparition might be something you'd want to sidebar for graveyard hate plus some extra tribal value. Spiritual Visit is good for value as well.

Other than that, deck looks pretty fun.

Boza on U/B Spybug Control

5 years ago

I feel that the deck is solid, but could use some tuning.

For example, Campaign is either a 0 copies or at least 3. Anything in between is not worth it, as you need to play it turn 3 - + 2 Disinformation Campaign. Additionally, more surveil payoffs will be great - + 4 Thoughtbound Phantasm.

Murder is not as good as Price of Fame for this deck. So +4 of those will be great. So will +3 Thief of Hope - this card is a bomb.

To accomodate that - 2 ritual of soot, -3 murder, - 1 torgaar, -3 doomed dissenter, -1 nezahal, -2 guildmage, and -1 basic land.

Arvail on New EDH League!

5 years ago

If you look at most EDH decks, the bulk of their cards fall on the 2 to 4 CMC slots. I would try out stuff like Kami of the Waning Moon, Hired Muscle, Farbog Revenant, Crypt Ghast, Baleful Eidolon, Lost Soul, Mindwarper, Morkrut Banshee, Nether Shadow, Pale Rider of Trostad, Searchlight Geist, Keening Banshee, Souldrinker, Skulking Ghost, Thief of Hope, Vampiric Spirit, Wicked Akuba, Death Denied, Horobi's Whisper, Soulless Revival, Three Tragedies, Swallowing Plague.

Everything else is too expensive or pretty terrible.

fabio99 on Aristocratic Zuberas

5 years ago

I would just go for 4 Crypt Rats, cutting Carrion Feeders. Thief of Hope is also a good consideration, as it will get you life, ping your opponent, chump block, and return a zubera.

Finally, it's probably a jank combo and not worth changing colors, but I just love the idea of casting Shields of Velis Vel, making all your opponent's creatures zuberas, right before you have Crypt Rats clear the board :D

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